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Serbule Crypt

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==Points of Interest - Upper Floor==
==== The Art Gallery Equipment Chests ====Near There are four chests on the entrance first floor of the crypt, multiple rooms of artwork [[Serbule Crypt]] which are intended to drop loot with "above-average chances for nice level 20 gear." Equipment at level 15 may also be found. While looted from these paintings potentially once depicted those buried in the cryptchests, they now portray and occasionally non-equipment items will appear. These chests are on a variety one-hour timer. ==== Serbule Sewers Drainage ====During the establishment of subjects. Once removed from the wallsnew town of [[Serbule Keep]], adventurers with adequate the [[Art HistoryCouncil Corps of Engineers]] skills can try opted to identify them. Despite being considered Vendor Trash speed up construction by most, valuable identified paintings are well-liked by some NPCsconnecting the portal outlet of the sewer system to the nearby Crypt. The engineer and [[LawaraSigil Scripting|Sigil Scripter]], [[Sir CothArif]], and has established a "safe" area in the crypt protected by '''Explosion Traps.''' A magical portal to the [[JesinaSerbule Sewers]] are some can be found in this safe area.==== Ursula's Tomb ====The tomb of the easily encountered NPCs who like Paintings a young girl is found down a winding corridor past [[Sir Arif]]'s sewer drainage room. Despite dying at a young age, her emotions (or and likely her connection to other spirits in the broader category "Works of Art"crypt)manifested her undead form as both a proficient fire mage and a curse-spreader.
==== Sanctified Force Fields ====
Previous residents of the [[Serbule]] region have tried to prevent the spread of undead from the crypt. Some of their barriers remain. To ensure that adventurers are prepared with some knowledgeable of the tomb, only those who answer questions may pass through the barriers. Studying the exterior of the crypt, particularly etchings on nearby grave-markers will be helpful to those seeking to delve deep into the crypt. Some answers may also be found inside the tomb.
{{Spoiler|Click Expand to view the answer to the Red Force Field|
The answer is 244.
}}====Khyrulek's Upper Room====Beyond the Art Gallery is a long corridor leading to a room with a raised stone platform in the middle. This room contains a manifestation of the lich fire-mage [[Khyrulek]], whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinos and a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. It will disappear long before the foes in the room respawn. ====Serbule Sewers Drainage====During the establishment of the new town of [[Serbule Keep]], the [[Council Corps of Engineers]] opted to speed up construction by connecting the portal outlet of the sewer system to the nearby Crypt. The engineer and [[Sigil Scripting|Sigil Scripter]] [[Sir Arif]] has established a "safe" area in the crypt protected by '''Explosion Traps.''' A magical portal to the [[Serbule Sewers]] can be found in this safe area.==== Room of the Nameless====
The [[Nameless Guardian]] is a large undead warrior fueled by deeply personal regrets, suffering from and able to inflict a curse of Namelessness. Even in death they are unable to escape their commitments, and is forced to guard a series of statues which act as a puzzle. The largest of the statues guarded by the Nameless Guardian presents a riddle, its answer rooted in lore of the [[Serbule Crypt]].
{{Spoiler|Click Expand to view a hint on how to solve the Nameless Room's Riddle|
{{Spoiler|Click Expand to view the answer to the riddle|
The correct answer is 244. There are at least two combinations to reach this value. One of them is '''+37, -8, +14, -99, +300'''.}}
====Locked Gilded ChestPuzzle ====In one At the end of a long corridor on the first floor, a gilded chest is locked by a puzzle. Inside the same room you will come upon 11 are eleven objects resting on pedestals with different items . {{Spoiler|Click Expand to view a hint on themhow to solve the puzzle. If you complete |Each of the riddle, you can open eleven objects must be clicked in the chestcorrect order.}}{{Spoiler|The Riddle AnswerClick Expand to view the answer to the locked chest puzzle.|Wheel -> Coffin -> Pick -> Gem -> Viewing Device -> Roses -> Shield -> Potion -> Weathervane Weather vane -> Eyeball -> skullSkull}}====Other RoomsUrsula's Secret Room ====If you bump into an invisible wallWhile many adventurers are able to form mental maps of dungeons and caves they traverse, some rooms can be shielded against this form of [[Cartography]]. Usually, it is targettablethese sections of dungeons will also be physically obscured with fake walls or projections of objects. In the [[Serbule Crypt]], and requires a fake wall exists with a coded lock. {{Spoiler|Click Expand to view a hint on where to find the code to open.|The code can be found in a journal behind the Blue Force Field.}}{{Spoiler|AnswerClick Expand to view the answer to unlock the secret room|85934}}==== Energy Key Prison ====Deep within the upper floor of the [[Serbule Crypt]] is a prison designed by [[Khyrulek]]. The sole occupant of the prison is the [[Strange Spider]], a captured diplomat of the goddess of spiders [[Akhisa]]. While the prisoner is directly guarded by the fearsome [[Rhino Guardian]], another method is required to free them from their magical constraints. {{Spoiler|Click Expand to view the method to free the Strange Spider.|In the curved hallway leading to the Strange Spider there are three side rooms. Each contains an [[Energy Key]], a hostile electricity elemental. All three Energy Keys must be defeated within a short time limit to free the spider.}}==== The Art Gallery ====Near the entrance of the crypt, multiple rooms of artwork may be found. While these paintings potentially once depicted those buried in the crypt, they now portray a variety of subjects. Once removed from the walls, adventurers with adequate [[Art History]] skills can try to identify them. Despite being considered Vendor Trash by most, valuable identified paintings are well-liked by some NPCs. [[Lawara]], [[Sir Coth]], and [[Jesina]] are some of the easily encountered NPCs who like Paintings (or the broader category "Works of Art"). ==== Khyrulek's Upper Room ====Beyond the Art Gallery is a long corridor leading to a room with a raised stone platform in the middle. This room contains a manifestation of the lich fire-mage [[Khyrulek]], whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinos and a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. It will disappear long before the foes in the room respawn.
==Points of Interest - Lower Floor==
====Necromancy AltarKhyrulek's True Crypt ====The skill lower floor of the [[NecromancySerbule Crypt]] can be learned here (as is the home of the alpha)[[Khyrulek's True Form]], from a much more powerful manifest than the [[Pulsing CrystalKhyrulek]] found deep within the dungeon. Sometimes friendly players offer a "run" down there encountered on global chat. ====Four new chests (Oct 25th, 2014 update)====The first chest is at the end of the corridor "that players seem to all miss". The other three are deeper in. (None are on the second upper floor past Khyrulek.) Each chest can be opened This form is flanked by all players once per hour, so you can team up to collect the chests. The loot has above-average chances for nice level 20 gear. ==Tips==* Stacks of Spider Legs another pet rhinoceros and Giant Spider Legs can earn favor with Velkortbestow a different curse.* Spiderwebs are worth 20 councils eachBeyond these bosses rests the [[Pulsing Crystal]], they quickly add up.* Sir Arif offers a magical crystalline growth displaying sapient intelligence which is rumored to teach [[StorageNecromancy]]. 
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
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==Tips==
* A common sight in global chat is for a player to call a "Necromancy Run" with the purpose of guiding a party of newer players to the depths of the Serbule Crypt in an attempt for them to learn Necromancy.
* Stacks of Spider Legs and Giant Spider Legs can earn be used to raise favor with [[Velkort]].
* Spiderwebs are worth 20 councils each, they quickly add up in value.
* [[Sir Arif]] offers [[Storage]].
== Trivia ==
*During the Alpha and part of Beta, [[Necromancy]] was learned directly from speaking with a Necromancy Altar on the lower level of the tomb. This method was later replaced by the [[Khyrulek's True Form]] encounter.
*Four chests were added to the dungeon in October 25th, 2014 update.
[[Category:Dungeons]][[Category:Serbule Dungeons]]

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