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Serbule Crypt

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The [[Serbule Crypt]] is a tomb inhabited by a variety of low-level naturally-occurring Undead, although the further from the entrance an adventurer explores, the stronger they become. The turbulent history of the [[Serbule]] region has left its mark on the crypt, with at least one powerful undead-mage binding itself and its minions to the site. Occasionally, locals may instead will refer to the crypt using the name of the mage, warning travelers to avoid [[Serbule Crypt|Khyrulek's Crypt]]. HoweverDespite the blight of undead the crypt unleashes into the region, the presence of those undead brings with it also bring the opportunity to gather supplies, sorely needed by the Elven refuges from refugees of [[Dwyndarre]] being housed in the quickly constructed town of [[Serbule Keep]].
==Points of Interest- Upper Floor======Painting Rooms with PlatformsEquipment Chests ====In There are four chests on the northewestern area on first floor of the way [[Serbule Crypt]] which are intended to Khyrulek drop loot with "above-average chances for nice level 20 gear." Equipment at level 15 may also be looted from these chests, and occasionally non-equipment items will appear. These chests are on a few rooms containing platforms and paintingsone-hour timer. Similarly ==== Serbule Sewers Drainage ====During the establishment of the new town of [[Serbule Keep]], the [[Council Corps of Engineers]] opted to speed up construction by connecting the paintings in portal outlet of the sewer system to the nearby Crypt. The engineer and [[Sigil Scripting|Sigil Scripter]] [[Goblin DungeonSir Arif]] you can take them off has established a "safe" area in the walls, and identify them crypt protected by '''Explosion Traps.''' A magical portal to raise your the [[Art HistorySerbule Sewers]] skillcan be found in this safe area. ==== Ursula's Tomb ====The most valuable ones may be worth hauling back to art loving NPCs (Jesina, Lawaratomb of a young girl is found down a winding corridor past [[Sir Arif]]'s sewer drainage room. Despite dying at a young age, Sir Coth) her emotions (and likely her connection to be confirmedother spirits in the crypt)manifested her undead form as both a proficient fire mage and a curse-spreader. ==== Sanctified Force FieldFields ====There is a force field down at Previous residents of the [[Serbule]] region have tried to prevent the spread of undead from the crypt. Some of their barriers remain. To ensure that adventurers are prepared with some knowledgeable of the tomb, only those who answer questions may pass through the barriers. Studying the end exterior of the hallway crypt, particularly etchings on nearby grave-markers will be helpful to those seeking to delve deep into the crypt. Some answers may also be found inside the tomb.it will ask you The blueish-purple Force Field encountered on the first floor requests an answer to the following question:  ''"How many humans died to sanctify this tomb"''{{Spoiler|Answer|The Click Expand to view the answer is 397}} ====Age of Great Lady Riddle====At one point on to the 2nd level of Serbule Crypt there is a force field whichasks you the riddle "What is the age of our great lady" {{Spoiler|AnswerBlue Force Field|The answer is 244397.
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 ====KhyrulekThe red Force Field on the lower floor requests an answer to the question: ''"What is the age of our great lady?"''s Room====Khyrulek is guarded by two large Rhinos. Killing Khyruleck will spawn a portal {{Spoiler|Click Expand to view the answer to take you deeper into the cryptRed Force Field|The answer is 244.}} ====Necromancy AltarRoom of the Nameless ====The skill [[NecromancyNameless Guardian]] can be learned here (as of the alpha)is a large undead warrior fueled by deeply personal regrets, suffering from an altar that is found deep within the dungeon. Sometimes friendly players offer and able to inflict a "run" down there on global chatcurse of Namelessness====Serbule Sewers Portal====There Even in death they are unable to escape their commitments, and is forced to guard a series of statues which act as a room protected puzzle. The largest of the statues guarded by the Nameless Guardian presents a few '''Explosion Traps'''. [[Sir Arif]] can be found thereriddle, who deals its answer rooted in [[Sigil Scripting]]. Further back in this room is a connection to lore of the [[Serbule SewersCrypt]]. ====Four new chests (Oct 25th, 2014 update)====The first chest is at the end of the corridor "that players seem {{Spoiler|Click Expand to all miss". The other three are deeper in. (None are view a hint on the second floor past Khyrulek.) Each chest can be opened by all players once per hour, so you can team up how to collect solve the chests. The loot has above-average chances for nice level 20 gear. ====Nameless One Room's Riddle====|Beyond Each of the [[Nameless Guardian]] lies small statues can add or subtract a series of statues that encompass fixed numerical value from a riddleguessed number which is compared against the answer by the large statue. The solution may number desired as an answer can be found on a gravestone outside the crypt on one of the gravestones. }}{{Spoiler|The Giant's Riddle AnswerClick Expand to view the answer to the riddle|The giant statue correct answer is looking for the sum 244. There are at least two combinations to equal 244 using the small statuesreach this value. The answer One of them is '''+37, -8, +14, -99, +300'''.}}====Locked Gilded ChestPuzzle ====In one At the end of a long corridor on the first floor, a gilded chest is locked by a puzzle. Inside the same room you will come upon 11 are eleven objects resting on pedestals with different items . {{Spoiler|Click Expand to view a hint on themhow to solve the puzzle. If you complete |Each of the riddle, you can open eleven objects must be clicked in the chestcorrect order.}}{{Spoiler|The Riddle AnswerClick Expand to view the answer to the locked chest puzzle.|Wheel -> Coffin -> Pick -> Gem -> Viewing Device -> Roses -> Shield -> Potion -> Rooster Weather vane -> Eyeball -> skullSkull}}====Other RoomsUrsula's Secret Room ====If you bump into an invisible wallWhile many adventurers are able to form mental maps of dungeons and caves they traverse, some rooms can be shielded against this form of [[Cartography]]. Usually, it is targettablethese sections of dungeons will also be physically obscured with fake walls or projections of objects. In the [[Serbule Crypt]], and requires a fake wall exists with a coded lock. {{Spoiler|Click Expand to view a hint on where to find the code to open.|The code can be found in a journal behind the Blue Force Field.}}{{Spoiler|AnswerClick Expand to view the answer to unlock the secret room|85934}}==Tips== Energy Key Prison ====* Stacks Deep within the upper floor of the [[Serbule Crypt]] is a prison designed by [[Khyrulek]]. The sole occupant of the prison is the [[Strange Spider Legs and Giant ]], a captured diplomat of the goddess of spiders [[Akhisa]]. While the prisoner is directly guarded by the fearsome [[Rhino Guardian]], another method is required to free them from their magical constraints. {{Spoiler|Click Expand to view the method to free the Strange Spider.|In the curved hallway leading to the Strange Spider Legs there are three side rooms. Each contains an [[Energy Key]], a hostile electricity elemental. All three Energy Keys must be defeated within a short time limit to free the spider.}}==== The Art Gallery ====Near the entrance of the crypt, multiple rooms of artwork may be found. While these paintings potentially once depicted those buried in the crypt, they now portray a variety of subjects. Once removed from the walls, adventurers with adequate [[Art History]] skills can earn favor try to identify them. Despite being considered Vendor Trash by most, valuable identified paintings are well-liked by some NPCs. [[Lawara]], [[Sir Coth]], and [[Jesina]] are some of the easily encountered NPCs who like Paintings (or the broader category "Works of Art"). ==== Khyrulek's Upper Room ====Beyond the Art Gallery is a long corridor leading to a room with Velkorta raised stone platform in the middle. This room contains a manifestation of the lich fire-mage [[Khyrulek]], whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinos and a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. It will disappear long before the foes in the room respawn.* Spiderwebs are worth 20 councils each==Points of Interest - Lower Floor====== Khyrulek's True Crypt ====The lower floor of the [[Serbule Crypt]] is the home of [[Khyrulek's True Form]], a much more powerful manifest than the [[Khyrulek]] encountered on the upper floor. This form is flanked by another pet rhinoceros and can bestow a different curse. Beyond these bosses rests the [[Pulsing Crystal]], they quickly add upa magical crystalline growth displaying sapient intelligence which is rumored to teach [[Necromancy]].
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
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==Tips==
* A common sight in global chat is for a player to call a "Necromancy Run" with the purpose of guiding a party of newer players to the depths of the Serbule Crypt in an attempt for them to learn Necromancy.
* Stacks of Spider Legs and Giant Spider Legs can earn be used to raise favor with [[Velkort]].
* Spiderwebs are worth 20 councils each, they quickly add up in value.
* [[Sir Arif]] offers [[Storage]].
== Trivia ==
*During the Alpha and part of Beta, [[Necromancy]] was learned directly from speaking with a Necromancy Altar on the lower level of the tomb. This method was later replaced by the [[Khyrulek's True Form]] encounter.
*Four chests were added to the dungeon in October 25th, 2014 update.
[[Category:Dungeons]][[Category:Serbule Dungeons]]

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