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Necromancy/Treasure Effects

6,764 bytes added, 20:27, 19 December 2016
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]<!-- This table is from patch v266v272, August 18December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Necromancy</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Necromancer's || of Dense Sentries Necromancy || <b>Tier 126</b> - Summoned Skeletal Swordsmen have Necromancy Base Damage +97 armor 20% || OffHandHead, Feet MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have Necromancy Damage +9 armor3
*; Tier 2
*Summoned Skeletal Swordsmen have Necromancy Base Damage +8%*; Tier 3*Necromancy Base Damage +11%*; Tier 4*Necromancy Base Damage +14%*; Tier 5*Necromancy Base Damage +17 armor%*; Tier 6*Necromancy Base Damage +20%|Expand}}|-| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12</b> - Death's Hold deals +135 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|*; Tier 1*Death's Hold deals +25 Fire damage over 15 seconds*; Tier 2*Death's Hold deals +35 Fire damage over 15 seconds
*; Tier 3
*Summoned Skeletal Swordsmen have Death's Hold deals +25 armor45 Fire damage over 15 seconds
*; Tier 4
*Summoned Skeletal Swordsmen have Death's Hold deals +33 armor55 Fire damage over 15 seconds
*; Tier 5
*Summoned Skeletal Swordsmen have Death's Hold deals +41 armor65 Fire damage over 15 seconds
*; Tier 6
*Summoned Skeletal Swordsmen have Death's Hold deals +49 armor75 Fire damage over 15 seconds
*; Tier 7
*Summoned Skeletal Swordsmen have Death's Hold deals +57 armor85 Fire damage over 15 seconds
*; Tier 8
*Summoned Skeletal Swordsmen have Death's Hold deals +65 armor95 Fire damage over 15 seconds
*; Tier 9
*Summoned Skeletal Swordsmen have Death's Hold deals +73 armor105 Fire damage over 15 seconds
*; Tier 10
*Summoned Skeletal Swordsmen have Death's Hold deals +81 armor115 Fire damage over 15 seconds
*; Tier 11
*Summoned Skeletal Swordsmen have Death's Hold deals +89 armor125 Fire damage over 15 seconds
*; Tier 12
*Summoned Skeletal Swordsmen have Death's Hold deals +97 armor135 Fire damage over 15 seconds
|Expand}}
|-
| || of Bone Arrows Electric Doom || <b>Tier 12</b> - Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 direct 25 damage with each attack || Chest, Hands, Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 direct damage with each attack
*; Tier 2
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 direct damage with each attack
*; Tier 3
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 direct damage with each attack
*; Tier 4
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +5 direct 6 damage with each attack
*; Tier 5
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +7 direct 8 damage with each attack
*; Tier 6
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +9 direct 10 damage with each attack
*; Tier 7
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +11 direct 12 damage with each attack
*; Tier 8
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +13 direct 15 damage with each attack
*; Tier 9
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +16 direct 17 damage with each attack
*; Tier 10
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 direct 20 damage with each attack
*; Tier 11
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +19 direct 23 damage with each attack
*; Tier 12
*Summoned Skeletal Archers deal Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 direct 25 damage with each attack
|Expand}}
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +4012% || HeadOffHand, MainHand Necklace || {{Spoiler|
*; Tier 1
*Necromancy Base Damage +152%
*; Tier 2
*Necromancy Base Damage +204%
*; Tier 3
*Necromancy Base Damage +256%
*; Tier 4
*Necromancy Base Damage +308%
*; Tier 5
*Necromancy Base Damage +3510%
*; Tier 6
*Necromancy Base Damage +4012%
|Expand}}
|-
| || of Stolen Life || <b>Tier 12</b> - Rebuild Undead heals you for 50 armor Life Steal restores 27 Health || LegsHead, Ring || {{Spoiler|
*; Tier 1
*Rebuild Undead heals you for 6 armorLife Steal restores 5 Health
*; Tier 2
*Rebuild Undead heals you for 10 armorLife Steal restores 7 Health
*; Tier 3
*Rebuild Undead heals you for 14 armorLife Steal restores 9 Health
*; Tier 4
*Rebuild Undead heals you for 18 armorLife Steal restores 11 Health
*; Tier 5
*Rebuild Undead heals you for 22 armorLife Steal restores 13 Health
*; Tier 6
*Rebuild Undead heals you for 26 armorLife Steal restores 15 Health
*; Tier 7
*Rebuild Undead heals you for 30 armorLife Steal restores 17 Health
*; Tier 8
*Rebuild Undead heals you for 34 armorLife Steal restores 19 Health
*; Tier 9
*Rebuild Undead heals you for 38 armorLife Steal restores 21 Health
*; Tier 10
*Rebuild Undead heals you for 42 armorLife Steal restores 23 Health
*; Tier 11
*Rebuild Undead heals you for 46 armorLife Steal restores 25 Health
*; Tier 12
*Rebuild Undead heals you for 50 armorLife Steal restores 27 Health
|Expand}}
|-
| Crowd Reaper's || of Stone Bone Warriors Crowd Reaping || <b>Tier 12</b> - All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +48 health 40 damage but reuse timer is +3 seconds || OffHand, Feet Hands || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +4 health5 damage but reuse timer is +3 seconds
*; Tier 2
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +8 health7 damage but reuse timer is +3 seconds
*; Tier 3
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +12 health9 damage but reuse timer is +3 seconds
*; Tier 4
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +16 health12 damage but reuse timer is +3 seconds
*; Tier 5
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +20 health15 damage but reuse timer is +3 seconds
*; Tier 6
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +24 health18 damage but reuse timer is +3 seconds
*; Tier 7
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +28 health21 damage but reuse timer is +3 seconds
*; Tier 8
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +32 health24 damage but reuse timer is +3 seconds
*; Tier 9
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +36 health28 damage but reuse timer is +3 seconds
*; Tier 10
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +40 health32 damage but reuse timer is +3 seconds
*; Tier 11
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +44 health36 damage but reuse timer is +3 seconds
*; Tier 12
*All Summoned Skeletons have Life Steal targets all enemies within 10 meters and deals +48 health40 damage but reuse timer is +3 seconds
|Expand}}
|-
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Summoned Skeletal Archers and Mages have +72 Life Steal reaps 27 additional health || FeetLegs, MainHand Chest || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages have +6 Life Steal reaps 5 additional health
*; Tier 2
*Summoned Skeletal Archers and Mages have +12 Life Steal reaps 7 additional health
*; Tier 3
*Summoned Skeletal Archers and Mages have +18 Life Steal reaps 9 additional health
*; Tier 4
*Summoned Skeletal Archers and Mages have +24 Life Steal reaps 11 additional health
*; Tier 5
*Summoned Skeletal Archers and Mages have +30 Life Steal reaps 13 additional health
*; Tier 6
*Summoned Skeletal Archers and Mages have +36 Life Steal reaps 15 additional health
*; Tier 7
*Summoned Skeletal Archers and Mages have +42 Life Steal reaps 17 additional health
*; Tier 8
*Summoned Skeletal Archers and Mages have +48 Life Steal reaps 19 additional health
*; Tier 9
*Summoned Skeletal Archers and Mages have +54 Life Steal reaps 21 additional health
*; Tier 10
*Summoned Skeletal Archers and Mages have +60 Life Steal reaps 23 additional health
*; Tier 11
*Summoned Skeletal Archers and Mages have +66 Life Steal reaps 25 additional health
*; Tier 12
*Summoned Skeletal Archers and Mages have +72 Life Steal reaps 27 additional health
|Expand}}
|-
| Necromancer's || of Mighty Bone Warriors || <b>Tier 612</b> - Summoned Skeletal Swordsmen deal +12 Life Steal deals 100 Psychic damage with each attack over 10 seconds || OffHandNecklace, Necklace MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen deal +2 Life Steal deals 10 Psychic damage with each attackover 10 seconds
*; Tier 2
*Summoned Skeletal Swordsmen deal +4 Life Steal deals 20 Psychic damage with each attackover 10 seconds
*; Tier 3
*Summoned Skeletal Swordsmen deal +6 Life Steal deals 25 Psychic damage with each attackover 10 seconds
*; Tier 4
*Summoned Skeletal Swordsmen deal +8 Life Steal deals 35 Psychic damage with each attackover 10 seconds
*; Tier 5
*Summoned Skeletal Swordsmen deal +Life Steal deals 40 Psychic damage over 10 damage with each attackseconds
*; Tier 6
*Summoned Skeletal Swordsmen deal +Life Steal deals 50 Psychic damage over 10 seconds*; Tier 7*Life Steal deals 55 Psychic damage over 10 seconds*; Tier 8*Life Steal deals 60 Psychic damage over 10 seconds*; Tier 9*Life Steal deals 70 Psychic damage over 10 seconds*; Tier 10*Life Steal deals 80 Psychic damage over 10 seconds*; Tier 11*Life Steal deals 90 Psychic damage over 10 seconds*; Tier 12 *Life Steal deals 100 Psychic damage with each attackover 10 seconds
|Expand}}
|-
| || of Death Gazing || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate Deathgaze deals +36 armor every update, both in 100% damage and has +12 Accuracy (which cancels out of combat the Evasion that certain monsters have) || ChestHands, Ring Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +3 armor every update, both in 12% damage and has +1 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 2
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +6 armor every update, both in 20% damage and has +2 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 3
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +9 armor every update, both in 28% damage and has +3 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 4
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +12 armor every update, both in 36% damage and has +4 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 5
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +15 armor every update, both in 44% damage and has +5 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 6
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +18 armor every update, both in 52% damage and has +6 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 7
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +21 armor every update, both in 60% damage and has +7 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 8
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +24 armor every update, both in 68% damage and has +8 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 9
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +27 armor every update, both in 76% damage and has +9 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 10
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +30 armor every update, both in 84% damage and has +10 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 11
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +33 armor every update, both in 92% damage and has +11 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
*; Tier 12
*Summoned Skeletal Swordsmen regenerate Deathgaze deals +36 armor every update, both in 100% damage and has +12 Accuracy (which cancels out of combatthe Evasion that certain monsters have)
|Expand}}
|-
| Chirurgeon's || of Tough Gazes || <b>Tier 12</b> - Bulk Undead Healing Deathgaze deals +60 damage and restores 63 armor to you || Chest, OffHand Ring || {{Spoiler|
*; Tier 1
*Bulk Undead Healing Deathgaze deals +5damage and restores 8 armor to you
*; Tier 2
*Bulk Undead Healing Deathgaze deals +10damage and restores 13 armor to you
*; Tier 3
*Bulk Undead Healing Deathgaze deals +15damage and restores 18 armor to you
*; Tier 4
*Bulk Undead Healing Deathgaze deals +20damage and restores 23 armor to you
*; Tier 5
*Bulk Undead Healing Deathgaze deals +25damage and restores 28 armor to you
*; Tier 6
*Bulk Undead Healing Deathgaze deals +30damage and restores 33 armor to you
*; Tier 7
*Bulk Undead Healing Deathgaze deals +35damage and restores 38 armor to you
*; Tier 8
*Bulk Undead Healing Deathgaze deals +40damage and restores 43 armor to you
*; Tier 9
*Bulk Undead Healing Deathgaze deals +45damage and restores 48 armor to you
*; Tier 10
*Bulk Undead Healing Deathgaze deals +50damage and restores 53 armor to you
*; Tier 11
*Bulk Undead Healing Deathgaze deals +55damage and restores 58 armor to you
*; Tier 12
*Bulk Undead Healing Deathgaze deals +60damage and restores 63 armor to you
|Expand}}
|-
| || of Zombified Empowerment Hasty Fears || <b>Tier 12</b> - Create Super Zombie also heals yourself Deathgaze deals +90 damage and increases your sprint speed +2 for 144 health, 144 armor, and 28 power 15 seconds || Chest, Legs Head || {{Spoiler|
*; Tier 1
*Create Super Zombie also heals yourself Deathgaze deals +13 damage and increases your sprint speed +1 for 12 health, 12 armor, and 2 power15 seconds
*; Tier 2
*Create Super Zombie also heals yourself Deathgaze deals +20 damage and increases your sprint speed +1 for 24 health, 24 armor, and 4 power15 seconds
*; Tier 3
*Create Super Zombie also heals yourself Deathgaze deals +27 damage and increases your sprint speed +1 for 36 health, 36 armor, and 7 power15 seconds
*; Tier 4
*Create Super Zombie also heals yourself Deathgaze deals +34 damage and increases your sprint speed +1 for 48 health, 48 armor, and 9 power15 seconds
*; Tier 5
*Create Super Zombie also heals yourself Deathgaze deals +41 damage and increases your sprint speed +1 for 60 health, 60 armor, and 12 power15 seconds
*; Tier 6
*Create Super Zombie also heals yourself Deathgaze deals +48 damage and increases your sprint speed +1 for 72 health, 72 armor, and 14 power15 seconds
*; Tier 7
*Create Super Zombie also heals yourself Deathgaze deals +55 damage and increases your sprint speed +2 for 84 health, 84 armor, and 16 power15 seconds
*; Tier 8
*Create Super Zombie also heals yourself Deathgaze deals +62 damage and increases your sprint speed +2 for 96 health, 96 armor, and 19 power15 seconds
*; Tier 9
*Create Super Zombie also heals yourself Deathgaze deals +69 damage and increases your sprint speed +2 for 108 health, 108 armor, and 21 power15 seconds
*; Tier 10
*Create Super Zombie also heals yourself Deathgaze deals +76 damage and increases your sprint speed +2 for 120 health, 120 armor, and 24 power15 seconds
*; Tier 11
*Create Super Zombie also heals yourself Deathgaze deals +83 damage and increases your sprint speed +2 for 132 health, 132 armor, and 26 power15 seconds
*; Tier 12
*Create Super Zombie also heals yourself Deathgaze deals +90 damage and increases your sprint speed +2 for 144 health, 144 armor, and 28 power15 seconds
|Expand}}
|-
| || of Angry Bone Warriors Reaching Dead || <b>Tier 612</b> - Summoned Skeletal Swordsmen have 50Death's Hold Damage +82% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || HandsLegs, Head MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have 10Death's Hold Damage +16% less Max Rage, allowing them to use their stun attack more often
*; Tier 2
*Summoned Skeletal Swordsmen have 17Death's Hold Damage +22% less Max Rage, allowing them to use their stun attack more often
*; Tier 3
*Summoned Skeletal Swordsmen have 25Death's Hold Damage +28% less Max Rage, allowing them to use their stun attack more often
*; Tier 4
*Summoned Skeletal Swordsmen have 32Death's Hold Damage +34% less Max Rage, allowing them to use their stun attack more often
*; Tier 5
*Summoned Skeletal Swordsmen have Death's Hold Damage +40% less Max Rage, allowing them to use their stun attack more often
*; Tier 6
*Summoned Skeletal Swordsmen have 50Death's Hold Damage +46%*; Tier 7*Death's Hold Damage +52%*; Tier 8*Death's Hold Damage +58%*; Tier 9*Death's Hold Damage +64%*; Tier 10*Death's Hold Damage +70%*; Tier 11*Death's Hold Damage +76%*; Tier 12*Death's Hold Damage +82% less Max Rage, allowing them to use their stun attack more often
|Expand}}
|-
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal attacks reap 17 additional health Death's Hold causes target to take +22% damage from Slashing for 15 seconds || Legs, Chest Feet || {{Spoiler|
*; Tier 1
*Life Steal attacks reap 3 additional healthDeath's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 2
*Life Steal attacks reap 5 additional healthDeath's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 3
*Life Steal attacks reap Death's Hold causes target to take +7 additional health% damage from Slashing for 15 seconds
*; Tier 4
*Life Steal attacks reap Death's Hold causes target to take +8 additional health% damage from Slashing for 15 seconds
*; Tier 5
*Life Steal attacks reap Death's Hold causes target to take +9 additional health% damage from Slashing for 15 seconds
*; Tier 6
*Life Steal attacks reap Death's Hold causes target to take +10 additional health% damage from Slashing for 15 seconds
*; Tier 7
*Life Steal attacks reap 11 additional healthDeath's Hold causes target to take +12% damage from Slashing for 15 seconds
*; Tier 8
*Life Steal attacks reap 12 additional healthDeath's Hold causes target to take +14% damage from Slashing for 15 seconds
*; Tier 9
*Life Steal attacks reap 14 additional healthDeath's Hold causes target to take +16% damage from Slashing for 15 seconds
*; Tier 10
*Life Steal attacks reap Death's Hold causes target to take +18% damage from Slashing for 15 additional healthseconds
*; Tier 11
*Life Steal attacks reap 16 additional healthDeath's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Tier 12
*Life Steal attacks reap 17 additional healthDeath's Hold causes target to take +22% damage from Slashing for 15 seconds
|Expand}}
|-
| || of Strong Zombies Undead Aftershocks || <b>Tier 12</b> - Raised Zombies deal Death's Hold deals +16 12 damage with each attack and Stuns target after a 15 second delay || Hands, Legs Necklace || {{Spoiler|
*; Tier 1
*Raised Zombies deal Death's Hold deals +1 damage with each attackand Stuns target after a 15 second delay
*; Tier 2
*Raised Zombies deal Death's Hold deals +2 damage with each attackand Stuns target after a 15 second delay
*; Tier 3
*Raised Zombies deal Death's Hold deals +3 damage with each attackand Stuns target after a 15 second delay
*; Tier 4
*Raised Zombies deal Death's Hold deals +4 damage with each attackand Stuns target after a 15 second delay
*; Tier 5
*Raised Zombies deal Death's Hold deals +5 damage with each attackand Stuns target after a 15 second delay
*; Tier 6
*Raised Zombies deal Death's Hold deals +6 damage with each attackand Stuns target after a 15 second delay
*; Tier 7
*Raised Zombies deal Death's Hold deals +7 damage with each attackand Stuns target after a 15 second delay
*; Tier 8
*Raised Zombies deal Death's Hold deals +8 damage with each attackand Stuns target after a 15 second delay
*; Tier 9
*Raised Zombies deal Death's Hold deals +10 9 damage with each attackand Stuns target after a 15 second delay
*; Tier 10
*Raised Zombies deal Death's Hold deals +12 10 damage with each attackand Stuns target after a 15 second delay
*; Tier 11
*Raised Zombies deal Death's Hold deals +14 11 damage with each attackand Stuns target after a 15 second delay
*; Tier 12
*Raised Zombies deal Death's Hold deals +16 12 damage with each attackand Stuns target after a 15 second delay
|Expand}}
|-
| || of Laughing Bone Warriors Deathsparks || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650Spark of Death Damage +58% more damage || HandsMainHand, Necklace Feet || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen taunt as if they did 100Spark of Death Damage +14% more damage
*; Tier 2
*Summoned Skeletal Swordsmen taunt as if they did 150Spark of Death Damage +18% more damage
*; Tier 3
*Summoned Skeletal Swordsmen taunt as if they did 200Spark of Death Damage +22% more damage
*; Tier 4
*Summoned Skeletal Swordsmen taunt as if they did 250Spark of Death Damage +26% more damage
*; Tier 5
*Summoned Skeletal Swordsmen taunt as if they did 300Spark of Death Damage +30% more damage
*; Tier 6
*Summoned Skeletal Swordsmen taunt as if they did 350Spark of Death Damage +34% more damage
*; Tier 7
*Summoned Skeletal Swordsmen taunt as if they did 400Spark of Death Damage +38% more damage
*; Tier 8
*Summoned Skeletal Swordsmen taunt as if they did 450Spark of Death Damage +42% more damage
*; Tier 9
*Summoned Skeletal Swordsmen taunt as if they did 500Spark of Death Damage +46% more damage
*; Tier 10
*Summoned Skeletal Swordsmen taunt as if they did 550Spark of Death Damage +50% more damage
*; Tier 11
*Summoned Skeletal Swordsmen taunt as if they did 600Spark of Death Damage +54% more damage
*; Tier 12
*Summoned Skeletal Swordsmen taunt as if they did 650Spark of Death Damage +58% more damage
|Expand}}
|-
| || of Fragile Bones Deathsparks || <b>Tier 612</b> - Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more Spark of Death deals 75 Psychic damage from any slashing, piercing, or crushing attacks over 10 seconds || Legs, Necklace Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages deal +2 direct Spark of Death deals 20 Psychic damage with each attack, but take over 10% more damage from any slashing, piercing, or crushing attacksseconds
*; Tier 2
*Summoned Skeletal Archers and Mages deal +4 direct Spark of Death deals 25 Psychic damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacksover 10 seconds
*; Tier 3
*Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take Spark of Death deals 30% more Psychic damage from any slashing, piercing, or crushing attacksover 10 seconds
*; Tier 4
*Summoned Skeletal Archers and Mages deal +8 direct Spark of Death deals 35 Psychic damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacksover 10 seconds
*; Tier 5
*Summoned Skeletal Archers and Mages deal +Spark of Death deals 40 Psychic damage over 10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacksseconds
*; Tier 6
*Summoned Skeletal Archers and Mages deal +12 direct Spark of Death deals 45 Psychic damage over 10 seconds*; Tier 7*Spark of Death deals 50 Psychic damage over 10 seconds*; Tier 8*Spark of Death deals 55 Psychic damage with each attack, but take over 10 seconds*; Tier 9*Spark of Death deals 60% more Psychic damage over 10 seconds*; Tier 10*Spark of Death deals 65 Psychic damage over 10 seconds*; Tier 11*Spark of Death deals 70 Psychic damage over 10 seconds*; Tier 12*Spark of Death deals 75 Psychic damage from any slashing, piercing, or crushing attacksover 10 seconds
|Expand}}
|-
| || of Reaching Dead Tauntsparks || <b>Tier 126</b> - Spark of Death's Hold has a 50deals +40% chance to deal damage and taunts +200 damage 300 || OffHand, Necklace, MainHand || {{Spoiler|
*; Tier 1
*Spark of Death's Hold has a 50deals +10% chance to deal damage and taunts +24 damage50
*; Tier 2
*Spark of Death's Hold has a 50deals +16% chance to deal damage and taunts +40 damage100
*; Tier 3
*Spark of Death's Hold has a 50deals +22% chance to deal damage and taunts +56 damage150
*; Tier 4
*Spark of Death's Hold has a 50deals +28% chance to deal damage and taunts +72 damage200
*; Tier 5
*Spark of Death's Hold has a 50deals +34% chance to deal damage and taunts +88 damage250
*; Tier 6
*Spark of Death's Hold has a 50% chance to deal +104 damage*; Tier 7*Death's Hold has a 50% chance to deal deals +120 damage*; Tier 8*Death's Hold has a 5040% chance to deal +136 damage*; Tier 9*Death's Hold has a 50% chance to deal and taunts +152 damage*; Tier 10*Death's Hold has a 50% chance to deal +168 damage*; Tier 11*Death's Hold has a 50% chance to deal +184 damage*; Tier 12*Death's Hold has a 50% chance to deal +200 damage300
|Expand}}
|-
| LifecrusherChirurgeon's || of Lifecrushing || <b>Tier 12</b> - Life Crush deals Rebuild Undead Healing +15 damage 55 || Chest, Feet OffHand || {{Spoiler|
*; Tier 1
*Life Crush deals Rebuild Undead Healing +1 damage11
*; Tier 2
*Life Crush deals Rebuild Undead Healing +2 damage15
*; Tier 3
*Life Crush deals Rebuild Undead Healing +3 damage19
*; Tier 4
*Life Crush deals Rebuild Undead Healing +4 damage23
*; Tier 5
*Life Crush deals Rebuild Undead Healing +6 damage27
*; Tier 6
*Life Crush deals Rebuild Undead Healing +8 damage31
*; Tier 7
*Life Crush deals Rebuild Undead Healing +10 damage35
*; Tier 8
*Life Crush deals Rebuild Undead Healing +11 damage39
*; Tier 9
*Life Crush deals Rebuild Undead Healing +12 damage43
*; Tier 10
*Life Crush deals Rebuild Undead Healing +13 damage47
*; Tier 11
*Life Crush deals Rebuild Undead Healing +14 damage51
*; Tier 12
*Life Crush deals Rebuild Undead Healing +15 damage55
|Expand}}
|-
| Chirurgeon's || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +85 armor Rebuild Undead restores 43 Health to you || Hands, OffHand, Feet || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have +8 armorRebuild Undead restores 7 Health to you
*; Tier 2
*All Summoned Skeletons have +15 armorRebuild Undead restores 10 Health to you
*; Tier 3
*All Summoned Skeletons have +22 armorRebuild Undead restores 13 Health to you
*; Tier 4
*All Summoned Skeletons have +29 armorRebuild Undead restores 16 Health to you
*; Tier 5
*All Summoned Skeletons have +36 armorRebuild Undead restores 19 Health to you
*; Tier 6
*All Summoned Skeletons have +43 armorRebuild Undead restores 22 Health to you
*; Tier 7
*All Summoned Skeletons have +50 armorRebuild Undead restores 25 Health to you
*; Tier 8
*All Summoned Skeletons have +57 armorRebuild Undead restores 28 Health to you
*; Tier 9
*All Summoned Skeletons have +64 armorRebuild Undead restores 31 Health to you
*; Tier 10
*All Summoned Skeletons have +71 armorRebuild Undead restores 35 Health to you
*; Tier 11
*All Summoned Skeletons have +78 armorRebuild Undead restores 39 Health to you
*; Tier 12
*All Summoned Skeletons have +85 armorRebuild Undead restores 43 Health to you
|Expand}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage Rebuild Undead restores 62 health/armor to your undead after a 15 second delay || Hands Legs, Ring || {{Spoiler|
*; Tier 1
*Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 RageRebuild Undead restores 7 health/armor to your undead after a 15 second delay
*; Tier 2
*Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 RageRebuild Undead restores 12 health/armor to your undead after a 15 second delay
*; Tier 3
*Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 RageRebuild Undead restores 17 health/armor to your undead after a 15 second delay
*; Tier 4
*Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 RageRebuild Undead restores 22 health/armor to your undead after a 15 second delay
*; Tier 5
*Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 RageRebuild Undead restores 27 health/armor to your undead after a 15 second delay
*; Tier 6
*Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 RageRebuild Undead restores 32 health/armor to your undead after a 15 second delay
*; Tier 7
*Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 RageRebuild Undead restores 37 health/armor to your undead after a 15 second delay
*; Tier 8
*Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 RageRebuild Undead restores 42 health/armor to your undead after a 15 second delay
*; Tier 9
*Life Steal targets all enemies within 10 meters of you and deals +Rebuild Undead restores 47 health/armor to your undead after a 15 damage but also generates +220 Ragesecond delay
*; Tier 10
*Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 RageRebuild Undead restores 52 health/armor to your undead after a 15 second delay
*; Tier 11
*Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 RageRebuild Undead restores 57 health/armor to your undead after a 15 second delay
*; Tier 12
*Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 RageRebuild Undead restores 62 health/armor to your undead after a 15 second delay
|Expand}}
|-
| || of Fragile Bones || <b>Tier 612</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Rebuild Undead Power Cost - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> 25 || None Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacksRebuild Undead Power Cost -3
*; Tier 2
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacksRebuild Undead Power Cost -5
*; Tier 3
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacksRebuild Undead Power Cost -7
*; Tier 4
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacksRebuild Undead Power Cost -9
*; Tier 5
*Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacksRebuild Undead Power Cost -11
*; Tier 6
*Summoned Skeletal Mages deal +Rebuild Undead Power Cost -13*; Tier 7*Rebuild Undead Power Cost -15*; Tier 8*Rebuild Undead Power Cost -17*; Tier 9*Rebuild Undead Power Cost -19*; Tier 10*Rebuild Undead Power Cost -21*; Tier 11*Rebuild Undead Power Cost -23*; Tier 12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks*Rebuild Undead Power Cost -25
|Expand}}
|-
| || of Fiery Death Zombified Empowerment || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || HeadChest, MainHand Legs || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +4 direct damage with each attackCreate Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*; Tier 2
*Summoned Skeletal Mages deal +6 direct damage with each attackCreate Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
*; Tier 3
*Summoned Skeletal Mages deal +8 direct damage with each attackCreate Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
*; Tier 4
*Summoned Skeletal Mages deal +10 direct damage with each attackCreate Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
*; Tier 5
*Summoned Skeletal Mages deal +Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 direct damage with each attackpower
*; Tier 6
*Summoned Skeletal Mages deal +Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 direct damage with each attackpower
*; Tier 7
*Summoned Skeletal Mages deal +Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 direct damage with each attackpower
*; Tier 8
*Summoned Skeletal Mages deal +18 direct damage with each attackCreate Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
*; Tier 9
*Summoned Skeletal Mages deal +20 direct damage with each attackCreate Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
*; Tier 10
*Summoned Skeletal Mages deal +22 direct damage with each attackCreate Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
*; Tier 11
*Summoned Skeletal Mages deal +24 direct damage with each attackCreate Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attackCreate Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
|Expand}}
|-
| || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) Create Shambling Corpse also heals yourself for 120 health || Chest, Legs, Necklace || {{Spoiler|
*; Tier 1
*Deathgaze deals +Create Shambling Corpse also heals yourself for 10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)health
*; Tier 2
*Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 20 health
*; Tier 3
*Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 30 health
*; Tier 4
*Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 40 health
*; Tier 5
*Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 50 health
*; Tier 6
*Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 60 health
*; Tier 7
*Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 70 health
*; Tier 8
*Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 80 health
*; Tier 9
*Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 90 health
*; Tier 10
*Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 100 health
*; Tier 11
*Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 110 health
*; Tier 12
*Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)Create Shambling Corpse also heals yourself for 120 health
|Expand}}
|-
| || of Deathsparks Dark Waves || <b>Tier 12</b> - Spark Wave of Death has a 50Darkness Damage +65% chance to deal +100 damage || ChestHead, Head MainHand || {{Spoiler|
*; Tier 1
*Spark Wave of Death has a 50Darkness Damage +10% chance to deal +12 damage
*; Tier 2
*Spark Wave of Death has a 50Darkness Damage +15% chance to deal +20 damage
*; Tier 3
*Spark Wave of Death has a 50Darkness Damage +20% chance to deal +28 damage
*; Tier 4
*Spark Wave of Death has a 50Darkness Damage +25% chance to deal +36 damage
*; Tier 5
*Spark Wave of Death has a 50Darkness Damage +30% chance to deal +44 damage
*; Tier 6
*Spark Wave of Death has a 50Darkness Damage +35% chance to deal +52 damage
*; Tier 7
*Spark Wave of Death has a 50Darkness Damage +40% chance to deal +60 damage
*; Tier 8
*Spark Wave of Death has a 50Darkness Damage +45% chance to deal +68 damage
*; Tier 9
*Spark Wave of Death has a Darkness Damage +50% chance to deal +76 damage
*; Tier 10
*Spark Wave of Death has a 50Darkness Damage +55% chance to deal +84 damage
*; Tier 11
*Spark Wave of Death has a 50Darkness Damage +60% chance to deal +92 damage
*; Tier 12
*Spark Wave of Death has a 50Darkness Damage +65% chance to deal +100 damage
|Expand}}
|-
| || of Pierceproof Skeletons Crippling Darkness || <b>Tier 612</b> - All Summoned Skeletons take 12 less Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks || Head, Necklace OffHand || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 2 less Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
*; Tier 2
*All Summoned Skeletons take 4 less Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
*; Tier 3
*All Summoned Skeletons take 6 less Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
*; Tier 4
*All Summoned Skeletons take 8 less Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
*; Tier 5
*All Summoned Skeletons take Deathgaze and Wave of Darkness deal +30% damage but have a 10 less % chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
*; Tier 6
*All Summoned Skeletons take Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 7*Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 8*Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 9*Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 10*Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 11*Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 12 less *Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage from Piercing attacks
|Expand}}
|-
| || of Dark Life Theft || <b>Tier 12</b> - Life Steal has a 50% chance to reap an additional 34 Wave of Darkness heals you for 70 health || Chest, Hands Legs || {{Spoiler|
*; Tier 1
*Life Steal has a 50% chance to reap an additional 3 Wave of Darkness heals you for 5 health
*; Tier 2
*Life Steal has a 50% chance to reap an additional 5 Wave of Darkness heals you for 10 health
*; Tier 3
*Life Steal has a 50% chance to reap an additional 7 Wave of Darkness heals you for 16 health
*; Tier 4
*Life Steal has a 50% chance to reap an additional 10 Wave of Darkness heals you for 22 health
*; Tier 5
*Life Steal has a 50% chance to reap an additional 13 Wave of Darkness heals you for 28 health
*; Tier 6
*Life Steal has a 50% chance to reap an additional 16 Wave of Darkness heals you for 34 health
*; Tier 7
*Life Steal has a 50% chance to reap an additional 19 Wave of Darkness heals you for 40 health
*; Tier 8
*Life Steal has a 50% chance to reap an additional 22 Wave of Darkness heals you for 46 health
*; Tier 9
*Life Steal has a 50% chance to reap an additional 25 Wave of Darkness heals you for 52 health
*; Tier 10
*Life Steal has a 50% chance to reap an additional 28 Wave of Darkness heals you for 58 health
*; Tier 11
*Life Steal has a 50% chance to reap an additional 31 Wave of Darkness heals you for 64 health
*; Tier 12
*Life Steal has a 50% chance to reap an additional 34 Wave of Darkness heals you for 70 health
|Expand}}
|-
| Fearmongering || of Hasty Fears Dark Waves || <b>Tier 12</b> - Deathgaze Wave of Darkness deals +120 192 damage and increases your sprint speed +4 for 15 seconds to sentient creatures || Head Hands, Feet || {{Spoiler|
*; Tier 1
*Deathgaze Wave of Darkness deals +10 16 damage and increases your sprint speed +1 for 15 secondsto sentient creatures
*; Tier 2
*Deathgaze Wave of Darkness deals +20 32 damage and increases your sprint speed +1 for 15 secondsto sentient creatures
*; Tier 3
*Deathgaze Wave of Darkness deals +30 48 damage and increases your sprint speed +1 for 15 secondsto sentient creatures
*; Tier 4
*Deathgaze Wave of Darkness deals +40 64 damage and increases your sprint speed +2 for 15 secondsto sentient creatures
*; Tier 5
*Deathgaze Wave of Darkness deals +50 80 damage and increases your sprint speed +2 for 15 secondsto sentient creatures
*; Tier 6
*Deathgaze Wave of Darkness deals +60 96 damage and increases your sprint speed +2 for 15 secondsto sentient creatures
*; Tier 7
*Deathgaze Wave of Darkness deals +70 112 damage and increases your sprint speed +3 for 15 secondsto sentient creatures
*; Tier 8
*Deathgaze Wave of Darkness deals +80 128 damage and increases your sprint speed +3 for 15 secondsto sentient creatures
*; Tier 9
*Deathgaze Wave of Darkness deals +90 144 damage and increases your sprint speed +3 for 15 secondsto sentient creatures
*; Tier 10
*Deathgaze Wave of Darkness deals +100 160 damage and increases your sprint speed +4 for 15 secondsto sentient creatures
*; Tier 11
*Deathgaze Wave of Darkness deals +110 176 damage and increases your sprint speed +4 for 15 secondsto sentient creatures
*; Tier 12
*Deathgaze Wave of Darkness deals +120 192 damage and increases your sprint speed +4 for 15 secondsto sentient creatures
|Expand}}
|-
| || of Crushproof Skeletons Stone Bone Warriors || <b>Tier 612</b> - All Summoned Skeletons take 12 less damage from Crushing attacks have +44 health || FeetOffHand, Ring Chest || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 2 less damage from Crushing attackshave +11 health
*; Tier 2
*All Summoned Skeletons take 4 less damage from Crushing attackshave +14 health
*; Tier 3
*All Summoned Skeletons take 6 less damage from Crushing attackshave +17 health
*; Tier 4
*All Summoned Skeletons take 8 less damage from Crushing attackshave +20 health
*; Tier 5
*All Summoned Skeletons take 10 less damage from Crushing attackshave +23 health
*; Tier 6
*All Summoned Skeletons take have +26 health*; Tier 7*All Summoned Skeletons have +29 health*; Tier 8*All Summoned Skeletons have +32 health*; Tier 9*All Summoned Skeletons have +35 health*; Tier 10*All Summoned Skeletons have +38 health*; Tier 11*All Summoned Skeletons have +41 health*; Tier 12 less damage from Crushing attacks*All Summoned Skeletons have +44 health
|Expand}}
|-
| Liferipper's || of Liferipping Plated Bone Warriors || <b>Tier 12</b> - Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. 62 armor || ChestOffHand, Hands Feet || {{Spoiler|
*; Tier 1
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health.16 armor
*; Tier 2
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.22 armor
*; Tier 3
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.26 armor
*; Tier 4
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.30 armor
*; Tier 5
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.34 armor
*; Tier 6
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.38 armor
*; Tier 7
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.42 armor
*; Tier 8
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.46 armor
*; Tier 9
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.50 armor
*; Tier 10
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.54 armor
*; Tier 11
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.58 armor
*; Tier 12
*Combo: Life CrushAll Summoned Skeletons have +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.62 armor
|Expand}}
|-
| || of Bone Arrows || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health Summoned Skeletal Archers deal +20 direct damage with each attack || ChestHands, Legs Ring || {{Spoiler|
*; Tier 1
*Create Shambling Corpse also heals yourself for 10 healthSummoned Skeletal Archers deal +2 direct damage with each attack
*; Tier 2
*Create Shambling Corpse also heals yourself for 20 healthSummoned Skeletal Archers deal +3 direct damage with each attack
*; Tier 3
*Create Shambling Corpse also heals yourself for 30 healthSummoned Skeletal Archers deal +5 direct damage with each attack
*; Tier 4
*Create Shambling Corpse also heals yourself for 40 healthSummoned Skeletal Archers deal +7 direct damage with each attack
*; Tier 5
*Create Shambling Corpse also heals yourself for 50 healthSummoned Skeletal Archers deal +9 direct damage with each attack
*; Tier 6
*Create Shambling Corpse also heals yourself for 60 healthSummoned Skeletal Archers deal +11 direct damage with each attack
*; Tier 7
*Create Shambling Corpse also heals yourself for 70 healthSummoned Skeletal Archers deal +13 direct damage with each attack
*; Tier 8
*Create Shambling Corpse also heals yourself for 80 healthSummoned Skeletal Archers deal +14 direct damage with each attack
*; Tier 9
*Create Shambling Corpse also heals yourself for 90 healthSummoned Skeletal Archers deal +15 direct damage with each attack
*; Tier 10
*Create Shambling Corpse also heals yourself for 100 healthSummoned Skeletal Archers deal +17 direct damage with each attack
*; Tier 11
*Create Shambling Corpse also heals yourself for 110 healthSummoned Skeletal Archers deal +19 direct damage with each attack
*; Tier 12
*Create Shambling Corpse also heals yourself for 120 healthSummoned Skeletal Archers deal +20 direct damage with each attack
|Expand}}
|-
| || of Crippling Dark Waves Dense Sentries || <b>Tier 12</b> - Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +96 damage and reduce all targets' movement by 90% for 5 seconds 87 armor || HeadOffHand, OffHand Feet || {{Spoiler|
*; Tier 1
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +8 damage and reduce all targets' movement by 90% for 5 seconds10 armor
*; Tier 2
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +16 damage and reduce all targets' movement by 90% for 5 seconds17 armor
*; Tier 3
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +24 damage and reduce all targets' movement by 90% for 5 secondsarmor
*; Tier 4
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +32 damage and reduce all targets' movement by 90% for 5 seconds31 armor
*; Tier 5
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +40 damage and reduce all targets' movement by 90% for 5 seconds38 armor
*; Tier 6
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +48 damage and reduce all targets' movement by 90% for 5 seconds45 armor
*; Tier 7
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +56 damage and reduce all targets' movement by 90% for 5 seconds52 armor
*; Tier 8
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +64 damage and reduce all targets' movement by 90% for 5 seconds59 armor
*; Tier 9
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +72 damage and reduce all targets' movement by 90% for 5 seconds66 armor
*; Tier 10
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +80 damage and reduce all targets' movement by 90% for 5 seconds73 armor
*; Tier 11
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +88 damage and reduce all targets' movement by 90% for 5 seconds80 armor
*; Tier 12
*Wave of Darkness has a 50% chance to deal Summoned Skeletal Swordsmen have +96 damage and reduce all targets' movement by 90% for 5 seconds87 armor
|Expand}}
|-
| || of Nimble Bone Troops Fiery Death || <b>Tier 612</b> - All Summoned Skeletons have a 35% chance to dodge any projectile Skeletal Mages deal +26 direct damage with each attack || OffHand Head, MainHand || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have a 10% chance to dodge any projectileSkeletal Mages deal +4 direct damage with each attack
*; Tier 2
*All Summoned Skeletons have a 15% chance to dodge any projectileSkeletal Mages deal +6 direct damage with each attack
*; Tier 3
*All Summoned Skeletons have a 20% chance to dodge any projectileSkeletal Mages deal +8 direct damage with each attack
*; Tier 4
*All Summoned Skeletons have a 25% chance to dodge any projectileSkeletal Mages deal +10 direct damage with each attack
*; Tier 5
*All Summoned Skeletons have a 30% chance to dodge any projectileSkeletal Mages deal +12 direct damage with each attack
*; Tier 6
*All Summoned Skeletons have a 35% chance to dodge any projectileSkeletal Mages deal +14 direct damage with each attack*; Tier 7*Summoned Skeletal Mages deal +16 direct damage with each attack*; Tier 8*Summoned Skeletal Mages deal +18 direct damage with each attack*; Tier 9*Summoned Skeletal Mages deal +20 direct damage with each attack*; Tier 10*Summoned Skeletal Mages deal +22 direct damage with each attack*; Tier 11*Summoned Skeletal Mages deal +24 direct damage with each attack*; Tier 12*Summoned Skeletal Mages deal +26 direct damage with each attack
|Expand}}
|-
| || of Fast Zombies Provocation || <b>Tier 612</b> - Raised Zombies move Provoke Undead causes target undead to deal +12 faster 48% damage for 10 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*Raised Zombies move Provoke Undead causes target undead to deal +2 faster4% damage for 10 seconds
*; Tier 2
*Raised Zombies move Provoke Undead causes target undead to deal +4 faster8% damage for 10 seconds
*; Tier 3
*Raised Zombies move Provoke Undead causes target undead to deal +6 faster12% damage for 10 seconds
*; Tier 4
*Raised Zombies move Provoke Undead causes target undead to deal +8 faster16% damage for 10 seconds
*; Tier 5
*Raised Zombies move Provoke Undead causes target undead to deal +20% damage for 10 fasterseconds
*; Tier 6
*Raised Zombies move Provoke Undead causes target undead to deal +24% damage for 10 seconds*; Tier 7*Provoke Undead causes target undead to deal +28% damage for 10 seconds*; Tier 8*Provoke Undead causes target undead to deal +32% damage for 10 seconds*; Tier 9*Provoke Undead causes target undead to deal +36% damage for 10 seconds*; Tier 10*Provoke Undead causes target undead to deal +40% damage for 10 seconds*; Tier 11*Provoke Undead causes target undead to deal +44% damage for 10 seconds*; Tier 12 faster*Provoke Undead causes target undead to deal +48% damage for 10 seconds
|Expand}}
|-
| || of Toughened Bone Warriors Provocation || <b>Tier 612</b> - All Summoned Skeletons take 6 less direct Provoke Undead causes target undead to deal +72% damage from each attack with their Fire/Ice/Electricity attacks (if any) for 10 seconds || HandsOffHand, OffHand Necklace || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 1 less direct Provoke Undead causes target undead to deal +6% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 2
*All Summoned Skeletons take 2 less direct Provoke Undead causes target undead to deal +12% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 3
*All Summoned Skeletons take 3 less direct Provoke Undead causes target undead to deal +18% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 4
*All Summoned Skeletons take 4 less direct Provoke Undead causes target undead to deal +24% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 5
*All Summoned Skeletons take 5 less direct Provoke Undead causes target undead to deal +30% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 6
*All Summoned Skeletons take 6 less direct Provoke Undead causes target undead to deal +36% damage from each attackwith their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 7*Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 8*Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 9*Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 10*Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 11*Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds*; Tier 12*Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
|Expand}}
|-
| || of Laughing Bone Warriors || <b>Tier 12</b> - Death's Hold deals +50 Summoned Skeletal Swordsmen taunt as if they did 650% more damage while lowering Rage by 250 || HeadHands, Feet Necklace || {{Spoiler|
*; Tier 1
*Death's Hold deals +3 Summoned Skeletal Swordsmen taunt as if they did 100% more damage while lowering Rage by 30
*; Tier 2
*Death's Hold deals +6 Summoned Skeletal Swordsmen taunt as if they did 150% more damage while lowering Rage by 50
*; Tier 3
*Death's Hold deals +9 Summoned Skeletal Swordsmen taunt as if they did 200% more damage while lowering Rage by 70
*; Tier 4
*Death's Hold deals +12 Summoned Skeletal Swordsmen taunt as if they did 250% more damage while lowering Rage by 90
*; Tier 5
*Death's Hold deals +16 Summoned Skeletal Swordsmen taunt as if they did 300% more damage while lowering Rage by 110
*; Tier 6
*Death's Hold deals +20 Summoned Skeletal Swordsmen taunt as if they did 350% more damage while lowering Rage by 130
*; Tier 7
*Death's Hold deals +24 Summoned Skeletal Swordsmen taunt as if they did 400% more damage while lowering Rage by 150
*; Tier 8
*Death's Hold deals +28 Summoned Skeletal Swordsmen taunt as if they did 450% more damage while lowering Rage by 170
*; Tier 9
*Death's Hold deals +34 Summoned Skeletal Swordsmen taunt as if they did 500% more damage while lowering Rage by 190
*; Tier 10
*Death's Hold deals +40 Summoned Skeletal Swordsmen taunt as if they did 550% more damage while lowering Rage by 210
*; Tier 11
*Death's Hold deals +45 Summoned Skeletal Swordsmen taunt as if they did 600% more damage while lowering Rage by 230
*; Tier 12
*Death's Hold deals +50 Summoned Skeletal Swordsmen taunt as if they did 650% more damage while lowering Rage by 250
|Expand}}
|-
| || of Inciting Zombies Provocation || <b>Tier 12</b> - Raised Zombies taunt as if they did 320% more damage Provoke Undead causes target undead to recover 50 Armor || NecklaceHands, Legs Feet || {{Spoiler|
*; Tier 1
*Raised Zombies taunt as if they did 100% more damageProvoke Undead causes target undead to recover 6 Armor
*; Tier 2
*Raised Zombies taunt as if they did 120% more damageProvoke Undead causes target undead to recover 10 Armor
*; Tier 3
*Raised Zombies taunt as if they did 140% more damageProvoke Undead causes target undead to recover 14 Armor
*; Tier 4
*Raised Zombies taunt as if they did 160% more damageProvoke Undead causes target undead to recover 18 Armor
*; Tier 5
*Raised Zombies taunt as if they did 180% more damageProvoke Undead causes target undead to recover 22 Armor
*; Tier 6
*Raised Zombies taunt as if they did 200% more damageProvoke Undead causes target undead to recover 26 Armor
*; Tier 7
*Raised Zombies taunt as if they did 220% more damageProvoke Undead causes target undead to recover 30 Armor
*; Tier 8
*Raised Zombies taunt as if they did 240% more damageProvoke Undead causes target undead to recover 34 Armor
*; Tier 9
*Raised Zombies taunt as if they did 260% more damageProvoke Undead causes target undead to recover 38 Armor
*; Tier 10
*Raised Zombies taunt as if they did 280% more damageProvoke Undead causes target undead to recover 42 Armor
*; Tier 11
*Raised Zombies taunt as if they did 300% more damageProvoke Undead causes target undead to recover 46 Armor
*; Tier 12
*Raised Zombies taunt as if they did 320% more damage|Expand}}|-| || of Ragesparks || <b>Tier 6</b> - Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage || Chest, Ring || {{Spoiler|*; Tier 1*Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage*; Tier 2*Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage*; Tier 3*Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage*; Tier 4*Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage*; Tier 5*Spark of Death removes up to 130 Rage from the Provoke Undead causes target and turns 20% of it into Trauma damage*; Tier 6*Spark of Death removes up undead to 155 Rage from the target and turns 20% of it into Trauma damagerecover 50 Armor
|Expand}}
|-
| Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of Darkness deals +216 damage to sentient creatures combat || Hands, Feet Necklace || {{Spoiler|
*; Tier 1
*Wave Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of Darkness deals +18 damage to sentient creaturescombat
*; Tier 2
*Wave Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of Darkness deals +36 damage to sentient creaturescombat
*; Tier 3
*Wave Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of Darkness deals +54 damage to sentient creaturescombat
*; Tier 4
*Wave Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of Darkness deals +72 damage to sentient creaturescombat
*; Tier 5
*Wave Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of Darkness deals +90 damage to sentient creaturescombat
*; Tier 6
*Wave Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of Darkness deals +108 damage to sentient creaturescombat
*; Tier 7
*Wave Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of Darkness deals +126 damage to sentient creaturescombat
*; Tier 8
*Wave Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of Darkness deals +144 damage to sentient creaturescombat
*; Tier 9
*Wave Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of Darkness deals +162 damage to sentient creaturescombat
*; Tier 10
*Wave Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of Darkness deals +180 damage to sentient creaturescombat
*; Tier 11
*Wave Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of Darkness deals +198 damage to sentient creaturescombat
*; Tier 12
*Wave Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of Darkness deals +216 damage to sentient creaturescombat
|Expand}}
|-
| || || <b>Tier 12</b> - Life Steal deals 75 Summoned Skeletal Swordsmen regenerate +18 armor damage every update, both in and out of combat || HandsChest, Head Ring || {{Spoiler|
*; Tier 1
*Life Steal deals 9 Summoned Skeletal Swordsmen regenerate +3 armor damageevery update, both in and out of combat
*; Tier 2
*Life Steal deals 15 Summoned Skeletal Swordsmen regenerate +5 armor damageevery update, both in and out of combat
*; Tier 3
*Life Steal deals 21 Summoned Skeletal Swordsmen regenerate +7 armor damageevery update, both in and out of combat
*; Tier 4
*Life Steal deals 27 Summoned Skeletal Swordsmen regenerate +9 armor damageevery update, both in and out of combat
*; Tier 5
*Life Steal deals 33 Summoned Skeletal Swordsmen regenerate +10 armor damageevery update, both in and out of combat
*; Tier 6
*Life Steal deals 39 Summoned Skeletal Swordsmen regenerate +11 armor damageevery update, both in and out of combat
*; Tier 7
*Life Steal deals 45 Summoned Skeletal Swordsmen regenerate +12 armor damageevery update, both in and out of combat
*; Tier 8
*Life Steal deals 51 Summoned Skeletal Swordsmen regenerate +14 armor damageevery update, both in and out of combat
*; Tier 9
*Life Steal deals 57 Summoned Skeletal Swordsmen regenerate +15 armor damageevery update, both in and out of combat
*; Tier 10
*Life Steal deals 63 Summoned Skeletal Swordsmen regenerate +16 armor damageevery update, both in and out of combat
*; Tier 11
*Life Steal deals 69 Summoned Skeletal Swordsmen regenerate +17 armor damageevery update, both in and out of combat
*; Tier 12
*Life Steal deals 75 Summoned Skeletal Swordsmen regenerate +18 armor damageevery update, both in and out of combat
|Expand}}
|-
| || of Nimble Angry Bone Troops Warriors || <b>Tier 6</b> - All Summoned Skeletons Skeletal Swordsmen have a 3550% chance less Max Rage, allowing them to dodge any burst use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest Head || {{Spoiler|
*; Tier 1
*All Summoned Skeletons Skeletal Swordsmen have a 10% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
*; Tier 2
*All Summoned Skeletons Skeletal Swordsmen have a 1517% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
*; Tier 3
*All Summoned Skeletons Skeletal Swordsmen have a 2025% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
*; Tier 4
*All Summoned Skeletons Skeletal Swordsmen have a 2532% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
*; Tier 5
*All Summoned Skeletons Skeletal Swordsmen have a 3040% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
*; Tier 6
*All Summoned Skeletons Skeletal Swordsmen have a 3550% chance less Max Rage, allowing them to dodge any burst use their stun attackmore often
|Expand}}
|-
| || of Self-Provocation || <b>Tier 12</b> - Rebuild Provoke Undead restores 20 power 40 Health to you and causes your attacks to taunt +20% for 10 seconds || Necklace Head, MainHand || {{Spoiler|
*; Tier 1
*Rebuild Provoke Undead restores 3 power 7 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 2
*Rebuild Provoke Undead restores 5 power 10 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 3
*Rebuild Provoke Undead restores 7 power 13 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 4
*Rebuild Provoke Undead restores 9 power 16 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 5
*Rebuild Provoke Undead restores 10 power 19 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 6
*Rebuild Provoke Undead restores 11 power 22 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 7
*Rebuild Provoke Undead restores 12 power 25 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 8
*Rebuild Provoke Undead restores 13 power 28 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 9
*Rebuild Provoke Undead restores 15 power 31 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 10
*Rebuild Provoke Undead restores 16 power 34 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 11
*Rebuild Provoke Undead restores 18 power 37 Health to youand causes your attacks to taunt +20% for 10 seconds
*; Tier 12
*Rebuild Provoke Undead restores 20 power 40 Health to youand causes your attacks to taunt +20% for 10 seconds
|Expand}}
|-
| || of Unflapping Skeletons Supercharged Provocation || <b>Tier 612</b> - Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 60% chance to ignore any Knockback or Stun effect 10-second delay || Feet , Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 8% chance to ignore any Knockback or Stun effect10-second delay
*; Tier 2
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 16% chance to ignore any Knockback or Stun effect10-second delay
*; Tier 3
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 24% chance to ignore any Knockback or Stun effect10-second delay
*; Tier 4
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 32% chance to ignore any Knockback or Stun effect10-second delay
*; Tier 5
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 45% chance to ignore any Knockback or Stun effect10-second delay
*; Tier 6
*Summoned Skeletal Swordsmen have Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay*; Tier 7*Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60Health damage after a 10-second delay*; Tier 8*Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay*; Tier 9*Provoke Undead causes target undead to deal +59% chance damage for 10 seconds, but also take 76 Health damage after a 10-second delay*; Tier 10*Provoke Undead causes target undead to ignore any Knockback or Stun effectdeal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay*; Tier 11*Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay*; Tier 12*Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
|Expand}}
|-
| Chirurgeon's || || <b>Tier 12</b> - Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +18 health every update, both in and out of combat 17 Health/Armor || HandsHead, Necklace MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +1 health every update, both in and out of combat6 Health/Armor
*; Tier 2
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +3 health every update, both in and out of combat7 Health/Armor
*; Tier 3
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +4 health every update, both in and out of combat8 Health/Armor
*; Tier 4
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +6 health every update, both in and out of combat9 Health/Armor
*; Tier 5
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +7 health every update, both in and out of combat10 Health/Armor
*; Tier 6
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +9 health every update, both in and out of combat11 Health/Armor
*; Tier 7
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +10 health every update, both in and out of combat12 Health/Armor
*; Tier 8
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +12 health every update, both in and out of combat13 Health/Armor
*; Tier 9
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +13 health every update, both in and out of combat14 Health/Armor
*; Tier 10
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +15 health every update, both in and out of combatHealth/Armor
*; Tier 11
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +16 health every update, both in and out of combatHealth/Armor
*; Tier 12
*Summoned Skeletal Swordsmen Heal Undead and Mages regenerate Rebuild Undead restore +18 health every update, both in and out of combat17 Health/Armor
|Expand}}
|-
| Chirurgeon's || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal Heal Undead grants target undead +10 damage with each attack, but are instantly destroyed by ANY Nature attack 9 Mitigation from all attacks for 8 seconds || Head Feet || {{Spoiler|
*; Tier 1
*All Summoned Skeletons deal Heal Undead grants target undead +1 damage with each attack, but are instantly destroyed by ANY Nature attack4 Mitigation from all attacks for 8 seconds
*; Tier 2
*All Summoned Skeletons deal Heal Undead grants target undead +2 damage with each attack, but are instantly destroyed by ANY Nature attack5 Mitigation from all attacks for 8 seconds
*; Tier 3
*All Summoned Skeletons deal Heal Undead grants target undead +4 damage with each attack, but are instantly destroyed by ANY Nature attack6 Mitigation from all attacks for 8 seconds
*; Tier 4
*All Summoned Skeletons deal Heal Undead grants target undead +6 damage with each attack, but are instantly destroyed by ANY Nature attack7 Mitigation from all attacks for 8 seconds
*; Tier 5
*All Summoned Skeletons deal Heal Undead grants target undead +8 damage with each attack, but are instantly destroyed by ANY Nature attackMitigation from all attacks for 8 seconds
*; Tier 6
*All Summoned Skeletons deal Heal Undead grants target undead +10 damage with each attack, but are instantly destroyed by ANY Nature attack9 Mitigation from all attacks for 8 seconds
|Expand}}
|-
| || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals Heal Undead restores +60 damage 16 Health/Armor and restores 72 armor to you boosts your next attack +27 if it is a Darkness attack || OffHand, Ring, Necklace || {{Spoiler|
*; Tier 1
*Deathgaze deals Heal Undead restores +5 damage Health/Armor and restores 6 armor to youboosts your next attack +5 if it is a Darkness attack
*; Tier 2
*Deathgaze deals Heal Undead restores +10 damage 6 Health/Armor and restores 12 armor to youboosts your next attack +7 if it is a Darkness attack
*; Tier 3
*Deathgaze deals Heal Undead restores +15 damage 7 Health/Armor and restores 18 armor to youboosts your next attack +9 if it is a Darkness attack
*; Tier 4
*Deathgaze deals Heal Undead restores +20 damage 8 Health/Armor and restores 24 armor to youboosts your next attack +11 if it is a Darkness attack
*; Tier 5
*Deathgaze deals Heal Undead restores +25 damage 9 Health/Armor and restores 30 armor to youboosts your next attack +13 if it is a Darkness attack
*; Tier 6
*Deathgaze deals Heal Undead restores +30 damage 10 Health/Armor and restores 36 armor to youboosts your next attack +15 if it is a Darkness attack
*; Tier 7
*Deathgaze deals Heal Undead restores +35 damage 11 Health/Armor and restores 42 armor to youboosts your next attack +17 if it is a Darkness attack
*; Tier 8
*Deathgaze deals Heal Undead restores +40 damage 12 Health/Armor and restores 48 armor to youboosts your next attack +19 if it is a Darkness attack
*; Tier 9
*Deathgaze deals Heal Undead restores +45 damage 13 Health/Armor and restores 54 armor to youboosts your next attack +21 if it is a Darkness attack
*; Tier 10
*Deathgaze deals Heal Undead restores +50 damage 14 Health/Armor and restores 60 armor to youboosts your next attack +23 if it is a Darkness attack
*; Tier 11
*Deathgaze deals Heal Undead restores +55 damage 15 Health/Armor and restores 66 armor to youboosts your next attack +25 if it is a Darkness attack
*; Tier 12
*Deathgaze deals Heal Undead restores +60 damage 16 Health/Armor and restores 72 armor to youboosts your next attack +27 if it is a Darkness attack
|Expand}}
|-
| Necromancer's || of Necromancy || <b>Tier 612</b> - Necromancy Base Damage Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6% for 8 seconds || OffHandMainHand, Necklace Legs || {{Spoiler|
*; Tier 1
*Necromancy Base Damage Heal Undead restores +1%Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*; Tier 2
*Necromancy Base Damage Heal Undead restores +2%Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*; Tier 3
*Necromancy Base Damage Heal Undead restores +3%Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
*; Tier 4
*Necromancy Base Damage Heal Undead restores +4%Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
*; Tier 5
*Necromancy Base Damage Heal Undead restores +5%Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
*; Tier 6
*Necromancy Base Damage Heal Undead restores +6%Health/Armor and boosts targets' Slashing damage +3 for 8 seconds*; Tier 7*Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds*; Tier 8*Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds*; Tier 9*Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds*; Tier 10*Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds*; Tier 11*Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds*; Tier 12*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
|Expand}}
|-
| || of Deathsparks Heated Bones || <b>Tier 125</b> - Spark of Death deals Summoned Skeletons deal +7912 direct damage with each attack, but take 120% more damage from any cold attacks || FeetRing, MainHand || {{Spoiler|
*; Tier 1
*Spark of Death deals Summoned Skeletons deal +132 direct damage with each attack, but take 20% more damagefrom any cold attacks
*; Tier 2
*Spark of Death deals Summoned Skeletons deal +194 direct damage with each attack, but take 40% more damagefrom any cold attacks
*; Tier 3
*Spark of Death deals Summoned Skeletons deal +256 direct damage with each attack, but take 60% more damagefrom any cold attacks
*; Tier 4
*Spark of Death deals Summoned Skeletons deal +318 direct damage with each attack, but take 80% more damagefrom any cold attacks
*; Tier 5
*Spark of Death deals Summoned Skeletons deal +37% damage*; Tier 6*Spark of Death deals +43% damage*; Tier 7*Spark of Death deals +49% damage*; Tier 8*Spark of Death deals +55% damage*; Tier 9*Spark of Death deals +61% 12 direct damage*; Tier 10*Spark of Death deals +67% damage*; Tier 11*Spark of Death deals +73% damage*; Tier 12*Spark of Death deals +79with each attack, but take 120% more damagefrom any cold attacks
|Expand}}
|-
| Chirurgeon's || of Fragile Bones || <b>Tier 126</b> - Rebuild Undead heals you for 36 health Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Hands, OffHand None || {{Spoiler|
*; Tier 1
*Rebuild Undead heals you for Summoned Skeletal Mages deal +3 healthdirect damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
*Rebuild Undead heals you for 6 healthSummoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
*Rebuild Undead heals you for 9 healthSummoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
*Rebuild Undead heals you for 12 healthSummoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
*Rebuild Undead heals you for 15 healthSummoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*Rebuild Undead heals you for 18 health*; Tier 7*Rebuild Undead heals you for 21 health*; Tier 8*Rebuild Undead heals you for 24 health*; Tier 9*Rebuild Undead heals you for 27 health*; Tier 10*Rebuild Undead heals you for 30 health*; Tier 11*Rebuild Undead heals you for 33 health*; Tier 12*Rebuild Undead heals you for 36 healthSummoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Reaching Dead Fragile Bones || <b>Tier 126</b> - Death's Hold deals Summoned Skeletal Archers and Mages deal +17313 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || HeadLegs, MainHand Necklace || {{Spoiler|
*; Tier 1
*Death's Hold deals Summoned Skeletal Archers and Mages deal +303 direct damage with each attack, but take 10% more damagefrom any slashing, piercing, or crushing attacks
*; Tier 2
*Death's Hold deals Summoned Skeletal Archers and Mages deal +435 direct damage with each attack, but take 20% more damagefrom any slashing, piercing, or crushing attacks
*; Tier 3
*Death's Hold deals Summoned Skeletal Archers and Mages deal +567 direct damage with each attack, but take 30% more damagefrom any slashing, piercing, or crushing attacks
*; Tier 4
*Death's Hold deals Summoned Skeletal Archers and Mages deal +699 direct damage with each attack, but take 40% more damagefrom any slashing, piercing, or crushing attacks
*; Tier 5
*Death's Hold deals Summoned Skeletal Archers and Mages deal +8211 direct damage with each attack, but take 50% more damagefrom any slashing, piercing, or crushing attacks
*; Tier 6
*Death's Hold deals Summoned Skeletal Archers and Mages deal +95% 13 direct damage*; Tier 7*Death's Hold deals +108% damage*; Tier 8*Death's Hold deals +121% damage*; Tier 9*Death's Hold deals +134% damage*; Tier 10*Death's Hold deals +147% damage*; Tier 11*Death's Hold deals +160% damage*; Tier 12*Death's Hold deals +173with each attack, but take 60% more damagefrom any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Heated Bones Anti-Nature Skeletons || <b>Tier 56</b> - All Summoned Skeletal Mages Skeletons deal +12 direct 10 damage with each attack, but take 120% more damage from any cold attacks are instantly destroyed by ANY Nature attack || Ring, MainHand Head || {{Spoiler|
*; Tier 1
*All Summoned Skeletal Mages Skeletons deal +2 direct 1 damage with each attack, but take 20% more damage from any cold attacksare instantly destroyed by ANY Nature attack
*; Tier 2
*All Summoned Skeletal Mages Skeletons deal +4 direct 2 damage with each attack, but take 40% more damage from any cold attacksare instantly destroyed by ANY Nature attack
*; Tier 3
*All Summoned Skeletal Mages Skeletons deal +6 direct 4 damage with each attack, but take 60% more damage from any cold attacksare instantly destroyed by ANY Nature attack
*; Tier 4
*All Summoned Skeletal Mages Skeletons deal +8 direct 6 damage with each attack, but take 80% more damage from any cold attacksare instantly destroyed by ANY Nature attack
*; Tier 5
*All Summoned Skeletal Mages Skeletons deal +12 direct 8 damage with each attack, but take 120% more are instantly destroyed by ANY Nature attack*; Tier 6*All Summoned Skeletons deal +10 damage from any cold attackswith each attack, but are instantly destroyed by ANY Nature attack
|Expand}}
|-
| || of Dark Waves Strong Zombies || <b>Tier 12</b> - Wave of Darkness deals Raised Zombies deal +185% 24 damage with each attack || HeadHands, MainHand Legs || {{Spoiler|
*; Tier 1
*Wave of Darkness deals Raised Zombies deal +20% 2 damagewith each attack
*; Tier 2
*Wave of Darkness deals Raised Zombies deal +35% 4 damagewith each attack
*; Tier 3
*Wave of Darkness deals Raised Zombies deal +50% 6 damagewith each attack
*; Tier 4
*Wave of Darkness deals Raised Zombies deal +65% 8 damagewith each attack
*; Tier 5
*Wave of Darkness deals Raised Zombies deal +80% 10 damagewith each attack
*; Tier 6
*Wave of Darkness deals Raised Zombies deal +95% 12 damagewith each attack
*; Tier 7
*Wave of Darkness deals Raised Zombies deal +110% 14 damagewith each attack
*; Tier 8
*Wave of Darkness deals Raised Zombies deal +125% 16 damagewith each attack
*; Tier 9
*Wave of Darkness deals Raised Zombies deal +140% 18 damagewith each attack
*; Tier 10
*Wave of Darkness deals Raised Zombies deal +155% 20 damagewith each attack
*; Tier 11
*Wave of Darkness deals Raised Zombies deal +170% 22 damagewith each attack
*; Tier 12
*Wave of Darkness deals Raised Zombies deal +185% 24 damagewith each attack
|Expand}}
|-
| || of Inciting Zombies || <b>Tier 12</b> - Summoned Skeletal Archers regenerate Raised Zombies deal +18 health every update, both in 16 damage with each attack and out of combat taunt as if they did 320% more damage || HandsNecklace, Feet Legs || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers regenerate Raised Zombies deal +1 health every update, both in damage with each attack and out of combattaunt as if they did 100% more damage
*; Tier 2
*Summoned Skeletal Archers regenerate Raised Zombies deal +3 health every update, both in 2 damage with each attack and out of combattaunt as if they did 120% more damage
*; Tier 3
*Summoned Skeletal Archers regenerate Raised Zombies deal +4 health every update, both in 3 damage with each attack and out of combattaunt as if they did 140% more damage
*; Tier 4
*Summoned Skeletal Archers regenerate Raised Zombies deal +6 health every update, both in 4 damage with each attack and out of combattaunt as if they did 160% more damage
*; Tier 5
*Summoned Skeletal Archers regenerate Raised Zombies deal +7 health every update, both in 6 damage with each attack and out of combattaunt as if they did 180% more damage
*; Tier 6
*Summoned Skeletal Archers regenerate Raised Zombies deal +9 health every update, both in 7 damage with each attack and out of combattaunt as if they did 200% more damage
*; Tier 7
*Summoned Skeletal Archers regenerate Raised Zombies deal +10 health every update, both in 8 damage with each attack and out of combattaunt as if they did 220% more damage
*; Tier 8
*Summoned Skeletal Archers regenerate Raised Zombies deal +12 health every update, both in 10 damage with each attack and out of combattaunt as if they did 240% more damage
*; Tier 9
*Summoned Skeletal Archers regenerate Raised Zombies deal +13 health every update, both in 11 damage with each attack and out of combattaunt as if they did 260% more damage
*; Tier 10
*Summoned Skeletal Archers regenerate Raised Zombies deal +15 health every update, both in 13 damage with each attack and out of combattaunt as if they did 280% more damage
*; Tier 11
*Summoned Skeletal Archers regenerate Raised Zombies deal +16 health every update, both in 14 damage with each attack and out of combattaunt as if they did 300% more damage
*; Tier 12
*Summoned Skeletal Archers regenerate Raised Zombies deal +18 health every update, both in 16 damage with each attack and out of combattaunt as if they did 320% more damage
|Expand}}
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| || of Dark Life Fast Zombies || <b>Tier 126</b> - Wave of Darkness heals you for 60 health Raised Zombies move +12 faster and deal +6 damage with each attack || Chest, Legs Feet || {{Spoiler|
*; Tier 1
*Wave of Darkness heals you for 5 healthRaised Zombies move +2 faster and deal +1 damage with each attack
*; Tier 2
*Wave of Darkness heals you for 10 healthRaised Zombies move +4 faster and deal +2 damage with each attack
*; Tier 3
*Wave of Darkness heals you for 15 healthRaised Zombies move +6 faster and deal +3 damage with each attack
*; Tier 4
*Wave of Darkness heals you for 20 healthRaised Zombies move +8 faster and deal +4 damage with each attack
*; Tier 5
*Wave of Darkness heals you for 25 healthRaised Zombies move +10 faster and deal +5 damage with each attack
*; Tier 6
*Wave of Darkness heals you for 30 health*; Tier 7*Wave of Darkness heals you for 35 health*; Tier 8*Wave of Darkness heals you for 40 health*; Tier 9*Wave of Darkness heals you for 45 health*; Tier 10*Wave of Darkness heals you for 50 health*; Tier 11*Wave of Darkness heals you for 55 health*; Tier Raised Zombies move +12*Wave of Darkness heals you for 60 healthfaster and deal +6 damage with each attack
|Expand}}
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