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Animal Handling

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|caption = The art of taming animals and teaching them to fight alongside you.
|skilltype = Combat Skill
|maxlevel = 70 <!-- List without bonus levels -->90
|req = None
|skilltrainers = [[Gisli]], [[Crelpin]]
}}
{{Quote|source=Developer Blog <ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>|
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
}}
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry - Not in the game yet.]] 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
== {{msg:BASEPAGENAME}} Basic Abilities==
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
The answer is "Perch": This item can be obtained through fishing...
}}
; Tame Bee
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from the following StablemastersStable Masters.* [[Gisli]] in [[Serbule]].* Placeholder <dpl> category = Stablemaster in [[Hogan's Keep]].These Stablemasters columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", NPC Name, Location</dpl> Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
Deceased pets can be revived at a stable for a small fee.
 The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council. === Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes===
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
=== Pet Combat & Tricks ===
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
 
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
:   Known '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9 attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, 19Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, 29, 39, and 49. This ability commands your pet to perform its Level 6=-500   Known '''Clever Trick'''/ ''Sic 'Em Attack.Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% 
=== Pet Level & Bond Level ===
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
{{Quote|source=[[Gisli]]|
Pet shave Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
=== Enthusiasm ===
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bearsand bees), or 50% (for rats).
{{Quote|source=[[Gisli]]|
A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
}}
 
=== Combat XP Boost % ===
{{Quote|source=[[Gisli]]|
}}
== Pet Stats Tamable Animals == ; ( Data after Oct 2016 update )===Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals. 
=== Rats ===
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.
; [[Sewer RatMr. Squeaky]] Tamed at level 2: 61 armor, 116 health, 9 Dmg Crush / Slash.: Special Abilities: Rage debuff, Poison vulnerability debuff.: Weak against: Fire, Electricity: Resists: Poison, Trauma. 20% Evasion. {{Spoiler|Click to See Level 60 stats|Expect at level 60: 340 Armor, 426 Health, 72 Dmg.}}; is not tamable through [[Giant RatAnimal Handling]] Tamed at level 5: 87 armor, 106 Health, 6 Dmg Crush / Slashas he is a highly-intelligent foe.Only animals unaware of their own sentience can be tamed!: Special Abilities: Rage debuff, Heal owner.<dpl>: Weak against: Fire, Electricitycategory = Animal Handling Creatures: Resists: Poison, Trauma.category = Rodent {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}notcategory = Formatting templates; [[Hearty Cave Rat]] Tamed at level 22: 129 armor, 143 health, 24 Dmg Crush / Slash.mode = unordered: Special Abilities: Rage debuff, Heal Owner.columns = 1: Weak against: Fire, Electricity: Resists: Poison, Trauma. High Evasion. {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}</dpl>
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
; [[Tiger]] Tamed at level 20: 71 armor, 185 health, 20 Dmg Slash / Slash.: Special Abilities: Heavy Slash, Very Heavy Slash. : Weak against: Fire, Poison, Trauma: Resists: Nature.; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.: Special Abilities: Heavy Slash, Slash + root 9". : Weak against: Fire, Poison, Trauma: Resists: Nature. {{Spoiler|Click to See Level 60 stats|Level 60: 197 Armor, 500 health, 98 Dmg.}}; [[Panther]] Tamed at level 20: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.: Special Abilities: Slash vulnerability debuff, Very heavy Slash. : Weak against: Fire, Poison, Trauma: Resists: Nature.; [[Fey Panther]] Tamed at level 20: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.: Special Abilities: Heavy Slash, Heal owner 150. : Weak against: Fire, Poison, Trauma: Resists: Nature (very).; [[Fey Panther Groupie]] Tamed at level 23: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.: Special Abilities: Heavy Slash, Heal owner 150. : Weak against: Fire, Poison, Trauma<dpl>: Resists: Nature (very).category = Animal Handling Creatures {{Spoiler|Click to See Level 60 stats|Level 60: 411 Armor, 426 Health, 93 Dmg.}}category = Feline; [[Razorslash Panther]] Tamed at level 45: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.notcategory = Formatting templates: Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8". mode = unordered: Weak against: Poison, Trauma.columns = 3; [[Giant Razorslash Panther]] Tamed at level 60: 537 Armor, 496 Health, 148 Dmg, Slash </ Slash.: Special Abilities: Slash vulnerability debuff 15% 8", Slash + Root 9". : Weak against: Poison, Trauma. {{Spoiler|Click to See Level 70 stats|Level 70: 641 Armor, 786 health, 218 Dmg.}}dpl>
=== Bears ===
Bears are difficult to tame req lvl40, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others are act as tanks. Most bears are weak against Electricity and Acids. ; [[Angry Bear]] Tamed at level 40: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.: Special Abilities: Slash + Self-heal 100, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Traumadamage. {{Spoiler|Click to See Level 60 stats|Level 60: 340 Armor, 426 Health, 93 Dmg.}}<dpl>; [[Bear Groupie]] Tamed at level 40: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.: Special Abilities: Slash + Taunt 300, Heavy Crush.category = Animal Handling Creatures: Weak against: Electricity, Acid: Resists: Crush, Trauma.; [[The Mangler]] Tamed at level 40: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.: Special Abilities: Slash + Taunt 300, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Trauma. {{Spoiler|Click to See Level 60 stats|Level 60: 275 Armor, 559 Health, 93 Dmg.}}; [[Trained Crushing category = Bear]] Tamed at level 40: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.and Bugbear: Special Abilities: Slash + Taunt 300, Crush + Stun. notcategory = Formatting templates: Weak against: Electricity, Acidmode = unordered: Resists: Crush, Trauma.columns = 3; [[Graz]] Tamed at level 40: 284 Armor, 196 Health, 43 Dmg, Slash </ Crush. Mini-boss in Goblin dungeon.dpl>: Special Abilities: Slash + Self-Heal100, Crush + Stun. : Weak against Electricity Acid=== Bee ===: Resists: Crush, Trauma. {{Spoiler|Click Bee are very difficult to See Level 60 stats|Level 60: 608 Armortame, 367 Health, 93 Dmg.}}; [[Ice Bear]] Tamed at requiring level 40: 331 Armor, 413 Health, 42 Dmg, Slash / Crush70. Same for both White bearsMost Bee deal ranged damage.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. : Weak against Electricity Acid: Resists: Crush, Trauma, Ice (very). <dpl> {{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 617 Health, 72 Dmg.}}category = Animal Handling Creatures; [[Polar Bear]] Tamed at level 57: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.category = Arthropod: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. notcategory = Formatting templates: Weak against Electricity Acidmode = unordered: Resists: Crush, Trauma, Ice (very).columns = 1; [[Tundra Bear]] Tamed at level 68: 530 Armor, 702 Health, 114 Dmg, Slash </ Crush.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. : Weak against Electricity Acid: Resists: Crush, Trauma, Ice (very).{{Spoiler|Click to See Level max stats|Bond Level 70: 600 Armor, 982 Health, 238 Dmg.}}dpl>
=== Grimalkins ===
[[Grimalkin]]s are a species of [[Feline]].
; [[Grimalkin]] Tamed at level 50: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 15 for 20", Lure away.
: Weak against: Ice
: Resists: Poison, Trauma.
{{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 367 Health, 93 Dmg.}}
; [[Hissy]] Tamed at level 50: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 20 for 15", Slash + Root.
: Weak against: Ice
: Resists: Poison, Trauma.
{{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 426 Health, 98 Dmg.}}
{{Spoiler|Click to See Level 70 stats|Level 70: 662 Armor, 506 Health, 116 Dmg.}}
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Animal Handling Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
 
Pets gain XP and bond even when they are set to passive.
 
== Gallery==
<gallery mode="nolines" widths=200px>
</gallery>
==ReferencesTesting List==<references />
[[Category:Skills]][[Category:Combat Skills]]

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