12,245
edits
Changes
m
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
</includeonly>
See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Necromancer's || of Necromancy || <b>Tier 67</b> - Necromancy Base Damage +2023% || Head, MainHand || {{Spoiler|
*; Tier 1
*Necromancy Damage +3
*; Tier 6
*Necromancy Base Damage +20%
*; Tier 7
*Necromancy Base Damage +23%
|Expand}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 1214</b> - Death's Hold deals +135 175 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
*; Tier 1
*Death's Hold deals +25 Fire damage over 15 seconds
*; Tier 12
*Death's Hold deals +135 Fire damage over 15 seconds
*; Tier 13
*Death's Hold deals +155 Fire damage over 15 seconds
*; Tier 14
*Death's Hold deals +175 Fire damage over 15 seconds
|Expand}}
|-
| || of Electric Doom || <b>Tier 1214</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 49 damage || Chest, Hands || {{Spoiler|
*; Tier 1
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
*; Tier 12
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
*; Tier 13
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
*; Tier 14
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
|Expand}}
|-
| Necromancer's || of Necromancy || <b>Tier 67</b> - Necromancy Base Damage +1214% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Necromancy Base Damage +2%
*; Tier 6
*Necromancy Base Damage +12%
*; Tier 7
*Necromancy Base Damage +14%
|Expand}}
|-
| || of Stolen Life || <b>Tier 1214</b> - Life Steal restores 27 35 Health || Head, Ring || {{Spoiler|
*; Tier 1
*Life Steal restores 5 Health
*; Tier 12
*Life Steal restores 27 Health
*; Tier 13
*Life Steal restores 31 Health
*; Tier 14
*Life Steal restores 35 Health
|Expand}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 1214</b> - Life Steal targets all enemies within 10 meters and deals +40 48 damage but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
*; Tier 12
*Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
*; Tier 13
*Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
*; Tier 14
*Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
|Expand}}
|-
| Lifestealer's || of Life Stealing || <b>Tier 1214</b> - Life Steal reaps 27 31 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*Life Steal reaps 5 additional health
*; Tier 12
*Life Steal reaps 27 additional health
*; Tier 13
*Life Steal reaps 29 additional health
*; Tier 14
*Life Steal reaps 31 additional health
|Expand}}
|-
| || || <b>Tier 1214</b> - Life Steal deals 100 130 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
*; Tier 1
*Life Steal deals 10 Psychic damage over 10 seconds
*; Tier 12
*Life Steal deals 100 Psychic damage over 10 seconds
*; Tier 13
*Life Steal deals 115 Psychic damage over 10 seconds
*; Tier 14
*Life Steal deals 130 Psychic damage over 10 seconds
|Expand}}
|-
| || of Death Gazing || <b>Tier 1214</b> - Deathgaze deals +100132% damage and has +12 16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
*; Tier 1
*Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
*Deathgaze deals +116% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
*Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Tough Gazes || <b>Tier 1214</b> - Deathgaze deals +60 90 damage and restores 63 73 armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*Deathgaze deals +5 damage and restores 8 armor to you
*; Tier 12
*Deathgaze deals +60 damage and restores 63 armor to you
*; Tier 13
*Deathgaze deals +75 damage and restores 68 armor to you
*; Tier 14
*Deathgaze deals +90 damage and restores 73 armor to you
|Expand}}
|-
| || of Hasty Fears || <b>Tier 1214</b> - Deathgaze deals +90 140 damage and increases your sprint speed +2 .5 for 15 seconds || Head || {{Spoiler|
*; Tier 1
*Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Tier 12
*Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*; Tier 13
*Deathgaze deals +115 damage and increases your sprint speed +2.5 for 15 seconds
*; Tier 14
*Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
|Expand}}
|-
| || of Reaching Dead || <b>Tier 1214</b> - Death's Hold Damage +82112% || Legs, MainHand || {{Spoiler|
*; Tier 1
*Death's Hold Damage +16%
*; Tier 12
*Death's Hold Damage +82%
*; Tier 13
*Death's Hold Damage +97%
*; Tier 14
*Death's Hold Damage +112%
|Expand}}
|-
| || || <b>Tier 1214</b> - Death's Hold causes target to take +2228% damage from Slashing for 15 seconds || Feet || {{Spoiler|
*; Tier 1
*Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 12
*Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Tier 13
*Death's Hold causes target to take +25% damage from Slashing for 15 seconds
*; Tier 14
*Death's Hold causes target to take +28% damage from Slashing for 15 seconds
|Expand}}
|-
| || of Undead Aftershocks || <b>Tier 1214</b> - Death's Hold deals +12 32 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
*; Tier 1
*Death's Hold deals +1 damage and Stuns target after a 15 second delay
*; Tier 12
*Death's Hold deals +12 damage and Stuns target after a 15 second delay
*; Tier 13
*Death's Hold deals +22 damage and Stuns target after a 15 second delay
*; Tier 14
*Death's Hold deals +32 damage and Stuns target after a 15 second delay
|Expand}}
|-
| || of Deathsparks || <b>Tier 1214</b> - Spark of Death Damage +5876% || MainHand, Feet || {{Spoiler|
*; Tier 1
*Spark of Death Damage +14%
*; Tier 12
*Spark of Death Damage +58%
*; Tier 13
*Spark of Death Damage +67%
*; Tier 14
*Spark of Death Damage +76%
|Expand}}
|-
| || of Deathsparks || <b>Tier 1214</b> - Spark of Death deals 75 95 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*Spark of Death deals 20 Psychic damage over 10 seconds
*; Tier 12
*Spark of Death deals 75 Psychic damage over 10 seconds
*; Tier 13
*Spark of Death deals 85 Psychic damage over 10 seconds
*; Tier 14
*Spark of Death deals 95 Psychic damage over 10 seconds
|Expand}}
|-
| || of Tauntsparks || <b>Tier 67</b> - Spark of Death deals +4050% damage and taunts +300 400 || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Spark of Death deals +10% damage and taunts +50
*; Tier 6
*Spark of Death deals +40% damage and taunts +300
*; Tier 7
*Spark of Death deals +50% damage and taunts +400
|Expand}}
|-
| Chirurgeon's || || <b>Tier 1214</b> - Rebuild Undead Healing +55 67 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Rebuild Undead Healing +11
*; Tier 12
*Rebuild Undead Healing +55
*; Tier 13
*Rebuild Undead Healing +61
*; Tier 14
*Rebuild Undead Healing +67
|Expand}}
|-
| Chirurgeon's || || <b>Tier 1214</b> - Rebuild Undead restores 43 57 Health to you || Hands, OffHand || {{Spoiler|
*; Tier 1
*Rebuild Undead restores 7 Health to you
*; Tier 12
*Rebuild Undead restores 43 Health to you
*; Tier 13
*Rebuild Undead restores 50 Health to you
*; Tier 14
*Rebuild Undead restores 57 Health to you
|Expand}}
|-
| || || <b>Tier 1214</b> - Rebuild Undead restores 62 82 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|
*; Tier 1
*Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
*; Tier 12
*Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
*; Tier 13
*Rebuild Undead restores 72 health/armor to your undead after a 15 second delay
*; Tier 14
*Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
|Expand}}
|-
| || || <b>Tier 1214</b> - Rebuild Undead Power Cost -25 31 || Necklace || {{Spoiler|
*; Tier 1
*Rebuild Undead Power Cost -3
*; Tier 12
*Rebuild Undead Power Cost -25
*; Tier 13
*Rebuild Undead Power Cost -28
*; Tier 14
*Rebuild Undead Power Cost -31
|Expand}}
|-
| || of Zombified Empowerment || <b>Tier 1214</b> - Create Super Zombie also heals yourself for 144 168 health, 144 168 armor, and 28 33 power || Chest, Legs || {{Spoiler|
*; Tier 1
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*; Tier 12
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
*; Tier 13
*Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
*; Tier 14
*Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
|Expand}}
|-
| || || <b>Tier 1214</b> - Create Shambling Corpse also heals yourself for 120 140 health || Chest, Legs || {{Spoiler|
*; Tier 1
*Create Shambling Corpse also heals yourself for 10 health
*; Tier 12
*Create Shambling Corpse also heals yourself for 120 health
*; Tier 13
*Create Shambling Corpse also heals yourself for 130 health
*; Tier 14
*Create Shambling Corpse also heals yourself for 140 health
|Expand}}
|-
| || of Dark Waves || <b>Tier 1214</b> - Wave of Darkness Damage +6581% || Head, MainHand || {{Spoiler|
*; Tier 1
*Wave of Darkness Damage +10%
*; Tier 12
*Wave of Darkness Damage +65%
*; Tier 13
*Wave of Darkness Damage +73%
*; Tier 14
*Wave of Darkness Damage +81%
|Expand}}
|-
| || of Crippling Darkness || <b>Tier 1214</b> - Deathgaze and Wave of Darkness deal +6579% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
*; Tier 1
*Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 12
*Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 13
*Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 14
*Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
|Expand}}
|-
| || of Dark Life || <b>Tier 1214</b> - Wave of Darkness heals you for 70 86 health || Chest, Legs || {{Spoiler|
*; Tier 1
*Wave of Darkness heals you for 5 health
*; Tier 12
*Wave of Darkness heals you for 70 health
*; Tier 13
*Wave of Darkness heals you for 78 health
*; Tier 14
*Wave of Darkness heals you for 86 health
|Expand}}
|-
| Fearmongering || of Dark Waves || <b>Tier 1214</b> - Wave of Darkness deals +192 236 damage to sentient creatures || Hands, Feet || {{Spoiler|
*; Tier 1
*Wave of Darkness deals +16 damage to sentient creatures
*; Tier 12
*Wave of Darkness deals +192 damage to sentient creatures
*; Tier 13
*Wave of Darkness deals +214 damage to sentient creatures
*; Tier 14
*Wave of Darkness deals +236 damage to sentient creatures
|Expand}}
|-
| || of Stone Bone Warriors || <b>Tier 1214</b> - All Summoned Skeletons have +44 54 health || OffHand, Chest || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have +11 health
*; Tier 12
*All Summoned Skeletons have +44 health
*; Tier 13
*All Summoned Skeletons have +49 health
*; Tier 14
*All Summoned Skeletons have +54 health
|Expand}}
|-
| || of Plated Bone Warriors || <b>Tier 1214</b> - All Summoned Skeletons have +62 76 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have +16 armor
*; Tier 12
*All Summoned Skeletons have +62 armor
*; Tier 13
*All Summoned Skeletons have +69 armor
*; Tier 14
*All Summoned Skeletons have +76 armor
|Expand}}
|-
| || of Bone Arrows || <b>Tier 1214</b> - Summoned Skeletal Archers deal +20 24 direct damage with each attack || Hands, Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers deal +2 direct damage with each attack
*; Tier 12
*Summoned Skeletal Archers deal +20 direct damage with each attack
*; Tier 13
*Summoned Skeletal Archers deal +22 direct damage with each attack
*; Tier 14
*Summoned Skeletal Archers deal +24 direct damage with each attack
|Expand}}
|-
| || of Dense Sentries || <b>Tier 1214</b> - Summoned Skeletal Swordsmen have +87 109 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have +10 armor
*; Tier 12
*Summoned Skeletal Swordsmen have +87 armor
*; Tier 13
*Summoned Skeletal Swordsmen have +98 armor
*; Tier 14
*Summoned Skeletal Swordsmen have +109 armor
|Expand}}
|-
| || of Fiery Death || <b>Tier 1214</b> - Summoned Skeletal Mages deal +26 30 direct damage with each attack || Head, MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +4 direct damage with each attack
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attack
*; Tier 13
*Summoned Skeletal Mages deal +28 direct damage with each attack
*; Tier 14
*Summoned Skeletal Mages deal +30 direct damage with each attack
|Expand}}
|-
| || of Provocation || <b>Tier 1214</b> - Provoke Undead causes target undead to deal +4858% damage for 10 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*Provoke Undead causes target undead to deal +4% damage for 10 seconds
*; Tier 12
*Provoke Undead causes target undead to deal +48% damage for 10 seconds
*; Tier 13
*Provoke Undead causes target undead to deal +53% damage for 10 seconds
*; Tier 14
*Provoke Undead causes target undead to deal +58% damage for 10 seconds
|Expand}}
|-
| || of Provocation || <b>Tier 1214</b> - Provoke Undead causes target undead to deal +7284% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 12
*Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 13
*Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 14
*Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
|Expand}}
|-
| || of Laughing Bone Warriors || <b>Tier 1214</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 13
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 14
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
|Expand}}
|-
| || of Provocation || <b>Tier 1214</b> - Provoke Undead causes target undead to recover 50 62 Armor || Hands, Feet || {{Spoiler|
*; Tier 1
*Provoke Undead causes target undead to recover 6 Armor
*; Tier 12
*Provoke Undead causes target undead to recover 50 Armor
*; Tier 13
*Provoke Undead causes target undead to recover 56 Armor
*; Tier 14
*Provoke Undead causes target undead to recover 62 Armor
|Expand}}
|-
| || || <b>Tier 1214</b> - Summoned Skeletal Archers and Mages regenerate +13 17 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
*; Tier 12
*Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
*; Tier 13
*Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
*; Tier 14
*Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
|Expand}}
|-
| || || <b>Tier 1214</b> - Summoned Skeletal Swordsmen regenerate +18 22 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*; Tier 12
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*; Tier 13
*Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
*; Tier 14
*Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
|Expand}}
|-
| || of Angry Bone Warriors || <b>Tier 67</b> - Summoned Skeletal Swordsmen have 5060% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*; Tier 6
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
*; Tier 7
*Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often
|Expand}}
|-
| || of Self-Provocation || <b>Tier 1214</b> - Provoke Undead restores 40 52 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|
*; Tier 1
*Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 12
*Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 13
*Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 14
*Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
|Expand}}
|-
| || of Supercharged Provocation || <b>Tier 1214</b> - Provoke Undead causes target undead to deal +8094% damage for 10 seconds, but also take 100 116 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|
*; Tier 1
*Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
*; Tier 12
*Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
*; Tier 13
*Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
*; Tier 14
*Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
|Expand}}
|-
| Chirurgeon's || || <b>Tier 1214</b> - Heal Undead and Rebuild Undead restore +17 19 Health/Armor || Head, MainHand || {{Spoiler|
*; Tier 1
*Heal Undead and Rebuild Undead restore +6 Health/Armor
*; Tier 12
*Heal Undead and Rebuild Undead restore +17 Health/Armor
*; Tier 13
*Heal Undead and Rebuild Undead restore +18 Health/Armor
*; Tier 14
*Heal Undead and Rebuild Undead restore +19 Health/Armor
|Expand}}
|-
| Chirurgeon's || || <b>Tier 67</b> - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
*; Tier 1
*Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
*Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
*; Tier 6
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
*; Tier 7
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Heal Undead restores +16 18 Health/Armor and boosts your next attack +27 31 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
*; Tier 1
*Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Tier 12
*Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
*; Tier 13
*Heal Undead restores +17 Health/Armor and boosts your next attack +29 if it is a Darkness attack
*; Tier 14
*Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack
|Expand}}
|-
| || || <b>Tier 1214</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 12
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 13
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 14
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
|Expand}}
|-
| || of Heated Bones || <b>Tier 57</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*; Tier 5
*Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
*; Tier 6
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
*; Tier 7
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
|Expand}}
|-
| || of Fragile Bones || <b>Tier 67</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Fragile Bones || <b>Tier 67</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Anti-Nature Skeletons || <b>Tier 67</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
*; Tier 1
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 6
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 7
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
|Expand}}
|-
| || of Strong Zombies || <b>Tier 1214</b> - Raised Zombies deal +24 28 damage with each attack || Hands, Legs || {{Spoiler|
*; Tier 1
*Raised Zombies deal +2 damage with each attack
*; Tier 12
*Raised Zombies deal +24 damage with each attack
*; Tier 13
*Raised Zombies deal +26 damage with each attack
*; Tier 14
*Raised Zombies deal +28 damage with each attack
|Expand}}
|-
| || of Inciting Zombies || <b>Tier 1214</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
*Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
*; Tier 12
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*; Tier 13
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*; Tier 14
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
|Expand}}
|-
| || of Fast Zombies || <b>Tier 67</b> - Raised Zombies move +12 faster and deal +6 7 damage with each attack || Feet || {{Spoiler|
*; Tier 1
*Raised Zombies move +2 faster and deal +1 damage with each attack
*; Tier 6
*Raised Zombies move +12 faster and deal +6 damage with each attack
*; Tier 7
*Raised Zombies move +12 faster and deal +7 damage with each attack
|Expand}}
|}