Difference between revisions of "Level"

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==Player level==
 
==Player level==
 
A player's power is derived from several sources:
 
A player's power is derived from several sources:
* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery)
+
* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
* the skill the player had acquired in those two combat-types
+
* the skill the player had acquired in those two combat-types. Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference !
 
* the armor items that the player has equiped
 
* the armor items that the player has equiped
 
: - the buffs to Armor, Health and Power that those armor-items give
 
: - the buffs to Armor, Health and Power that those armor-items give
 
: - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")
 
: - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")

Revision as of 05:40, 19 August 2015

Level

On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC foe.

Not the classic Leveling system

Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.

Player level

A player's power is derived from several sources:

  • the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
  • the skill the player had acquired in those two combat-types. Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference !
  • the armor items that the player has equiped
- the buffs to Armor, Health and Power that those armor-items give
- the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")