Difference between revisions of "Level"

From Project: Gorgon Wiki
Jump to: navigation, search
(Created page with "Level On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC foe. ==Not the ...")
 
Line 10: Line 10:
 
* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery)
 
* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery)
 
* the skill the player had acquired in those two combat-types
 
* the skill the player had acquired in those two combat-types
 +
* the armor items that the player has equiped
 +
: - the buffs to Armor, Health and Power that those armor-items give
 +
: - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")

Revision as of 05:34, 19 August 2015

Level

On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC foe.

Not the classic Leveling system

Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.

Player level

A player's power is derived from several sources:

  • the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery)
  • the skill the player had acquired in those two combat-types
  • the armor items that the player has equiped
- the buffs to Armor, Health and Power that those armor-items give
- the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")