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Psychology

433 bytes added, 13:47, 15 December 2023
{{Skill infobox
|title = Psychology
|image = [[File:Psychology_skillEmpty_Placeholder.png|300px]]|caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 60 <!-- List without bonus levels -->90|req = <!-- Any other skills needed to gain this skill -->N/A|skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
<!-- A list of methods to learn and level the skill -->
* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
 * For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''.Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]'s quest [[Kill Spiders]] will award Psychology experience and unlock it.* [[Helena Veilmoor]] teaches and [[Suspicious Cow]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60 , 61-70, and teach you teaches level 51+ abilities.* [[Raina]] unlocks 71-80.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].=== Synergy Levels ===Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels::; [[Compassion]]:: Level 40:; [[Gender Studies]]:: Level 30:; [[Meditation]]:: Level 20:; [[Mentalism]]:: Level 15 and 44:; [[Phrenology]]:: Level 35 and level 35 in each of the eleven subskills:; [[Safecracking]]:: Level 50
== Connected Skills ==
=====Related Skills:=====
* None
 
Bonus ranks to Psycology can be obtained from the following skills and levels:
 
{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}
! Skill || Level
|-
| Mentalism || 15
|-
| Meditation || 20
|-
| Phrenology || 35
|-
| Compassion || 40
|-
| Mentalism || 44
|}
== {{msg:BASEPAGENAME}} Basic Abilities==
| '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||
|-
| '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack
|-
| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility
| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support
|-
| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic ||
|}
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.
{{belt|Lucky Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].
{{belt|Lucky Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].
{{belt|Lucky Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Psychology Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Psychology|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''Write a little about this history of the skill, or things that don't belong in above areas'''
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