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Animal Handling

3,638 bytes added, 23:53, 30 December 2016
Updating page to template.
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{{Skill infobox|title = Sword <!-- You can leave this blank -->|image =[[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skills|rightmaxlevel = 60 <!-- List without bonus levels -->|394pxreq = None (But Charm Rat Required)<!-- Any other skills needed to gain this skill -->|skilltrainers = [[Gisli]]}}{{Quote|source=Developer Blog <ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A player little more about evil, undead, and his Panther petclasses</ref>|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets.]](Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that focuses on training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
[[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. Even if you learn to '''Tame''' from Gisli, the methods to '''Charm''' animals must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]].
== Related Skills ==
'''Sub-Skills:'''
* Animal Husbandry - Not in the game yet.
'''Secondary:'''
* [[Charm Rat]] - While not a skill, Adventurers must learn the art of '''Charm Rat''' to attract rats before they can '''Tame''' them.
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
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| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
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'''Animal Handling''' is currently obtained from Gisli, in the northeast corner of the town in Serbule, for 2000 councils. Currently, gaining the first favor level doesn't seem required before he will teach it to you.-->
Animal Handlers spend a ton of time with their '''pets''', raising and training themAbilities available from [[Gisli]] the stable master in [[Serbule Keep]]. Ancillary skills like '''Animal Husbandry''' let them breed pets {| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to get the best genes hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for fighting (and best colors 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and appearances!). Animal Handlers have a lot of versatility because they can summon different pets gains Universal Mitigation +10 for different problems, but they have 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to spend a lot of time out of combat raising these petshold its ground. (Hopefully this is a fun activity Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for them15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergame.com/2012/07/has a10% chance to consume it|-little-more-about-evil-undead-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, andhas a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet-classes/ A little more about eviltakes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, undeadand has a 10% chance to consume it|}=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, and pet classes</ref>experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
You will need to know how to charm an animal to get started (players can learn how to charm rats on Under Construction - Higher level skills may be learned from [[Anagoge IslandGisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. When you have a charmed animal with you, use Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Tame PetAttack Type''' to make it a permanent pet.
You can have as many pets as |-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you have stable slotsor by other werewolves) will deal extra damage to this target. You || Crushing || ???|-}}-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Charming ===Before Animal Handlers can buy more stable slots '''Tame''' an animal, it must first be '''Charmed.''' ; Charm Rat: Learned on [[Anagoge Island]].; Charm Cat: Learned from an Alter in town[[Eltibule]].; Charm BearIf your pet dies, you can either try to resuscitate it : Learned from an Alter in the field using a [[Good First Aid KitKur Mountains]], or head back to the stable to revive it for a small fee.=== Raising Skill Levels ===To raise the level Animal Handling skill you have to , an Adventurer must actively use pet abilities while fighting, just like any every other skill.=== Stables ===ThereYou can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.* [[Gisli]] in [[Serbule]].* Placeholder Stablemaster in [[Hogan's Keep]].Deceased pets can be revived at a lot more to it, and stable for a lot more to comesmall fee.<ref>In-game message as of Sept 2014</ref> == Pets Stats = Anchor Runes===  ( Data after Oct 2016 update )Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.: Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.=== Pet Stats === ; ( Data after Oct 2016 update )==== Rats ==== ''' Rats: ''' (Mostly not interesting in long termare generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, except if Poison resistance or Dmg involved)and some species of Rats are reported to exhibit high Evasion.* ; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash. : Special Abilities: Rage debuff, Heal owner.  : Weak against : Fire , Electricity, resist Poison, Trauma. * ; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash. : Special Abilities: Rage debuff, Poison vulnerability debuff. : Weak against : Fire , Electricity , resist Poison, Trauma. 20% Evasion. : <spoiler show="Level 60 stats">Expect at level 60: 340 Armor, 426 Health, 72 Dmg.
</spoiler>
''' Cats: ''' ( Good DPS==== Felines ====Animal Handlers who master Rats may wish to move onto something more ferocious, Slash orientedthe [[Feline]]. Felines deal heavy slashing damage, Mind the Poison weakness ! )but most are weak to poison. * ; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash. : Special Abilities: Heavy Slash, Very Heavy Slash.  : Weak against : Fire , Poison , Trauma, resist Nature. * ;[[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule. : Special Abilities: Heavy Slash, Slash + root 9".  : Weak against : Fire , Poison , Trauma, resist Nature.: <spoiler show="Level 60 stats">Level 60: 197 Armor, 500 health, 98 Dmg.
</spoiler>
* ; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash. : Special Abilities: Slash vulnerability debuff, Very heavy Slash.  : Weak against : Fire , Poison , Trauma, resist Nature. * ; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash. : Special Abilities: Heavy Slash, Heal owner 150.  : Weak against : Fire , Poison , Trauma, resist Nature (very). * ; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash. : Special Abilities: Heavy Slash, Heal owner 150.  : Weak against : Fire , Poison , Trauma, resist Nature (very).: <spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg.
</spoiler>
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
: Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8".
: Weak against Poison Trauma.
* [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8".
Weak against Poison Trauma.==== Bears ====    ''' Bears: ''' ( Some are DPS, some Tanky oriented. Weaknesses against Electricity & Acid. )
*[[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
Every time you attempt to tame a cat, it uses 1 string.
</spoiler>
 
== Anchor Runes==
Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
 
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.
==Abilities==
{{:Animal Handling Abilities}}
 
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
 
==Advanced==
Abilities available from Gisli the stable master in Serbule Keep.
 
{| {{AATST}}
|- style="background: #ec81bf;"
! Ability || Lvl Req || Cost || Notes
|-
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
|-
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
|-
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|}
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]

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