Changes

Jump to: navigation, search

Psychology

94 bytes added, 23:50, 10 November 2023
m
no edit summary
|caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
|skilltype = Combat Skill
|maxlevel = 8090
|req = N/A
|skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
* [[Raina]] unlocks 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
=== Synergy Levels ===
Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels:

Navigation menu