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7,597 bytes added, 12 January
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2023
: Return to the [[Game updates|Game Updates]] page.
 
== 2024 ==
''' January 2024:'''
Released "Boss Gauntlet 2," [[Cargo Suits]], and adjustments to many monsters.
 
== 2023 ==
''' December 2023:'''
Launched winter holiday events. Lots of bug fixes and a few changes to combat.
 
''' November 2023:'''
Expanded Combat Skills and most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology treasure. Bug Fixes.
 
''' September 2023:'''
Introduced Serbule Community Storage Chest, redesigned in-game Notepad, adjustments to UI, and changes to Povus.
 
''' August 2023:'''
Redesigned [[Battle Chemistry]], improved pet AI, adjusted XP drop-off system, and bug fixes.
 
''' July 2023:'''
Implemented than reverted experimental changes to Power. Lots of bug fixes focused on improving optimization in common problem areas.
 
''' June 2023:'''
Expanded the main story questline. Added new camera types. Introduced [[Angling]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.
 
''' April 2023:'''
Additional changes to the Enchanted item system. Introduction of Mastercrafted items. UI improvements and bug fixes.
 
''' March 2023:'''
Significant changes made to the leveling Combat Skills. Changes to Max-Enchanted items, the Experimental UI, and balancing of [[Spirit Fox]] treasures. Introduction of [[Weather Witching]] skill.
 
''' January 2023:'''
Introduced new database code. Redesigned party frames and added new combat animations.
 
== 2022 ==
''' December 2022:'''
Activated Ri-Shin event with minor changes. Continued updates to the Experimental Selection UI system. Lots of bug fixes.
 
''' November 2022:'''
Small changes to Zhia Lian event and Fall Harvest. Introduced [[Boss Gauntlet]]. Improvements to Experimental Selection UI system.
 
''' October 2022:'''
Released a completely redesigned [[Kur Mountains]] and a version of [[Eltibule]] with updated textures. Added systems for downgrading equipment/levels, changed how [[Necromancy]] works, and finished adding mounts for Beast Forms. Lots of treasure related changes and bug fixes. Introduced an Experimental Selection UI and added more animations.
 
''' July 2022:'''
Bug fixes.
 
''' June 2022:'''
Introduced the first set of Animal Travel modes, redesigned Archery, and rebalanced some boss encounters. Significant treasure changes for Cow, Psychology, Staff, Shield, and Ice Magic. Added DEATHCORE Penalty mode, basic Discord integration, and many UI improvements.
 
''' April 2022:'''
Added a glamour system for transforming the appearance of equipment.
 
''' March 2022:'''
Introduced the [[Eltibule]] portion of the Main Story and added a new floor to the size of the [[Goblin Dungeon]]. Lots of UI updates, animation improvements, and bug fixes.
 
''' February 2022:'''
Added first generation mounts. Introduced [[Riding]] and [[Saddlery]] alongside horse mechanics. Rebalanced NPC favor system. Improved UI functionality and customization.
 
''' January 2022:'''
Moved the game servers to a new location which would offer better connectivity internationally.
 
== 2021 ==
''' December 2021:'''
Added Level 85 dungeon [[Fungal Fortress]]. Expanded Ri-Shin holiday event. Introduced new Bonus Levels.
 
''' November 2021:'''
Added Povus-based activities to the Fall Harvest event. Changes made to Tab-Targeting, food, and UI.
 
''' October 2021:'''
Added an expanded Halloween event. Improved player animations. Added new content to Povus including bonus nights, armor shipments, and capstone quest features. Additional bug fixes to Povus and UI.
 
''' September 2021:'''
Introduced [[Povus]] zone. Added [[Animal Husbandry]] and [[Genetics]] systems for bees. Updated [[Psychology]], [[Lycanthropy]], [[Staff]], [[Shield]], and [[Cow]] skills. Added sky system to most zones. Lots of UI improvements and bug fixes.
 
'''June 2021:'''
Continued improvements to Animation system, and the addition of combat animations on some skills. UI improvements and bug fixes.
 
'''May 2021:'''
VIP added, UI lock and storage improvements, [[Unarmed]] revisions, [[Non-Fiction Writing]] and [[Autodidacticism]] added, high level solo monsters buffed, Pigeon Mail (player messaging) added
 
'''March 2021:'''
Long-awaited Animation system replacement, establishing the groundwork for better animations and more types of animation. [[Interpretive Dance]] was redesigned with new training opportunities. Player-accessible combat logs, storage reports, and stat information added. Lots of bug fixes, especially related to movement and clipping. Performance updates.
 
'''January 2021:'''
Ended [[Winter Holiday]].
 
== 2020 ==
'''December 2020:'''
Released an expanded [[Winter Holiday]] event featuring community-wide goals. Rebalance of Elite monsters and Bosses. Redesigns for [[Ice Magic]] and [[Deer]] skills.
 
'''November 2020:'''
Major rebalance for [[Shield]], [[Staff]], and [[Cow]] skills. Minor rebalance for [[Rabbit]] and [[Spirit Fox]]. Graphical overhaul for [[Ilmari]] desert.
 
'''October 2020:'''
Updates for [[The Wintertide]] dungeon. Visual upgrades for lighting in [[Eltibule]] dungeons. A [[Halloween]] event twice the size of the previous year was released, alongside balance changes related to power management.
 
'''September 2020:'''
Introduced level 80 dungeon [[The Wintertide]] and redesigned [[Hogan's Basement]] into a dungeon. Visual update for [[Goblin Dungeon]]. Added Aurest Missions, a higher-level daily quest given in the [[Red Wing Casino]]. New mob mechanics such as Alarmer, and a new skill, [[Candle Making]].
 
'''July 2020:'''
Main client updated to Unity 2019.4.1, client beta ended, related settings changes. Added [[Spirit Fox]] animal form. <kbd>SphereCull</kbd> is no longer a Special Setting and now has a checkbox. UI Changes, Combat XP tweak. Changes to Monsters and Mantids, treasure fixes, other changes and bugfixes.
 
'''June 2020:''' Released a client beta for Unity 2019.4.1 on 6/27/2020.
 
'''May 2020: ''' Major UI improvements to labels, avatars, recipe windows, and damage numbers. Chat received color options. Monsters and Mantids redesigned. Additional quests added for Fairy players. Animal Husbandry previewed. [[Live Event Credit|Live Event Token]]s added.
 
'''March 2020: '''[[Fae (Race Skill)]], [[Fairy Magic]], and playable Fairies added to the game alongside quests and new mechanics. [[Animal Handling]] introduced new pet mechanics and Elite Monsters saw changes to regeneration, crits, armor, and loot. [[Staff]], [[Shield]], [[Druid]] had treasure changes. Augments began appearing in monster loot. Additional bug-fix patches fixed bugs, improved Stun system, and balance changes.
 
'''January 2020: '''Added [[Sun Vale]] mechanics to Treasure Cartography, changes to snack items and sushi, improvements to swimming, and bug fixes.
== 2019 ==
''' December 2019: '''Introduced an expanded Holiday Event, a complete redesign for [[Sun Vale]], new Synergy Levels for existing skills, and bug fixes.
''' November 2019: '''Introduced seasonal foods. Swimming mechanics and food buff changes. Various small changes.: November 22, 2019: Bugfix update. Fixes to water, flight, UI, and more. Giant Bats can no longer Bat players lost the ability to fly indoors. ''' October 2019: '''Halloween event begins. [[Warden]] skill introduced. [[Giant Bat]] skill changes. Several changes and bugfixes.: October 24, 2019: Bugfix update fixing various visual, naming, and minor issues. Flight exploits fixed. Dye Placeholder NPC has been removed, Dye Making is now trained by Larsan.
''' September October 2019: '''Updated combat refresh boostHalloween event begins. Added Armor-Material Set Bonuses, some skill-agnostic treasure effects. Fixed bugs in the [[Fae RealmWarden]]skill introduced. [[MentalismGiant Bat]] skill saw ability and treasure changes. Several other changes and bugfixes. Additional patches fixing various visual, naming, and minor issues. Flight exploits fixed. Dye Placeholder NPC has been removed, Dye Making is now trained by Larsan.
''' August September 2019: '''Updated combat refresh boost. Added Armor-Material Set Bonuses, some skill-agnostic treasure effects. Fixed bugs in the [[Fae Realm]], armor repair, shield wax. Level cap increased to 80. Introduced recipe XP changes. [[ShieldMentalism]] skill saw ability and treasure changes. Several other changes and bugfixes.
: ''' August 27, 2019: Bugfix update'''Added the [[Fae Realm]], armor repair, shield wax. Level cap increased to 80. Introduced recipe XP changes. [[Shield]] skill saw treasure changes. Fixed Additional patches fixed recipe XP dropoff, Favor Quest advancement issues, some training, and ability effects.
''' June 2019: '''Introduction of Gardening Almanac, more [[War Cache]] Dungeons, and expanded Live Events. [[Unarmed]] and [[Lycanthropy]] skills saw treasure changes.
''' May 2019: '''Bugfix update. Fixed sidebar ability issues, and some War Cache bugfixes, some mod tweaks. New features for live events.
''' April 2019: '''Added Ilmari War Caches (level 50-60, intended for soloing). Changes to Transmutation costs. Changes to Hammer and Lycanthropy combat abilities. Monster balance changes. Several changes and bugfixes.
''' February 2019: '''Added [[Rahu Sewer]] dungeon (level 50-55, intended for solo/duo-ing). Several game balancing changes.
''' January 2019: '''New categories for player work-order boards. Changes to training for battle chemistry, leatherworking and tanning skills. Minor bug fixes.
== 2018 ==
'''April 2016:''' Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).
'''March 2016:''' [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[Serbule Hills|South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.
'''February 2016:''' Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified.
== 2013 ==
''' Late 2013:''' The game was updated from this version of Serbule & Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/
 
'''April 2013:''' Player Cows received the ability to be milked by other players.
''' Late March 2013 (27th - 29th):''' A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.
 
== 2012 ==
'''November 2012:''' Kickstarter #1 unsuccessful.
'''October 2012:''' Kickstarter #1 launches on October 3rd. On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.
 
'''June 2012:''' Random Loot generation added, Player Cows received some bug fixes.
 
'''February 2012:''' Pre-Alpha invite-only test. 14-20 Quests available for players.
 
'''January 2012:''' Pre-Alpha 0.1 tested for two hours on January 23rd with around a dozen players and 11 concurrent users! Most play-testers were defeated by Tigers.
== 2011 ==
'''October 2011:''' [[Lycanthropy]] and Words of Power added to game prototype. '''September 2011:''' [[Animal Handling]] pets, sound effects, and animations added to game prototype. '''June 2011:''' The first mention of Project Gorgon appeared in an Elder Game blog post from June 18.
: [[Elder Game: Punditry is dumb. Switching to developer mode!]]

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