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Giant Bat/Treasure Effects

798 bytes removed, 20:27, 19 December 2016
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Ability]]<!-- This table is from patch v266v272, August 18December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Giant Bat</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Giant Bats || <b>Tier 126</b> - Screech deals Giant Bat Base Damage +95 armor damage 20% || RingHead, Necklace || {{Spoiler|
*; Tier 1
*Screech deals Giant Bat Damage +7 armor damage3
*; Tier 2
*Screech deals Giant Bat Base Damage +15 armor damage8%
*; Tier 3
*Screech deals Giant Bat Base Damage +23 armor damage11%
*; Tier 4
*Screech deals Giant Bat Base Damage +31 armor damage14%
*; Tier 5
*Screech deals Giant Bat Base Damage +39 armor damage17%
*; Tier 6
*Screech deals Giant Bat Base Damage +47 armor damage*; Tier 7*Screech deals +55 armor damage*; Tier 8*Screech deals +63 armor damage*; Tier 9*Screech deals +71 armor damage*; Tier 10*Screech deals +79 armor damage*; Tier 11*Screech deals +87 armor damage*; Tier 12*Screech deals +95 armor damage20%
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex deals Rip Damage +110% damage 19 || HandsChest, Feet || {{Spoiler|
*; Tier 1
*Wing Vortex deals Rip Damage +11% damage1
*; Tier 2
*Wing Vortex deals Rip Damage +20% damage2
*; Tier 3
*Wing Vortex deals Rip Damage +29% damage3
*; Tier 4
*Wing Vortex deals Rip Damage +38% damage4
*; Tier 5
*Wing Vortex deals Rip Damage +47% damage5
*; Tier 6
*Wing Vortex deals Rip Damage +56% damage7
*; Tier 7
*Wing Vortex deals Rip Damage +65% damage9
*; Tier 8
*Wing Vortex deals Rip Damage +74% damage11
*; Tier 9
*Wing Vortex deals Rip Damage +83% damage13
*; Tier 10
*Wing Vortex deals Rip Damage +92% damage15
*; Tier 11
*Wing Vortex deals Rip Damage +101% damage17
*; Tier 12
*Wing Vortex deals Rip Damage +110% damage19
|Expand}}
|-
| || || <b>Tier 12</b> - Screech deals Rip has a 50% chance to deal +130% 48 damage || FeetLegs, Ring Hands || {{Spoiler|
*; Tier 1
*Screech deals Rip has a 50% chance to deal +20% 3 damage
*; Tier 2
*Screech deals Rip has a 50% chance to deal +30% 5 damage
*; Tier 3
*Screech deals Rip has a 50% chance to deal +40% 8 damage
*; Tier 4
*Screech deals +Rip has a 50% chance to deal +10 damage
*; Tier 5
*Screech deals Rip has a 50% chance to deal +60% 13 damage
*; Tier 6
*Screech deals Rip has a 50% chance to deal +70% 18 damage
*; Tier 7
*Screech deals Rip has a 50% chance to deal +80% 23 damage
*; Tier 8
*Screech deals Rip has a 50% chance to deal +90% 28 damage
*; Tier 9
*Screech deals Rip has a 50% chance to deal +100% 33 damage
*; Tier 10
*Screech deals Rip has a 50% chance to deal +110% 38 damage
*; Tier 11
*Screech deals Rip has a 50% chance to deal +120% 43 damage
*; Tier 12
*Screech deals Rip has a 50% chance to deal +130% 48 damage
|Expand}}
|-
| || || <b>Tier 126</b> - Sonic Burst has a 50% chance to deal Combo: Rip+220% damage to Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. || ChestFeet, Legs Necklace || {{Spoiler|
*; Tier 1
*Sonic Burst has a 50% chance to deal Combo: Rip+22% damage to Tear+Any Melee+Rip: final step hits all targetswithin 5 meters and deals +5 damage.
*; Tier 2
*Sonic Burst has a 50% chance to deal Combo: Rip+40% damage to Tear+Any Melee+Rip: final step hits all targetswithin 5 meters and deals +12 damage.
*; Tier 3
*Sonic Burst has a 50% chance to deal Combo: Rip+58% damage to Tear+Any Melee+Rip: final step hits all targetswithin 5 meters and deals +20 damage.
*; Tier 4
*Sonic Burst has a 50% chance to deal Combo: Rip+76% damage to Tear+Any Melee+Rip: final step hits all targetswithin 5 meters and deals +28 damage.
*; Tier 5
*Sonic Burst has a 50% chance to deal Combo: Rip+94% damage to Tear+Any Melee+Rip: final step hits all targetswithin 5 meters and deals +35 damage.
*; Tier 6
*Sonic Burst has a 50% chance to deal Combo: Rip+112% damage to all targets*; Tier 7*Sonic Burst has a 50% chance to deal Tear+130% damage to all targets*; Tier 8*Sonic Burst has a 50% chance to deal Any Melee+148% damage to Rip: final step hits all targets*; Tier 9*Sonic Burst has a 50% chance to deal within 5 meters and deals +166% 45 damage to all targets*; Tier 10*Sonic Burst has a 50% chance to deal +184% damage to all targets*; Tier 11*Sonic Burst has a 50% chance to deal +202% damage to all targets*; Tier 12*Sonic Burst has a 50% chance to deal +220% damage to all targets.
|Expand}}
|-
| || || <b>Tier 12</b> - Bat Stability restores 84 armor and 23 power Tear Damage +40% || NecklaceChest, Feet Head || {{Spoiler|
*; Tier 1
*Bat Stability restores Tear Damage +7 armor and 1 power%
*; Tier 2
*Bat Stability restores 14 armor and 3 powerTear Damage +10%
*; Tier 3
*Bat Stability restores 21 armor and 5 powerTear Damage +13%
*; Tier 4
*Bat Stability restores 28 armor and 7 powerTear Damage +16%
*; Tier 5
*Bat Stability restores 35 armor and 9 powerTear Damage +19%
*; Tier 6
*Bat Stability restores 42 armor and 11 powerTear Damage +22%
*; Tier 7
*Bat Stability restores 49 armor and 13 powerTear Damage +25%
*; Tier 8
*Bat Stability restores 56 armor and 15 powerTear Damage +28%
*; Tier 9
*Bat Stability restores 63 armor and 17 powerTear Damage +31%
*; Tier 10
*Bat Stability restores 70 armor and 19 powerTear Damage +34%
*; Tier 11
*Bat Stability restores 77 armor and 21 powerTear Damage +37%
*; Tier 12
*Bat Stability restores 84 armor and 23 powerTear Damage +40%
|Expand}}
|-
| || || <b>Tier 612</b> - Bat Stability provides Tear has a 50% chance to deal +3597% Projectile Evasion for 10 seconds damage || HandsLegs, Legs Necklace || {{Spoiler|
*; Tier 1
*Bat Stability provides +10% Projectile Evasion for 10 seconds*; Tier 2*Bat Stability provides +15% Projectile Evasion for 10 seconds*; Tier 3*Bat Stability provides +20% Projectile Evasion for 10 seconds*; Tier 4*Bat Stability provides +25% Projectile Evasion for 10 seconds*; Tier 5*Bat Stability provides +30% Projectile Evasion for 10 seconds*; Tier 6*Bat Stability provides +35% Projectile Evasion for 10 seconds|Expand}}|-| || of Hasty Chaos || <b>Tier 6</b> - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|*; Tier 1*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds*; Tier 2*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds*; Tier 3*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds*; Tier 4*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds*; Tier 5*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds*; Tier 6*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds|Expand}}|-| || of Screaming Death || <b>Tier 6</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|*; Tier 1*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage*; Tier 2*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage*; Tier 3*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage*; Tier 4*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage*; Tier 5*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage*; Tier 6*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage|Expand}}|-| || of Giant Bats || <b>Tier 6</b> - Giant Bat Base Damage +35% || Head, Necklace || {{Spoiler|*; Tier 1*Giant Bat Base Damage +10%*; Tier 2*Giant Bat Base Damage +15%*; Tier 3*Giant Bat Base Damage +20%*; Tier 4*Giant Bat Base Damage +25%*; Tier 5*Giant Bat Base Damage +30%*; Tier 6*Giant Bat Base Damage +35%|Expand}}|-| || || <b>Tier 12</b> - Virulent Bite Tear has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|*; Tier 1*Virulent Bite has a 6050% chance to deal +20% damage plus 15 trauma damage over 10 seconds
*; Tier 2
*Virulent Bite Tear has a 6050% chance to deal +2527% damage plus 15 trauma damage over 10 seconds
*; Tier 3
*Virulent Bite Tear has a 6050% chance to deal +3034% damage plus 30 trauma damage over 10 seconds
*; Tier 4
*Virulent Bite Tear has a 6050% chance to deal +3541% damage plus 30 trauma damage over 10 seconds
*; Tier 5
*Virulent Bite Tear has a 6050% chance to deal +4048% damage plus 45 trauma damage over 10 seconds
*; Tier 6
*Virulent Bite Tear has a 6050% chance to deal +4555% damage plus 45 trauma damage over 10 seconds
*; Tier 7
*Virulent Bite Tear has a 6050% chance to deal +5062% damage plus 60 trauma damage over 10 seconds
*; Tier 8
*Virulent Bite Tear has a 6050% chance to deal +5569% damage plus 60 trauma damage over 10 seconds
*; Tier 9
*Virulent Bite Tear has a 6050% chance to deal +6076% damage plus 75 trauma damage over 10 seconds
*; Tier 10
*Virulent Bite Tear has a 6050% chance to deal +6583% damage plus 75 trauma damage over 10 seconds
*; Tier 11
*Virulent Bite Tear has a 6050% chance to deal +7090% damage plus 90 trauma damage over 10 seconds
*; Tier 12
*Virulent Bite Tear has a 6050% chance to deal +7597% damage plus 90 trauma damage over 10 seconds
|Expand}}
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +33 98% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +3 10% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +5 18% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 3
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +8 26% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 4
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +10 34% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +13 42% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 6
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +15 50% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 7
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +18 58% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +21 66% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 9
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +24 74% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 10
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +27 82% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +30 90% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
*For 30 seconds after using Drink Blood, all sonic attacks Tear has a 33% chance to deal +33 98% damageand reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 12</b> - Tear deals Wing Vortex Damage +6632% damage || ChestHands, Head Feet || {{Spoiler|
*; Tier 1
*Tear deals Wing Vortex Damage +1110% damage
*; Tier 2
*Tear deals Wing Vortex Damage +1612% damage
*; Tier 3
*Tear deals Wing Vortex Damage +2114% damage
*; Tier 4
*Tear deals Wing Vortex Damage +2616% damage
*; Tier 5
*Tear deals Wing Vortex Damage +3118% damage
*; Tier 6
*Tear deals Wing Vortex Damage +3620% damage
*; Tier 7
*Tear deals Wing Vortex Damage +4122% damage
*; Tier 8
*Tear deals Wing Vortex Damage +4624% damage
*; Tier 9
*Tear deals Wing Vortex Damage +5126% damage
*; Tier 10
*Tear deals Wing Vortex Damage +5628% damage
*; Tier 11
*Tear deals Wing Vortex Damage +6130% damage
*; Tier 12
*Tear deals Wing Vortex Damage +6632% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Bat Stability heals 65 health Wing Vortex has a 90% chance to deal +21% damage || HandsChest, Ring Legs || {{Spoiler|
*; Tier 1
*Bat Stability heals Wing Vortex has a 90% chance to deal +10 health% damage
*; Tier 2
*Bat Stability heals 15 healthWing Vortex has a 90% chance to deal +11% damage
*; Tier 3
*Bat Stability heals 20 healthWing Vortex has a 90% chance to deal +12% damage
*; Tier 4
*Bat Stability heals 25 healthWing Vortex has a 90% chance to deal +13% damage
*; Tier 5
*Bat Stability heals 30 healthWing Vortex has a 90% chance to deal +14% damage
*; Tier 6
*Bat Stability heals 35 healthWing Vortex has a 90% chance to deal +15% damage
*; Tier 7
*Bat Stability heals 40 healthWing Vortex has a 90% chance to deal +16% damage
*; Tier 8
*Bat Stability heals 45 healthWing Vortex has a 90% chance to deal +17% damage
*; Tier 9
*Bat Stability heals 50 healthWing Vortex has a 90% chance to deal +18% damage
*; Tier 10
*Bat Stability heals 55 healthWing Vortex has a 90% chance to deal +19% damage
*; Tier 11
*Bat Stability heals 60 healthWing Vortex has a 90% chance to deal +20% damage
*; Tier 12
*Bat Stability heals 65 healthWing Vortex has a 90% chance to deal +21% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex has a 5030% chance to deal +21728% damage and stun all targets || ChestHead, Legs || {{Spoiler|
*; Tier 1
*Wing Vortex has a 5030% chance to deal +306% damageand stun all targets
*; Tier 2
*Wing Vortex has a 5030% chance to deal +478% damageand stun all targets
*; Tier 3
*Wing Vortex has a 5030% chance to deal +6410% damageand stun all targets
*; Tier 4
*Wing Vortex has a 5030% chance to deal +8112% damageand stun all targets
*; Tier 5
*Wing Vortex has a 5030% chance to deal +9814% damageand stun all targets
*; Tier 6
*Wing Vortex has a 5030% chance to deal +11516% damageand stun all targets
*; Tier 7
*Wing Vortex has a 5030% chance to deal +13218% damageand stun all targets
*; Tier 8
*Wing Vortex has a 5030% chance to deal +14920% damageand stun all targets
*; Tier 9
*Wing Vortex has a 5030% chance to deal +16622% damageand stun all targets
*; Tier 10
*Wing Vortex has a 5030% chance to deal +18324% damageand stun all targets
*; Tier 11
*Wing Vortex has a 5030% chance to deal +20026% damageand stun all targets
*; Tier 12
*Wing Vortex has a 5030% chance to deal +21728% damageand stun all targets
|Expand}}
|-
| || || <b>Tier 12</b> - Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +190% -54 damage || NecklaceFeet, Legs Ring || {{Spoiler|
*; Tier 1
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +25% -4 damage
*; Tier 2
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +40% -8 damage
*; Tier 3
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +55% -12 damage
*; Tier 4
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +70% -16 damage
*; Tier 5
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +85% -20 damage
*; Tier 6
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +100% -24 damage
*; Tier 7
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +115% -29 damage
*; Tier 8
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +130% -34 damage
*; Tier 9
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +145% -39 damage
*; Tier 10
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +160% -44 damage
*; Tier 11
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +175% -49 damage
*; Tier 12
*Smouldering Gaze has a 60% chance Wing Vortex cause targets' next attack to deal +190% -54 damage
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Drink Blood deals +105 direct reaps 35 additional health damage || HeadLegs, Necklace Chest || {{Spoiler|
*; Tier 1
*Drink Blood deals +8 direct reaps 4 additional health damage
*; Tier 2
*Drink Blood deals +16 direct reaps 6 additional health damage
*; Tier 3
*Drink Blood deals +24 direct reaps 8 additional health damage
*; Tier 4
*Drink Blood deals +33 direct reaps 10 additional health damage
*; Tier 5
*Drink Blood deals +42 direct reaps 13 additional health damage
*; Tier 6
*Drink Blood deals +51 direct reaps 16 additional health damage
*; Tier 7
*Drink Blood deals +60 direct reaps 20 additional health damage
*; Tier 8
*Drink Blood deals +69 direct reaps 23 additional health damage
*; Tier 9
*Drink Blood deals +78 direct reaps 26 additional health damage
*; Tier 10
*Drink Blood deals +87 direct reaps 29 additional health damage
*; Tier 11
*Drink Blood deals +96 direct reaps 32 additional health damage
*; Tier 12
*Drink Blood deals +105 direct reaps 35 additional health damage
|Expand}}
|-
| || || <b>Tier 612</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +45 105 direct health damage. || FeetHead, Necklace || {{Spoiler|
*; Tier 1
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +5 8 direct health damage.
*; Tier 2
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +12 16 direct health damage.
*; Tier 3
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +20 24 direct health damage.
*; Tier 4
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +28 33 direct health damage.
*; Tier 5
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +35 42 direct health damage.
*; Tier 6
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.|Expand}}|-| || || <b>Tier 12</b> - Sonic Burst deals +119% damage to all targets || Hands, Feet || {{Spoiler|*; Tier 1*Sonic Burst deals +20% damage to all targets*; Tier 2*Sonic Burst deals +29% damage to all targets*; Tier 3*Sonic Burst deals +38% damage to all targets*; Tier 4*Sonic Burst deals +47% damage to all targets*; Tier 5*Sonic Burst deals +56% damage to all targets*; Tier 6*Sonic Burst Drink Blood deals +65% 51 direct health damage to all targets
*; Tier 7
*Sonic Burst Drink Blood deals +74% 60 direct health damage to all targets
*; Tier 8
*Sonic Burst Drink Blood deals +83% 69 direct health damage to all targets
*; Tier 9
*Sonic Burst Drink Blood deals +92% 78 direct health damage to all targets
*; Tier 10
*Sonic Burst Drink Blood deals +101% 87 direct health damage to all targets
*; Tier 11
*Sonic Burst Drink Blood deals +110% 96 direct health damage to all targets
*; Tier 12
*Sonic Burst Drink Blood deals +119% 105 direct health damage to all targets
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 12</b> - Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +97% 33 damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
*; Tier 1
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +20% 3 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +27% 5 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 3
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +34% 8 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 4
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +41% 10 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +48% 13 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 6
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +55% 15 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 7
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +62% 18 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +69% 21 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 9
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +76% 24 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 10
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +83% 27 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +90% 30 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
*Tear has a 33% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +97% 33 damage and reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - For 30 seconds after using Drink Blood reaps 35 additional health , you gain +21 mitigation vs. Psychic and Trauma damage || LegsHead, Chest Feet || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood reaps 4 additional health, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 2
*For 30 seconds after using Drink Blood reaps 6 additional health, you gain +4 mitigation vs. Psychic and Trauma damage
*; Tier 3
*For 30 seconds after using Drink Blood reaps 8 additional health, you gain +5 mitigation vs. Psychic and Trauma damage
*; Tier 4
*For 30 seconds after using Drink Blood reaps 10 additional health, you gain +7 mitigation vs. Psychic and Trauma damage
*; Tier 5
*For 30 seconds after using Drink Blood reaps 13 additional health, you gain +9 mitigation vs. Psychic and Trauma damage
*; Tier 6
*For 30 seconds after using Drink Blood reaps 16 additional health, you gain +10 mitigation vs. Psychic and Trauma damage
*; Tier 7
*For 30 seconds after using Drink Blood reaps 20 additional health, you gain +12 mitigation vs. Psychic and Trauma damage
*; Tier 8
*For 30 seconds after using Drink Blood reaps 23 additional health, you gain +14 mitigation vs. Psychic and Trauma damage
*; Tier 9
*For 30 seconds after using Drink Blood reaps 26 additional health, you gain +16 mitigation vs. Psychic and Trauma damage
*; Tier 10
*For 30 seconds after using Drink Blood reaps 29 additional health, you gain +17 mitigation vs. Psychic and Trauma damage
*; Tier 11
*For 30 seconds after using Drink Blood reaps 32 additional health, you gain +19 mitigation vs. Psychic and Trauma damage
*; Tier 12
*For 30 seconds after using Drink Blood reaps 35 additional health, you gain +21 mitigation vs. Psychic and Trauma damage
|Expand}}
|-
| || || <b>Tier 12</b> - Tear has a 50% chance to deal Virulent Bite Damage +13043% damage || Chest, Legs, Necklace || {{Spoiler|
*; Tier 1
*Tear has a 50% chance to deal Virulent Bite Damage +2010% damage
*; Tier 2
*Tear has a 50% chance to deal Virulent Bite Damage +3013% damage
*; Tier 3
*Tear has a 50% chance to deal Virulent Bite Damage +4016% damage
*; Tier 4
*Tear has a 50% chance to deal Virulent Bite Damage +5019% damage
*; Tier 5
*Tear has a 50% chance to deal Virulent Bite Damage +6022% damage
*; Tier 6
*Tear has a 50% chance to deal Virulent Bite Damage +7025% damage
*; Tier 7
*Tear has a 50% chance to deal Virulent Bite Damage +8028% damage
*; Tier 8
*Tear has a 50% chance to deal Virulent Bite Damage +9031% damage
*; Tier 9
*Tear has a 50% chance to deal Virulent Bite Damage +10034% damage
*; Tier 10
*Tear has a 50% chance to deal Virulent Bite Damage +11037% damage
*; Tier 11
*Tear has a 50% chance to deal Virulent Bite Damage +12040% damage
*; Tier 12
*Tear has a 50% chance to deal Virulent Bite Damage +13043% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -46 +60% damage plus 90 trauma damage over 10 seconds || FeetHands, Ring || {{Spoiler|
*; Tier 1
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -4 +16% damageplus 15 trauma damage over 10 seconds
*; Tier 2
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -7 +20% damageplus 15 trauma damage over 10 seconds
*; Tier 3
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -+24% damage plus 30 trauma damage over 10 damageseconds
*; Tier 4
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -14 +28% damageplus 30 trauma damage over 10 seconds
*; Tier 5
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -18 +32% damageplus 45 trauma damage over 10 seconds
*; Tier 6
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -22 +36% damageplus 45 trauma damage over 10 seconds
*; Tier 7
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -26 +40% damageplus 60 trauma damage over 10 seconds
*; Tier 8
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -30 +44% damageplus 60 trauma damage over 10 seconds
*; Tier 9
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -34 +48% damageplus 75 trauma damage over 10 seconds
*; Tier 10
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -38 +52% damageplus 75 trauma damage over 10 seconds
*; Tier 11
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -42 +56% damageplus 90 trauma damage over 10 seconds
*; Tier 12
*Wing Vortex cause targets' next attack Virulent Bite has a 60% chance to deal -46 +60% damageplus 90 trauma damage over 10 seconds
|Expand}}
|-
| Bloody || of Bloody Bites || <b>Tier 126</b> - Screech has a 60% chance to deal +202% Virulent Bite deals 90 trauma damage over 10 seconds || NecklaceHands, Hands Feet || {{Spoiler|
*; Tier 1
*Screech has a 60% chance to deal +Virulent Bite deals 15% trauma damageover 10 seconds
*; Tier 2
*Screech has a 60% chance to deal +32% Virulent Bite deals 30 trauma damageover 10 seconds
*; Tier 3
*Screech has a 60% chance to deal +49% Virulent Bite deals 45 trauma damageover 10 seconds
*; Tier 4
*Virulent Bite deals 60 trauma damage over 10 seconds*; Tier 5*Virulent Bite deals 75 trauma damage over 10 seconds*; Tier 6*Virulent Bite deals 90 trauma damage over 10 seconds|Expand}}|-| || of Confounding Disease || <b>Tier 6</b> - Combo: Screech has a +Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60% chance to deal damage || Head || {{Spoiler|*; Tier 1*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage*; Tier 2*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage*; Tier 3*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage*; Tier 4*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +66% 40 damage
*; Tier 5
*Combo: Screech has a 60% chance to deal +83% Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
*; Tier 6
*Combo: Screech has a 60% chance to deal +100% damage*; Tier 7*Screech has a 60% chance to deal Any Melee+117% damage*; Tier 8*Screech has a 60% chance to deal Any Melee+134% damage*; Tier 9*Screech has a 60% chance to deal Virulent Bite: final step stuns the target and deals +151% damage*; Tier 10*Screech has a 60% chance to deal +168% damage*; Tier 11*Screech has a 60% chance to deal +185% damage*; Tier 12*Screech has a 60% chance to deal +202% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Virulent Bite deals +92% damage Bat Stability heals 58 health || ChestHands, Legs Ring || {{Spoiler|
*; Tier 1
*Virulent Bite deals +15% damageBat Stability heals 10 health
*; Tier 2
*Virulent Bite deals +22% damageBat Stability heals 14 health
*; Tier 3
*Virulent Bite deals +29% damageBat Stability heals 18 health
*; Tier 4
*Virulent Bite deals +36% damageBat Stability heals 22 health
*; Tier 5
*Virulent Bite deals +43% damageBat Stability heals 26 health
*; Tier 6
*Virulent Bite deals +50% damageBat Stability heals 30 health
*; Tier 7
*Virulent Bite deals +57% damageBat Stability heals 34 health
*; Tier 8
*Virulent Bite deals +64% damageBat Stability heals 38 health
*; Tier 9
*Virulent Bite deals +71% damageBat Stability heals 43 health
*; Tier 10
*Virulent Bite deals +78% damageBat Stability heals 48 health
*; Tier 11
*Virulent Bite deals +85% damageBat Stability heals 53 health
*; Tier 12
*Virulent Bite deals +92% damageBat Stability heals 58 health
|Expand}}
|-
| || || <b>Tier 12</b> - Smouldering Gaze deals +115% damage Bat Stability restores 84 armor and 12 power || HeadNecklace, Ring Feet || {{Spoiler|
*; Tier 1
*Smouldering Gaze deals +16% damageBat Stability restores 7 armor and 1 power
*; Tier 2
*Smouldering Gaze deals +25% damageBat Stability restores 14 armor and 2 power
*; Tier 3
*Smouldering Gaze deals +34% damageBat Stability restores 21 armor and 3 power
*; Tier 4
*Smouldering Gaze deals +43% damageBat Stability restores 28 armor and 4 power
*; Tier 5
*Smouldering Gaze deals +52% damageBat Stability restores 35 armor and 5 power
*; Tier 6
*Smouldering Gaze deals +61% damageBat Stability restores 42 armor and 6 power
*; Tier 7
*Smouldering Gaze deals +70% damageBat Stability restores 49 armor and 7 power
*; Tier 8
*Smouldering Gaze deals +79% damageBat Stability restores 56 armor and 8 power
*; Tier 9
*Smouldering Gaze deals +88% damageBat Stability restores 63 armor and 9 power
*; Tier 10
*Smouldering Gaze deals +97% damageBat Stability restores 70 armor and 10 power
*; Tier 11
*Smouldering Gaze deals +106% damageBat Stability restores 77 armor and 11 power
*; Tier 12
*Smouldering Gaze deals +115% damageBat Stability restores 84 armor and 12 power
|Expand}}
|-
|Expand}}
|-
| Bloody || of Bloody Bites || <b>Tier 6</b> - Virulent Bite deals 90 trauma damage over Bat Stability provides +35% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|*; Tier 1*Bat Stability provides +10% Projectile Evasion for 10 seconds*; Tier 2*Bat Stability provides +15% Projectile Evasion for 10 seconds*; Tier 3*Bat Stability provides +20% Projectile Evasion for 10 seconds*; Tier 4*Bat Stability provides +25% Projectile Evasion for 10 seconds*; Tier 5*Bat Stability provides +30% Projectile Evasion for 10 seconds*; Tier 6*Bat Stability provides +35% Projectile Evasion for 10 seconds|Expand}}|-| || || <b>Tier 12</b> - Screech Damage +40% || Feet , Ring || {{Spoiler|*; Tier 1*Screech Damage +7%*; Tier 2*Screech Damage +10%*; Tier 3*Screech Damage +13%*; Tier 4*Screech Damage +16%*; Tier 5*Screech Damage +19%*; Tier 6*Screech Damage +22%*; Tier 7*Screech Damage +25%*; Tier 8*Screech Damage +28%*; Tier 9*Screech Damage +31%*; Tier 10*Screech Damage +34%*; Tier 11*Screech Damage +37%*; Tier 12*Screech Damage +40%|Expand}}|-| || || <b>Tier 12</b> - Screech has a 60% chance to deal +87% damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*Virulent Bite deals 15 trauma Screech has a 60% chance to deal +10% damage over 10 seconds
*; Tier 2
*Virulent Bite deals 30 trauma Screech has a 60% chance to deal +17% damage over 10 seconds
*; Tier 3
*Virulent Bite deals 45 trauma Screech has a 60% chance to deal +24% damage over 10 seconds
*; Tier 4
*Virulent Bite deals Screech has a 60 trauma % chance to deal +31% damage over 10 seconds
*; Tier 5
*Virulent Bite deals 75 trauma Screech has a 60% chance to deal +38% damage over 10 seconds
*; Tier 6
*Virulent Bite deals 90 trauma Screech has a 60% chance to deal +45% damage over *; Tier 7*Screech has a 60% chance to deal +52% damage*; Tier 8*Screech has a 60% chance to deal +59% damage*; Tier 9*Screech has a 60% chance to deal +66% damage*; Tier 10 seconds*Screech has a 60% chance to deal +73% damage*; Tier 11*Screech has a 60% chance to deal +80% damage*; Tier 12*Screech has a 60% chance to deal +87% damage
|Expand}}
|-
| || of Confounding Disease || <b>Tier 612</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 95 armor damage || Head Ring, Necklace || {{Spoiler|
*; Tier 1
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 7 armor damage
*; Tier 2
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 15 armor damage
*; Tier 3
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 23 armor damage
*; Tier 4
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 31 armor damage
*; Tier 5
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 39 armor damage
*; Tier 6
*Combo: Screechdeals +47 armor damage*; Tier 7*Screech deals +Any Melee55 armor damage*; Tier 8*Screech deals +Any Melee63 armor damage*; Tier 9*Screech deals +Virulent Bite: final step stuns the target and 71 armor damage*; Tier 10*Screech deals +79 armor damage*; Tier 11*Screech deals +87 armor damage*; Tier 12*Screech deals +60 95 armor damage
|Expand}}
|-
| || of Healthy Chaos || <b>Tier 12</b> - Confusing Double heals you for 140 health Sonic Burst Damage +66% || HeadHands, Chest Feet || {{Spoiler|
*; Tier 1
*Confusing Double heals you for 10 healthSonic Burst Damage +11%
*; Tier 2
*Confusing Double heals you for 20 healthSonic Burst Damage +16%
*; Tier 3
*Confusing Double heals you for 32 healthSonic Burst Damage +21%
*; Tier 4
*Confusing Double heals you for 44 healthSonic Burst Damage +26%
*; Tier 5
*Confusing Double heals you for 56 healthSonic Burst Damage +31%
*; Tier 6
*Confusing Double heals you for 68 healthSonic Burst Damage +36%
*; Tier 7
*Confusing Double heals you for 80 healthSonic Burst Damage +41%
*; Tier 8
*Confusing Double heals you for 92 healthSonic Burst Damage +46%
*; Tier 9
*Confusing Double heals you for 104 healthSonic Burst Damage +51%
*; Tier 10
*Confusing Double heals you for 116 healthSonic Burst Damage +56%
*; Tier 11
*Confusing Double heals you for 128 healthSonic Burst Damage +61%
*; Tier 12
*Confusing Double heals you for 140 healthSonic Burst Damage +66%
|Expand}}
|-
| || || <b>Tier 12</b> - Rip Sonic Burst has a 5070% chance to deal +48 109% damage to all targets || Chest, Legs, Hands || {{Spoiler|
*; Tier 1
*Rip Sonic Burst has a 5070% chance to deal +3 10% damageto all targets
*; Tier 2
*Rip Sonic Burst has a 5070% chance to deal +5 19% damageto all targets
*; Tier 3
*Rip Sonic Burst has a 5070% chance to deal +8 28% damageto all targets
*; Tier 4
*Rip Sonic Burst has a 5070% chance to deal +10 37% damageto all targets
*; Tier 5
*Rip Sonic Burst has a 5070% chance to deal +13 46% damageto all targets
*; Tier 6
*Rip Sonic Burst has a 5070% chance to deal +18 55% damageto all targets
*; Tier 7
*Rip Sonic Burst has a 5070% chance to deal +23 64% damageto all targets
*; Tier 8
*Rip Sonic Burst has a 5070% chance to deal +28 73% damageto all targets
*; Tier 9
*Rip Sonic Burst has a 5070% chance to deal +33 82% damageto all targets
*; Tier 10
*Rip Sonic Burst has a 5070% chance to deal +38 91% damageto all targets
*; Tier 11
*Rip Sonic Burst has a 5070% chance to deal +43 100% damageto all targets
*; Tier 12
*Rip Sonic Burst has a 5070% chance to deal +48 109% damage to all targets|Expand}}|-| || of Screaming Death || <b>Tier 6</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|*; Tier 1*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage*; Tier 2*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage*; Tier 3*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage*; Tier 4*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage*; Tier 5*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage*; Tier 6*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
|Expand}}
|-
| || of Healthy Chaos || <b>Tier 12</b> - Rip deals +19 damage Confusing Double heals you for 70 health || Head, Chest, Feet || {{Spoiler|
*; Tier 1
*Rip deals +1 damageConfusing Double heals you for 15 health
*; Tier 2
*Rip deals +2 damageConfusing Double heals you for 20 health
*; Tier 3
*Rip deals +3 damageConfusing Double heals you for 25 health
*; Tier 4
*Rip deals +4 damageConfusing Double heals you for 30 health
*; Tier 5
*Rip deals +5 damageConfusing Double heals you for 35 health
*; Tier 6
*Rip deals +7 damageConfusing Double heals you for 40 health
*; Tier 7
*Rip deals +9 damageConfusing Double heals you for 45 health
*; Tier 8
*Rip deals +11 damageConfusing Double heals you for 50 health
*; Tier 9
*Rip deals +13 damageConfusing Double heals you for 55 health
*; Tier 10
*Rip deals +15 damageConfusing Double heals you for 60 health
*; Tier 11
*Rip deals +17 damageConfusing Double heals you for 65 health
*; Tier 12
*Rip deals +19 damageConfusing Double heals you for 70 health|Expand}}|-| || of Hasty Chaos || <b>Tier 6</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|*; Tier 1*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds*; Tier 2*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds*; Tier 3*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds*; Tier 4*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds*; Tier 5*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds*; Tier 6*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
|Expand}}
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +21 mitigation vs. Psychic and Trauma damage 56% || Head, Feet Ring || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +2 mitigation vs. Psychic and Trauma damage12%
*; Tier 2
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +4 mitigation vs. Psychic and Trauma damage16%
*; Tier 3
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +5 mitigation vs. Psychic and Trauma damage20%
*; Tier 4
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +7 mitigation vs. Psychic and Trauma damage24%
*; Tier 5
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +9 mitigation vs. Psychic and Trauma damage28%
*; Tier 6
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +10 mitigation vs. Psychic and Trauma damage32%
*; Tier 7
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +12 mitigation vs. Psychic and Trauma damage36%
*; Tier 8
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +14 mitigation vs. Psychic and Trauma damage40%
*; Tier 9
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +16 mitigation vs. Psychic and Trauma damage44%
*; Tier 10
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +17 mitigation vs. Psychic and Trauma damage48%
*; Tier 11
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +19 mitigation vs. Psychic and Trauma damage52%
*; Tier 12
*For 30 seconds after using Drink Blood, you gain Smouldering Gaze Damage +21 mitigation vs. Psychic and Trauma damage56%
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex Smouldering Gaze has a 3060% chance to deal +50115% damage and stun all targets || HeadNecklace, Legs || {{Spoiler|
*; Tier 1
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +616% damage and stun all targets
*; Tier 2
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +1025% damage and stun all targets
*; Tier 3
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +1434% damage and stun all targets
*; Tier 4
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +1843% damage and stun all targets
*; Tier 5
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +2252% damage and stun all targets
*; Tier 6
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +2661% damage and stun all targets
*; Tier 7
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +3070% damage and stun all targets
*; Tier 8
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +3479% damage and stun all targets
*; Tier 9
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +3888% damage and stun all targets
*; Tier 10
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +4297% damage and stun all targets
*; Tier 11
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +46106% damage and stun all targets
*; Tier 12
*Wing Vortex Smouldering Gaze has a 3060% chance to deal +50115% damage and stun all targets
|Expand}}
|}
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