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Giant Bat/Treasure Effects

42,680 bytes added, 13:58, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
 See also: [[Giant Bat/Treasure Effects:By Ability]]<!-- This table is from patch v266, August 18, 2016 Updated to v399 on Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Giant Bat</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Giant Bats || <b>Tier 12Level 100</b> - Screech deals Giant Bat Base Damage +95 armor damage 50% || RingUncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Screech deals :Giant Bat Damage +7 armor damage5*; Tier 2Level 20*Screech deals :Giant Bat Base Damage +15 armor damage10%*; Tier 3Level 30*Screech deals :Giant Bat Base Damage +23 armor damage15%*; Tier 4Level 40*Screech deals :Giant Bat Base Damage +31 armor damage20%*; Tier 5Level 50*Screech deals :Giant Bat Base Damage +39 armor damage25%*; Tier 6Level 60*Screech deals :Giant Bat Base Damage +47 armor damage30%*; Tier 7Level 70*Screech deals :Giant Bat Base Damage +55 armor damage35%*; Tier 8Level 80*Screech deals :Giant Bat Base Damage +63 armor damage40%*; Tier 9Level 90*Screech deals :Giant Bat Base Damage +71 armor damage45%*; Tier 10Level 100*Screech deals :Giant Bat Base Damage +79 armor damage50%*; Tier 11*Screech deals +87 armor damage*; Tier 12*Screech deals +95 armor damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex Rip deals +110% 46 damage and restores 13 Power || Uncommon || HandsChest, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Wing Vortex :Rip deals +11% 5 damageand restores 2 Power*; Tier Level 10:Rip deals +6 damage and restores 2Power*Wing Vortex ; Level 15:Rip deals +20% 7 damageand restores 3 Power*; Tier Level 20:Rip deals +8 damage and restores 3Power*Wing Vortex ; Level 25:Rip deals +29% 9 damageand restores 4 Power*; Tier Level 30:Rip deals +10 damage and restores 4Power*Wing Vortex ; Level 35:Rip deals +38% 12 damageand restores 5 Power*; Tier Level 40:Rip deals +14 damage and restores 5Power*Wing Vortex ; Level 45:Rip deals +47% 16 damageand restores 6 Power*; Tier Level 50:Rip deals +18 damage and restores 6Power*Wing Vortex ; Level 55:Rip deals +56% 20 damageand restores 7 Power*; Tier Level 60:Rip deals +22 damage and restores 7Power*Wing Vortex ; Level 65:Rip deals +65% 25 damageand restores 8 Power*; Tier 8Level 70*Wing Vortex :Rip deals +74% 28 damageand restores 9 Power*; Tier 9Level 75*Wing Vortex :Rip deals +83% 31 damageand restores 10 Power*; Tier 10Level 80*Wing Vortex :Rip deals +92% 34 damageand restores 11 Power*; Tier Level 85:Rip deals +37 damage and restores 11Power*Wing Vortex ; Level 90:Rip deals +101% 40 damageand restores 12 Power*; Tier Level 95:Rip deals +43 damage and restores 12Power*Wing Vortex ; Level 100:Rip deals +110% 46 damageand restores 13 Power|Expand}}
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| || || <b>Tier 12Level 100</b> - Screech deals +130% damage Rip restores 24 Armor || FeetUncommon || Legs, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rip restores 5 Armor*Screech deals +; Level 10:Rip restores 6 Armor*; Level 15:Rip restores 7 Armor*; Level 20% damage:Rip restores 8 Armor*; Tier 2Level 25:Rip restores 9 Armor*Screech deals +; Level 30% damage:Rip restores 10 Armor*; Tier 3Level 35:Rip restores 11 Armor*Screech deals +; Level 40% damage:Rip restores 12 Armor*; Tier 4Level 45:Rip restores 13 Armor*Screech deals +; Level 50% damage:Rip restores 14 Armor*; Tier 5Level 55:Rip restores 15 Armor*Screech deals +; Level 60% damage:Rip restores 16 Armor*; Tier 6Level 65:Rip restores 17 Armor*Screech deals +; Level 70% damage:Rip restores 18 Armor*; Tier 7Level 75*Screech deals +80% damage:Rip restores 19 Armor*; Tier 8Level 80*Screech deals +90% damage:Rip restores 20 Armor*; Tier 9Level 85*Screech deals +100% damage:Rip restores 21 Armor*; Tier 10Level 90*Screech deals +110% damage:Rip restores 22 Armor*; Tier 11Level 95*Screech deals +120% damage:Rip restores 23 Armor*; Tier 12Level 100*Screech deals +130% damage:Rip restores 24 Armor|Expand}}
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| || || <b>Tier 12Level 100</b> - Sonic Burst has a 50% chance to deal Combo: Rip+Any Melee+Any Giant Bat Attack+220% damage to Tear: final step hits all targets within 5 meters and deals +125 damage. || Chest, Legs Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+22% damage to Tear: final step hits all targetswithin 5 meters and deals +5 damage.*; Tier 2Level 20*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+40% damage to Tear: final step hits all targetswithin 5 meters and deals +12 damage.*; Tier 3Level 30*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+58% damage to Tear: final step hits all targetswithin 5 meters and deals +20 damage.*; Tier 4Level 40*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+76% damage to Tear: final step hits all targets*; Tier within 5*Sonic Burst has a 50% chance to deal meters and deals +94% 28 damage to all targets.*; Tier 6Level 50*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+112% damage to Tear: final step hits all targetswithin 5 meters and deals +35 damage.*; Tier 7Level 60*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+130% damage to Tear: final step hits all targetswithin 5 meters and deals +45 damage.*; Tier 8Level 70*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+148% damage to Tear: final step hits all targetswithin 5 meters and deals +65 damage.*; Tier 9Level 80*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+166% damage to Tear: final step hits all targetswithin 5 meters and deals +85 damage.*; Tier 10Level 90*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+184% damage to Tear: final step hits all targetswithin 5 meters and deals +105 damage.*; Tier 11Level 100*Sonic Burst has a 50% chance to deal :Combo: Rip+Any Melee+Any Giant Bat Attack+202% damage to Tear: final step hits all targets*; Tier 12*Sonic Burst has a 50% chance to deal within 5 meters and deals +220% 125 damage to all targets.|Expand}}
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| || || <b>Tier 12Level 100</b> - Bat Stability restores 84 armor and 23 power Tear Damage +56.99% || NecklaceUncommon || Chest, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Bat Stability restores :Tear Damage +7 armor and 1 power%*; Tier 2Level 10:Tear Damage +9%*Bat Stability restores 14 armor and 3 power; Level 15:Tear Damage +11%*; Tier 3Level 20*Bat Stability restores 21 armor and 5 power:Tear Damage +13%*; Tier 4Level 25*Bat Stability restores 28 armor and 7 power:Tear Damage +15%*; Tier 5Level 30:Tear Damage +17%*Bat Stability restores ; Level 35 armor and 9 power:Tear Damage +19%*; Tier 6Level 40:Tear Damage +21%*Bat Stability restores 42 armor and 11 power; Level 45:Tear Damage +24%*; Tier 7Level 50:Tear Damage +27%*Bat Stability restores 49 armor and 13 power; Level 55:Tear Damage +30%*; Tier 8Level 60:Tear Damage +33%*Bat Stability restores 56 armor and 15 power; Level 65:Tear Damage +36%*; Tier 9Level 70:Tear Damage +39%*Bat Stability restores 63 armor and 17 power; Level 75:Tear Damage +42%*; Tier 10Level 80:Tear Damage +45%*Bat Stability restores 70 armor and 19 power; Level 85:Tear Damage +48%*; Tier 11Level 90:Tear Damage +51%*Bat Stability restores 77 armor and 21 power; Level 95:Tear Damage +54%*; Tier 12Level 100*Bat Stability restores 84 armor and 23 power:Tear Damage +56.99%|Expand}}
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| || || <b>Tier 6Level 100</b> - Bat Stability provides Tear has a 50% chance to deal +35120% Projectile Evasion for 10 seconds damage || Uncommon || HandsLegs, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Tear has a 50% chance to deal +25% damage*; Level 10:Tear has a 50% chance to deal +30% damage*; Level 15:Tear has a 50% chance to deal +35% damage*; Level 20:Tear has a 50% chance to deal +40% damage*; Level 25:Tear has a 50% chance to deal +45% damage*; Level 30:Tear has a 50% chance to deal +50% damage*; Level 35:Tear has a 50% chance to deal +55% damage*; Tier 1Level 40:Tear has a 50% chance to deal +60% damage*Bat Stability provides ; Level 45:Tear has a 50% chance to deal +1065% damage*; Level 50:Tear has a 50% chance to deal +70% Projectile Evasion for 10 secondsdamage*; Tier 2Level 55:Tear has a 50% chance to deal +75% damage*Bat Stability provides ; Level 60:Tear has a 50% chance to deal +1580% Projectile Evasion for 10 secondsdamage*; Tier 3Level 65:Tear has a 50% chance to deal +85% damage*Bat Stability provides ; Level 70:Tear has a 50% chance to deal +2090% Projectile Evasion for 10 secondsdamage*; Tier 4Level 75:Tear has a 50% chance to deal +95% damage*Bat Stability provides ; Level 80:Tear has a 50% chance to deal +25100% Projectile Evasion for 10 secondsdamage*; Tier 5Level 85:Tear has a 50% chance to deal +105% damage*Bat Stability provides ; Level 90:Tear has a 50% chance to deal +30110% Projectile Evasion for 10 secondsdamage*; Tier 6Level 95:Tear has a 50% chance to deal +115% damage*Bat Stability provides ; Level 100:Tear has a 50% chance to deal +35120% Projectile Evasion for 10 secondsdamage|Expand}}
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| || of Hasty Chaos || <b>Tier 6Level 100</b> - Confusing Double boosts your movement speed by 6 Tear has a 33% chance to deal +124% damage and your Giant Bat Base Damage by 30% for 15 seconds reset the timer on Screech (so Screech can be used again immediately) || Uncommon || HandsFeet, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 10:Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 15:Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 1 ; Level 20:Tear has a 33% chance to deal +28% damage and your Giant Bat Base Damage by 5reset the timer on Screech (so Screech can be used again immediately)*; Level 25:Tear has a 33% chance to deal +34% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 2Level 30:Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 2 ; Level 35:Tear has a 33% chance to deal +46% damage and your Giant Bat Base Damage by 10reset the timer on Screech (so Screech can be used again immediately)*; Level 40:Tear has a 33% chance to deal +52% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 3Level 45:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 3 ; Level 50:Tear has a 33% chance to deal +64% damage and your Giant Bat Base Damage by 15reset the timer on Screech (so Screech can be used again immediately)*; Level 55:Tear has a 33% chance to deal +70% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 4Level 60:Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 4 ; Level 65:Tear has a 33% chance to deal +82% damage and your Giant Bat Base Damage by 20reset the timer on Screech (so Screech can be used again immediately)*; Level 70:Tear has a 33% chance to deal +88% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 5Level 75:Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 5 ; Level 80:Tear has a 33% chance to deal +100% damage and your Giant Bat Base Damage by 25reset the timer on Screech (so Screech can be used again immediately)*; Level 85:Tear has a 33% chance to deal +106% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 6Level 90:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)*Confusing Double boosts your movement speed by 6 ; Level 95:Tear has a 33% chance to deal +118% damage and your Giant Bat Base Damage by 30reset the timer on Screech (so Screech can be used again immediately)*; Level 100:Tear has a 33% chance to deal +124% for 15 secondsdamage and reset the timer on Screech (so Screech can be used again immediately)|Expand}}
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| || of Screaming Death || <b>Tier 6Level 100</b> - Combo: Sonic Burst+Any Giant Bat AttackTear and Virulent Bite deal +Any Ranged Attack+Any Ranged Attack: final step deals +20% 109 damage || HeadUncommon || Legs, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear and Virulent Bite deal +6 damage*Combo; Level 10: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack11 damage*; Level 15:Tear and Virulent Bite deal +Any Ranged Attack16 damage*; Level 20:Tear and Virulent Bite deal +Any Ranged Attack21 damage*; Level 25: final step deals Tear and Virulent Bite deal +10% 26 damage*; Tier 2Level 30:Tear and Virulent Bite deal +31 damage*Combo; Level 35: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack36 damage*; Level 40:Tear and Virulent Bite deal +Any Ranged Attack41 damage*; Level 45:Tear and Virulent Bite deal +Any Ranged Attack46 damage*; Level 50: final step deals Tear and Virulent Bite deal +12% 51 damage*; Tier 3Level 55:Tear and Virulent Bite deal +56 damage*Combo; Level 60: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack61 damage*; Level 65:Tear and Virulent Bite deal +Any Ranged Attack+Any Ranged Attack67 damage*; Level 70: final step deals Tear and Virulent Bite deal +14% 73 damage*; Tier 4Level 75*Combo: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack79 damage*; Level 80: final step deals Tear and Virulent Bite deal +16% 85 damage*; Tier 5Level 85*Combo: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack91 damage*; Level 90: final step deals Tear and Virulent Bite deal +18% 97 damage*; Tier 6Level 95*Combo: Sonic BurstTear and Virulent Bite deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack103 damage*; Level 100: final step deals Tear and Virulent Bite deal +20% 109 damage|Expand}}
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| || of Giant Bats || <b>Tier 6Level 100</b> - Giant Bat Base Damage Rip and Tear deal +35% 41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Head, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 10:Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 15:Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier Level 20:Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1second*Giant Bat Base Damage ; Level 25:Rip and Tear deal +10%11 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 2Level 30:Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second*Giant Bat Base Damage ; Level 35:Rip and Tear deal +15%damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 40:Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 3Level 45:Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second*Giant Bat Base Damage ; Level 50:Rip and Tear deal +20%21 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 4Level 55:Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second*Giant Bat Base Damage ; Level 60:Rip and Tear deal +25%damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 5Level 65:Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second*Giant Bat Base Damage ; Level 70:Rip and Tear deal +30%29 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 6Level 75:Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second*Giant Bat Base Damage ; Level 80:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 85:Rip and Tear deal +35%damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 90:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 95:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 100:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second|Expand}}
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| || || <b>Tier 12Level 100</b> - Virulent Bite has a 60% chance to deal Wing Vortex Damage +7546.5% damage plus 90 trauma damage over 10 seconds || Uncommon || Hands, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex Damage +10%*Virulent Bite has a 60; Level 10:Wing Vortex Damage +11.5% chance to deal *; Level 15:Wing Vortex Damage +13%*; Level 20:Wing Vortex Damage +14.5% damage plus 15 trauma damage over 10 seconds*; Tier 2Level 25*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +2516% damage plus 15 trauma damage over 10 seconds*; Tier 3Level 30*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +3017.5% damage plus 30 trauma damage over 10 seconds*; Tier 4Level 35*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +3519% damage plus 30 trauma damage over 10 seconds*; Tier Level 40:Wing Vortex Damage +20.5%*Virulent Bite has a 60; Level 45:Wing Vortex Damage +22% chance to deal *; Level 50:Wing Vortex Damage +4023.5% damage plus 45 trauma damage over 10 seconds*; Tier 6Level 55:Wing Vortex Damage +25%*Virulent Bite has a ; Level 60:Wing Vortex Damage +26.5% chance to deal *; Level 65:Wing Vortex Damage +4529% damage plus 45 trauma damage over 10 seconds*; Tier 7Level 70:Wing Vortex Damage +31.5%*Virulent Bite has a 60% chance to deal ; Level 75:Wing Vortex Damage +5034% damage plus 60 trauma damage over 10 seconds*; Tier 8Level 80*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +5536.5% damage plus 60 trauma damage over 10 seconds*; Tier 9Level 85*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +6039% damage plus 75 trauma damage over 10 seconds*; Tier 10Level 90*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +6541.5% damage plus 75 trauma damage over 10 seconds*; Tier 11Level 95*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +7044% damage plus 90 trauma damage over 10 seconds*; Tier 12Level 100*Virulent Bite has a 60% chance to deal :Wing Vortex Damage +7546.5% damage plus 90 trauma damage over 10 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - For 30 seconds after using Drink Blood, all sonic attacks Wing Vortex has a 70% chance to deal +33 29% damage and restore 67 Health to you || FeetUncommon || Chest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 10:Wing Vortex has a 70% chance to deal +3 11% damageand restore 13 Health to you*; Tier 2Level 15:Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 20:Wing Vortex has a 70% chance to deal +5 13% damageand restore 19 Health to you*; Tier 3Level 25:Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you*For ; Level 30 seconds after using Drink Blood, all sonic attacks :Wing Vortex has a 70% chance to deal +8 15% damageand restore 25 Health to you*; Tier 4Level 35:Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 40:Wing Vortex has a 70% chance to deal +10 17% damageand restore 31 Health to you*; Tier 5Level 45:Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 50:Wing Vortex has a 70% chance to deal +13 19% damageand restore 37 Health to you*; Tier 6Level 55:Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 60:Wing Vortex has a 70% chance to deal +15 21% damageand restore 43 Health to you*; Tier 7Level 65:Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 70:Wing Vortex has a 70% chance to deal +18 23% damageand restore 49 Health to you*; Tier 8Level 75:Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you*For 30 seconds after using Drink Blood, all sonic attacks ; Level 80:Wing Vortex has a 70% chance to deal +21 25% damageand restore 55 Health to you*; Tier 9Level 85*For 30 seconds after using Drink Blood, all sonic attacks :Wing Vortex has a 70% chance to deal +24 26% damageand restore 58 Health to you*; Tier 10Level 90*For 30 seconds after using Drink Blood, all sonic attacks :Wing Vortex has a 70% chance to deal +27 % damageand restore 61 Health to you*; Tier 11Level 95*For 30 seconds after using Drink Blood, all sonic attacks :Wing Vortex has a 70% chance to deal +30 28% damageand restore 64 Health to you*; Tier 12Level 100*For 30 seconds after using Drink Blood, all sonic attacks :Wing Vortex has a 70% chance to deal +33 29% damageand restore 67 Health to you|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear deals Wing Vortex has a 30% chance to deal +50 % damage and restores 16 Armor to you stun all targets || Uncommon || Head, Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex has a 30% chance to deal +10% damage and stun all targets*Tear deals ; Level 10:Wing Vortex has a 30% chance to deal +4 11% damage and restores 3 Armor stun all targets*; Level 15:Wing Vortex has a 30% chance to youdeal +12% damage and stun all targets*; Tier 2Level 20:Wing Vortex has a 30% chance to deal +13% damage and stun all targets*Tear deals ; Level 25:Wing Vortex has a 30% chance to deal +8 14% damage and restores 4 Armor to youstun all targets*; Tier 3Level 30*Tear deals :Wing Vortex has a 30% chance to deal +12 15% damage and restores 5 Armor to youstun all targets*; Tier 4Level 35*Tear deals :Wing Vortex has a 30% chance to deal +16 % damage and restores 7 Armor stun all targets*; Level 40:Wing Vortex has a 30% chance to youdeal +18% damage and stun all targets*; Tier 5Level 45*Tear deals :Wing Vortex has a 30% chance to deal +20 % damage and restores 8 Armor stun all targets*; Level 50:Wing Vortex has a 30% chance to youdeal +22% damage and stun all targets*; Tier 6Level 55*Tear deals :Wing Vortex has a 30% chance to deal +24 % damage and restores 9 Armor stun all targets*; Level 60:Wing Vortex has a 30% chance to youdeal +26% damage and stun all targets*; Tier 7Level 65*Tear deals :Wing Vortex has a 30% chance to deal +28 29% damage and restores 10 Armor to youstun all targets*; Tier 8Level 70*Tear deals :Wing Vortex has a 30% chance to deal +32 % damage and restores 12 Armor stun all targets*; Level 75:Wing Vortex has a 30% chance to youdeal +35% damage and stun all targets*; Tier 9Level 80:Wing Vortex has a 30% chance to deal +38% damage and stun all targets*Tear deals ; Level 85:Wing Vortex has a 30% chance to deal +36 41% damage and restores 13 Armor to youstun all targets*; Tier 10Level 90*Tear deals :Wing Vortex has a 30% chance to deal +40 44% damage and restores 14 Armor to youstun all targets*; Tier 11Level 95*Tear deals :Wing Vortex has a 30% chance to deal +45 47% damage and restores 15 Armor to youstun all targets*; Tier 12Level 100*Tear deals :Wing Vortex has a 30% chance to deal +50 % damage and restores 16 Armor to youstun all targets|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear deals +66% Wing Vortex causes targets' next attack to deal -94 damage || ChestUncommon || Feet, Head Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex causes targets' next attack to deal -4 damage*Tear deals +11% ; Level 10:Wing Vortex causes targets' next attack to deal -8 damage*; Tier 2Level 15:Wing Vortex causes targets' next attack to deal -12 damage*Tear deals +; Level 20:Wing Vortex causes targets' next attack to deal -16% damage*; Tier 3Level 25:Wing Vortex causes targets' next attack to deal -20 damage*Tear deals +21% ; Level 30:Wing Vortex causes targets' next attack to deal -24 damage*; Tier 4Level 35:Wing Vortex causes targets' next attack to deal -29 damage*Tear deals +26% ; Level 40:Wing Vortex causes targets' next attack to deal -34 damage*; Tier 5Level 45:Wing Vortex causes targets' next attack to deal -39 damage*Tear deals +31% ; Level 50:Wing Vortex causes targets' next attack to deal -44 damage*; Tier 6Level 55:Wing Vortex causes targets' next attack to deal -49 damage*Tear deals +36% ; Level 60:Wing Vortex causes targets' next attack to deal -54 damage*; Tier 7Level 65:Wing Vortex causes targets' next attack to deal -59 damage*Tear deals +41% ; Level 70:Wing Vortex causes targets' next attack to deal -64 damage*; Tier 8Level 75:Wing Vortex causes targets' next attack to deal -69 damage*Tear deals +46% ; Level 80:Wing Vortex causes targets' next attack to deal -74 damage*; Tier 9Level 85*Tear deals +51% :Wing Vortex causes targets' next attack to deal -79 damage*; Tier 10Level 90*Tear deals +56% :Wing Vortex causes targets' next attack to deal -84 damage*; Tier 11Level 95*Tear deals +61% :Wing Vortex causes targets' next attack to deal -89 damage*; Tier 12Level 100*Tear deals +66% :Wing Vortex causes targets' next attack to deal -94 damage|Expand}}
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| Blood Drinker's || of Blood Drinking || <b>Tier 12Level 100</b> - Bat Stability heals 65 Drink Blood steals 55 additional health || HandsUncommon || Legs, Ring Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood steals 4 additional health*Bat Stability heals ; Level 10 :Drink Blood steals 6 additional health*; Tier 2Level 15:Drink Blood steals 8 additional health*Bat Stability heals 15 ; Level 20:Drink Blood steals 10 additional health*; Tier 3Level 25:Drink Blood steals 13 additional health*Bat Stability heals ; Level 30:Drink Blood steals 16 additional health*; Level 35:Drink Blood steals 20 additional health*; Tier 4Level 40:Drink Blood steals 23 additional health*Bat Stability heals 25 ; Level 45:Drink Blood steals 26 additional health*; Tier 5Level 50:Drink Blood steals 28 additional health*Bat Stability heals ; Level 55:Drink Blood steals 30 additional health*; Tier 6Level 60:Drink Blood steals 32 additional health*Bat Stability heals 35 ; Level 65:Drink Blood steals 34 additional health*; Tier 7Level 70:Drink Blood steals 39 additional health*Bat Stability heals 40 ; Level 75:Drink Blood steals 41 additional health*; Tier 8Level 80*Bat Stability heals 45 :Drink Blood steals 44 additional health*; Tier 9Level 85*Bat Stability heals 50 :Drink Blood steals 46 additional health*; Tier 10Level 90*Bat Stability heals 55 :Drink Blood steals 49 additional health*; Tier 11Level 95*Bat Stability heals 60 :Drink Blood steals 52 additional health*; Tier 12Level 100*Bat Stability heals 65 :Drink Blood steals 55 additional health|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex has a 50% chance to deal Drink Blood deals +217% 168 Piercing damage || ChestUncommon || Head, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood deals +8 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 10:Drink Blood deals +30% 16 Piercing damage*; Tier 2Level 15:Drink Blood deals +24 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 20:Drink Blood deals +47% 33 Piercing damage*; Tier 3Level 25:Drink Blood deals +42 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 30:Drink Blood deals +64% 51 Piercing damage*; Tier 4Level 35:Drink Blood deals +60 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 40:Drink Blood deals +81% 69 Piercing damage*; Tier 5Level 45:Drink Blood deals +78 Piercing damage*Wing Vortex has a ; Level 50% chance to deal :Drink Blood deals +98% 87 Piercing damage*; Tier 6Level 55:Drink Blood deals +96 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 60:Drink Blood deals +115% 104 Piercing damage*; Tier 7Level 65:Drink Blood deals +112 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 70:Drink Blood deals +132% 120 Piercing damage*; Tier 8Level 75:Drink Blood deals +128 Piercing damage*Wing Vortex has a 50% chance to deal ; Level 80:Drink Blood deals +149% 136 Piercing damage*; Tier 9Level 85*Wing Vortex has a 50% chance to deal :Drink Blood deals +166% 144 Piercing damage*; Tier 10Level 90*Wing Vortex has a 50% chance to deal :Drink Blood deals +183% 152 Piercing damage*; Tier 11Level 95*Wing Vortex has a 50% chance to deal :Drink Blood deals +200% 160 Piercing damage*; Tier 12Level 100*Wing Vortex has a 50% chance to deal :Drink Blood deals +217% 168 Piercing damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Smouldering Gaze has a 60% chance to deal +190% damage Drink Blood costs -55 Power || Uncommon || NecklaceHands, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood costs -3 Power*Smouldering Gaze has a 60% chance to deal +25% damage; Level 10:Drink Blood costs -5 Power*; Tier 2Level 15:Drink Blood costs -7 Power*Smouldering Gaze has a 60% chance to deal +40% damage; Level 20:Drink Blood costs -9 Power*; Tier 3Level 25:Drink Blood costs -11 Power*Smouldering Gaze has a 60% chance to deal +55% damage; Level 30:Drink Blood costs -13 Power*; Tier 4Level 35:Drink Blood costs -16 Power*Smouldering Gaze has a 60% chance to deal +70% damage; Level 40:Drink Blood costs -19 Power*; Tier 5Level 45:Drink Blood costs -22 Power*Smouldering Gaze has a 60% chance to deal +85% damage; Level 50:Drink Blood costs -25 Power*; Tier 6Level 55:Drink Blood costs -28 Power*Smouldering Gaze has a ; Level 60% chance to deal +100% damage:Drink Blood costs -31 Power*; Tier 7Level 65:Drink Blood costs -34 Power*Smouldering Gaze has a 60% chance to deal +115% damage; Level 70:Drink Blood costs -37 Power*; Tier 8Level 75:Drink Blood costs -40 Power*Smouldering Gaze has a 60% chance to deal +130% damage; Level 80:Drink Blood costs -43 Power*; Tier 9Level 85*Smouldering Gaze has a 60% chance to deal +145% damage:Drink Blood costs -46 Power*; Tier 10Level 90*Smouldering Gaze has a 60% chance to deal +160% damage:Drink Blood costs -49 Power*; Tier 11Level 95*Smouldering Gaze has a 60% chance to deal +175% damage:Drink Blood costs -52 Power*; Tier 12Level 100*Smouldering Gaze has a 60% chance to deal +190% damage:Drink Blood costs -55 Power|Expand}}
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| || || <b>Tier 12Level 100</b> - For 30 seconds after using Drink Blood deals , all Nature attacks deal +105 direct health 57 damage || HeadUncommon || Feet, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage*; Level 10:For 30 seconds after using Drink Blood deals , all Nature attacks deal +5 damage*; Level 15:For 30 seconds after using Drink Blood, all Nature attacks deal +8 direct health damage*; Tier 2Level 20:For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage*; Level 25:For 30 seconds after using Drink Blood deals , all Nature attacks deal +16 direct health 13 damage*; Tier 3Level 30:For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage*; Level 35:For 30 seconds after using Drink Blood deals , all Nature attacks deal +24 direct health 18 damage*; Tier 4Level 40:For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage*; Level 45:For 30 seconds after using Drink Blood deals , all Nature attacks deal +33 direct health 24 damage*; Tier 5Level 50:For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage*; Level 55:For 30 seconds after using Drink Blood deals , all Nature attacks deal +42 direct health 30 damage*; Tier 6Level 60:For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage*; Level 65:For 30 seconds after using Drink Blood deals , all Nature attacks deal +51 direct health 36 damage*; Tier 7Level 70:For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage*; Level 75:For 30 seconds after using Drink Blood deals , all Nature attacks deal +60 direct health 42 damage*; Tier 8Level 80*:For 30 seconds after using Drink Blood deals , all Nature attacks deal +69 direct health 45 damage*; Tier 9Level 85*:For 30 seconds after using Drink Blood deals , all Nature attacks deal +78 direct health 48 damage*; Tier 10Level 90*:For 30 seconds after using Drink Blood deals , all Nature attacks deal +87 direct health 51 damage*; Tier 11Level 95*:For 30 seconds after using Drink Blood deals , all Nature attacks deal +96 direct health 54 damage*; Tier 12Level 100*:For 30 seconds after using Drink Blood deals , all Nature attacks deal +105 direct health 57 damage|Expand}}
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| || || <b>Tier 6Level 100</b> - Combo: RipFor 30 seconds after using Drink Blood, you gain +Tear+Any Melee+Rip: final step hits all targets within 5 meters 30 mitigation vs. Psychic and deals +45 Trauma damage. || Uncommon || Head, Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage*Combo; Level 10: RipFor 30 seconds after using Drink Blood, you gain +Tear4 mitigation vs. Psychic and Trauma damage*; Level 15:For 30 seconds after using Drink Blood, you gain +Any Melee+Rip: final step hits all targets within 5 meters mitigation vs. Psychic and deals Trauma damage*; Level 20:For 30 seconds after using Drink Blood, you gain +5 7 mitigation vs. Psychic and Trauma damage*; Level 25:For 30 seconds after using Drink Blood, you gain +9 mitigation vs.Psychic and Trauma damage*; Tier 2Level 30*Combo: RipFor 30 seconds after using Drink Blood, you gain +Tear+Any Melee+Rip10 mitigation vs. Psychic and Trauma damage*; Level 35: final step hits all targets within 5 meters and deals For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage*; Level 40:For 30 seconds after using Drink Blood, you gain +14 mitigation vs.Psychic and Trauma damage*; Tier 3Level 45:For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage*Combo; Level 50: RipFor 30 seconds after using Drink Blood, you gain +Tear17 mitigation vs. Psychic and Trauma damage*; Level 55:For 30 seconds after using Drink Blood, you gain +Any Melee19 mitigation vs. Psychic and Trauma damage*; Level 60:For 30 seconds after using Drink Blood, you gain +Rip21 mitigation vs. Psychic and Trauma damage*; Level 65: final step hits all targets within 5 meters For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and deals Trauma damage*; Level 70:For 30 seconds after using Drink Blood, you gain +20 24 mitigation vs. Psychic and Trauma damage*; Level 75:For 30 seconds after using Drink Blood, you gain +25 mitigation vs.Psychic and Trauma damage*; Tier 4Level 80:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage*Combo; Level 85: RipFor 30 seconds after using Drink Blood, you gain +Tear+Any Melee+Rip27 mitigation vs. Psychic and Trauma damage*; Level 90: final step hits all targets within 5 meters and deals For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage.*; Tier 5Level 95*Combo: RipFor 30 seconds after using Drink Blood, you gain +Tear+Any Melee+Rip: final step hits all targets within 5 meters 29 mitigation vs. Psychic and deals +35 Trauma damage.*; Tier 6Level 100*Combo: RipFor 30 seconds after using Drink Blood, you gain +Tear+Any Melee+Rip: final step hits all targets within 5 meters 30 mitigation vs. Psychic and deals +45 Trauma damage.|Expand}}
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| || || <b>Tier 12Level 100</b> - Sonic Burst deals +119% damage to all targets Drink Blood steals 120 more Health over 12 seconds || Uncommon || HandsMainHand, Feet OffHand || {{Spoiler|*; Tier 1*Sonic Burst deals +20% damage Click Expand to all targetsreveal|*; Tier 2Level 10*Sonic Burst deals +29% damage to all targets:Drink Blood steals 24 more Health over 12 seconds*; Tier 3Level 20*Sonic Burst deals +38% damage to all targets:Drink Blood steals 30 more Health over 12 seconds*; Tier 4Level 30*Sonic Burst deals +47% damage to all targets:Drink Blood steals 36 more Health over 12 seconds*; Tier 5Level 40*Sonic Burst deals +56% damage to all targets:Drink Blood steals 48 more Health over 12 seconds*; Tier 6Level 50*Sonic Burst deals +65% damage to all targets:Drink Blood steals 60 more Health over 12 seconds*; Tier 7Level 60*Sonic Burst deals +74% damage to all targets:Drink Blood steals 72 more Health over 12 seconds*; Tier 8Level 70*Sonic Burst deals +83% damage to all targets:Drink Blood steals 84 more Health over 12 seconds*; Tier 9Level 80*Sonic Burst deals +92% damage to all targets:Drink Blood steals 96 more Health over 12 seconds*; Tier 10Level 90*Sonic Burst deals +101% damage to all targets:Drink Blood steals 108 more Health over 12 seconds*; Tier 11Level 100*Sonic Burst deals +110% damage to all targets*; Tier :Drink Blood steals 120 more Health over 12seconds*Sonic Burst deals +119% damage to all targets|Expand}}
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| || || <b>Tier 12Level 100</b> - Drink Blood restores 15 power and 15 armor Virulent Bite Damage +61% || Uncommon || HandsChest, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Virulent Bite Damage +9%*Drink Blood restores 2 power and 2 armor; Level 10:Virulent Bite Damage +11.5%*; Tier 2Level 15:Virulent Bite Damage +14%*Drink Blood restores 3 power and 3 armor; Level 20:Virulent Bite Damage +16.5%*; Tier 3Level 25:Virulent Bite Damage +19%*Drink Blood restores 4 power and 4 armor; Level 30:Virulent Bite Damage +21.5%*; Tier 4Level 35:Virulent Bite Damage +24%*Drink Blood restores ; Level 40:Virulent Bite Damage +26.5 power and 5 armor%*; Level 45:Virulent Bite Damage +29%*; Tier Level 50:Virulent Bite Damage +31.5%*Drink Blood restores 6 power and 6 armor; Level 55:Virulent Bite Damage +34%*; Tier 6Level 60:Virulent Bite Damage +37%*Drink Blood restores 7 power and 7 armor; Level 65:Virulent Bite Damage +40%*; Tier 7Level 70:Virulent Bite Damage +43%*Drink Blood restores 8 power and 8 armor; Level 75:Virulent Bite Damage +46%*; Tier 8Level 80*Drink Blood restores 9 power and 9 armor:Virulent Bite Damage +49%*; Tier 9Level 85*Drink Blood restores 10 power and 10 armor:Virulent Bite Damage +52%*; Tier 10Level 90*Drink Blood restores 12 power and 12 armor:Virulent Bite Damage +55%*; Tier 11Level 95*Drink Blood restores 13 power and 13 armor:Virulent Bite Damage +58%*; Tier 12Level 100*Drink Blood restores 15 power and 15 armor:Virulent Bite Damage +61%|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 3325% chance to deal +9792% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately) || FeetUncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage*Tear ; Level 10:Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 3325% chance to deal +20% immediate Piercing damage*; Level 15:Virulent Bite deals 36 Trauma damage over 12 seconds and reset the timer on Screech (so Screech can be used again immediately)also has a 25% chance to deal +24% immediate Piercing damage*; Tier 2Level 20:Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage*Tear ; Level 25:Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 3325% chance to deal +2732% immediate Piercing damage*; Level 30:Virulent Bite deals 72 Trauma damage over 12 seconds and reset the timer on Screech (so Screech can be used again immediately)also has a 25% chance to deal +36% immediate Piercing damage*; Tier 3Level 35*Tear :Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 3325% chance to deal +3440% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 4Level 40*Tear :Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 3325% chance to deal +4144% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 5Level 45*Tear :Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 3325% chance to deal +48% immediate Piercing damage*; Level 50:Virulent Bite deals 120 Trauma damage over 12 seconds and reset the timer on Screech (so Screech can be used again immediately)also has a 25% chance to deal +52% immediate Piercing damage*; Tier 6Level 55:Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage*Tear ; Level 60:Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 3325% chance to deal +5560% immediate Piercing damage*; Level 65:Virulent Bite deals 156 Trauma damage over 12 seconds and reset the timer on Screech (so Screech can be used again immediately)also has a 25% chance to deal +64% immediate Piercing damage*; Tier 7Level 70*Tear :Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 3325% chance to deal +6268% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 8Level 75*Tear :Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 3325% chance to deal +6972% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 9Level 80*Tear :Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 3325% chance to deal +76% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 10Level 85*Tear :Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 3325% chance to deal +8380% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 11Level 90*Tear :Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 3325% chance to deal +9084% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier Level 95:Virulent Bite deals 228 Trauma damage over 12seconds and also has a 25% chance to deal +88% immediate Piercing damage*Tear ; Level 100:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 3325% chance to deal +9792% immediate Piercing damage and reset the timer on Screech (so Screech can be used again immediately)|Expand}}
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| Blood Drinker's Bloody || of Blood Drinking Bloody Bites || <b>Tier 12Level 100</b> - Drink Blood reaps 35 additional Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || LegsHands, Chest Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Drink Blood reaps 4 additional :Virulent Bite deals 24 Trauma damage to healthover 12 seconds*; Tier 2Level 20*Drink Blood reaps 6 additional :Virulent Bite deals 48 Trauma damage to healthover 12 seconds*; Tier 3Level 30*Drink Blood reaps 8 additional :Virulent Bite deals 72 Trauma damage to healthover 12 seconds*; Tier 4Level 40*Drink Blood reaps 10 additional :Virulent Bite deals 102 Trauma damage to healthover 12 seconds*; Tier 5Level 50*Drink Blood reaps 13 additional :Virulent Bite deals 132 Trauma damage to healthover 12 seconds*; Tier 6Level 60*Drink Blood reaps 16 additional health*; Tier 7*Drink Blood reaps 20 additional :Virulent Bite deals 162 Trauma damage to healthover 12 seconds*; Tier 8Level 70*Drink Blood reaps 23 additional :Virulent Bite deals 192 Trauma damage to healthover 12 seconds*; Tier 9Level 80*Drink Blood reaps 26 additional :Virulent Bite deals 222 Trauma damage to healthover 12 seconds*; Tier 10Level 90*Drink Blood reaps 29 additional :Virulent Bite deals 252 Trauma damage to healthover 12 seconds*; Tier 11Level 100*Drink Blood reaps 32 additional :Virulent Bite deals 282 Trauma damage to health*; Tier over 12seconds*Drink Blood reaps 35 additional health|Expand}}
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| || of Confounding Disease || <b>Tier 12Level 100</b> - Tear has a 50% chance to deal Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +130% 140 damage || Legs, Necklace Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage*Tear has a 50% chance to deal ; Level 20:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20% damage*; Tier 2Level 30*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30% damage*; Tier 3Level 40*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40% damage*; Tier 4Level 50*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50% damage*; Tier 5Level 60*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60% damage*; Tier 6Level 70*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+70% damage*; Tier 7*Tear has a 50% chance to deal Virulent Bite: final step stuns the target and deals +80% damage*; Tier 8Level 80*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+90% damage*; Tier 9*Tear has a 50% chance to deal Virulent Bite: final step stuns the target and deals +100% damage*; Tier 10Level 90*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+110% damage*; Tier 11*Tear has a 50% chance to deal Virulent Bite: final step stuns the target and deals +120% damage*; Tier 12Level 100*Tear has a 50% chance to deal :Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +130% 140 damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex cause targets' next attack to deal -46 damage Bat Stability heals 98 health || Uncommon || FeetHands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bat Stability heals 10 health*Wing Vortex cause targets' next attack to deal -4 damage; Level 10:Bat Stability heals 14 health*; Tier 2Level 15:Bat Stability heals 18 health*Wing Vortex cause targets' next attack to deal -7 damage; Level 20:Bat Stability heals 22 health*; Tier 3Level 25:Bat Stability heals 26 health*Wing Vortex cause targets' next attack to deal -10 damage; Level 30:Bat Stability heals 30 health*; Tier 4Level 35:Bat Stability heals 34 health*Wing Vortex cause targets' next attack to deal -14 damage; Level 40:Bat Stability heals 38 health*; Tier 5Level 45:Bat Stability heals 43 health*Wing Vortex cause targets' next attack to deal -18 damage; Level 50:Bat Stability heals 48 health*; Tier 6Level 55:Bat Stability heals 53 health*Wing Vortex cause targets' next attack to deal -22 damage; Level 60:Bat Stability heals 58 health*; Tier 7Level 65:Bat Stability heals 63 health*Wing Vortex cause targets' next attack to deal -26 damage; Level 70:Bat Stability heals 68 health*; Tier 8Level 75:Bat Stability heals 73 health*Wing Vortex cause targets' next attack to deal -30 damage; Level 80:Bat Stability heals 78 health*; Tier 9Level 85*Wing Vortex cause targets' next attack to deal -34 damage:Bat Stability heals 83 health*; Tier 10Level 90*Wing Vortex cause targets' next attack to deal -38 damage:Bat Stability heals 88 health*; Tier 11Level 95*Wing Vortex cause targets' next attack to deal -42 damage:Bat Stability heals 93 health*; Tier 12Level 100*Wing Vortex cause targets' next attack to deal -46 damage:Bat Stability heals 98 health|Expand}}
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| || || <b>Tier 12Level 100</b> - Screech has a 60% chance to deal Bat Stability Armor Heal +202% damage 181 || Uncommon || Necklace, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bat Stability Armor Heal +10*Screech has a 60% chance to deal ; Level 10:Bat Stability Armor Heal +19*; Level 15% damage:Bat Stability Armor Heal +28*; Tier 2Level 20:Bat Stability Armor Heal +37*Screech has a 60% chance to deal ; Level 25:Bat Stability Armor Heal +32% damage46*; Tier 3Level 30:Bat Stability Armor Heal +55*Screech has a 60% chance to deal ; Level 35:Bat Stability Armor Heal +49% damage64*; Tier 4Level 40:Bat Stability Armor Heal +73*Screech has a 60% chance to deal ; Level 45:Bat Stability Armor Heal +66% damage82*; Tier 5Level 50*Screech has a 60% chance to deal :Bat Stability Armor Heal +83% damage91*; Tier 6Level 55:Bat Stability Armor Heal +100*Screech has a ; Level 60% chance to deal :Bat Stability Armor Heal +100% damage109*; Tier 7Level 65:Bat Stability Armor Heal +118*Screech has a 60% chance to deal ; Level 70:Bat Stability Armor Heal +117% damage127*; Tier 8Level 75:Bat Stability Armor Heal +136*Screech has a 60% chance to deal ; Level 80:Bat Stability Armor Heal +134% damage145*; Tier 9Level 85*Screech has a 60% chance to deal :Bat Stability Armor Heal +151% damage154*; Tier 10Level 90*Screech has a 60% chance to deal :Bat Stability Armor Heal +168% damage163*; Tier 11Level 95*Screech has a 60% chance to deal :Bat Stability Armor Heal +185% damage172*; Tier 12Level 100*Screech has a 60% chance to deal :Bat Stability Armor Heal +202% damage181|Expand}}
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| || || <b>Tier 12Level 100</b> - Virulent Bite deals Combo: Rip+92Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% damage for 10 seconds. || Uncommon || Chest, Legs Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +1510% damagefor 10 seconds.*; Tier 2Level 20*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +2215% damagefor 10 seconds.*; Tier 3Level 30*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +2920% damagefor 10 seconds.*; Tier 4Level 40*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +3625% damagefor 10 seconds.*; Tier 5Level 50*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4330% damagefor 10 seconds.*; Tier 6Level 60*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +5035% damagefor 10 seconds.*; Tier 7Level 70*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +5740% damagefor 10 seconds.*; Tier 8Level 80*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +6445% damagefor 10 seconds.*; Tier 9Level 90*Virulent Bite deals :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +7150% damagefor 10 seconds.*; Tier 10Level 100*Virulent Bite deals :Combo: Rip+Any Melee+78% damage*; Tier 11*Virulent Bite deals Any Melee+85% damage*; Tier 12*Virulent Bite deals Bat Stability: final step boosts Giant Bat Base Damage +9255% damagefor 10 seconds.|Expand}}
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| || || <b>Tier 12Level 100</b> - Smouldering Gaze deals Bat Stability provides +11555% damage Projectile Evasion for 10 seconds || Uncommon || HeadHands, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Smouldering Gaze deals :Bat Stability provides +1610% damageProjectile Evasion for 10 seconds*; Tier 2Level 20*Smouldering Gaze deals :Bat Stability provides +2515% damageProjectile Evasion for 10 seconds*; Tier 3Level 30*Smouldering Gaze deals :Bat Stability provides +3420% damageProjectile Evasion for 10 seconds*; Tier 4Level 40*Smouldering Gaze deals :Bat Stability provides +4325% damageProjectile Evasion for 10 seconds*; Tier 5Level 50*Smouldering Gaze deals :Bat Stability provides +5230% damageProjectile Evasion for 10 seconds*; Tier 6Level 60*Smouldering Gaze deals :Bat Stability provides +6135% damageProjectile Evasion for 10 seconds*; Tier 7*Smouldering Gaze deals +Level 70% damage*; Tier 8*Smouldering Gaze deals :Bat Stability provides +7940% damageProjectile Evasion for 10 seconds*; Tier 9Level 80*Smouldering Gaze deals :Bat Stability provides +8845% damage*; Tier Projectile Evasion for 10*Smouldering Gaze deals +97% damageseconds*; Tier 11Level 90*Smouldering Gaze deals :Bat Stability provides +10650% damageProjectile Evasion for 10 seconds*; Tier 12Level 100*Smouldering Gaze deals :Bat Stability provides +11555% damageProjectile Evasion for 10 seconds|Expand}}
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| || || <b>Tier 6Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Screech Damage +3551% for 10 seconds. || ChestUncommon || Feet, Head Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: RipScreech Damage +Any Melee+Any Melee+Bat Stability9%*; Level 10: final step boosts Giant Bat Base Screech Damage +1011% for 10 seconds.*; Tier 2Level 15*Combo: RipScreech Damage +Any Melee+Any Melee+Bat Stability13%*; Level 20: final step boosts Giant Bat Base Screech Damage +15% for 10 seconds.*; Tier 3Level 25:Screech Damage +17%*Combo; Level 30: RipScreech Damage +Any Melee19%*; Level 35:Screech Damage +Any Melee21%*; Level 40:Screech Damage +Bat Stability23%*; Level 45: final step boosts Giant Bat Base Screech Damage +2025% for 10 seconds.*; Tier 4Level 50:Screech Damage +27%*Combo; Level 55: RipScreech Damage +Any Melee29%*; Level 60:Screech Damage +Any Melee31%*; Level 65:Screech Damage +Bat Stability33.5%*; Level 70: final step boosts Giant Bat Base Screech Damage +2536% for 10 seconds.*; Tier Level 75:Screech Damage +38.5%*Combo; Level 80: RipScreech Damage +Any Melee41%*; Level 85:Screech Damage +Any Melee+Bat Stability43.5%*; Level 90: final step boosts Giant Bat Base Screech Damage +3046% for 10 seconds.*; Tier 6Level 95*Combo: RipScreech Damage +Any Melee+Any Melee+Bat Stability48.5%*; Level 100: final step boosts Giant Bat Base Screech Damage +3551% for 10 seconds.|Expand}}
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| Bloody || of Bloody Bites || <b>Tier 6Level 100</b> - Virulent Bite deals 90 trauma Screech has a 60% chance to deal +118% damage over 10 seconds || Uncommon || Necklace, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Screech has a 60% chance to deal +5% damage*; Tier 1Level 10:Screech has a 60% chance to deal +10% damage*Virulent Bite deals ; Level 15 trauma :Screech has a 60% chance to deal +15% damage*; Level 20:Screech has a 60% chance to deal +20% damage over 10 seconds*; Tier 2Level 25:Screech has a 60% chance to deal +25% damage*Virulent Bite deals ; Level 30 trauma :Screech has a 60% chance to deal +30% damage*; Level 35:Screech has a 60% chance to deal +35% damage over 10 seconds*; Tier 3Level 40:Screech has a 60% chance to deal +40% damage*Virulent Bite deals ; Level 45:Screech has a 60% chance to deal +45 trauma % damage*; Level 50:Screech has a 60% chance to deal +50% damage*; Level 55:Screech has a 60% chance to deal +56% damage over 10 seconds*; Tier 4Level 60:Screech has a 60% chance to deal +62% damage*Virulent Bite deals ; Level 65:Screech has a 60 trauma % chance to deal +69% damage over 10 seconds*; Tier 5Level 70:Screech has a 60% chance to deal +76% damage*Virulent Bite deals ; Level 75 trauma :Screech has a 60% chance to deal +83% damage*; Level 80:Screech has a 60% chance to deal +90% damage over 10 seconds*; Tier 6Level 85:Screech has a 60% chance to deal +97% damage*Virulent Bite deals ; Level 90 trauma :Screech has a 60% chance to deal +104% damage*; Level 95:Screech has a 60% chance to deal +111% damage*; Level 100:Screech has a 60% chance to deal +118% damage over 10 seconds|Expand}}
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| || of Confounding Disease || <b>Tier 6Level 100</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 154 damage || Head Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech deals +13 damage*Combo; Level 10: Screechdeals +Any Melee20 damage*; Level 15:Screech deals +Any Melee27 damage*; Level 20:Screech deals +Virulent Bite34 damage*; Level 25: final step stuns the target and Screech deals +10 41 damage*; Tier 2Level 30:Screech deals +48 damage*Combo; Level 35: Screechdeals +Any Melee55 damage*; Level 40:Screech deals +Any Melee62 damage*; Level 45:Screech deals +Virulent Bite69 damage*; Level 50: final step stuns the target and Screech deals +20 76 damage*; Tier 3Level 55:Screech deals +83 damage*Combo; Level 60: Screechdeals +Any Melee90 damage*; Level 65:Screech deals +Any Melee+Virulent Bite98 damage*; Level 70: final step stuns the target and Screech deals +30 106 damage*; Tier 4Level 75*Combo: Screechdeals +Any Melee+Any Melee+Virulent Bite114 damage*; Level 80: final step stuns the target and Screech deals +40 122 damage*; Tier 5Level 85*Combo: Screechdeals +Any Melee+Any Melee+Virulent Bite130 damage*; Level 90: final step stuns the target and Screech deals +50 138 damage*; Tier 6Level 95*Combo: Screechdeals +Any Melee+Any Melee+Virulent Bite146 damage*; Level 100: final step stuns the target and Screech deals +60 154 damage|Expand}}
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| || of Healthy Chaos || <b>Tier 12Level 100</b> - Confusing Double heals you for 140 health Screech deals 312 Trauma damage over 12 seconds || Uncommon || HeadMainHand, Chest OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech deals 36 Trauma damage over 12 seconds*Confusing Double heals you for ; Level 10 health:Screech deals 48 Trauma damage over 12 seconds*; Tier 2Level 15:Screech deals 60 Trauma damage over 12 seconds*Confusing Double heals you for ; Level 20 health:Screech deals 72 Trauma damage over 12 seconds*; Tier 3Level 25:Screech deals 84 Trauma damage over 12 seconds*Confusing Double heals you for 32 health; Level 30:Screech deals 96 Trauma damage over 12 seconds*; Tier 4Level 35:Screech deals 108 Trauma damage over 12 seconds*Confusing Double heals you for 44 health; Level 40:Screech deals 120 Trauma damage over 12 seconds*; Tier 5Level 45:Screech deals 132 Trauma damage over 12 seconds*Confusing Double heals you for 56 health; Level 50:Screech deals 144 Trauma damage over 12 seconds*; Tier 6Level 55:Screech deals 156 Trauma damage over 12 seconds*Confusing Double heals you for 68 health; Level 60:Screech deals 168 Trauma damage over 12 seconds*; Tier 7Level 65:Screech deals 186 Trauma damage over 12 seconds*Confusing Double heals you for 80 health; Level 70:Screech deals 204 Trauma damage over 12 seconds*; Tier 8Level 75*Confusing Double heals you for 92 health:Screech deals 222 Trauma damage over 12 seconds*; Tier 9Level 80*Confusing Double heals you for 104 health:Screech deals 240 Trauma damage over 12 seconds*; Tier 10Level 85*Confusing Double heals you for 116 health:Screech deals 258 Trauma damage over 12 seconds*; Tier 11Level 90*Confusing Double heals you for 128 health:Screech deals 276 Trauma damage over 12 seconds*; Tier Level 95:Screech deals 294 Trauma damage over 12seconds*Confusing Double heals you for 140 health; Level 100:Screech deals 312 Trauma damage over 12 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Rip has a 50Sonic Burst Damage +61% chance to deal +48 damage || LegsUncommon || Hands, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Sonic Burst Damage +4%*Rip has a 50; Level 10:Sonic Burst Damage +7% chance to deal *; Level 15:Sonic Burst Damage +3 damage10%*; Tier 2Level 20:Sonic Burst Damage +13%*Rip has a 50; Level 25:Sonic Burst Damage +16% chance to deal *; Level 30:Sonic Burst Damage +5 damage19%*; Tier 3Level 35:Sonic Burst Damage +22%*Rip has a 50; Level 40:Sonic Burst Damage +25% chance to deal +8 damage*; Tier 4Level 45:Sonic Burst Damage +28%*Rip has a ; Level 50:Sonic Burst Damage +31% chance to deal *; Level 55:Sonic Burst Damage +10 damage34%*; Tier 5Level 60:Sonic Burst Damage +37%*Rip has a 50; Level 65:Sonic Burst Damage +40% chance to deal +13 damage*; Tier 6Level 70*Rip has a 50:Sonic Burst Damage +43% chance to deal +18 damage*; Tier 7Level 75*Rip has a 50:Sonic Burst Damage +46% chance to deal +23 damage*; Tier 8Level 80*Rip has a 50:Sonic Burst Damage +49% chance to deal +28 damage*; Tier 9Level 85*Rip has a 50:Sonic Burst Damage +52% chance to deal +33 damage*; Tier 10Level 90*Rip has a 50:Sonic Burst Damage +55% chance to deal +38 damage*; Tier 11Level 95*Rip has a 50:Sonic Burst Damage +58% chance to deal +43 damage*; Tier 12Level 100*Rip has a 50:Sonic Burst Damage +61% chance to deal +48 damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Rip deals Sonic Burst has a 60% chance to deal +19 124% damage to all targets || Uncommon || Chest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Sonic Burst has a 60% chance to deal +10% damage to all targets*Rip deals ; Level 10:Sonic Burst has a 60% chance to deal +1 16% damageto all targets*; Tier 2Level 15:Sonic Burst has a 60% chance to deal +22% damage to all targets*Rip deals ; Level 20:Sonic Burst has a 60% chance to deal +2 28% damageto all targets*; Tier 3Level 25:Sonic Burst has a 60% chance to deal +34% damage to all targets*Rip deals ; Level 30:Sonic Burst has a 60% chance to deal +3 40% damageto all targets*; Tier 4Level 35:Sonic Burst has a 60% chance to deal +46% damage to all targets*Rip deals ; Level 40:Sonic Burst has a 60% chance to deal +4 52% damageto all targets*; Tier 5Level 45:Sonic Burst has a 60% chance to deal +58% damage to all targets*Rip deals ; Level 50:Sonic Burst has a 60% chance to deal +5 64% damageto all targets*; Tier 6Level 55:Sonic Burst has a 60% chance to deal +70% damage to all targets*Rip deals ; Level 60:Sonic Burst has a 60% chance to deal +7 76% damageto all targets*; Tier 7Level 65:Sonic Burst has a 60% chance to deal +82% damage to all targets*Rip deals ; Level 70:Sonic Burst has a 60% chance to deal +9 88% damageto all targets*; Tier 8Level 75:Sonic Burst has a 60% chance to deal +94% damage to all targets*Rip deals ; Level 80:Sonic Burst has a 60% chance to deal +11 100% damageto all targets*; Tier 9Level 85*Rip deals :Sonic Burst has a 60% chance to deal +13 106% damageto all targets*; Tier 10Level 90*Rip deals :Sonic Burst has a 60% chance to deal +15 112% damageto all targets*; Tier 11Level 95*Rip deals :Sonic Burst has a 60% chance to deal +17 118% damageto all targets*; Tier 12Level 100*Rip deals :Sonic Burst has a 60% chance to deal +19 124% damageto all targets|Expand}}
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| || of Screaming Death || <b>Tier 12Level 100</b> - For 30 seconds after using Drink Blood, you gain Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +21 mitigation vs. Psychic and Trauma 46% damage || Uncommon || Head, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2 mitigation vs. Psychic and Trauma 10% damage*; Tier 2Level 20*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4 mitigation vs. Psychic and Trauma 14% damage*; Tier 3Level 30*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +5 mitigation vs. Psychic and Trauma 18% damage*; Tier 4Level 40*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +7 mitigation vs. Psychic and Trauma 22% damage*; Tier 5Level 50*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +9 mitigation vs. Psychic and Trauma 26% damage*; Tier 6Level 60*For :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma % damage*; Tier 7Level 70*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12 mitigation vs. Psychic and Trauma 34% damage*; Tier 8Level 80*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14 mitigation vs. Psychic and Trauma 38% damage*; Tier 9Level 90*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16 mitigation vs. Psychic and Trauma 42% damage*; Tier 10Level 100*For 30 seconds after using Drink Blood, you gain :Combo: Sonic Burst+Any Giant Bat Attack+17 mitigation vs. Psychic and Trauma damage*; Tier 11*For 30 seconds after using Drink Blood, you gain Any Ranged Attack+19 mitigation vs. Psychic and Trauma damage*; Tier 12*For 30 seconds after using Drink Blood, you gain Any Ranged Attack: final step deals +21 mitigation vs. Psychic and Trauma 46% damage|Expand}}
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| || || <b>Tier Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Sonic Burst deals 30 Trauma damage over 12 seconds*; Level 10:Sonic Burst deals 42 Trauma damage over 12 seconds*; Level 15:Sonic Burst deals 54 Trauma damage over 12 seconds*; Level 20:Sonic Burst deals 66 Trauma damage over 12 seconds*; Level 25:Sonic Burst deals 78 Trauma damage over 12 seconds*; Level 30:Sonic Burst deals 90 Trauma damage over 12 seconds*; Level 35:Sonic Burst deals 102 Trauma damage over 12 seconds*; Level 40:Sonic Burst deals 114 Trauma damage over 12 seconds*; Level 45:Sonic Burst deals 126 Trauma damage over 12 seconds*; Level 50:Sonic Burst deals 138 Trauma damage over 12 seconds*; Level 55:Sonic Burst deals 150 Trauma damage over 12 seconds*; Level 60:Sonic Burst deals 162 Trauma damage over 12 seconds*; Level 65:Sonic Burst deals 174 Trauma damage over 12 seconds*; Level 70:Sonic Burst deals 186 Trauma damage over 12 seconds*; Level 75:Sonic Burst deals 198 Trauma damage over 12 seconds*; Level 80:Sonic Burst deals 210 Trauma damage over 12 seconds*; Level 85:Sonic Burst deals 222 Trauma damage over 12 seconds*; Level 90:Sonic Burst deals 234 Trauma damage over 12 seconds*; Level 95:Sonic Burst deals 246 Trauma damage over 12 seconds*; Level 100:Sonic Burst deals 258 Trauma damage over 12seconds}}|-| || of Healthy Chaos || <b>Level 100</b> - Confusing Double heals you for 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Confusing Double heals you for 18 health*; Level 10:Confusing Double heals you for 25 health*; Level 15:Confusing Double heals you for 32 health*; Level 20:Confusing Double heals you for 39 health*; Level 25:Confusing Double heals you for 46 health*; Level 30:Confusing Double heals you for 53 health*; Level 35:Confusing Double heals you for 60 health*; Level 40:Confusing Double heals you for 67 health*; Level 45:Confusing Double heals you for 74 health*; Level 50:Confusing Double heals you for 81 health*; Level 55:Confusing Double heals you for 88 health*; Level 60:Confusing Double heals you for 95 health*; Level 65:Confusing Double heals you for 102 health*; Level 70:Confusing Double heals you for 109 health*; Level 75:Confusing Double heals you for 116 health*; Level 80:Confusing Double heals you for 123 health*; Level 85:Confusing Double heals you for 130 health*; Level 90:Confusing Double heals you for 137 health*; Level 95:Confusing Double heals you for 144 health*; Level 100:Confusing Double heals you for 151 health}}|-| || of Hasty Chaos || <b>Level 100</b> - Wing Vortex Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds*; Level 20:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds*; Level 30:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds*; Level 40:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds*; Level 50:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds*; Level 60:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds*; Level 70:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds*; Level 80:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds*; Level 90:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds*; Level 100:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds}}|-| || of Swift Illusions || <b>Level 100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double Reuse Timer -1*; Level 20:Confusing Double Reuse Timer -2*; Level 30:Confusing Double Reuse Timer -3*; Level 40:Confusing Double Reuse Timer -4*; Level 50:Confusing Double Reuse Timer -5*; Level 60:Confusing Double Reuse Timer -6*; Level 70:Confusing Double Reuse Timer -7*; Level 80:Confusing Double Reuse Timer -8*; Level 90:Confusing Double Reuse Timer -9*; Level 100:Confusing Double Reuse Timer -10}}|-| || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double restores 20 Power after a 10 second delay*; Level 20:Confusing Double restores 40 Power after a 10 second delay*; Level 30:Confusing Double restores 60 Power after a 10 second delay*; Level 40:Confusing Double restores 80 Power after a 10 second delay*; Level 50:Confusing Double restores 100 Power after a 10 second delay*; Level 60:Confusing Double restores 120 Power after a 10 second delay*; Level 70:Confusing Double restores 140 Power after a 10 second delay*; Level 80:Confusing Double restores 160 Power after a 10 second delay*; Level 90:Confusing Double restores 180 Power after a 10 second delay*; Level 100:Confusing Double restores 200 Power after a 10 second delay}}|-| || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Your Confusing Double deals +10% damage with each attack*; Level 10:Your Confusing Double deals +11% damage with each attack*; Level 15:Your Confusing Double deals +12% damage with each attack*; Level 20:Your Confusing Double deals +13% damage with each attack*; Level 25:Your Confusing Double deals +14% damage with each attack*; Level 30:Your Confusing Double deals +15% damage with each attack*; Level 35:Your Confusing Double deals +16% damage with each attack*; Level 40:Your Confusing Double deals +17% damage with each attack*; Level 45:Your Confusing Double deals +18% damage with each attack*; Level 50:Your Confusing Double deals +20% damage with each attack*; Level 55:Your Confusing Double deals +22% damage with each attack*; Level 60:Your Confusing Double deals +24% damage with each attack*; Level 65:Your Confusing Double deals +26% damage with each attack*; Level 70:Your Confusing Double deals +28% damage with each attack*; Level 75:Your Confusing Double deals +30% damage with each attack*; Level 80:Your Confusing Double deals +33% damage with each attack*; Level 85:Your Confusing Double deals +36% damage with each attack*; Level 90:Your Confusing Double deals +39% damage with each attack*; Level 95:Your Confusing Double deals +42% damage with each attack*; Level 100:Your Confusing Double deals +45% damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream Damage +12%*; Level 10:Deathscream Damage +14%*; Level 15:Deathscream Damage +16%*; Level 20:Deathscream Damage +18%*; Level 25:Deathscream Damage +20%*; Level 30:Deathscream Damage +22%*; Level 35:Deathscream Damage +24%*; Level 40:Deathscream Damage +26%*; Level 45:Deathscream Damage +28%*; Level 50:Deathscream Damage +30%*; Level 55:Deathscream Damage +32%*; Level 60:Deathscream Damage +34%*; Level 65:Deathscream Damage +37%*; Level 70:Deathscream Damage +40%*; Level 75:Deathscream Damage +43%*; Level 80:Deathscream Damage +46%*; Level 85:Deathscream Damage +49%*; Level 90:Deathscream Damage +52%*; Level 95:Deathscream Damage +55%*; Level 100:Deathscream Damage +58%}}|-| || || <b>Level 100</b> - Deathscream has a 3060% chance to deal +50120% damage and stun all targets || HeadUncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deathscream has a 60% chance to deal +25% damage*Wing Vortex ; Level 10:Deathscream has a 60% chance to deal +30% damage*; Level 15:Deathscream has a 60% chance to deal +635% damage and stun all targets*; Tier 2Level 20:Deathscream has a 60% chance to deal +40% damage*Wing Vortex ; Level 25:Deathscream has a 60% chance to deal +45% damage*; Level 30:Deathscream has a 60% chance to deal +1050% damage and stun all targets*; Tier 3Level 35:Deathscream has a 60% chance to deal +55% damage*Wing Vortex ; Level 40:Deathscream has a 3060% chance to deal +1460% damage and stun all targets*; Tier 4Level 45:Deathscream has a 60% chance to deal +65% damage*Wing Vortex ; Level 50:Deathscream has a 3060% chance to deal +1870% damage and stun all targets*; Tier 5Level 55:Deathscream has a 60% chance to deal +75% damage*Wing Vortex ; Level 60:Deathscream has a 3060% chance to deal +2280% damage and stun all targets*; Tier 6Level 65:Deathscream has a 60% chance to deal +85% damage*Wing Vortex ; Level 70:Deathscream has a 3060% chance to deal +2690% damage and stun all targets*; Tier 7Level 75:Deathscream has a 60% chance to deal +95% damage*Wing Vortex ; Level 80:Deathscream has a 3060% chance to deal +30100% damage and stun all targets*; Tier 8Level 85:Deathscream has a 60% chance to deal +105% damage*Wing Vortex ; Level 90:Deathscream has a 3060% chance to deal +34110% damage and stun all targets*; Tier 9Level 95:Deathscream has a 60% chance to deal +115% damage*Wing Vortex ; Level 100:Deathscream has a 3060% chance to deal +38120% damage}}|-| || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals an additional 54 Trauma damage over 12 seconds*; Level 10:Deathscream deals an additional 90 Trauma damage over 12 seconds*; Level 15:Deathscream deals an additional 126 Trauma damage over 12 seconds*; Level 20:Deathscream deals an additional 162 Trauma damage over 12 seconds*; Level 25:Deathscream deals an additional 198 Trauma damage over 12 seconds*; Level 30:Deathscream deals an additional 234 Trauma damage over 12 seconds*; Level 35:Deathscream deals an additional 270 Trauma damage over 12 seconds*; Level 40:Deathscream deals an additional 306 Trauma damage over 12 seconds*; Level 45:Deathscream deals an additional 342 Trauma damage over 12 seconds*; Level 50:Deathscream deals an additional 378 Trauma damage over 12 seconds*; Level 55:Deathscream deals an additional 414 Trauma damage over 12 seconds*; Level 60:Deathscream deals an additional 450 Trauma damage over 12 seconds*; Level 65:Deathscream deals an additional 486 Trauma damage over 12 seconds*; Level 70:Deathscream deals an additional 522 Trauma damage over 12 seconds*; Level 75:Deathscream deals an additional 558 Trauma damage over 12 seconds*; Level 80:Deathscream deals an additional 594 Trauma damage over 12 seconds*; Level 85:Deathscream deals an additional 630 Trauma damage over 12 seconds*; Level 90:Deathscream deals an additional 666 Trauma damage over 12 seconds*; Level 95:Deathscream deals an additional 702 Trauma damage over 12 seconds*; Level 100:Deathscream deals an additional 738 Trauma damage over 12 seconds}}|-| || of Screaming Whispers || <b>Level 100</b> - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m*; Level 10:Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m*; Level 15:Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m*; Level 20:Deathscream deals +21% damage and stun all targetsPower cost is -8, but the ability's range is reduced to 12m*; Tier Level 25:Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m*Wing Vortex has a ; Level 30:Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m*; Level 35:Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m*; Level 40:Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m*; Level 45:Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m*; Level 50:Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m*; Level 55:Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m*; Level 60:Deathscream deals +37% chance damage and Power cost is -24, but the ability's range is reduced to deal 12m*; Level 65:Deathscream deals +4239% damage and stun all targetsPower cost is -26, but the ability's range is reduced to 12m*; Tier 11Level 70:Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m*Wing Vortex has a ; Level 75:Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m*; Level 80:Deathscream deals +45% chance damage and Power cost is -32, but the ability's range is reduced to 12m*; Level 85:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m*; Level 90:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m*; Level 95:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to deal 12m*; Level 100:Deathscream deals +4653% damage and stun all targetsPower cost is -40, but the ability's range is reduced to 12m}}|-| || || <b>Level 100</b> - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active*; Level 20:Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active*; Level 30:Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active*; Level 40:Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active*; Level 50:Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active*; Level 60:Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active*; Level 70:Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active*; Level 80:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active*; Level 90:Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active*; Level 100:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active}}|-| || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*Wing Vortex has a ; Level 5:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 10:Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 15:Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 20:Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 25:Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 30:Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 35:Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 40:Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 45:Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 50:Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 55:Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 60:Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 65:Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 70:Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 75:Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 80:Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 85:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 90:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 95:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 100:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active}}|-| || || <b>Level 100</b> - Indirect Trauma Damage +77% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Trauma Damage +4% when Giant Bat is active*; Level 10:Indirect Trauma Damage +7% when Giant Bat is active*; Level 15:Indirect Trauma Damage +10% when Giant Bat is active*; Level 20:Indirect Trauma Damage +13% when Giant Bat is active*; Level 25:Indirect Trauma Damage +16% when Giant Bat is active*; Level 30:Indirect Trauma Damage +19% when Giant Bat is active*; Level 35:Indirect Trauma Damage +22% when Giant Bat is active*; Level 40:Indirect Trauma Damage +25% when Giant Bat is active*; Level 45:Indirect Trauma Damage +28% when Giant Bat is active*; Level 50:Indirect Trauma Damage +31% when Giant Bat is active*; Level 55:Indirect Trauma Damage +34% when Giant Bat is active*; Level 60:Indirect Trauma Damage +37% when Giant Bat is active*; Level 65:Indirect Trauma Damage +42% when Giant Bat is active*; Level 70:Indirect Trauma Damage +47% when Giant Bat is active*; Level 75:Indirect Trauma Damage +52% when Giant Bat is active*; Level 80:Indirect Trauma Damage +56.99% chance when Giant Bat is active*; Level 85:Indirect Trauma Damage +62% when Giant Bat is active*; Level 90:Indirect Trauma Damage +67% when Giant Bat is active*; Level 95:Indirect Trauma Damage +72% when Giant Bat is active*; Level 100:Indirect Trauma Damage +77% when Giant Bat is active}}|-| || || <b>Level 100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick*; Level 10:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick*; Level 15:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick*; Level 20:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick*; Level 25:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick*; Level 30:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick*; Level 35:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick*; Level 40:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick*; Level 45:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick*; Level 50:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick*; Level 55:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick*; Level 60:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick*; Level 65:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick*; Level 70:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick*; Level 75:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick*; Level 80:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick*; Level 85:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick*; Level 90:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick*; Level 95:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick*; Level 100:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick}}|-| || || <b>Level 100</b> - Screech, Sonic Burst, and stun all targetsDeathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expandto reveal|*; Level 5:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds*; Level 10:Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds*; Level 15:Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds*; Level 20:Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds*; Level 25:Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds*; Level 30:Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds*; Level 35:Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds*; Level 40:Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds*; Level 45:Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds*; Level 50:Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds*; Level 55:Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds*; Level 60:Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds*; Level 65:Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds*; Level 70:Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds*; Level 75:Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds*; Level 80:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds*; Level 85:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds*; Level 90:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds*; Level 95:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds*; Level 100:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds}}
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