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Serbule

542 bytes removed, 09:27, 9 July 2020
m
Condensed descriptions
: Eltibule, reached by traveling north from [[Serbule]], was once another Council Duchy, now dealing with a [[Goblin]] problem.
; [[Sun Vale]]
: An island chain on the [[Verta]] border, this remote landmass is known as a place for [[Druid]]s to gather.
==Points of Interest==
===Serbule Keep===
[[Serbule Keep]] is the only town in the [[Serbule]] region, hastily constructed by the [[Council Corps of Engineers]] after the destruction of [[Dwyndarre]]. For travelers, it is an ideal place to rest, restock on supplies, and sell goods.
 
===Farm===
To the west of [[Serbule Keep]], Elves [[Ivyn]] and [[Jara]] maintain a small farm, where they grow crops to provide for the townsfolk. A smaller garden, with easier access to a water source, exists within the town.
 
=== Northern Woods ===
The Northern Woods of the [[Serbule]] region are home to a variety of wild beasts. Unprotected by the walls of town, a few lone houses can be found here. The Mantis couple [[Azalak]] and [[Zeratak]] are known inhabitants. Through the woods, the path (portal) to the hills of [[Eltibule]] can be found.
 
=== The Docks ===
Before the [[Goblin]]s started their raids to the south, the Serbule Dock was once a small, but busy port. Now, only a few merchants are willing to moor there. Combined with the closure of [[Verta]], these merchants are known for offering rides to other neighboring lands.
Adventurers looking for exotic fruits may try and seek passage to [[Sun Vale]].
 
=== Red Crystal ===
A large mysterious crystal sprouting from the ground north of [[Serbule Keep]]. It appears to be made from the same material as the [[Rubywall Crystal]]s, and the Council's own Rubywalls.
 
=== The Giant of Serbule ===
One of the defining features of the [[Serbule]] region, this humanoid statue depicts a hooded figure. While only the hands and face rest above ground, rumors suggest that the entire statue exists, but buried. Some say that it was once a living giant petrified by a [[Gorgon]], while other locals insist [[The Council]] constructed it for unknown purposes.
When an explorer found the entrance to a dungeon near the statue's left hand, it was humorously named the [[Carpal Tunnels]].
 
=== Serbule Crypt ===
When the Duchy of Serbule thrived, this graveyard was established far from the keep in an attempt to isolate and mitigate the spread of the Undead. Still, the occasional Undead rise outside of the graveyard, and townsfolk are wary of exploring too deep into the [[Serbule Crypt| Crypt]].
 
During the town's reconstruction, the [[Council Corps of Engineers]] elected to pump waste from the town into the crypt through magical portals, instead of developing a complete [[Serbule Sewers|sewer system]].
 
=== Giant Mushrooms ===
The Northwest hills of Serbule are home to giant mushrooms. Their existence is considered a mystery by most of [[Serbule Keep]]'s townsfolk, although local Mycologist [[Mushroom Jack]] is convinced they're part of an invasion force.
 
=== Borghild ===
The ownership of [[Borghild]] fortress has changed hands many times over the past fifteen centuries, when the [[Dwarf|Dwarves]] first constructed it. All sorts of [[Undead]] have inhabited it since. Twenty years ago, the last [[Lord Serbule|Duke of Serbule]] entered the tomb, and was never heard from again.
==Dungeons==
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=== Borghild ===
[[Borghild]], once known as the Deathrap Dungeon is accessed through the giant gate in the northeast past of Serbule. Look for a crack on the left side of the door to get in. The ownership of [[Borghild]] fortress has changed hands many times over the past fifteen centuries, when the [[Dwarf|Dwarves]] first constructed it. All sorts of [[Undead]] have inhabited it since. Twenty years ago, the last [[Lord Serbule|Duke of Serbule]] entered the tomb, and was never heard from again.
This fortress should only be attempted by experienced adventurers, able to counter both [[Undead]] and [[Incorporeal Creature]]s.

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