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Bard

7,743 bytes removed, 15:05, 30 March 2021
m
Connected Skills: Added synergy levels.
{{Skill infobox
|title = Bard
|image = [[File:Bard_skillBard.png|300px105px]]
|caption = Bardin'
|skilltype = Combat Skill
|maxlevel = 70 80 <!-- List without bonus levels -->
|req = ??? <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Rappanel]], [[Percussa]], [[Raina]]
}}
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn.
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city.
* [[Raina]] unlocks 71-80.
== Connected Skills ==
* None
=====Secondary Skills:=====
* [[Performance]] - ???level 10 is required to unlock 51-60 lvl* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70.* [[Poetry Appreciation]] - ???level 5 is required to unlock 51-60 lvl, Level 10 is required to unlock 61-70 lvl.* [[Flower Arrangement]] - level 10 is required for unlocking the skill range 61-70 lvl =====Related Skills:=====* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].
* [[Wind Instruments]]
* [[Percussion Instruments]]
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Bard]] can be obtained from the following skills and levels:
:; [[Oratory]]
:: Level 10, Level 30, Level 50
:; [[Interpretive Dance]]
:: Level 9, Level 35, Level 65
==Ability overview ==<!-- short ability descriptions, why would new players choose the ability -->* <span class=Related Skills"extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3674.png</span> Thunderous Note:Simple attack for Lute bards, can be modded for higher attack range. Can be modded to be nature damage and debuff enemies to take more damage from nature.* <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3675.png</span> Entrancing Lullaby: '''Mezmerize''' an enemy, crowd control.* <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3666.png</span> Rally: Major '''Healing''' for a single target. Can be modded to restore power and armor.* <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3663.png</span> Song of Resurgence: Constant '''healing''' for all allies near you. Can be modded to restore power too. Can be modded to increase your major healing power.* <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3665.png</span> Song of Discord: Powerful constant direct trauma damage to all enemies, medium range. Can be modded to '''reduce rage''' and/or '''stun'''. Can be modded to increase damage every time you are attacked.* <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3667.png</span> Anthem of Avoidance: Support, give all allies evasion to projectiles. Can be modded for melee and burst evasion.* [[Interpretive Dance]] - This sub-skill <span class="extimage32px">http://cdn.projectgorgon.com/v332/icons/icon_3670.png</span> Moment of [[Performance]] allows dancingResolve: Support, restore armor and provides a +1 Bonus level for [[Bard]] at level 9reduce damage taken. Can be modded to give stun, slow, root immunity.
== {{msg:BASEPAGENAME}} Basic Abilities==Under Construction<!--''' First, add a table List of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). "Learn From" can either be "Leveling Up" or the name of a skill trainer. If the skill has no Abilities, comment out the section.''' As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Bite Ability.png|36px]] '''Bite''' (1-4) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || Core Attack|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' (1-3) || 5/20/40 || Level Up ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' (1-3) || 5/25/45 || Level Up ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Howl Mode Ability.png|36px]] '''Howl Mode''' || 7 || Level Up ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || |-| [[File:Shadow Feint Ability.png|36px]] '''Shadow Feint''' (1-3) || 12/35/50 || Level Up ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || |-| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' (1-3+) || 6/26/46/50 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:See Red Ability.png|36px]] '''See Red''' (1-3) || 9/29/49 || [[Sanja]] ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claw''' (1-3) || 13/22/42 || [[Sanja]] ||Attack with repeated mauling claws in a way that's sure to get attention. Damage reduced based on the foe's remaining armor. || Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' (1-4) || 8/18/29/44 || [[Sanja]] ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' (1-3) || 14/27/41 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mind. || Crushing || |-| [[File:Become Winter Wolf Ability.png|36px]] '''Become Winter Wolf''' || 0 || [[Jace Soral]] ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A |||}-->=== {{msg:BASEPAGENAME}} Advanced Abilities===<!--'''At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).''' Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Bite Ability.png|36px]] '''Bite''' 5 || 56 || [[Altar of Norala]] ||Bite your enemy. || Crushing || Core Attack|-| [[File:Claw Ability.png|36px]] '''Claw''' 5 || 58 || [[Altar of Norala]] ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' 4 || 60 || [[Altar of Norala]] ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' 4 || 56 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claws''' 4 || 52 || [[Sanja]] ||Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' 5 || 54 || [[Sanja]] ||Bite through veins to cause blood loss.|| Piercing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' 4 || 51 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mind.|| Crushing || |}-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
''' Add mechanics specific to the skill in this question, like [[Unarmed]] Bards can play with a lute and [[Lycanthropy]]'s Combos/or horn. Horn abilities focus on dealing damage, Skill-specific activities lute abilities are songs (Altar of Norala for Lycanthropessee below), and Equipment that is specialized for the skill.'''=== Mechanic 1===Doing la-di-dah allows for this and that.
=== Songs ===
Bards using a lute can play a song for constant effects like healing or damage. When moving, the song is interrupted so it is a good idea to pull groups of enemies or have a high range attack to pull. Switching to a different song will interrupt the current song.
=== Weapons ===
Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.'''
===== Main Hand Bard Lutes =====
<dpl>
category = Items/BardInstrument
notcategory = Items/BardHorn
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
===== Off-Hand Bard Horns =====
<dpl>
category = Items/BardHorn
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
===Equipment===
'''This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden===== Equipment, Instruments =====See [[DruidPerformance]]s may use all instruments.'''* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound qualityadditional information. -MainHand -Wooden* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute's hypnotic properties. The magic isn't strong, but it's noticeable. -MainHand -Wooden<dpl>* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden category = Items/Instrument* {{Item|Leader's Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden notcategory = Items/Weapon* { include = {Item|Rakshasa LuteITEM infobox}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden:basemods * {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you're immediately familiar with. -MainHand -Wooden reset = categories* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden columns = 1* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden mode = userformat* {{Item|Daisy}} - A gift from Rappanel format = , the elven bard. It has something of his signature sound. -MainHand -Wooden* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand* {{Item|War Shofar}} - A musical instrument made of ram's horn. -OffHand\n* {{Item|Blast Horn%PAGE%}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand* {{Item|Quality Ocarina}} - Carved from a ram's horn by an artisan in [[Statehelm]]. -OffHand* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand* {{Item|Leader's Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand* {{Item|Weaver's Ocarina}} - A simple horn instrument that's been enchanted to make listeners more nimble. -OffHand allowcachedresults=true* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it's unclear who's making these horns. -OffHand* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden</dpl>* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drumwind instrument performance. -OffHand -NOT A WEAPON* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand   
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Bard Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Bard|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''The Bard skill was first added in March of 2017!'''

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