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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
 
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
|-
| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
}}
'''Animal Handling''' is currently obtained from an altar just outside the graveyard in [[Serbule]] (during alpha, later it will available through a quest).-->
Animal Handlers spend Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a ton 10% chance to consume it|}=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of time with their the {{msg:BASEPAGENAME}} Skill may learn the following abilities: (Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''petsAttack Type''', raising and training them |-| [[File:Pack Attack Ability. Ancillary skills like png|36px]] '''Animal HusbandryPack Attack''' let them breed pets to get the best genes for fighting 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (and best colors and appearances!by you or by other werewolves)will deal extra damage to this target. || Crushing || ???|-}}-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Taming ===Before Animal Handlers have can call a lot wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of versatility because they animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can summon different only tame pets for different problemsat your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one. To '''Tame''' a wild animal, but they have the animal's associated Taming Ability must be used. Adventurers wishing to spend '''Tame''' a lot cat must complete a twenty second cast of time out of combat raising these petstheir '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. (Hopefully this If the Adventurer is a fun activity able to survive the cat for themtwenty seconds, though! It’s aimed the cat will accept the Adventurer as its master. ; Charm Rat: Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at people who think raising and breeding virtual animals sounds funthe Cat Shrine in northeast [[Eltibule]].)<ref>http{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String"://wwwa string seems to be the item required to sacrifice.eldergameThis item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.com/2012/07/Cat eyes, which can be sometimes looted from a-little-more-about-evil-undead-and-cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]] === Raising Skill Levels ===To level Animal Handling, an Adventurer must actively use pet-classes/ A little abilities while fighting, just like every other skill. === Stables ===You can have as many pets as you have stable slots. You can buy more about evilstable slots from Stable Masters. <dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", undeadNPC Name, and pet classesLocation</refdplStable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
You will need to know how to charm an animal to get started (most players have learned how to charm rats in the [[Tutorial Cave]]). When you have Deceased pets can be revived at a charmed animal with you, use '''Tame Pet''' to make it stable for a permanent petsmall fee.
You can have as many pets as you have The fee for extra stable slotsincreases with each slot, for example #8 costs 10. You can buy more stable slots in town000 council, #9 costs 50.000 council.
If === Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet diestamed from Animal Handling at a time, but you can either try to resuscitate it may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the field, or head back '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to the stable to revive it for a small feebe used.
There'Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a lot more Stable, adept Animal Handlers may attempt to itresuscitate their pets using [[Good First Aid Kit]]s.:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a lot more to come'''Special Trick.<ref>In-game message as ''' Every animal has a different set of Sept 2014</ref>attacks.
===Pets Stats===Gathered from chat (needs tidying up):* At skill 50 [[Old Fangsworth]] has 279 Armor'''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 906 health39, and a Rage Meter of 73949. Its attacks deal 57 and 60 slashing damage This ability commands your pet to perform its '''Sic 'Em Attack.''': '''Clever Trick''' is an unarmored opponentability Animal Handlers will learn at levels 3, 25, with and 44. This ability commands your pet to perform its rage attack dealing 80 slashing damage'''Special Trick.* At skill 50 the [[Razorslash Panther]] has 130 Armor and 575 Health'''
==Stables==
At the '''stable''' NPC you can rename pets, resuscitate a pet, level your pets up, or release them.
; Locations
: Serbule Keep
: [[Hogan's Keep]] : there is a "temporary stable NPC" (Gisli?)
===To Get a Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big CatKill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4==15%Get to level 20 AH, a piece of String, and visit the shrine in the SouthWest of Eltibule : Rat De-Rage (near the Panthers and the boss bearsPet): Reduced Monster Rage.Level 1=-90, Level 6=-500
; Level 20
: Charm/Tame a Cat
==Abilities==
{{:Animal Handling Abilities}}
* Note that pet healing skills mean overall healthKnown '''Clever Trick''' /armor healing, not each'''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage. Example: if your pet is missing Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health . : Big Cat Root (Pet): Slashing and 20 armorroot. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, and you use Feed Level 6=180.: Rat Poison Vuln (Pet ): Debuff Poison Vulnerability for +15 healing, the pet will recover 5 health and 20 seconds. Level 1= 10 armor.% Level 4=20%
==Advanced= Pet Level & Bond Level ===Abilities As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available from in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{Quote|source=[[Gisli the stable master ]]|Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in Serbule Keepmore dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
{| {{AATSTIn addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}}|- style=== Enthusiasm ==="background: #ec81bf;"! Ability Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]| Lvl Req || Cost || Notes|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.| Wild Endurance || 17 || 3100 || Order The easiest way to impart some Enthusiasm into your pet is to hold its groundwear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-}} === Combat XP Boost % ==={{Quote| Wild Endurance 2 source=[[Gisli]]|| 32 || 8600 || Order your Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet to hold its ground's Happiness still plays a big role in determining the actual amount of XP they earn. Pet regenerates 15 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-}}=== Damage Boost & Damage Multiplier ==={{Quote| Wild Endurance 3 source=[[Gisli]]|| 47 || 14100 || Order your A pet 's Damage Boost is added to hold its groundtheir attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).  The pet's Damage Boost will naturally increase as it gains Pet regenerates 20 Health/Sec Levels and Bond Levels. Both Damage Boost and gains Universal Mitigation +15 for 15 SecondsDamage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===|-Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote| Unnatural Wrath source=[[Gisli]]|| 15 || 2900 || Your A pet takes 50 damage and deals +50 damage on its next attack's Happiness determines how much XP it earns when it helps you defeat enemies. Requires an Anchor Rune in your inventoryA higher Happiness means it earns more XP! But if a pet dies, and its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a 10% chance minimum '''Animal Handling''' level reqired to consume tame it. This requirement can often be found on the wiki, on the pages of the individual animals. |-=== Rats === | Unnatural Wrath 2 || 30 || 5400 || Your pet takes 120 damage '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and deals +120 damage on its next attack'''Tame. Requires an Anchor Rune in your inventory''' Higher level rats may provide a Poison Vulnerability Debuff, and has some species of Rats are reported to exhibit high Evasion & Crit. [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a 10% chance highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to consume itpoison.<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templates|-mode = unordered| Unnatural Wrath columns = 3 || 45 || 13900 || Your pet takes 180 </dpl> === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage . <dpl>category = Animal Handling Creaturescategory = Bear and deals +180 Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage on its next attack. Requires an Anchor Rune <dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Animal Handling Experience Table =={{Spoiler|Click Expand to view the Experience Table for Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in your inventoryJuly 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. Pets gain XP and has bond even when they are set to passive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a 10% chance to consume itpet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|}A player and their pet Grimalkin.</gallery> ==Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]

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