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Giant Bat/Treasure Effects

51 bytes added, 16:29, 18 August 2016
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]<!-- This table is from patch v259v266, June 19August 18, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Giant Bat</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || || <b>Tier 12</b> - Drink Blood restores 15 power and 15 Screech deals +95 armor damage || HandsRing, Ring Necklace || {{Spoiler|
*; Tier 1
*Drink Blood restores 2 power and 2 Screech deals +7 armordamage
*; Tier 2
*Drink Blood restores 3 power and 3 Screech deals +15 armordamage
*; Tier 3
*Drink Blood restores 4 power and 4 Screech deals +23 armordamage
*; Tier 4
*Drink Blood restores 5 power and 5 Screech deals +31 armordamage
*; Tier 5
*Drink Blood restores 6 power and 6 Screech deals +39 armordamage
*; Tier 6
*Drink Blood restores 7 power and 7 Screech deals +47 armordamage
*; Tier 7
*Drink Blood restores 8 power and 8 Screech deals +55 armordamage
*; Tier 8
*Drink Blood restores 9 power and 9 Screech deals +63 armordamage
*; Tier 9
*Drink Blood restores 10 power and 10 Screech deals +71 armordamage
*; Tier 10
*Drink Blood restores 12 power and 12 Screech deals +79 armordamage
*; Tier 11
*Drink Blood restores 13 power and 13 Screech deals +87 armordamage
*; Tier 12
*Drink Blood restores 15 power and 15 Screech deals +95 armordamage
|Expand}}
|-
| || || <b>Tier 12</b> - Drink Blood Wing Vortex deals +105 direct health 110% damage || HeadHands, Necklace Feet || {{Spoiler|
*; Tier 1
*Drink Blood Wing Vortex deals +8 direct health 11% damage
*; Tier 2
*Drink Blood Wing Vortex deals +16 direct health 20% damage
*; Tier 3
*Drink Blood Wing Vortex deals +24 direct health 29% damage
*; Tier 4
*Drink Blood Wing Vortex deals +33 direct health 38% damage
*; Tier 5
*Drink Blood Wing Vortex deals +42 direct health 47% damage
*; Tier 6
*Drink Blood Wing Vortex deals +51 direct health 56% damage
*; Tier 7
*Drink Blood Wing Vortex deals +60 direct health 65% damage
*; Tier 8
*Drink Blood Wing Vortex deals +69 direct health 74% damage
*; Tier 9
*Drink Blood Wing Vortex deals +78 direct health 83% damage
*; Tier 10
*Drink Blood Wing Vortex deals +87 direct health 92% damage
*; Tier 11
*Drink Blood Wing Vortex deals +96 direct health 101% damage
*; Tier 12
*Drink Blood Wing Vortex deals +105 direct health 110% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Rip has a 50Screech deals +130% chance to deal +48 damage || LegsFeet, Hands Ring || {{Spoiler|
*; Tier 1
*Rip has a 50Screech deals +20% chance to deal +3 damage
*; Tier 2
*Rip has a 50Screech deals +30% chance to deal +5 damage
*; Tier 3
*Rip has a 50Screech deals +40% chance to deal +8 damage
*; Tier 4
*Rip has a Screech deals +50% chance to deal +10 damage
*; Tier 5
*Rip has a 50Screech deals +60% chance to deal +13 damage
*; Tier 6
*Rip has a 50Screech deals +70% chance to deal +18 damage
*; Tier 7
*Rip has a 50Screech deals +80% chance to deal +23 damage
*; Tier 8
*Rip has a 50Screech deals +90% chance to deal +28 damage
*; Tier 9
*Rip has a 50Screech deals +100% chance to deal +33 damage
*; Tier 10
*Rip has a 50Screech deals +110% chance to deal +38 damage
*; Tier 11
*Rip has a 50Screech deals +120% chance to deal +43 damage
*; Tier 12
*Rip has a 50Screech deals +130% chance to deal +48 damage
|Expand}}
|-
| || of Giant Bats || <b>Tier 612</b> - Giant Bat Base Damage Sonic Burst has a 50% chance to deal +35220% damage to all targets || HeadChest, Necklace Legs || {{Spoiler|
*; Tier 1
*Giant Bat Base Damage Sonic Burst has a 50% chance to deal +1022%damage to all targets
*; Tier 2
*Giant Bat Base Damage Sonic Burst has a 50% chance to deal +1540%damage to all targets
*; Tier 3
*Giant Bat Base Damage Sonic Burst has a 50% chance to deal +2058%damage to all targets
*; Tier 4
*Giant Bat Base Damage Sonic Burst has a 50% chance to deal +2576%damage to all targets
*; Tier 5
*Giant Bat Base Damage Sonic Burst has a 50% chance to deal +3094%damage to all targets
*; Tier 6
*Giant Bat Base Damage +35%|Expand}}|-| || || <b>Tier 12</b> - Virulent Bite deals +92Sonic Burst has a 50% damage || Chest, Legs || {{Spoiler|*; Tier 1*Virulent Bite deals chance to deal +15% damage*; Tier 2*Virulent Bite deals +22% damage*; Tier 3*Virulent Bite deals +29% damage*; Tier 4*Virulent Bite deals +36% damage*; Tier 5*Virulent Bite deals +43% damage*; Tier 6*Virulent Bite deals +50112% damageto all targets
*; Tier 7
*Virulent Bite deals Sonic Burst has a 50% chance to deal +57130% damageto all targets
*; Tier 8
*Virulent Bite deals Sonic Burst has a 50% chance to deal +64148% damageto all targets
*; Tier 9
*Virulent Bite deals Sonic Burst has a 50% chance to deal +71166% damageto all targets
*; Tier 10
*Virulent Bite deals Sonic Burst has a 50% chance to deal +78184% damageto all targets
*; Tier 11
*Virulent Bite deals Sonic Burst has a 50% chance to deal +85202% damageto all targets
*; Tier 12
*Virulent Bite deals Sonic Burst has a 50% chance to deal +92220% damageto all targets
|Expand}}
|-
| || || <b>Tier 12</b> - Tear has a 33% chance to deal +97% damage Bat Stability restores 84 armor and reset the timer on Screech (so Screech can be used again immediately) 23 power || Necklace, Feet, Ring || {{Spoiler|
*; Tier 1
*Tear has a 33% chance to deal +20% damage Bat Stability restores 7 armor and reset the timer on Screech (so Screech can be used again immediately)1 power
*; Tier 2
*Tear has a 33% chance to deal +27% damage Bat Stability restores 14 armor and reset the timer on Screech (so Screech can be used again immediately)3 power
*; Tier 3
*Tear has a 33% chance to deal +34% damage Bat Stability restores 21 armor and reset the timer on Screech (so Screech can be used again immediately)5 power
*; Tier 4
*Tear has a 33% chance to deal +41% damage Bat Stability restores 28 armor and reset the timer on Screech (so Screech can be used again immediately)7 power
*; Tier 5
*Tear has a 33% chance to deal +48% damage Bat Stability restores 35 armor and reset the timer on Screech (so Screech can be used again immediately)9 power
*; Tier 6
*Tear has a 33% chance to deal +55% damage Bat Stability restores 42 armor and reset the timer on Screech (so Screech can be used again immediately)11 power
*; Tier 7
*Tear has a 33% chance to deal +62% damage Bat Stability restores 49 armor and reset the timer on Screech (so Screech can be used again immediately)13 power
*; Tier 8
*Tear has a 33% chance to deal +69% damage Bat Stability restores 56 armor and reset the timer on Screech (so Screech can be used again immediately)15 power
*; Tier 9
*Tear has a 33% chance to deal +76% damage Bat Stability restores 63 armor and reset the timer on Screech (so Screech can be used again immediately)17 power
*; Tier 10
*Tear has a 33% chance to deal +83% damage Bat Stability restores 70 armor and reset the timer on Screech (so Screech can be used again immediately)19 power
*; Tier 11
*Tear has a 33% chance to deal +90% damage Bat Stability restores 77 armor and reset the timer on Screech (so Screech can be used again immediately)21 power
*; Tier 12
*Tear has a 33% chance to deal +97% damage Bat Stability restores 84 armor and reset the timer on Screech (so Screech can be used again immediately)23 power
|Expand}}
|-
| || || <b>Tier 6</b> - Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. 35% Projectile Evasion for 10 seconds || FeetHands, Necklace Legs || {{Spoiler|
*; Tier 1
*Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.10% Projectile Evasion for 10 seconds
*; Tier 2
*Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.15% Projectile Evasion for 10 seconds
*; Tier 3
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals Bat Stability provides +20 damage.% Projectile Evasion for 10 seconds
*; Tier 4
*Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.25% Projectile Evasion for 10 seconds
*; Tier 5
*Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.30% Projectile Evasion for 10 seconds
*; Tier 6
*Combo: RipBat Stability provides +Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.35% Projectile Evasion for 10 seconds
|Expand}}
|-
| || of Hasty Chaos || <b>Tier 6</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage +35by 30% for 10 15 seconds. || ChestHands, Head Feet || {{Spoiler|
*; Tier 1
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage +10by 5% for 10 15 seconds.
*; Tier 2
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage +15by 10% for 10 15 seconds.
*; Tier 3
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage +20by 15% for 10 15 seconds.
*; Tier 4
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage +25by 20% for 10 15 seconds.
*; Tier 5
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage +30by 25% for 10 15 seconds.
*; Tier 6
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage +35by 30% for 10 15 seconds.
|Expand}}
|-
| || of Screaming Death || <b>Tier 126</b> - Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +50 20% damage and restores 16 Armor to you || LegsHead, Necklace Hands || {{Spoiler|
*; Tier 1
*Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4 10% damage and restores 3 Armor to you
*; Tier 2
*Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +8 12% damage and restores 4 Armor to you
*; Tier 3
*Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12 14% damage and restores 5 Armor to you
*; Tier 4
*Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16 % damage and restores 7 Armor to you
*; Tier 5
*Tear Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20 18% damage and restores 8 Armor to you
*; Tier 6
*Tear deals +24 damage and restores 9 Armor to you*; Tier 7*Tear deals Combo: Sonic Burst+28 damage and restores 10 Armor to you*; Tier 8*Tear deals Any Giant Bat Attack+32 damage and restores 12 Armor to you*; Tier 9*Tear deals Any Ranged Attack+36 damage and restores 13 Armor to you*; Tier 10*Tear deals +40 damage and restores 14 Armor to you*; Tier 11*Tear deals +45 damage and restores 15 Armor to you*; Tier 12*Tear Any Ranged Attack: final step deals +50 20% damage and restores 16 Armor to you
|Expand}}
|-
| Bloody || of Bloody Bites Giant Bats || <b>Tier 6</b> - Virulent Bite deals 90 trauma damage over 10 seconds Giant Bat Base Damage +35% || HandsHead, Feet Necklace || {{Spoiler|
*; Tier 1
*Virulent Bite deals 15 trauma damage over Giant Bat Base Damage +10 seconds%
*; Tier 2
*Virulent Bite deals 30 trauma damage over 10 secondsGiant Bat Base Damage +15%
*; Tier 3
*Virulent Bite deals 45 trauma damage over 10 secondsGiant Bat Base Damage +20%
*; Tier 4
*Virulent Bite deals 60 trauma damage over 10 secondsGiant Bat Base Damage +25%
*; Tier 5
*Virulent Bite deals 75 trauma damage over 10 secondsGiant Bat Base Damage +30%
*; Tier 6
*Virulent Bite deals 90 trauma damage over 10 secondsGiant Bat Base Damage +35%
|Expand}}
|-
| || || <b>Tier 12</b> - Smouldering Gaze deals Virulent Bite has a 60% chance to deal +11575% damage plus 90 trauma damage over 10 seconds || HeadHands, Ring || {{Spoiler|
*; Tier 1
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +1620% damageplus 15 trauma damage over 10 seconds
*; Tier 2
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +25% damageplus 15 trauma damage over 10 seconds
*; Tier 3
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +3430% damageplus 30 trauma damage over 10 seconds
*; Tier 4
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +4335% damageplus 30 trauma damage over 10 seconds
*; Tier 5
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +5240% damageplus 45 trauma damage over 10 seconds
*; Tier 6
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +6145% damageplus 45 trauma damage over 10 seconds
*; Tier 7
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +7050% damageplus 60 trauma damage over 10 seconds
*; Tier 8
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +7955% damageplus 60 trauma damage over 10 seconds
*; Tier 9
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +8860% damageplus 75 trauma damage over 10 seconds
*; Tier 10
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +9765% damageplus 75 trauma damage over 10 seconds
*; Tier 11
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +10670% damageplus 90 trauma damage over 10 seconds
*; Tier 12
*Smouldering Gaze deals Virulent Bite has a 60% chance to deal +11575% damageplus 90 trauma damage over 10 seconds
|Expand}}
|-
| || || <b>Tier 12</b> - Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +202% 33 damage || NecklaceFeet, Hands Ring || {{Spoiler|
*; Tier 1
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +15% 3 damage
*; Tier 2
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +32% 5 damage
*; Tier 3
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +49% 8 damage
*; Tier 4
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +66% 10 damage
*; Tier 5
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +83% 13 damage
*; Tier 6
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +100% 15 damage
*; Tier 7
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +117% 18 damage
*; Tier 8
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +134% 21 damage
*; Tier 9
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +151% 24 damage
*; Tier 10
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +168% 27 damage
*; Tier 11
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +185% 30 damage
*; Tier 12
*Screech has a 60% chance to For 30 seconds after using Drink Blood, all sonic attacks deal +202% 33 damage
|Expand}}
|-
| || || <b>Tier 12</b> - Smouldering Gaze has a 60% chance to deal Tear deals +190% 50 damage and restores 16 Armor to you || Legs, Necklace, Legs || {{Spoiler|
*; Tier 1
*Smouldering Gaze has a 60% chance to deal Tear deals +25% 4 damageand restores 3 Armor to you
*; Tier 2
*Smouldering Gaze has a 60% chance to deal Tear deals +40% 8 damageand restores 4 Armor to you
*; Tier 3
*Smouldering Gaze has a 60% chance to deal Tear deals +55% 12 damageand restores 5 Armor to you
*; Tier 4
*Smouldering Gaze has a 60% chance to deal Tear deals +70% 16 damageand restores 7 Armor to you
*; Tier 5
*Smouldering Gaze has a 60% chance to deal Tear deals +85% 20 damageand restores 8 Armor to you
*; Tier 6
*Smouldering Gaze has a 60% chance to deal Tear deals +100% 24 damageand restores 9 Armor to you
*; Tier 7
*Smouldering Gaze has a 60% chance to deal Tear deals +115% 28 damageand restores 10 Armor to you
*; Tier 8
*Smouldering Gaze has a 60% chance to deal Tear deals +130% 32 damageand restores 12 Armor to you
*; Tier 9
*Smouldering Gaze has a 60% chance to deal Tear deals +145% 36 damageand restores 13 Armor to you
*; Tier 10
*Smouldering Gaze has a 60% chance to deal Tear deals +160% 40 damageand restores 14 Armor to you
*; Tier 11
*Smouldering Gaze has a 60% chance to deal Tear deals +175% 45 damageand restores 15 Armor to you
*; Tier 12
*Smouldering Gaze has a 60% chance to deal Tear deals +190% 50 damageand restores 16 Armor to you
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex has a 50% chance to deal Tear deals +21766% damage || Chest, Legs Head || {{Spoiler|
*; Tier 1
*Wing Vortex has a 50% chance to deal Tear deals +3011% damage
*; Tier 2
*Wing Vortex has a 50% chance to deal Tear deals +4716% damage
*; Tier 3
*Wing Vortex has a 50% chance to deal Tear deals +6421% damage
*; Tier 4
*Wing Vortex has a 50% chance to deal Tear deals +8126% damage
*; Tier 5
*Wing Vortex has a 50% chance to deal Tear deals +9831% damage
*; Tier 6
*Wing Vortex has a 50% chance to deal Tear deals +11536% damage
*; Tier 7
*Wing Vortex has a 50% chance to deal Tear deals +13241% damage
*; Tier 8
*Wing Vortex has a 50% chance to deal Tear deals +14946% damage
*; Tier 9
*Wing Vortex has a 50% chance to deal Tear deals +16651% damage
*; Tier 10
*Wing Vortex has a 50% chance to deal Tear deals +18356% damage
*; Tier 11
*Wing Vortex has a 50% chance to deal Tear deals +20061% damage
*; Tier 12
*Wing Vortex has a 50% chance to deal Tear deals +21766% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Bat Stability heals 65 health || HeadHands, Legs Ring || {{Spoiler|
*; Tier 1
*Wing Vortex has a 30% chance to deal +6% damage and stun all targetsBat Stability heals 10 health
*; Tier 2
*Wing Vortex has a 30% chance to deal +10% damage and stun all targetsBat Stability heals 15 health
*; Tier 3
*Wing Vortex has a 30% chance to deal +14% damage and stun all targetsBat Stability heals 20 health
*; Tier 4
*Wing Vortex has a 30% chance to deal +18% damage and stun all targetsBat Stability heals 25 health
*; Tier 5
*Wing Vortex has a Bat Stability heals 30% chance to deal +22% damage and stun all targetshealth
*; Tier 6
*Wing Vortex has a 30% chance to deal +26% damage and stun all targetsBat Stability heals 35 health
*; Tier 7
*Wing Vortex has a 30% chance to deal +30% damage and stun all targetsBat Stability heals 40 health
*; Tier 8
*Wing Vortex has a 30% chance to deal +34% damage and stun all targetsBat Stability heals 45 health
*; Tier 9
*Wing Vortex has a 30% chance to deal +38% damage and stun all targetsBat Stability heals 50 health
*; Tier 10
*Wing Vortex has a 30% chance to deal +42% damage and stun all targetsBat Stability heals 55 health
*; Tier 11
*Wing Vortex has a 30% chance to deal +46% damage and stun all targetsBat Stability heals 60 health
*; Tier 12
*Wing Vortex has a 30% chance to deal +50% damage and stun all targetsBat Stability heals 65 health
|Expand}}
|-
| || || <b>Tier 12</b> - Wing Vortex deals has a 50% chance to deal +110217% damage || HandsChest, Feet Legs || {{Spoiler|
*; Tier 1
*Wing Vortex deals has a 50% chance to deal +1130% damage
*; Tier 2
*Wing Vortex deals has a 50% chance to deal +2047% damage
*; Tier 3
*Wing Vortex deals has a 50% chance to deal +2964% damage
*; Tier 4
*Wing Vortex deals has a 50% chance to deal +3881% damage
*; Tier 5
*Wing Vortex deals has a 50% chance to deal +4798% damage
*; Tier 6
*Wing Vortex deals has a 50% chance to deal +56115% damage
*; Tier 7
*Wing Vortex deals has a 50% chance to deal +65132% damage
*; Tier 8
*Wing Vortex deals has a 50% chance to deal +74149% damage
*; Tier 9
*Wing Vortex deals has a 50% chance to deal +83166% damage
*; Tier 10
*Wing Vortex deals has a 50% chance to deal +92183% damage
*; Tier 11
*Wing Vortex deals has a 50% chance to deal +101200% damage
*; Tier 12
*Wing Vortex deals has a 50% chance to deal +110217% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Tear Smouldering Gaze has a 5060% chance to deal +130190% damage || Necklace, Legs, Necklace || {{Spoiler|
*; Tier 1
*Tear Smouldering Gaze has a 5060% chance to deal +2025% damage
*; Tier 2
*Tear Smouldering Gaze has a 5060% chance to deal +3040% damage
*; Tier 3
*Tear Smouldering Gaze has a 5060% chance to deal +4055% damage
*; Tier 4
*Tear Smouldering Gaze has a 5060% chance to deal +5070% damage
*; Tier 5
*Tear Smouldering Gaze has a 5060% chance to deal +6085% damage
*; Tier 6
*Tear Smouldering Gaze has a 5060% chance to deal +70100% damage
*; Tier 7
*Tear Smouldering Gaze has a 5060% chance to deal +80115% damage
*; Tier 8
*Tear Smouldering Gaze has a 5060% chance to deal +90130% damage
*; Tier 9
*Tear Smouldering Gaze has a 5060% chance to deal +100145% damage
*; Tier 10
*Tear Smouldering Gaze has a 5060% chance to deal +110160% damage
*; Tier 11
*Tear Smouldering Gaze has a 5060% chance to deal +120175% damage
*; Tier 12
*Tear Smouldering Gaze has a 5060% chance to deal +130190% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Screech Drink Blood deals +130% 105 direct health damage || FeetHead, Ring Necklace || {{Spoiler|
*; Tier 1
*Screech Drink Blood deals +20% 8 direct health damage
*; Tier 2
*Screech Drink Blood deals +30% 16 direct health damage
*; Tier 3
*Screech Drink Blood deals +40% 24 direct health damage
*; Tier 4
*Screech Drink Blood deals +50% 33 direct health damage
*; Tier 5
*Screech Drink Blood deals +60% 42 direct health damage
*; Tier 6
*Screech Drink Blood deals +70% 51 direct health damage
*; Tier 7
*Screech Drink Blood deals +80% 60 direct health damage
*; Tier 8
*Screech Drink Blood deals +90% 69 direct health damage
*; Tier 9
*Screech Drink Blood deals +100% 78 direct health damage
*; Tier 10
*Screech Drink Blood deals +110% 87 direct health damage
*; Tier 11
*Screech Drink Blood deals +120% 96 direct health damage
*; Tier 12
*Screech Drink Blood deals +130% 105 direct health damage
|Expand}}
|-
| || || <b>Tier 6</b> - Bat Stability provides Combo: Rip+35% Projectile Evasion for 10 seconds Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. || HandsFeet, Legs Necklace || {{Spoiler|
*; Tier 1
*Bat Stability provides Combo: Rip+10% Projectile Evasion for 10 secondsTear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
*; Tier 2
*Bat Stability provides Combo: Rip+15% Projectile Evasion for 10 secondsTear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
*; Tier 3
*Bat Stability provides Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20% Projectile Evasion for 10 secondsdamage.
*; Tier 4
*Bat Stability provides Combo: Rip+25% Projectile Evasion for 10 secondsTear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
*; Tier 5
*Bat Stability provides Combo: Rip+30% Projectile Evasion for 10 secondsTear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
*; Tier 6
*Bat Stability provides Combo: Rip+35% Projectile Evasion for 10 secondsTear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 12</b> - Screech deals Drink Blood restores 15 power and 15 armor || Hands, Ring || {{Spoiler|*; Tier 1*Drink Blood restores 2 power and 2 armor*; Tier 2*Drink Blood restores 3 power and 3 armor*; Tier 3*Drink Blood restores 4 power and 4 armor*; Tier 4*Drink Blood restores 5 power and 5 armor*; Tier 5*Drink Blood restores 6 power and 6 armor*; Tier 6*Drink Blood restores 7 power and 7 armor*; Tier 7*Drink Blood restores 8 power and 8 armor*; Tier 8*Drink Blood restores 9 power and 9 armor*; Tier 9*Drink Blood restores 10 power and 10 armor*; Tier 10*Drink Blood restores 12 power and 12 armor*; Tier 11*Drink Blood restores 13 power and 13 armor*; Tier 12*Drink Blood restores 15 power and 15 armor|Expand}}|-| || || <b>Tier 12</b> - Tear has a 33% chance to deal +95 armor 97% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring, Necklace || {{Spoiler|
*; Tier 1
*Screech deals Tear has a 33% chance to deal +7 armor 20% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2
*Screech deals Tear has a 33% chance to deal +15 armor 27% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 3
*Screech deals Tear has a 33% chance to deal +23 armor 34% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 4
*Screech deals Tear has a 33% chance to deal +31 armor 41% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5
*Screech deals Tear has a 33% chance to deal +39 armor 48% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 6
*Screech deals Tear has a 33% chance to deal +47 armor 55% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 7
*Screech deals Tear has a 33% chance to deal +55 armor 62% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8
*Screech deals Tear has a 33% chance to deal +63 armor 69% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 9
*Screech deals Tear has a 33% chance to deal +71 armor 76% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 10
*Screech deals Tear has a 33% chance to deal +79 armor 83% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11
*Screech deals Tear has a 33% chance to deal +87 armor 90% damageand reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
*Screech deals Tear has a 33% chance to deal +95 armor 97% damageand reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Bat Stability restores 84 armor and 23 power Drink Blood reaps 35 additional health || NecklaceLegs, Feet Chest || {{Spoiler|
*; Tier 1
*Bat Stability restores 7 armor and 1 powerDrink Blood reaps 4 additional health
*; Tier 2
*Bat Stability restores 14 armor and 3 powerDrink Blood reaps 6 additional health
*; Tier 3
*Bat Stability restores 21 armor and 5 powerDrink Blood reaps 8 additional health
*; Tier 4
*Bat Stability restores 28 armor and 7 powerDrink Blood reaps 10 additional health
*; Tier 5
*Bat Stability restores 35 armor and 9 powerDrink Blood reaps 13 additional health
*; Tier 6
*Bat Stability restores 42 armor and 11 powerDrink Blood reaps 16 additional health
*; Tier 7
*Bat Stability restores 49 armor and 13 powerDrink Blood reaps 20 additional health
*; Tier 8
*Bat Stability restores 56 armor and 15 powerDrink Blood reaps 23 additional health
*; Tier 9
*Bat Stability restores 63 armor and 17 powerDrink Blood reaps 26 additional health
*; Tier 10
*Bat Stability restores 70 armor and 19 powerDrink Blood reaps 29 additional health
*; Tier 11
*Bat Stability restores 77 armor and 21 powerDrink Blood reaps 32 additional health
*; Tier 12
*Bat Stability restores 84 armor and 23 powerDrink Blood reaps 35 additional health
|Expand}}
|-
| || || <b>Tier 12</b> - Bat Stability heals 65 health Tear has a 50% chance to deal +130% damage || HandsLegs, Ring Necklace || {{Spoiler|
*; Tier 1
*Bat Stability heals 10 healthTear has a 50% chance to deal +20% damage
*; Tier 2
*Bat Stability heals 15 healthTear has a 50% chance to deal +30% damage
*; Tier 3
*Bat Stability heals 20 healthTear has a 50% chance to deal +40% damage
*; Tier 4
*Bat Stability heals 25 healthTear has a 50% chance to deal +50% damage
*; Tier 5
*Bat Stability heals 30 healthTear has a 50% chance to deal +60% damage
*; Tier 6
*Bat Stability heals 35 healthTear has a 50% chance to deal +70% damage
*; Tier 7
*Bat Stability heals 40 healthTear has a 50% chance to deal +80% damage
*; Tier 8
*Bat Stability heals 45 healthTear has a 50% chance to deal +90% damage
*; Tier 9
*Bat Stability heals Tear has a 50 health% chance to deal +100% damage
*; Tier 10
*Bat Stability heals 55 healthTear has a 50% chance to deal +110% damage
*; Tier 11
*Bat Stability heals 60 healthTear has a 50% chance to deal +120% damage
*; Tier 12
*Bat Stability heals 65 healthTear has a 50% chance to deal +130% damage
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +33 202% damage || FeetNecklace, Ring Hands || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +3 15% damage
*; Tier 2
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +5 32% damage
*; Tier 3
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +8 49% damage
*; Tier 4
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +10 66% damage
*; Tier 5
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +13 83% damage
*; Tier 6
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +15 100% damage
*; Tier 7
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +18 117% damage
*; Tier 8
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +21 134% damage
*; Tier 9
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +24 151% damage
*; Tier 10
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +27 168% damage
*; Tier 11
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +30 185% damage
*; Tier 12
*For 30 seconds after using Drink Blood, all sonic attacks Screech has a 60% chance to deal +33 202% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Virulent Bite has a 60% chance to deal deals +7592% damage plus 90 trauma damage over 10 seconds || HandsChest, Ring Legs || {{Spoiler|
*; Tier 1
*Virulent Bite has a 60% chance to deal deals +2015% damage plus 15 trauma damage over 10 seconds
*; Tier 2
*Virulent Bite has a 60% chance to deal deals +2522% damage plus 15 trauma damage over 10 seconds
*; Tier 3
*Virulent Bite has a 60% chance to deal deals +3029% damage plus 30 trauma damage over 10 seconds
*; Tier 4
*Virulent Bite has a 60% chance to deal deals +3536% damage plus 30 trauma damage over 10 seconds
*; Tier 5
*Virulent Bite has a 60% chance to deal deals +4043% damage plus 45 trauma damage over 10 seconds
*; Tier 6
*Virulent Bite has a 60% chance to deal deals +4550% damage plus 45 trauma damage over 10 seconds
*; Tier 7
*Virulent Bite has a 60% chance to deal deals +5057% damage plus 60 trauma damage over 10 seconds
*; Tier 8
*Virulent Bite has a 60% chance to deal deals +5564% damage plus 60 trauma damage over 10 seconds
*; Tier 9
*Virulent Bite has a 60% chance to deal deals +6071% damage plus 75 trauma damage over 10 seconds
*; Tier 10
*Virulent Bite has a 60% chance to deal deals +6578% damage plus 75 trauma damage over 10 seconds
*; Tier 11
*Virulent Bite has a 60% chance to deal deals +7085% damage plus 90 trauma damage over 10 seconds
*; Tier 12
*Virulent Bite has a 60% chance to deal deals +7592% damage plus 90 trauma damage over 10 seconds
|Expand}}
|-
| || || <b>Tier 12</b> - Rip Smouldering Gaze deals +19 115% damage || ChestHead, Feet Ring || {{Spoiler|
*; Tier 1
*Rip Smouldering Gaze deals +1 16% damage
*; Tier 2
*Rip Smouldering Gaze deals +2 25% damage
*; Tier 3
*Rip Smouldering Gaze deals +3 34% damage
*; Tier 4
*Rip Smouldering Gaze deals +4 43% damage
*; Tier 5
*Rip Smouldering Gaze deals +5 52% damage
*; Tier 6
*Rip Smouldering Gaze deals +7 61% damage
*; Tier 7
*Rip Smouldering Gaze deals +9 70% damage
*; Tier 8
*Rip Smouldering Gaze deals +11 79% damage
*; Tier 9
*Rip Smouldering Gaze deals +13 88% damage
*; Tier 10
*Rip Smouldering Gaze deals +15 97% damage
*; Tier 11
*Rip Smouldering Gaze deals +17 106% damage
*; Tier 12
*Rip Smouldering Gaze deals +19 115% damage
|Expand}}
|-
| || || <b>Tier 126</b> - Tear deals Combo: Rip+66Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% damage for 10 seconds. || Chest, Head || {{Spoiler|
*; Tier 1
*Tear deals Combo: Rip+11Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% damagefor 10 seconds.
*; Tier 2
*Tear deals Combo: Rip+16Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% damagefor 10 seconds.
*; Tier 3
*Tear deals Combo: Rip+21Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% damagefor 10 seconds.
*; Tier 4
*Tear deals Combo: Rip+26Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% damagefor 10 seconds.
*; Tier 5
*Tear deals Combo: Rip+31Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% damagefor 10 seconds.
*; Tier 6
*Tear deals Combo: Rip+36% damage*; Tier 7*Tear deals Any Melee+41% damage*; Tier 8*Tear deals Any Melee+46% damage*; Tier 9*Tear deals Bat Stability: final step boosts Giant Bat Base Damage +5135% damage*; Tier for 10*Tear deals +56% damage*; Tier 11*Tear deals +61% damage*; Tier 12*Tear deals +66% damageseconds.
|Expand}}
|-
| Bloody || of Hasty Chaos Bloody Bites || <b>Tier 6</b> - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 Virulent Bite deals 90 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for Virulent Bite deals 15 trauma damage over 10 seconds
*; Tier 2
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by Virulent Bite deals 30 trauma damage over 10% for 15 seconds
*; Tier 3
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 Virulent Bite deals 45 trauma damage over 10 seconds
*; Tier 4
*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 Virulent Bite deals 60 trauma damage over 10 seconds
*; Tier 5
*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 Virulent Bite deals 75 trauma damage over 10 seconds
*; Tier 6
*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 Virulent Bite deals 90 trauma damage over 10 seconds
|Expand}}
|-
| || of Confounding Disease || <b>Tier 126</b> - For 30 seconds after using Drink Blood, you gain Combo: Screech+21 mitigation vs. Psychic Any Melee+Any Melee+Virulent Bite: final step stuns the target and Trauma deals +60 damage || Head, Feet || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, you gain Combo: Screech+2 mitigation vs. Psychic Any Melee+Any Melee+Virulent Bite: final step stuns the target and Trauma deals +10 damage
*; Tier 2
*For 30 seconds after using Drink Blood, you gain Combo: Screech+4 mitigation vs. Psychic Any Melee+Any Melee+Virulent Bite: final step stuns the target and Trauma deals +20 damage
*; Tier 3
*For 30 seconds after using Drink Blood, you gain Combo: Screech+Any Melee+Any Melee+5 mitigation vs. Psychic Virulent Bite: final step stuns the target and Trauma deals +30 damage
*; Tier 4
*For 30 seconds after using Drink Blood, you gain Combo: Screech+7 mitigation vs. Psychic Any Melee+Any Melee+Virulent Bite: final step stuns the target and Trauma deals +40 damage
*; Tier 5
*For 30 seconds after using Drink Blood, you gain Combo: Screech+9 mitigation vs. Psychic Any Melee+Any Melee+Virulent Bite: final step stuns the target and Trauma deals +50 damage
*; Tier 6
*For 30 seconds after using Drink Blood, you gain Combo: Screech+10 mitigation vs. Psychic and Trauma damage*; Tier 7*For 30 seconds after using Drink Blood, you gain Any Melee+12 mitigation vs. Psychic and Trauma damage*; Tier 8*For 30 seconds after using Drink Blood, you gain Any Melee+14 mitigation vs. Psychic Virulent Bite: final step stuns the target and Trauma damage*; Tier 9*For 30 seconds after using Drink Blood, you gain deals +16 mitigation vs. Psychic and Trauma damage*; Tier 10*For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage*; Tier 11*For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage*; Tier 12*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma 60 damage
|Expand}}
|-
| || of Confounding Disease Healthy Chaos || <b>Tier 612</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage Confusing Double heals you for 140 health || Head , Chest || {{Spoiler|
*; Tier 1
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +Confusing Double heals you for 10 damagehealth
*; Tier 2
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +Confusing Double heals you for 20 damagehealth
*; Tier 3
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damageConfusing Double heals you for 32 health
*; Tier 4
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damageConfusing Double heals you for 44 health
*; Tier 5
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damageConfusing Double heals you for 56 health
*; Tier 6
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damageConfusing Double heals you for 68 health*; Tier 7*Confusing Double heals you for 80 health*; Tier 8*Confusing Double heals you for 92 health*; Tier 9*Confusing Double heals you for 104 health*; Tier 10*Confusing Double heals you for 116 health*; Tier 11*Confusing Double heals you for 128 health*; Tier 12*Confusing Double heals you for 140 health
|Expand}}
|-
| || of Screaming Death || <b>Tier 612</b> - Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% 48 damage || HeadLegs, Hands || {{Spoiler|
*; Tier 1
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% 3 damage
*; Tier 2
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% 5 damage
*; Tier 3
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% 8 damage
*; Tier 4
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% 10 damage
*; Tier 5
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% 13 damage
*; Tier 6
*Combo: Sonic BurstRip has a 50% chance to deal +Any Giant Bat Attack18 damage*; Tier 7*Rip has a 50% chance to deal +Any Ranged Attack23 damage*; Tier 8*Rip has a 50% chance to deal +Any Ranged Attack: final step deals 28 damage*; Tier 9*Rip has a 50% chance to deal +2033 damage*; Tier 10*Rip has a 50% chance to deal +38 damage*; Tier 11*Rip has a 50% chance to deal +43 damage*; Tier 12*Rip has a 50% chance to deal +48 damage
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Drink Blood reaps 35 additional health Rip deals +19 damage || LegsChest, Chest Feet || {{Spoiler|
*; Tier 1
*Drink Blood reaps 4 additional healthRip deals +1 damage
*; Tier 2
*Drink Blood reaps 6 additional healthRip deals +2 damage
*; Tier 3
*Drink Blood reaps 8 additional healthRip deals +3 damage
*; Tier 4
*Drink Blood reaps 10 additional healthRip deals +4 damage
*; Tier 5
*Drink Blood reaps 13 additional healthRip deals +5 damage
*; Tier 6
*Drink Blood reaps 16 additional healthRip deals +7 damage
*; Tier 7
*Drink Blood reaps 20 additional healthRip deals +9 damage
*; Tier 8
*Drink Blood reaps 23 additional healthRip deals +11 damage
*; Tier 9
*Drink Blood reaps 26 additional healthRip deals +13 damage
*; Tier 10
*Drink Blood reaps 29 additional healthRip deals +15 damage
*; Tier 11
*Drink Blood reaps 32 additional healthRip deals +17 damage
*; Tier 12
*Drink Blood reaps 35 additional healthRip deals +19 damage
|Expand}}
|-
| || of Healthy Chaos || <b>Tier 12</b> - Confusing Double heals For 30 seconds after using Drink Blood, you for 140 health gain +21 mitigation vs. Psychic and Trauma damage || Head, Chest Feet || {{Spoiler|
*; Tier 1
*Confusing Double heals For 30 seconds after using Drink Blood, you for 10 healthgain +2 mitigation vs. Psychic and Trauma damage
*; Tier 2
*Confusing Double heals For 30 seconds after using Drink Blood, you for 20 healthgain +4 mitigation vs. Psychic and Trauma damage
*; Tier 3
*Confusing Double heals For 30 seconds after using Drink Blood, you for 32 healthgain +5 mitigation vs. Psychic and Trauma damage
*; Tier 4
*Confusing Double heals For 30 seconds after using Drink Blood, you for 44 healthgain +7 mitigation vs. Psychic and Trauma damage
*; Tier 5
*Confusing Double heals For 30 seconds after using Drink Blood, you for 56 healthgain +9 mitigation vs. Psychic and Trauma damage
*; Tier 6
*Confusing Double heals For 30 seconds after using Drink Blood, you for 68 healthgain +10 mitigation vs. Psychic and Trauma damage
*; Tier 7
*Confusing Double heals For 30 seconds after using Drink Blood, you for 80 healthgain +12 mitigation vs. Psychic and Trauma damage
*; Tier 8
*Confusing Double heals For 30 seconds after using Drink Blood, you for 92 healthgain +14 mitigation vs. Psychic and Trauma damage
*; Tier 9
*Confusing Double heals For 30 seconds after using Drink Blood, you for 104 healthgain +16 mitigation vs. Psychic and Trauma damage
*; Tier 10
*Confusing Double heals For 30 seconds after using Drink Blood, you for 116 healthgain +17 mitigation vs. Psychic and Trauma damage
*; Tier 11
*Confusing Double heals For 30 seconds after using Drink Blood, you for 128 healthgain +19 mitigation vs. Psychic and Trauma damage
*; Tier 12
*Confusing Double heals For 30 seconds after using Drink Blood, you for 140 healthgain +21 mitigation vs. Psychic and Trauma damage
|Expand}}
|-
| || || <b>Tier 12</b> - Sonic Burst Wing Vortex has a 5030% chance to deal +22050% damage to and stun all targets || ChestHead, Legs || {{Spoiler|
*; Tier 1
*Sonic Burst Wing Vortex has a 5030% chance to deal +226% damage to and stun all targets
*; Tier 2
*Sonic Burst Wing Vortex has a 5030% chance to deal +4010% damage to and stun all targets
*; Tier 3
*Sonic Burst Wing Vortex has a 5030% chance to deal +5814% damage to and stun all targets
*; Tier 4
*Sonic Burst Wing Vortex has a 5030% chance to deal +7618% damage to and stun all targets
*; Tier 5
*Sonic Burst Wing Vortex has a 5030% chance to deal +9422% damage to and stun all targets
*; Tier 6
*Sonic Burst Wing Vortex has a 5030% chance to deal +11226% damage to and stun all targets
*; Tier 7
*Sonic Burst Wing Vortex has a 5030% chance to deal +13030% damage to and stun all targets
*; Tier 8
*Sonic Burst Wing Vortex has a 5030% chance to deal +14834% damage to and stun all targets
*; Tier 9
*Sonic Burst Wing Vortex has a 5030% chance to deal +16638% damage to and stun all targets
*; Tier 10
*Sonic Burst Wing Vortex has a 5030% chance to deal +18442% damage to and stun all targets
*; Tier 11
*Sonic Burst Wing Vortex has a 5030% chance to deal +20246% damage to and stun all targets
*; Tier 12
*Sonic Burst Wing Vortex has a 5030% chance to deal +22050% damage to and stun all targets
|Expand}}
|}
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