Changes

Jump to: navigation, search

Psychology

7,168 bytes added, 13:47, 15 December 2023
__NOTOC__
'''{{Skill infobox|title = Psychology''' is primarily a control skill|image = [[File:Empty_Placeholder.png]]|caption = Understanding the mind of sentient creatures. Also, which deals using that knowledge in psychic manipulationcombat and other stressful situations.|skilltype = Combat Skill|maxlevel = 90|req = N/A|skilltrainers = [[Riger]], [[Helena Veilmoor]], damage[[Suspicious Cow]], and healing[[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->}}{{Quote|Leave a quote about the skill here. Psychologists This can control enemies rage, fear and mesmerize, taunt or unbe the in-tauntgame description, but that info must be placed below as well . Adds a bit of flavor to the article as reduce an enemy's damagewell. }}== {{msg:BASEPAGENAME}} Overview=='''Critical-hit chancesPsychology''' to attacks against various humanoid creatures can be gained through [[Phrenology]]is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
==Learn from= In-Game Description ===; [[Yetta]]: Buy Understanding the book ''Fighting with Psychology''mind of sentient creatures.; [[Riger]]: Cheer up Riger (a quest)Also, using that knowledge in combat and other stressful situations.
==Equipment= Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.* {{belt|Lucky Belt of For players that do not want to go back to the Sneak}} (Unarmedisland to learn Psychology, [[Yetta]] sells a book titled '''Fighting with Psychology''. Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]')s quest [[Kill Spiders]] will award Psychology experience and unlock it.* {{belt|Lucky Belt of the Medic}} ([[Helena Veilmoor]] and [[Suspicious Cow]] teach '''PsychologyYou Were Adopted''', Mentalism)* {{belt|Lucky Belt of the Gladiator}} (Sword, 1-3 and '''PsychologyBut I Love You''')1-2* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.* [[Raina]] unlocks 71-80.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].=== Synergy Levels ===Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels::; [[Compassion]]:: Level 40:; [[Gender Studies]]:: Level 30:; [[Meditation]]:: Level 20:; [[Mentalism]]:: Level 15 and 44:; [[Phrenology]]:: Level 35 and level 35 in each of the eleven subskills:; [[Safecracking]]:: Level 50
== Connected Skills ====Augments===A list of know augments for this skillSub-Skills:=====* Psychology Damage +[5-35]%None* <ability> attacks deal +45 damage=====Secondary Skills:=====* <ability> attacks also clear Pep Talk timer (so it can be reused immediately)None* ''Tell Me About Your Mother'' attacks also clear Pep Talk timer (so it can be reused* ''Tell Me About Your Mother'' attacks have a 100% chance to slow target's movement by 45%* ''But I Love You'' attacks have a [x-90]% chance to stun the target* ''Positive Attitude'' boosts your sprint speed by 10 for 10 seconds=====Related Skills:=====* ''Positive Attitude'' increases your Poison Mitigation +10 for 10 secondsNone
==Advanced{{msg:BASEPAGENAME}} Basic Abilities==<!-- This table lists additional As you level {{msg:BASEPAGENAME}}, you will learn the following abilities that have to be earned through favor/loot/etc -->:{| {{AATST}}class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc. Notes'''Ability Type'''
|-
| '''You Were AdoptedPsychoanalyze''' (1-4) || [[Helena Veilmoor]] 1/16/31/47 || Comfortable Level Up || Reveal something so surprising that You attempt to unravel the target's heart briefly stopsrage, making it more difficult for them to use their Rage attacks. (Onlyworks Chances of success are based on targets who have been recent victims of Psychoanalyze or Tell Me About Your Motheryour Psychology skill and the enemy's mental proficiency.)<br>'''Damage''': [55/105/140] Trauma.|| Psychic || Signature Debuff
|-
| '''Fast TalkMock''' (1-6) || [[Helena Veilmoor]] 1/10/20/30/40/50 || Comfortable Scrolls || Explain away minor misunderstandings, causing the target to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward youTease and aggravate your enemy.|| Psychic || Basic Attack
|-
| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || |-| '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]] || Comfortable , [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)|| Psychic || |} === {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <brspan style="cursor: pointer;">'''DamageAbility'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: [12pointer;">'''Learn From'''</26span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</41span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''Pep Talk''' 4 || 55 || [[Nissim] ] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic|| Major Healing|-| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''SpecialYou Were Adopted''': Target4 || 57 || [[Nissim]] || Reveal something so surprising that the target's attacks heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' 4 || 60 || [10/20/25[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''Strike a Nerve''' 5 || 62 || [[Nissim]]% || Say something cruel that plays upon the target's fears and failures, dealing psychic damage for 30 seconds.|| Psychic || Core Attack
|}
{{:{{msg:BASEPAGENAME}}/Abilities}} ==Abilities{{msg:BASEPAGENAME}} Mechanics == ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology AbilitiesExperience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery==
[[Category:Skills]][[Category:Combat Skills]]
172
edits

Navigation menu