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Giant Bat/Treasure Effects

43,478 bytes added, 13:58, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v399 on Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Giant Bats || <b>Tier 6Level 100</b> - Giant Bat Base Damage +2050% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Giant Bat Damage +5*; Level 20:Giant Bat Base Damage +310%*; Tier 2Level 30:Giant Bat Base Damage +15%*; Level 40:Giant Bat Base Damage +820%*; Tier 3Level 50:Giant Bat Base Damage +25%*; Level 60:Giant Bat Base Damage +1130%*; Tier 4Level 70:Giant Bat Base Damage +35%*; Level 80:Giant Bat Base Damage +1440%*; Tier 5Level 90*:Giant Bat Base Damage +1745%*; Tier 6Level 100*:Giant Bat Base Damage +2050%|Expand}}
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| || || <b>Tier 12Level 100</b> - Rip Damage deals +19 46 damage and restores 13 Power || Uncommon || Chest, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Rip Damage deals +15 damage and restores 2 Power*; Tier 2Level 10*:Rip Damage deals +6 damage and restores 2Power*; Tier Level 15:Rip deals +7 damage and restores 3Power*; Level 20:Rip Damage deals +8 damage and restores 3Power*; Tier Level 25:Rip deals +9 damage and restores 4Power*; Level 30:Rip Damage deals +10 damage and restores 4Power*; Tier Level 35:Rip deals +12 damage and restores 5Power*; Level 40:Rip Damage deals +14 damage and restores 5Power*; Tier Level 45:Rip deals +16 damage and restores 6Power*; Level 50:Rip Damage deals +718 damage and restores 6 Power*; Tier Level 55:Rip deals +20 damage and restores 7Power*; Level 60:Rip Damage deals +922 damage and restores 7 Power*; Tier Level 65:Rip deals +25 damage and restores 8Power*; Level 70:Rip Damage deals +1128 damage and restores 9 Power*; Tier 9Level 75*:Rip Damage deals +1331 damage and restores 10 Power*; Tier 10Level 80*:Rip Damage deals +1534 damage and restores 11 Power*; Tier Level 85:Rip deals +37 damage and restores 11Power*; Level 90:Rip Damage deals +1740 damage and restores 12 Power*; Tier Level 95:Rip deals +43 damage and restores 12Power*; Level 100:Rip Damage deals +1946 damage and restores 13 Power|Expand}}
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| || || <b>Tier 12Level 100</b> - Rip has a 50% chance to deal +48 damage restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rip restores 5 Armor*; Level 10:Rip has a 50% chance to deal +3 damagerestores 6 Armor*; Tier 2Level 15*:Rip has a 50% chance to deal +5 damagerestores 7 Armor*; Tier 3Level 20*:Rip has a 50% chance to deal +restores 8 damageArmor*; Tier 4Level 25:Rip restores 9 Armor*; Level 30:Rip has a 50% chance to deal +restores 10 damageArmor*; Tier 5Level 35:Rip restores 11 Armor*; Level 40:Rip restores 12 Armor*; Level 45:Rip has a 50% chance to deal +restores 13 damageArmor*; Tier 6Level 50:Rip restores 14 Armor*; Level 55:Rip has a 50% chance to deal +18 damagerestores 15 Armor*; Tier 7Level 60:Rip restores 16 Armor*; Level 65:Rip has a 50% chance to deal +23 damagerestores 17 Armor*; Tier 8Level 70:Rip restores 18 Armor*; Level 75:Rip has a 50% chance to deal +28 damagerestores 19 Armor*; Tier 9Level 80:Rip restores 20 Armor*; Level 85:Rip has a 50% chance to deal +33 damagerestores 21 Armor*; Tier 10Level 90*:Rip has a 50% chance to deal +38 damagerestores 22 Armor*; Tier 11Level 95*:Rip has a 50% chance to deal +43 damagerestores 23 Armor*; Tier 12Level 100*:Rip has a 50% chance to deal +48 damagerestores 24 Armor|Expand}}
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| || || <b>Tier 6Level 100</b> - Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +45 125 damage. || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +5 damage.*; Tier 2Level 20*:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +12 damage.*; Tier 3Level 30*:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +20 damage.*; Tier 4Level 40*:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.*; Level 50:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 35 damage.*; Tier Level 60:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5meters and deals +45 damage.*; Level 70:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.*; Level 80:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 85 damage.*; Tier 6Level 90*:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.*; Level 100:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 125 damage.|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear Damage +4056.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Tear Damage +7%*; Tier 2Level 10:Tear Damage +9%*; Level 15:Tear Damage +1011%*; Tier 3Level 20*:Tear Damage +13%*; Tier 4Level 25:Tear Damage +15%*; Level 30:Tear Damage +1617%*; Tier 5Level 35*:Tear Damage +19%*; Tier 6Level 40:Tear Damage +21%*; Level 45:Tear Damage +2224%*; Tier 7Level 50:Tear Damage +27%*; Level 55:Tear Damage +2530%*; Tier 8Level 60:Tear Damage +33%*; Level 65:Tear Damage +2836%*; Tier 9Level 70:Tear Damage +39%*; Level 75:Tear Damage +3142%*; Tier 10Level 80:Tear Damage +45%*; Level 85:Tear Damage +3448%*; Tier 11Level 90:Tear Damage +51%*; Level 95:Tear Damage +3754%*; Tier 12Level 100*:Tear Damage +4056.99%|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear has a 50% chance to deal +97120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear has a 50% chance to deal +25% damage*; Level 10:Tear has a 50% chance to deal +2030% damage*; Tier 2Level 15*:Tear has a 50% chance to deal +2735% damage*; Tier 3Level 20*:Tear has a 50% chance to deal +3440% damage*; Tier 4Level 25*:Tear has a 50% chance to deal +4145% damage*; Tier 5Level 30*:Tear has a 50% chance to deal +4850% damage*; Tier 6Level 35*:Tear has a 50% chance to deal +55% damage*; Tier 7Level 40:Tear has a 50% chance to deal +60% damage*; Level 45:Tear has a 50% chance to deal +6265% damage*; Tier 8Level 50:Tear has a 50% chance to deal +70% damage*; Level 55:Tear has a 50% chance to deal +6975% damage*; Tier 9Level 60:Tear has a 50% chance to deal +80% damage*; Level 65:Tear has a 50% chance to deal +7685% damage*; Tier 10Level 70:Tear has a 50% chance to deal +90% damage*; Level 75:Tear has a 50% chance to deal +8395% damage*; Tier 11Level 80:Tear has a 50% chance to deal +100% damage*; Level 85:Tear has a 50% chance to deal +105% damage*; Level 90:Tear has a 50% chance to deal +110% damage*; Tier 12Level 95:Tear has a 50% chance to deal +115% damage*; Level 100:Tear has a 50% chance to deal +97120% damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear has a 33% chance to deal +98124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 2Level 10:Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 15:Tear has a 33% chance to deal +1822% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 3Level 20*:Tear has a 33% chance to deal +2628% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 4Level 25*:Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 5Level 30:Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 35:Tear has a 33% chance to deal +4246% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 6Level 40*:Tear has a 33% chance to deal +5052% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 7Level 45*:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 8Level 50:Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 55:Tear has a 33% chance to deal +6670% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 9Level 60:Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 65:Tear has a 33% chance to deal +7482% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 10Level 70:Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 75:Tear has a 33% chance to deal +8294% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 11Level 80:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 85:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 90:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 12Level 95:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 100:Tear has a 33% chance to deal +98124% damage and reset the timer on Screech (so Screech can be used again immediately)|Expand}}
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| || || <b>Tier 12Level 100</b> - Tear deals and Virulent Bite deal +50 109 damage and restores 16 Armor to you || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear and Virulent Bite deal +6 damage*; Level 10:Tear deals and Virulent Bite deal +4 11 damage *; Level 15:Tear and restores 3 Armor to youVirulent Bite deal +16 damage*; Tier 2Level 20:Tear and Virulent Bite deal +21 damage*; Level 25:Tear deals and Virulent Bite deal +8 26 damage *; Level 30:Tear and restores 4 Armor to youVirulent Bite deal +31 damage*; Tier 3Level 35:Tear and Virulent Bite deal +36 damage*; Level 40:Tear deals and Virulent Bite deal +12 41 damage *; Level 45:Tear and restores 5 Armor to youVirulent Bite deal +46 damage*; Tier 4Level 50:Tear and Virulent Bite deal +51 damage*; Level 55:Tear deals and Virulent Bite deal +16 56 damage *; Level 60:Tear and restores 7 Armor to youVirulent Bite deal +61 damage*; Tier 5Level 65*:Tear deals and Virulent Bite deal +20 67 damage and restores 8 Armor to you*; Tier 6Level 70*:Tear deals and Virulent Bite deal +24 73 damage and restores 9 Armor to you*; Tier 7Level 75*:Tear deals and Virulent Bite deal +28 79 damage and restores 10 Armor to you*; Tier 8Level 80*:Tear deals and Virulent Bite deal +32 85 damage and restores 12 Armor to you*; Tier 9Level 85*:Tear deals and Virulent Bite deal +36 91 damage and restores 13 Armor to you*; Tier 10Level 90*:Tear deals and Virulent Bite deal +40 97 damage and restores 14 Armor to you*; Tier 11Level 95*:Tear deals and Virulent Bite deal +45 103 damage and restores 15 Armor to you*; Tier 12Level 100*:Tear deals and Virulent Bite deal +50 109 damage and restores 16 Armor to you|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex Damage Rip and Tear deal +32% 41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1second*Wing Vortex Damage ; Level 10:Rip and Tear deal +10%5 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 2Level 15:Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 20:Rip and Tear deal +12%9 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 3Level 25:Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 30:Rip and Tear deal +14%13 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 4Level 35:Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 40:Rip and Tear deal +16%17 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 5Level 45:Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 50:Rip and Tear deal +18%21 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 6Level 55:Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 60:Rip and Tear deal +20%25 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 7Level 65:Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 70:Rip and Tear deal +22%29 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 8Level 75:Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second*Wing Vortex Damage ; Level 80:Rip and Tear deal +24%33 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 9Level 85*Wing Vortex Damage :Rip and Tear deal +26%35 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 10Level 90*Wing Vortex Damage :Rip and Tear deal +28%37 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 11Level 95*Wing Vortex Damage :Rip and Tear deal +30%39 damage and hasten the current reuse timer of Drink Blood by 1 second*; Tier 12Level 100*Wing Vortex Damage :Rip and Tear deal +32%41 damage and hasten the current reuse timer of Drink Blood by 1 second|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex has a 90% chance to deal Damage +2146.5% damage || ChestUncommon || Hands, Legs MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Wing Vortex has a 90% chance to deal Damage +10% damage*; Tier 2Level 10*:Wing Vortex has a 90% chance to deal Damage +11.5% damage*; Tier 3Level 15:Wing Vortex Damage +13%*; Level 20:Wing Vortex has a 90Damage +14.5% chance to deal *; Level 25:Wing Vortex Damage +1216% damage*; Tier 4Level 30:Wing Vortex Damage +17.5%*; Level 35:Wing Vortex has a 90% chance to deal Damage +1319% damage*; Tier Level 40:Wing Vortex Damage +20.5%*; Level 45:Wing Vortex has a 90Damage +22% chance to deal *; Level 50:Wing Vortex Damage +1423.5% damage*; Tier 6Level 55:Wing Vortex Damage +25%*; Level 60:Wing Vortex has a 90Damage +26.5% chance to deal *; Level 65:Wing Vortex Damage +1529% damage*; Tier 7Level 70:Wing Vortex Damage +31.5%*; Level 75:Wing Vortex has a 90% chance to deal Damage +1634% damage*; Tier 8Level 80*:Wing Vortex has a 90% chance to deal Damage +1736.5% damage*; Tier 9Level 85*:Wing Vortex has a 90% chance to deal Damage +1839% damage*; Tier 10Level 90*:Wing Vortex has a 90% chance to deal Damage +1941.5% damage*; Tier 11Level 95*:Wing Vortex has a 90% chance to deal Damage +2044% damage*; Tier 12Level 100*:Wing Vortex has a 90% chance to deal Damage +2146.5% damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex has a 3070% chance to deal +2829% damage and stun all targets restore 67 Health to you || Uncommon || HeadChest, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Wing Vortex has a 3070% chance to deal +610% damage and stun all targetsrestore 10 Health to you*; Tier 2Level 10*:Wing Vortex has a 3070% chance to deal +811% damage and stun all targetsrestore 13 Health to you*; Tier 3Level 15*:Wing Vortex has a 3070% chance to deal +1012% damage and stun all targetsrestore 16 Health to you*; Tier 4Level 20*:Wing Vortex has a 3070% chance to deal +1213% damage and stun all targetsrestore 19 Health to you*; Tier 5Level 25*:Wing Vortex has a 3070% chance to deal +14% damage and stun all targetsrestore 22 Health to you*; Tier 6Level 30:Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you*; Level 35:Wing Vortex has a 3070% chance to deal +16% damage and stun all targetsrestore 28 Health to you*; Tier 7Level 40:Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you*; Level 45:Wing Vortex has a 3070% chance to deal +18% damage and stun all targetsrestore 34 Health to you*; Tier 8Level 50:Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you*; Level 55:Wing Vortex has a 3070% chance to deal +20% damage and stun all targetsrestore 40 Health to you*; Tier 9Level 60:Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you*; Level 65:Wing Vortex has a 3070% chance to deal +22% damage and stun all targetsrestore 46 Health to you*; Tier 10Level 70:Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you*; Level 75:Wing Vortex has a 3070% chance to deal +24% damage and stun all targetsrestore 52 Health to you*; Tier 11Level 80:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you*; Level 85:Wing Vortex has a 3070% chance to deal +26% damage and stun all targetsrestore 58 Health to you*; Tier 12Level 90:Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you*; Level 95:Wing Vortex has a 3070% chance to deal +28% damage and stun all targetsrestore 64 Health to you*; Level 100:Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you|Expand}}
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| || || <b>Tier 12Level 100</b> - Wing Vortex cause targets' next attack has a 30% chance to deal -54 +50% damage and stun all targets || FeetUncommon || Head, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex has a 30% chance to deal +10% damage and stun all targets*; Level 10:Wing Vortex cause has a 30% chance to deal +11% damage and stun all targets' next attack *; Level 15:Wing Vortex has a 30% chance to deal -4 +12% damageand stun all targets*; Tier 2Level 20:Wing Vortex has a 30% chance to deal +13% damage and stun all targets*; Level 25:Wing Vortex cause targets' next attack has a 30% chance to deal -8 +14% damageand stun all targets*; Tier 3Level 30*:Wing Vortex cause targets' next attack has a 30% chance to deal -12 +15% damageand stun all targets*; Tier 4Level 35*:Wing Vortex cause targets' next attack has a 30% chance to deal -+16 % damageand stun all targets*; Tier 5Level 40:Wing Vortex has a 30% chance to deal +18% damage and stun all targets*; Level 45:Wing Vortex cause targets' next attack has a 30% chance to deal -+20 % damageand stun all targets*; Tier 6Level 50:Wing Vortex has a 30% chance to deal +22% damage and stun all targets*; Level 55:Wing Vortex cause targets' next attack has a 30% chance to deal -+24 % damageand stun all targets*; Tier 7Level 60:Wing Vortex has a 30% chance to deal +26% damage and stun all targets*; Level 65:Wing Vortex cause targets' next attack has a 30% chance to deal -+29 % damageand stun all targets*; Tier 8Level 70:Wing Vortex has a 30% chance to deal +32% damage and stun all targets*; Level 75:Wing Vortex cause has a 30% chance to deal +35% damage and stun all targets' next attack *; Level 80:Wing Vortex has a 30% chance to deal -34 +38% damageand stun all targets*; Tier 9Level 85*:Wing Vortex cause targets' next attack has a 30% chance to deal -39 +41% damageand stun all targets*; Tier 10Level 90*:Wing Vortex cause targets' next attack has a 30% chance to deal -+44 % damageand stun all targets*; Tier 11Level 95*:Wing Vortex cause targets' next attack has a 30% chance to deal -49 +47% damageand stun all targets*; Tier 12Level 100*:Wing Vortex cause targets' next attack has a 30% chance to deal -54 +50% damageand stun all targets|Expand}}
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| Blood Drinker's || of Blood Drinking || <b>Tier 12Level 100</b> - Drink Blood reaps 35 additional health Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || LegsFeet, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Drink Blood reaps :Wing Vortex causes targets' next attack to deal -4 additional healthdamage*; Tier 2Level 10:Wing Vortex causes targets' next attack to deal -8 damage*Drink Blood reaps 6 additional health; Level 15:Wing Vortex causes targets' next attack to deal -12 damage*; Tier 3Level 20:Wing Vortex causes targets' next attack to deal -16 damage*Drink Blood reaps 8 additional health; Level 25:Wing Vortex causes targets' next attack to deal -20 damage*; Tier 4Level 30:Wing Vortex causes targets' next attack to deal -24 damage*Drink Blood reaps 10 additional health; Level 35:Wing Vortex causes targets' next attack to deal -29 damage*; Tier 5Level 40:Wing Vortex causes targets' next attack to deal -34 damage*Drink Blood reaps 13 additional health; Level 45:Wing Vortex causes targets' next attack to deal -39 damage*; Tier 6Level 50:Wing Vortex causes targets' next attack to deal -44 damage*Drink Blood reaps 16 additional health; Level 55:Wing Vortex causes targets' next attack to deal -49 damage*; Tier 7Level 60:Wing Vortex causes targets' next attack to deal -54 damage*Drink Blood reaps 20 additional health; Level 65:Wing Vortex causes targets' next attack to deal -59 damage*; Tier 8Level 70:Wing Vortex causes targets' next attack to deal -64 damage*Drink Blood reaps 23 additional health; Level 75:Wing Vortex causes targets' next attack to deal -69 damage*; Tier 9Level 80:Wing Vortex causes targets' next attack to deal -74 damage*Drink Blood reaps 26 additional health; Level 85:Wing Vortex causes targets' next attack to deal -79 damage*; Tier 10Level 90*Drink Blood reaps 29 additional health:Wing Vortex causes targets' next attack to deal -84 damage*; Tier 11Level 95*Drink Blood reaps 32 additional health:Wing Vortex causes targets' next attack to deal -89 damage*; Tier 12Level 100*Drink Blood reaps 35 additional health:Wing Vortex causes targets' next attack to deal -94 damage|Expand}}
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| Blood Drinker's || of Blood Drinking || <b>Tier 12Level 100</b> - Drink Blood deals +105 direct steals 55 additional health damage || HeadUncommon || Legs, Necklace Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood steals 4 additional health*; Level 10:Drink Blood steals 6 additional health*; Level 15:Drink Blood deals +steals 8 direct additional health damage*; Tier 2Level 20:Drink Blood steals 10 additional health*; Level 25:Drink Blood deals +steals 13 additional health*; Level 30:Drink Blood steals 16 direct additional health damage*; Tier 3Level 35:Drink Blood steals 20 additional health*; Level 40:Drink Blood deals +24 direct steals 23 additional health damage*; Tier 4Level 45:Drink Blood steals 26 additional health*; Level 50:Drink Blood deals +33 direct steals 28 additional health damage*; Tier 5Level 55:Drink Blood steals 30 additional health*; Level 60:Drink Blood deals +42 direct steals 32 additional health damage*; Tier 6Level 65:Drink Blood steals 34 additional health*; Level 70:Drink Blood deals +51 direct steals 39 additional health damage*; Tier 7Level 75*:Drink Blood deals +60 direct steals 41 additional health damage*; Tier 8Level 80*:Drink Blood deals +69 direct steals 44 additional health damage*; Tier 9Level 85*:Drink Blood deals +78 direct steals 46 additional health damage*; Tier 10Level 90*:Drink Blood deals +87 direct steals 49 additional health damage*; Tier 11Level 95*:Drink Blood deals +96 direct steals 52 additional health damage*; Tier 12Level 100*:Drink Blood deals +105 direct steals 55 additional health damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Drink Blood restores 15 power and 15 armor deals +168 Piercing damage || Uncommon || HandsHead, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood deals +8 Piercing damage*; Level 10:Drink Blood restores 2 power and 2 armordeals +16 Piercing damage*; Tier 2Level 15:Drink Blood deals +24 Piercing damage*; Level 20:Drink Blood restores 3 power and 3 armordeals +33 Piercing damage*; Tier 3Level 25:Drink Blood deals +42 Piercing damage*; Level 30:Drink Blood restores 4 power and 4 armordeals +51 Piercing damage*; Tier 4Level 35:Drink Blood deals +60 Piercing damage*; Level 40:Drink Blood restores 5 power and 5 armordeals +69 Piercing damage*; Tier 5Level 45:Drink Blood deals +78 Piercing damage*; Level 50:Drink Blood restores 6 power and 6 armordeals +87 Piercing damage*; Tier 6Level 55:Drink Blood deals +96 Piercing damage*; Level 60:Drink Blood restores 7 power and 7 armordeals +104 Piercing damage*; Tier 7Level 65:Drink Blood deals +112 Piercing damage*; Level 70:Drink Blood restores 8 power and 8 armordeals +120 Piercing damage*; Tier 8Level 75:Drink Blood deals +128 Piercing damage*; Level 80:Drink Blood restores 9 power and 9 armordeals +136 Piercing damage*; Tier 9Level 85*:Drink Blood restores 10 power and 10 armordeals +144 Piercing damage*; Tier 10Level 90*:Drink Blood restores 12 power and 12 armordeals +152 Piercing damage*; Tier 11Level 95*:Drink Blood restores 13 power and 13 armordeals +160 Piercing damage*; Tier 12Level 100*:Drink Blood restores 15 power and 15 armordeals +168 Piercing damage|Expand}}
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| || || <b>Tier 12Level 100</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage costs -55 Power || Uncommon || FeetHands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*For 30 seconds after using :Drink Blood, all sonic attacks deal +costs -3 damagePower*; Tier 2Level 10*For 30 seconds after using :Drink Blood, all sonic attacks deal +costs -5 damagePower*; Tier 3Level 15*For 30 seconds after using :Drink Blood, all sonic attacks deal +8 damagecosts -7 Power*; Tier 4Level 20*For 30 seconds after using :Drink Blood, all sonic attacks deal +10 damagecosts -9 Power*; Tier 5Level 25:Drink Blood costs -11 Power*For ; Level 30 seconds after using :Drink Blood, all sonic attacks deal +costs -13 damagePower*; Tier 6Level 35:Drink Blood costs -16 Power*For 30 seconds after using ; Level 40:Drink Blood, all sonic attacks deal +15 damagecosts -19 Power*; Tier 7Level 45:Drink Blood costs -22 Power*For 30 seconds after using ; Level 50:Drink Blood, all sonic attacks deal +18 damagecosts -25 Power*; Tier 8Level 55:Drink Blood costs -28 Power*For 30 seconds after using ; Level 60:Drink Blood, all sonic attacks deal +21 damagecosts -31 Power*; Tier 9Level 65:Drink Blood costs -34 Power*For 30 seconds after using ; Level 70:Drink Blood, all sonic attacks deal +24 damagecosts -37 Power*; Tier 10Level 75:Drink Blood costs -40 Power*For 30 seconds after using ; Level 80:Drink Blood, all sonic attacks deal +27 damagecosts -43 Power*; Tier 11Level 85:Drink Blood costs -46 Power*For 30 seconds after using ; Level 90:Drink Blood, all sonic attacks deal +30 damagecosts -49 Power*; Tier 12Level 95:Drink Blood costs -52 Power*For 30 seconds after using ; Level 100:Drink Blood, all sonic attacks deal +33 damagecosts -55 Power|Expand}}
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| || || <b>Tier 12Level 100</b> - For 30 seconds after using Drink Blood, you gain all Nature attacks deal +21 mitigation vs. Psychic and Trauma 57 damage || HeadUncommon || Feet, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage*; Level 10:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +2 mitigation vs. Psychic and Trauma 5 damage*; Tier 2Level 15:For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage*; Level 20:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +4 mitigation vs. Psychic and Trauma 10 damage*; Tier 3Level 25:For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage*; Level 30:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +5 mitigation vs. Psychic and Trauma 15 damage*; Tier 4Level 35:For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage*; Level 40:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +7 mitigation vs. Psychic and Trauma 21 damage*; Tier 5Level 45:For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage*; Level 50:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +9 mitigation vs. Psychic and Trauma 27 damage*; Tier 6Level 55:For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage*; Level 60:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +10 mitigation vs. Psychic and Trauma 33 damage*; Tier 7Level 65:For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage*; Level 70:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +12 mitigation vs. Psychic and Trauma 39 damage*; Tier 8Level 75:For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage*; Level 80:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +14 mitigation vs. Psychic and Trauma 45 damage*; Tier 9Level 85*:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +16 mitigation vs. Psychic and Trauma 48 damage*; Tier 10Level 90*:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +17 mitigation vs. Psychic and Trauma 51 damage*; Tier 11Level 95*:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +19 mitigation vs. Psychic and Trauma 54 damage*; Tier 12Level 100*:For 30 seconds after using Drink Blood, you gain all Nature attacks deal +21 mitigation vs. Psychic and Trauma 57 damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Virulent Bite Damage For 30 seconds after using Drink Blood, you gain +43% 30 mitigation vs. Psychic and Trauma damage || Uncommon || ChestHead, Legs Feet || {{Spoiler|Click Expand to reveal|*; Level 5:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage*; Tier 1Level 10:For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage*Virulent Bite Damage ; Level 15:For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage*; Level 20:For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage*; Level 25:For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage*; Level 30:For 30 seconds after using Drink Blood, you gain +10%mitigation vs. Psychic and Trauma damage*; Tier 2Level 35:For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage*Virulent Bite Damage ; Level 40:For 30 seconds after using Drink Blood, you gain +13%14 mitigation vs. Psychic and Trauma damage*; Tier 3Level 45*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +16%mitigation vs. Psychic and Trauma damage*; Tier 4Level 50:For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage*Virulent Bite Damage ; Level 55:For 30 seconds after using Drink Blood, you gain +19%mitigation vs. Psychic and Trauma damage*; Tier 5Level 60:For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage*Virulent Bite Damage ; Level 65:For 30 seconds after using Drink Blood, you gain +22%mitigation vs. Psychic and Trauma damage*; Tier 6Level 70*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +25%24 mitigation vs. Psychic and Trauma damage*; Tier 7Level 75*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +28%25 mitigation vs. Psychic and Trauma damage*; Tier 8Level 80*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +31%26 mitigation vs. Psychic and Trauma damage*; Tier 9Level 85*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +34%27 mitigation vs. Psychic and Trauma damage*; Tier 10Level 90*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +37%28 mitigation vs. Psychic and Trauma damage*; Tier 11Level 95*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +40%29 mitigation vs. Psychic and Trauma damage*; Tier 12Level 100*Virulent Bite Damage :For 30 seconds after using Drink Blood, you gain +43%30 mitigation vs. Psychic and Trauma damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage Drink Blood steals 120 more Health over 10 12 seconds || HandsUncommon || MainHand, Ring OffHand || {{Spoiler|*; Tier 1*Virulent Bite has a 60% chance Click Expand to deal +16% damage plus 15 trauma damage over 10 secondsreveal|*; Tier 2*Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over Level 10 seconds*; Tier 3*Virulent Bite has a 60% chance to deal +:Drink Blood steals 24% damage plus 30 trauma damage more Health over 10 12 seconds*; Tier 4Level 20*Virulent Bite has a 60% chance to deal +28% damage plus :Drink Blood steals 30 trauma damage more Health over 10 12 seconds*; Tier 5Level 30*Virulent Bite has a 60% chance to deal +32% damage plus 45 trauma damage :Drink Blood steals 36 more Health over 10 12 seconds*; Tier 6Level 40*Virulent Bite has a 60% chance to deal +36% damage plus 45 trauma damage :Drink Blood steals 48 more Health over 10 12 seconds*; Tier 7Level 50*Virulent Bite has a 60% chance to deal +40% damage plus :Drink Blood steals 60 trauma damage more Health over 10 12 seconds*; Tier 8Level 60*Virulent Bite has a 60% chance to deal +44% damage plus 60 trauma damage :Drink Blood steals 72 more Health over 10 12 seconds*; Tier 9Level 70*Virulent Bite has a 60% chance to deal +48% damage plus 75 trauma damage :Drink Blood steals 84 more Health over 10 12 seconds*; Tier 10Level 80*Virulent Bite has a 60% chance to deal +52% damage plus 75 trauma damage :Drink Blood steals 96 more Health over 10 12 seconds*; Tier 11Level 90*Virulent Bite has a 60% chance to deal +56% damage plus 90 trauma damage :Drink Blood steals 108 more Health over 10 12 seconds*; Tier 12Level 100*Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage :Drink Blood steals 120 more Health over 10 12 seconds|Expand}}
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| Bloody || of Bloody Bites || <b>Tier 6Level 100</b> - Virulent Bite deals 90 trauma damage over 10 seconds Damage +61% || Uncommon || HandsChest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Virulent Bite Damage +9%*; Level 10:Virulent Bite deals Damage +11.5%*; Level 15 trauma damage over 10 seconds:Virulent Bite Damage +14%*; Tier 2Level 20:Virulent Bite Damage +16.5%*; Level 25:Virulent Bite deals Damage +19%*; Level 30 trauma damage over 10 seconds:Virulent Bite Damage +21.5%*; Tier 3Level 35:Virulent Bite Damage +24%*; Level 40:Virulent Bite deals Damage +26.5%*; Level 45 trauma damage over 10 seconds:Virulent Bite Damage +29%*; Tier 4Level 50:Virulent Bite Damage +31.5%*; Level 55:Virulent Bite deals Damage +34%*; Level 60 trauma damage over 10 seconds:Virulent Bite Damage +37%*; Tier 5Level 65:Virulent Bite Damage +40%*; Level 70:Virulent Bite deals Damage +43%*; Level 75 trauma damage over 10 seconds:Virulent Bite Damage +46%*; Tier 6Level 80:Virulent Bite Damage +49%*; Level 85:Virulent Bite deals Damage +52%*; Level 90 trauma damage over 10 seconds|Expand:Virulent Bite Damage +55%*; Level 95:Virulent Bite Damage +58%*; Level 100:Virulent Bite Damage +61%}}
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| || of Confounding Disease || <b>Tier 6Level 100</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target deals 240 Trauma damage over 12 seconds and deals also has a 25% chance to deal +60 92% immediate Piercing damage || Head Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target deals 12 Trauma damage over 12 seconds and deals also has a 25% chance to deal +10 16% immediate Piercing damage*; Tier 2Level 10*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target deals 24 Trauma damage over 12 seconds and deals also has a 25% chance to deal +20 % immediate Piercing damage*; Tier 3Level 15:Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage*Combo; Level 20: ScreechVirulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +Any Melee+Any Melee28% immediate Piercing damage*; Level 25:Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage*; Level 30:Virulent Bite: final step stuns the target deals 72 Trauma damage over 12 seconds and deals also has a 25% chance to deal +30 36% immediate Piercing damage*; Tier 4Level 35*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target deals 84 Trauma damage over 12 seconds and deals also has a 25% chance to deal +40 % immediate Piercing damage*; Tier 5Level 40:Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage*Combo; Level 45: ScreechVirulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +Any Melee48% immediate Piercing damage*; Level 50:Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +Any Melee52% immediate Piercing damage*; Level 55:Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage*; Level 60:Virulent Bitedeals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage*; Level 65: final step stuns the target Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage*; Level 70:Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +50 68% immediate Piercing damage*; Tier 6Level 75:Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage*Combo; Level 80: ScreechVirulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +Any Melee76% immediate Piercing damage*; Level 85:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +Any Melee80% immediate Piercing damage*; Level 90:Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage*; Level 95:Virulent Bitedeals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage*; Level 100: final step stuns the target Virulent Bite deals 240 Trauma damage over 12 seconds and deals also has a 25% chance to deal +60 92% immediate Piercing damage|Expand}}
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| Bloody || of Bloody Bites || <b>Tier 12Level 100</b> - Bat Stability heals 58 Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1*Bat Stability heals Level 10 health*; Tier 2*Bat Stability heals 14 :Virulent Bite deals 24 Trauma damage to healthover 12 seconds*; Tier 3Level 20*Bat Stability heals 18 :Virulent Bite deals 48 Trauma damage to healthover 12 seconds*; Tier 4Level 30*Bat Stability heals 22 :Virulent Bite deals 72 Trauma damage to healthover 12 seconds*; Tier 5Level 40*Bat Stability heals 26 :Virulent Bite deals 102 Trauma damage to healthover 12 seconds*; Tier 6Level 50*Bat Stability heals 30 :Virulent Bite deals 132 Trauma damage to healthover 12 seconds*; Tier 7Level 60*Bat Stability heals 34 :Virulent Bite deals 162 Trauma damage to healthover 12 seconds*; Tier 8Level 70*Bat Stability heals 38 :Virulent Bite deals 192 Trauma damage to healthover 12 seconds*; Tier 9Level 80*Bat Stability heals 43 :Virulent Bite deals 222 Trauma damage to healthover 12 seconds*; Tier 10Level 90*Bat Stability heals 48 :Virulent Bite deals 252 Trauma damage to healthover 12 seconds*; Tier 11Level 100*Bat Stability heals 53 :Virulent Bite deals 282 Trauma damage to health*; Tier over 12seconds*Bat Stability heals 58 health|Expand}}
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| || of Confounding Disease || <b>Tier 12Level 100</b> - Combo: Screech+Any Giant Bat Stability restores 84 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 12 power deals +140 damage || Necklace, Feet Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Combo: Screech+Any Giant Bat Stability restores 7 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 1 powerdeals +10 damage*; Tier 2Level 20*:Combo: Screech+Any Giant Bat Stability restores 14 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 2 powerdeals +20 damage*; Tier 3Level 30*:Combo: Screech+Any Giant Bat Stability restores 21 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 3 powerdeals +30 damage*; Tier 4Level 40*:Combo: Screech+Any Giant Bat Stability restores 28 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 4 powerdeals +40 damage*; Tier 5Level 50*:Combo: Screech+Any Giant Bat Stability restores 35 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 5 powerdeals +50 damage*; Tier 6Level 60*:Combo: Screech+Any Giant Bat Stability restores 42 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 6 powerdeals +60 damage*; Tier 7*Bat Stability restores 49 armor and 7 power*; Tier 8*Bat Stability restores 56 armor and 8 power*; Tier 9Level 70*:Combo: Screech+Any Giant Bat Stability restores 63 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 9 powerdeals +80 damage*; Tier 10Level 80*:Combo: Screech+Any Giant Bat Stability restores 70 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 10 powerdeals +100 damage*; Tier 11Level 90*:Combo: Screech+Any Giant Bat Stability restores 77 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 11 powerdeals +120 damage*; Tier 12Level 100*:Combo: Screech+Any Giant Bat Stability restores 84 armor Attack+Any Melee+Virulent Bite: final step stuns the target and 12 powerdeals +140 damage|Expand}}
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| || || <b>Tier 6Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. heals 98 health || Uncommon || ChestHands, Head Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bat Stability heals 10 health*Combo; Level 10: Rip+Any Melee+Any Melee+Bat Stabilityheals 14 health*; Level 15: final step boosts Giant Bat Base Damage +10% for 10 seconds.Stability heals 18 health*; Level 20:Bat Stability heals 22 health*; Level 25:Bat Stability heals 26 health*; Tier 2Level 30:Bat Stability heals 30 health*Combo; Level 35: Rip+Any Melee+Any Melee+Bat Stabilityheals 34 health*; Level 40: final step boosts Giant Bat Base Damage +15% for 10 seconds.Stability heals 38 health*; Tier 3Level 45:Bat Stability heals 43 health*Combo; Level 50: Rip+Any Melee+Any Melee+Bat Stabilityheals 48 health*; Level 55: final step boosts Giant Bat Base Damage +20% for 10 seconds.Stability heals 53 health*; Tier 4Level 60:Bat Stability heals 58 health*Combo; Level 65: Rip+Any Melee+Any Melee+Bat Stabilityheals 63 health*; Level 70: final step boosts Giant Bat Base Damage +25% for 10 seconds.Stability heals 68 health*; Tier 5Level 75:Bat Stability heals 73 health*Combo; Level 80: Rip+Any Melee+Any Melee+Bat Stabilityheals 78 health*; Level 85: final step boosts Giant Bat Base Damage +30% for 10 seconds.Stability heals 83 health*; Tier 6Level 90:Bat Stability heals 88 health*Combo; Level 95: Rip+Any Melee+Any Melee+Bat Stabilityheals 93 health*; Level 100: final step boosts Giant Bat Base Damage +35% for 10 seconds.Stability heals 98 health|Expand}}
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| || || <b>Tier 6Level 100</b> - Bat Stability provides Armor Heal +35% Projectile Evasion for 10 seconds 181 || Uncommon || HandsNecklace, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Bat Stability provides Armor Heal +10% Projectile Evasion for *; Level 10 seconds:Bat Stability Armor Heal +19*; Level 15:Bat Stability Armor Heal +28*; Level 20:Bat Stability Armor Heal +37*; Level 25:Bat Stability Armor Heal +46*; Level 30:Bat Stability Armor Heal +55*; Tier 2Level 35:Bat Stability Armor Heal +64*; Level 40:Bat Stability provides Armor Heal +15% Projectile Evasion for 10 seconds73*; Level 45:Bat Stability Armor Heal +82*; Level 50:Bat Stability Armor Heal +91*; Level 55:Bat Stability Armor Heal +100*; Level 60:Bat Stability Armor Heal +109*; Tier 3Level 65:Bat Stability Armor Heal +118*; Level 70:Bat Stability provides Armor Heal +20% Projectile Evasion for 10 seconds127*; Tier 4Level 75:Bat Stability Armor Heal +136*; Level 80:Bat Stability provides Armor Heal +25% Projectile Evasion for 10 seconds145*; Tier 5Level 85:Bat Stability Armor Heal +154*; Level 90:Bat Stability provides Armor Heal +30% Projectile Evasion for 10 seconds163*; Tier 6Level 95:Bat Stability Armor Heal +172*; Level 100:Bat Stability provides Armor Heal +35% Projectile Evasion for 10 seconds181|Expand}}
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| || || <b>Tier 12Level 100</b> - Screech Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4055% for 10 seconds. ||Uncommon | Feet| Chest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Screech Damage :Combo: Rip+Any Melee+Any Melee+7%*; Tier 2*Screech Bat Stability: final step boosts Giant Bat Base Damage +10%for 10 seconds.*; Tier 3Level 20*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +1315%for 10 seconds.*; Tier 4Level 30*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +1620%for 10 seconds.*; Tier 5Level 40*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +1925%for 10 seconds.*; Tier 6Level 50*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +2230%for 10 seconds.*; Tier 7Level 60*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +2535%for 10 seconds.*; Tier 8Level 70*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +2840%for 10 seconds.*; Tier 9Level 80*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +3145%for 10 seconds.*; Tier 10Level 90*Screech :Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +3450%for 10 seconds.*; Tier 11Level 100*Screech Damage :Combo: Rip+Any Melee+Any Melee+37%*; Tier 12*Screech Bat Stability: final step boosts Giant Bat Base Damage +4055%for 10 seconds.|Expand}}
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| || || <b>Tier 12Level 100</b> - Screech has a 60% chance to deal Bat Stability provides +8755% damage Projectile Evasion for 10 seconds || NecklaceUncommon || Hands, Hands Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Screech has a 60% chance to deal :Bat Stability provides +10% damageProjectile Evasion for 10 seconds*; Tier 2Level 20*Screech has a 60% chance to deal :Bat Stability provides +1715% damageProjectile Evasion for 10 seconds*; Tier 3Level 30*Screech has a 60% chance to deal :Bat Stability provides +2420% damageProjectile Evasion for 10 seconds*; Tier 4Level 40*Screech has a 60% chance to deal :Bat Stability provides +3125% damageProjectile Evasion for 10 seconds*; Tier 5Level 50*Screech has a 60% chance to deal :Bat Stability provides +3830% damageProjectile Evasion for 10 seconds*; Tier 6*Screech has a Level 60% chance to deal +45% damage*; Tier 7*Screech has a 60% chance to deal :Bat Stability provides +5235% damageProjectile Evasion for 10 seconds*; Tier 8Level 70*Screech has a 60% chance to deal :Bat Stability provides +5940% damageProjectile Evasion for 10 seconds*; Tier 9Level 80*Screech has a 60% chance to deal :Bat Stability provides +6645% damage*; Tier Projectile Evasion for 10*Screech has a 60% chance to deal +73% damageseconds*; Tier 11Level 90*Screech has a 60% chance to deal :Bat Stability provides +8050% damageProjectile Evasion for 10 seconds*; Tier 12Level 100*Screech has a 60% chance to deal :Bat Stability provides +8755% damageProjectile Evasion for 10 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Screech deals Damage +95 armor damage 51% || Uncommon || Feet, Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech Damage +9%*; Level 10:Screech deals Damage +7 armor damage11%*; Tier 2Level 15:Screech Damage +13%*; Level 20:Screech deals Damage +15 armor damage%*; Tier 3Level 25:Screech Damage +17%*; Level 30:Screech deals Damage +23 armor damage19%*; Tier 4Level 35:Screech Damage +21%*; Level 40:Screech deals Damage +31 armor damage23%*; Tier 5Level 45:Screech Damage +25%*; Level 50:Screech deals Damage +39 armor damage27%*; Tier 6Level 55:Screech Damage +29%*; Level 60:Screech deals Damage +47 armor damage31%*; Tier 7Level 65:Screech Damage +33.5%*; Level 70:Screech deals Damage +55 armor damage36%*; Tier 8Level 75:Screech Damage +38.5%*; Level 80:Screech deals Damage +63 armor damage41%*; Tier 9Level 85*:Screech deals Damage +71 armor damage43.5%*; Tier 10Level 90*:Screech deals Damage +79 armor damage46%*; Tier 11Level 95*:Screech deals Damage +87 armor damage48.5%*; Tier 12Level 100*:Screech deals Damage +95 armor damage51%|Expand}}
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| || || <b>Tier 12Level 100</b> - Sonic Burst Damage Screech has a 60% chance to deal +66118% damage || Uncommon || Necklace, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech has a 60% chance to deal +5% damage*Sonic Burst Damage ; Level 10:Screech has a 60% chance to deal +1110%damage*; Tier 2Level 15:Screech has a 60% chance to deal +15% damage*Sonic Burst Damage ; Level 20:Screech has a 60% chance to deal +1620%damage*; Tier 3Level 25:Screech has a 60% chance to deal +25% damage*Sonic Burst Damage ; Level 30:Screech has a 60% chance to deal +2130%damage*; Tier 4Level 35:Screech has a 60% chance to deal +35% damage*Sonic Burst Damage ; Level 40:Screech has a 60% chance to deal +2640%damage*; Tier 5Level 45:Screech has a 60% chance to deal +45% damage*Sonic Burst Damage ; Level 50:Screech has a 60% chance to deal +3150%damage*; Tier 6Level 55:Screech has a 60% chance to deal +56% damage*Sonic Burst Damage ; Level 60:Screech has a 60% chance to deal +3662%damage*; Tier 7Level 65:Screech has a 60% chance to deal +69% damage*Sonic Burst Damage ; Level 70:Screech has a 60% chance to deal +4176%damage*; Tier 8Level 75:Screech has a 60% chance to deal +83% damage*Sonic Burst Damage ; Level 80:Screech has a 60% chance to deal +4690%damage*; Tier 9Level 85*Sonic Burst Damage :Screech has a 60% chance to deal +5197%damage*; Tier 10Level 90*Sonic Burst Damage :Screech has a 60% chance to deal +56104%damage*; Tier 11Level 95*Sonic Burst Damage :Screech has a 60% chance to deal +61111%damage*; Tier 12Level 100*Sonic Burst Damage :Screech has a 60% chance to deal +66118%damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Sonic Burst has a 70% chance to deal Screech deals +109% 154 damage to all targets || ChestUncommon || Ring, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech deals +13 damage*Sonic Burst has a 70% chance to deal ; Level 10:Screech deals +10% 20 damage to all targets*; Tier 2Level 15:Screech deals +27 damage*Sonic Burst has a 70% chance to deal ; Level 20:Screech deals +19% 34 damage to all targets*; Tier 3Level 25:Screech deals +41 damage*Sonic Burst has a 70% chance to deal ; Level 30:Screech deals +28% 48 damage to all targets*; Tier 4Level 35:Screech deals +55 damage*Sonic Burst has a 70% chance to deal ; Level 40:Screech deals +37% 62 damage to all targets*; Tier 5Level 45:Screech deals +69 damage*Sonic Burst has a 70% chance to deal ; Level 50:Screech deals +46% 76 damage to all targets*; Tier 6Level 55:Screech deals +83 damage*Sonic Burst has a 70% chance to deal ; Level 60:Screech deals +55% 90 damage to all targets*; Tier 7Level 65:Screech deals +98 damage*Sonic Burst has a ; Level 70% chance to deal :Screech deals +64% 106 damage to all targets*; Tier 8Level 75:Screech deals +114 damage*Sonic Burst has a 70% chance to deal ; Level 80:Screech deals +73% 122 damage to all targets*; Tier 9Level 85*Sonic Burst has a 70% chance to deal :Screech deals +82% 130 damage to all targets*; Tier 10Level 90*Sonic Burst has a 70% chance to deal :Screech deals +91% 138 damage to all targets*; Tier 11Level 95*Sonic Burst has a 70% chance to deal :Screech deals +100% 146 damage to all targets*; Tier 12Level 100*Sonic Burst has a 70% chance to deal :Screech deals +109% 154 damage to all targets|Expand}}
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| || of Screaming Death || <b>Tier 6Level 100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step Screech deals +20% 312 Trauma damage over 12 seconds || Uncommon || HeadMainHand, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech deals 36 Trauma damage over 12 seconds*Combo; Level 10: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 48 Trauma damage over 12 seconds*; Level 15: final step Screech deals +10% 60 Trauma damageover 12 seconds*; Tier 2Level 20:Screech deals 72 Trauma damage over 12 seconds*Combo; Level 25: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 84 Trauma damage over 12 seconds*; Level 30: final step Screech deals +96 Trauma damage over 12% seconds*; Level 35:Screech deals 108 Trauma damageover 12 seconds*; Tier 3Level 40:Screech deals 120 Trauma damage over 12 seconds*Combo; Level 45: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 132 Trauma damage over 12 seconds*; Level 50: final step Screech deals +14% 144 Trauma damageover 12 seconds*; Tier 4Level 55:Screech deals 156 Trauma damage over 12 seconds*; Level 60:Screech deals 168 Trauma damage over 12 seconds*Combo; Level 65: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 186 Trauma damage over 12 seconds*; Level 70: final step Screech deals +16% 204 Trauma damageover 12 seconds*; Tier 5Level 75:Screech deals 222 Trauma damage over 12 seconds*Combo; Level 80: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 240 Trauma damage over 12 seconds*; Level 85: final step Screech deals +18% 258 Trauma damageover 12 seconds*; Tier 6Level 90:Screech deals 276 Trauma damage over 12 seconds*Combo; Level 95: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged AttackScreech deals 294 Trauma damage over 12 seconds*; Level 100: final step Screech deals +20% 312 Trauma damageover 12 seconds|Expand}}
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| || of Healthy Chaos || <b>Tier 12Level 100</b> - Confusing Double heals you for 70 health Sonic Burst Damage +61% || Uncommon || HeadHands, Chest Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Sonic Burst Damage +4%*; Tier 1Level 10:Sonic Burst Damage +7%*Confusing Double heals you for ; Level 15 health:Sonic Burst Damage +10%*; Tier 2Level 20:Sonic Burst Damage +13%*Confusing Double heals you for 20 health; Level 25:Sonic Burst Damage +16%*; Level 30:Sonic Burst Damage +19%*; Tier 3Level 35:Sonic Burst Damage +22%*Confusing Double heals you for ; Level 40:Sonic Burst Damage +25 health%*; Tier 4Level 45:Sonic Burst Damage +28%*Confusing Double heals you for 30 health; Level 50:Sonic Burst Damage +31%*; Tier 5Level 55:Sonic Burst Damage +34%*Confusing Double heals you for 35 health; Level 60:Sonic Burst Damage +37%*; Tier 6Level 65*Confusing Double heals you for :Sonic Burst Damage +40 health%*; Tier 7Level 70:Sonic Burst Damage +43%*Confusing Double heals you for 45 health; Level 75:Sonic Burst Damage +46%*; Tier 8Level 80*Confusing Double heals you for 50 health:Sonic Burst Damage +49%*; Tier 9Level 85*Confusing Double heals you for 55 health:Sonic Burst Damage +52%*; Tier 10Level 90*Confusing Double heals you for 60 health:Sonic Burst Damage +55%*; Tier 11Level 95*Confusing Double heals you for 65 health:Sonic Burst Damage +58%*; Tier 12Level 100*Confusing Double heals you for 70 health:Sonic Burst Damage +61%|Expand}}
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| || of Hasty Chaos || <b>Tier 6Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30Sonic Burst has a 60% chance to deal +124% for 15 seconds damage to all targets || Uncommon || HandsChest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Sonic Burst has a 60% chance to deal +10% damage to all targets*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5; Level 10:Sonic Burst has a 60% chance to deal +16% for damage to all targets*; Level 15 seconds:Sonic Burst has a 60% chance to deal +22% damage to all targets*; Level 20:Sonic Burst has a 60% chance to deal +28% damage to all targets*; Level 25:Sonic Burst has a 60% chance to deal +34% damage to all targets*; Level 30:Sonic Burst has a 60% chance to deal +40% damage to all targets*; Level 35:Sonic Burst has a 60% chance to deal +46% damage to all targets*; Tier 2Level 40:Sonic Burst has a 60% chance to deal +52% damage to all targets*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10; Level 45:Sonic Burst has a 60% chance to deal +58% damage to all targets*; Level 50:Sonic Burst has a 60% chance to deal +64% damage to all targets*; Level 55:Sonic Burst has a 60% chance to deal +70% for 15 secondsdamage to all targets*; Tier 3Level 60:Sonic Burst has a 60% chance to deal +76% damage to all targets*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15; Level 65:Sonic Burst has a 60% chance to deal +82% for 15 secondsdamage to all targets*; Tier 4Level 70:Sonic Burst has a 60% chance to deal +88% damage to all targets*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20; Level 75:Sonic Burst has a 60% chance to deal +94% damage to all targets*; Level 80:Sonic Burst has a 60% chance to deal +100% for 15 secondsdamage to all targets*; Tier 5Level 85:Sonic Burst has a 60% chance to deal +106% damage to all targets*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25; Level 90:Sonic Burst has a 60% chance to deal +112% for 15 secondsdamage to all targets*; Tier 6Level 95:Sonic Burst has a 60% chance to deal +118% damage to all targets*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30; Level 100:Sonic Burst has a 60% chance to deal +124% for 15 secondsdamage to all targets|Expand}}
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| || of Screaming Death || <b>Tier 12Level 100</b> - Smouldering Gaze Damage Combo: Sonic Burst+56Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +1210%damage*; Tier 2Level 20*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +1614%damage*; Tier 3Level 30*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2018%damage*; Tier 4Level 40*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2422%damage*; Tier 5Level 50*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2826%damage*; Tier 6Level 60*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +3230%damage*; Tier 7Level 70*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +3634%damage*; Tier 8Level 80*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4038%damage*; Tier 9Level 90*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4442%damage*; Tier 10Level 100*Smouldering Gaze Damage :Combo: Sonic Burst+Any Giant Bat Attack+48%*; Tier 11*Smouldering Gaze Damage Any Ranged Attack+52%*; Tier 12*Smouldering Gaze Damage Any Ranged Attack: final step deals +5646%damage|Expand}}
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| || || <b>Tier Level 100</b> - Sonic Burst deals 258 Trauma damage over 12seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Sonic Burst deals 30 Trauma damage over 12 seconds*; Level 10:Sonic Burst deals 42 Trauma damage over 12 seconds*; Level 15:Sonic Burst deals 54 Trauma damage over 12 seconds*; Level 20:Sonic Burst deals 66 Trauma damage over 12 seconds*; Level 25:Sonic Burst deals 78 Trauma damage over 12 seconds*; Level 30:Sonic Burst deals 90 Trauma damage over 12 seconds*; Level 35:Sonic Burst deals 102 Trauma damage over 12 seconds*; Level 40:Sonic Burst deals 114 Trauma damage over 12 seconds*; Level 45:Sonic Burst deals 126 Trauma damage over 12 seconds*; Level 50:Sonic Burst deals 138 Trauma damage over 12 seconds*; Level 55:Sonic Burst deals 150 Trauma damage over 12 seconds*; Level 60:Sonic Burst deals 162 Trauma damage over 12 seconds*; Level 65:Sonic Burst deals 174 Trauma damage over 12 seconds*; Level 70:Sonic Burst deals 186 Trauma damage over 12 seconds*; Level 75:Sonic Burst deals 198 Trauma damage over 12 seconds*; Level 80:Sonic Burst deals 210 Trauma damage over 12 seconds*; Level 85:Sonic Burst deals 222 Trauma damage over 12 seconds*; Level 90:Sonic Burst deals 234 Trauma damage over 12 seconds*; Level 95:Sonic Burst deals 246 Trauma damage over 12 seconds*; Level 100:Sonic Burst deals 258 Trauma damage over 12 seconds}}|-| || of Healthy Chaos || <b>Level 100</b> - Confusing Double heals you for 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Confusing Double heals you for 18 health*; Level 10:Confusing Double heals you for 25 health*; Level 15:Confusing Double heals you for 32 health*; Level 20:Confusing Double heals you for 39 health*; Level 25:Confusing Double heals you for 46 health*; Level 30:Confusing Double heals you for 53 health*; Level 35:Confusing Double heals you for 60 health*; Level 40:Confusing Double heals you for 67 health*; Level 45:Confusing Double heals you for 74 health*; Level 50:Confusing Double heals you for 81 health*; Level 55:Confusing Double heals you for 88 health*; Level 60:Confusing Double heals you for 95 health*; Level 65:Confusing Double heals you for 102 health*; Level 70:Confusing Double heals you for 109 health*; Level 75:Confusing Double heals you for 116 health*; Level 80:Confusing Double heals you for 123 health*; Level 85:Confusing Double heals you for 130 health*; Level 90:Confusing Double heals you for 137 health*; Level 95:Confusing Double heals you for 144 health*; Level 100:Confusing Double heals you for 151 health}}|-| || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds*; Level 20:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds*; Level 30:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds*; Level 40:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds*; Level 50:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds*; Level 60:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds*; Level 70:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds*; Level 80:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds*; Level 90:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds*; Level 100:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds}}|-| || of Swift Illusions || <b>Level 100</b> - Smouldering Gaze Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double Reuse Timer -1*; Level 20:Confusing Double Reuse Timer -2*; Level 30:Confusing Double Reuse Timer -3*; Level 40:Confusing Double Reuse Timer -4*; Level 50:Confusing Double Reuse Timer -5*; Level 60:Confusing Double Reuse Timer -6*; Level 70:Confusing Double Reuse Timer -7*; Level 80:Confusing Double Reuse Timer -8*; Level 90:Confusing Double Reuse Timer -9*; Level 100:Confusing Double Reuse Timer -10}}|-| || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double restores 20 Power after a 10 second delay*; Level 20:Confusing Double restores 40 Power after a 10 second delay*; Level 30:Confusing Double restores 60 Power after a 10 second delay*; Level 40:Confusing Double restores 80 Power after a 10 second delay*; Level 50:Confusing Double restores 100 Power after a 10 second delay*; Level 60:Confusing Double restores 120 Power after a 10 second delay*; Level 70:Confusing Double restores 140 Power after a 10 second delay*; Level 80:Confusing Double restores 160 Power after a 10 second delay*; Level 90:Confusing Double restores 180 Power after a 10 second delay*; Level 100:Confusing Double restores 200 Power after a 10 second delay}}|-| || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Your Confusing Double deals +10% damage with each attack*; Level 10:Your Confusing Double deals +11% damage with each attack*; Level 15:Your Confusing Double deals +12% damage with each attack*; Level 20:Your Confusing Double deals +13% damage with each attack*; Level 25:Your Confusing Double deals +14% damage with each attack*; Level 30:Your Confusing Double deals +15% damage with each attack*; Level 35:Your Confusing Double deals +16% damage with each attack*; Level 40:Your Confusing Double deals +17% damage with each attack*; Level 45:Your Confusing Double deals +18% damage with each attack*; Level 50:Your Confusing Double deals +20% damage with each attack*; Level 55:Your Confusing Double deals +22% damage with each attack*; Level 60:Your Confusing Double deals +24% damage with each attack*; Level 65:Your Confusing Double deals +26% damage with each attack*; Level 70:Your Confusing Double deals +28% damage with each attack*; Level 75:Your Confusing Double deals +30% damage with each attack*; Level 80:Your Confusing Double deals +33% damage with each attack*; Level 85:Your Confusing Double deals +36% damage with each attack*; Level 90:Your Confusing Double deals +39% damage with each attack*; Level 95:Your Confusing Double deals +42% damage with each attack*; Level 100:Your Confusing Double deals +45% damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream Damage +12%*; Level 10:Deathscream Damage +14%*; Level 15:Deathscream Damage +16%*; Level 20:Deathscream Damage +18%*; Level 25:Deathscream Damage +20%*; Level 30:Deathscream Damage +22%*; Level 35:Deathscream Damage +24%*; Level 40:Deathscream Damage +26%*; Level 45:Deathscream Damage +28%*; Level 50:Deathscream Damage +30%*; Level 55:Deathscream Damage +32%*; Level 60:Deathscream Damage +34%*; Level 65:Deathscream Damage +37%*; Level 70:Deathscream Damage +40%*; Level 75:Deathscream Damage +43%*; Level 80:Deathscream Damage +46%*; Level 85:Deathscream Damage +49%*; Level 90:Deathscream Damage +52%*; Level 95:Deathscream Damage +55%*; Level 100:Deathscream Damage +58%}}|-| || || <b>Level 100</b> - Deathscream has a 60% chance to deal +115120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deathscream has a 60% chance to deal +25% damage*Smouldering Gaze ; Level 10:Deathscream has a 60% chance to deal +1630% damage*; Tier 2Level 15:Deathscream has a 60% chance to deal +35% damage*Smouldering Gaze ; Level 20:Deathscream has a 60% chance to deal +40% damage*; Level 25:Deathscream has a 60% chance to deal +45% damage*; Tier 3Level 30*Smouldering Gaze :Deathscream has a 60% chance to deal +3450% damage*; Tier 4Level 35*Smouldering Gaze :Deathscream has a 60% chance to deal +4355% damage*; Tier 5Level 40*Smouldering Gaze :Deathscream has a 60% chance to deal +5260% damage*; Tier 6Level 45*Smouldering Gaze :Deathscream has a 60% chance to deal +6165% damage*; Tier 7Level 50*Smouldering Gaze :Deathscream has a 60% chance to deal +70% damage*; Tier 8Level 55:Deathscream has a 60% chance to deal +75% damage*Smouldering Gaze ; Level 60:Deathscream has a 60% chance to deal +7980% damage*; Tier 9Level 65:Deathscream has a 60% chance to deal +85% damage*Smouldering Gaze ; Level 70:Deathscream has a 60% chance to deal +8890% damage*; Tier 10Level 75:Deathscream has a 60% chance to deal +95% damage*Smouldering Gaze ; Level 80:Deathscream has a 60% chance to deal +97100% damage*; Tier 11Level 85:Deathscream has a 60% chance to deal +105% damage*Smouldering Gaze ; Level 90:Deathscream has a 60% chance to deal +106110% damage*; Tier 12Level 95:Deathscream has a 60% chance to deal +115% damage*Smouldering Gaze ; Level 100:Deathscream has a 60% chance to deal +115120% damage}}|-| || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals an additional 54 Trauma damage over 12 seconds*; Level 10:Deathscream deals an additional 90 Trauma damage over 12 seconds*; Level 15:Deathscream deals an additional 126 Trauma damage over 12 seconds*; Level 20:Deathscream deals an additional 162 Trauma damage over 12 seconds*; Level 25:Deathscream deals an additional 198 Trauma damage over 12 seconds*; Level 30:Deathscream deals an additional 234 Trauma damage over 12 seconds*; Level 35:Deathscream deals an additional 270 Trauma damage over 12 seconds*; Level 40:Deathscream deals an additional 306 Trauma damage over 12 seconds*; Level 45:Deathscream deals an additional 342 Trauma damage over 12 seconds*; Level 50:Deathscream deals an additional 378 Trauma damage over 12 seconds*; Level 55:Deathscream deals an additional 414 Trauma damage over 12 seconds*; Level 60:Deathscream deals an additional 450 Trauma damage over 12 seconds*; Level 65:Deathscream deals an additional 486 Trauma damage over 12 seconds*; Level 70:Deathscream deals an additional 522 Trauma damage over 12 seconds*; Level 75:Deathscream deals an additional 558 Trauma damage over 12 seconds*; Level 80:Deathscream deals an additional 594 Trauma damage over 12 seconds*; Level 85:Deathscream deals an additional 630 Trauma damage over 12 seconds*; Level 90:Deathscream deals an additional 666 Trauma damage over 12 seconds*; Level 95:Deathscream deals an additional 702 Trauma damage over 12 seconds*; Level 100:Deathscream deals an additional 738 Trauma damage over 12 seconds}}|-| || of Screaming Whispers || <b>Level 100</b> - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m*; Level 10:Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m*; Level 15:Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m*; Level 20:Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m*; Level 25:Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m*; Level 30:Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m*; Level 35:Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m*; Level 40:Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m*; Level 45:Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m*; Level 50:Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m*; Level 55:Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m*; Level 60:Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m*; Level 65:Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m*; Level 70:Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m*; Level 75:Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m*; Level 80:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m*; Level 85:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m*; Level 90:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m*; Level 95:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m*; Level 100:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m}}|-| || || <b>Level 100</b> - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active*; Level 20:Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active*; Level 30:Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active*; Level 40:Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active*; Level 50:Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active*; Level 60:Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active*; Level 70:Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active*; Level 80:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active*; Level 90:Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active*; Level 100:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active}}|-| || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 10:Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 15:Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 20:Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 25:Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 30:Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 35:Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 40:Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 45:Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 50:Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 55:Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 60:Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 65:Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 70:Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 75:Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 80:Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 85:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 90:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 95:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 100:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active}}|-| || || <b>Level 100</b> - Indirect Trauma Damage +77% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Trauma Damage +4% when Giant Bat is active*; Level 10:Indirect Trauma Damage +7% when Giant Bat is active*; Level 15:Indirect Trauma Damage +10% when Giant Bat is active*; Level 20:Indirect Trauma Damage +13% when Giant Bat is active*; Level 25:Indirect Trauma Damage +16% when Giant Bat is active*; Level 30:Indirect Trauma Damage +19% when Giant Bat is active*; Level 35:Indirect Trauma Damage +22% when Giant Bat is active*; Level 40:Indirect Trauma Damage +25% when Giant Bat is active*; Level 45:Indirect Trauma Damage +28% when Giant Bat is active*; Level 50:Indirect Trauma Damage +31% when Giant Bat is active*; Level 55:Indirect Trauma Damage +34% when Giant Bat is active*; Level 60:Indirect Trauma Damage +37% when Giant Bat is active*; Level 65:Indirect Trauma Damage +42% when Giant Bat is active*; Level 70:Indirect Trauma Damage +47% when Giant Bat is active*; Level 75:Indirect Trauma Damage +52% when Giant Bat is active*; Level 80:Indirect Trauma Damage +56.99% when Giant Bat is active*; Level 85:Indirect Trauma Damage +62% when Giant Bat is active*; Level 90:Indirect Trauma Damage +67% when Giant Bat is active*; Level 95:Indirect Trauma Damage +72% when Giant Bat is active*; Level 100:Indirect Trauma Damage +77% when Giant Bat is active}}|-| || || <b>Level 100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick*; Level 10:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick*; Level 15:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick*; Level 20:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick*; Level 25:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick*; Level 30:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick*; Level 35:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick*; Level 40:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick*; Level 45:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick*; Level 50:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick*; Level 55:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick*; Level 60:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick*; Level 65:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick*; Level 70:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick*; Level 75:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick*; Level 80:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick*; Level 85:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick*; Level 90:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick*; Level 95:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick*; Level 100:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick}}|-| || || <b>Level 100</b> - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expandto reveal|*; Level 5:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds*; Level 10:Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds*; Level 15:Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds*; Level 20:Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds*; Level 25:Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds*; Level 30:Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds*; Level 35:Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds*; Level 40:Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds*; Level 45:Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds*; Level 50:Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds*; Level 55:Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds*; Level 60:Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds*; Level 65:Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds*; Level 70:Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds*; Level 75:Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds*; Level 80:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds*; Level 85:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds*; Level 90:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds*; Level 95:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds*; Level 100:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds}}
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