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4,080 bytes added, 12 January
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2023
: Return to the [[Game updates|Game Updates]] page.
 
== 2024 ==
''' January 2024:'''
Released "Boss Gauntlet 2," [[Cargo Suits]], and adjustments to many monsters.
 
== 2023 ==
''' December 2023:'''
Launched winter holiday events. Lots of bug fixes and a few changes to combat.
 
''' November 2023:'''
Expanded Combat Skills and most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology treasure. Bug Fixes.
 
''' September 2023:'''
Introduced Serbule Community Storage Chest, redesigned in-game Notepad, adjustments to UI, and changes to Povus.
 
''' August 2023:'''
Redesigned [[Battle Chemistry]], improved pet AI, adjusted XP drop-off system, and bug fixes.
 
''' July 2023:'''
Implemented than reverted experimental changes to Power. Lots of bug fixes focused on improving optimization in common problem areas.
 
''' June 2023:'''
Expanded the main story questline. Added new camera types. Introduced [[Angling]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.
 
''' April 2023:'''
Additional changes to the Enchanted item system. Introduction of Mastercrafted items. UI improvements and bug fixes.
 
''' March 2023:'''
Significant changes made to the leveling Combat Skills. Changes to Max-Enchanted items, the Experimental UI, and balancing of [[Spirit Fox]] treasures. Introduction of [[Weather Witching]] skill.
 
''' January 2023:'''
Introduced new database code. Redesigned party frames and added new combat animations.
 
== 2022 ==
''' December 2022:'''
Activated Ri-Shin event with minor changes. Continued updates to the Experimental Selection UI system. Lots of bug fixes.
 
''' November 2022:'''
Small changes to Zhia Lian event and Fall Harvest. Introduced [[Boss Gauntlet]]. Improvements to Experimental Selection UI system.
 
''' October 2022:'''
Released a completely redesigned [[Kur Mountains]] and a version of [[Eltibule]] with updated textures. Added systems for downgrading equipment/levels, changed how [[Necromancy]] works, and finished adding mounts for Beast Forms. Lots of treasure related changes and bug fixes. Introduced an Experimental Selection UI and added more animations.
 
''' July 2022:'''
Bug fixes.
 
''' June 2022:'''
Introduced the first set of Animal Travel modes, redesigned Archery, and rebalanced some boss encounters. Significant treasure changes for Cow, Psychology, Staff, Shield, and Ice Magic. Added DEATHCORE Penalty mode, basic Discord integration, and many UI improvements.
 
''' April 2022:'''
Added a glamour system for transforming the appearance of equipment.
 
''' March 2022:'''
Introduced the [[Eltibule]] portion of the Main Story and added a new floor to the size of the [[Goblin Dungeon]]. Lots of UI updates, animation improvements, and bug fixes.
 
''' February 2022:'''
Added first generation mounts. Introduced [[Riding]] and [[Saddlery]] alongside horse mechanics. Rebalanced NPC favor system. Improved UI functionality and customization.
 
''' January 2022:'''
Moved the game servers to a new location which would offer better connectivity internationally.
== 2021 ==
''' December 2021:'''
Added Level 85 dungeon [[Fungal Fortress]]. Expanded Ri-Shin holiday event. Introduced new Bonus Levels.
 
''' November 2021:'''
Added Povus-based activities to the Fall Harvest event. Changes made to Tab-Targeting, food, and UI.
 
''' October 2021:'''
Added an expanded Halloween event. Improved player animations. Added new content to Povus including bonus nights, armor shipments, and capstone quest features. Additional bug fixes to Povus and UI.
 
''' September 2021:'''
Introduced [[Povus]] zone. Added [[Animal Husbandry]] and [[Genetics]] systems for bees. Updated [[Psychology]], [[Lycanthropy]], [[Staff]], [[Shield]], and [[Cow]] skills. Added sky system to most zones. Lots of UI improvements and bug fixes.
 
'''June 2021:'''
Continued improvements to Animation system, and the addition of combat animations on some skills. UI improvements and bug fixes.
 
'''May 2021:'''
VIP added, UI lock and storage improvements, [[Unarmed]] revisions, [[Non-Fiction Writing]] and [[Autodidacticism]] added, high level solo monsters buffed, Pigeon Mail (player messaging) added
'''June 2020:''' Released a client beta for Unity 2019.4.1 on 6/27/2020.
'''May 2020: ''' Major UI improvements to labels, avatars, recipe windows, and damage numbers. Chat received color options. Monsters and Mantids redesigned. Additional quests added for Fairy players. Animal Husbandry previewed. [[Live Event Credit|Live Event Token]]s added.
'''March 2020: '''[[Fae (Race Skill)]], [[Fairy Magic]], and playable Fairies added to the game alongside quests and new mechanics. [[Animal Handling]] introduced new pet mechanics and Elite Monsters saw changes to regeneration, crits, armor, and loot. [[Staff]], [[Shield]], [[Druid]] had treasure changes. Augments began appearing in monster loot. Additional bug-fix patches fixed bugs, improved Stun system, and balance changes.
'''April 2016:''' Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).
'''March 2016:''' [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[Serbule Hills|South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.
'''February 2016:''' Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified.

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