Difference between revisions of "Skill Template"

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(Added important message visible in the template itself, just so new editors are aware of plans pertaining to the abilities info.)
(Documentation, also clearing up a little bit how skill tables may be handled in the future.)
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}}
 
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'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both?
 
'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both?
 +
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==Learn from==
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<!-- A list of means to learn the skill, likely to go in the "Skill infobox" at some point. -->
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; [[John Doe]]
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: Sells the book ''Psychology for dummies''.
  
 
==Equipment==
 
==Equipment==
<!-- latest idea for the formatting with the icons -->
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<!-- A list of belts, likely to go in the "Skill infobox" at some point. -->
 
* {{belt|Lucky Belt of the Hunter}} (Archery, '''Sword''')
 
* {{belt|Lucky Belt of the Hunter}} (Archery, '''Sword''')
 
* {{belt|Lucky Belt of the Soldier}} ('''Sword''', Shield)
 
* {{belt|Lucky Belt of the Soldier}} ('''Sword''', Shield)
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==Advanced Abilities==
 
==Advanced Abilities==
 
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
 
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
{| class="sortable" {{AATST}}
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{| {{AATST}}
 
|- style="background: #ec81bf;"
 
|- style="background: #ec81bf;"
 
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
 
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
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<div style="color:#A00">
 
<div style="color:#A00">
 
'''IMPORTANT''' Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities,
 
'''IMPORTANT''' Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities,
and advancement". As it makes no sense for the players to transcribe ability stats and XP amounts by hand (and it is information
+
and advancement". Whether it will happen, or when it will happen... is unclear to say the least.
that may often be tweaked during alpha and beta). All this data will be automated at some point.
 
  
This can still be several months away, so '''you are welcome to document abilities and recipes and such. Just keep in mind not to spend too much time with precise information like power costs, reuse time and so on'''. Recommended to keep the tables simple eg. Ability Name, From NPC, Level, Description.
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'''You are welcome to document abilities and recipes and such.''' Just please keep in mind, that such tables may be replaced in the future with advanced templating. All individual abilities/recipes are likely to go in separate pages, that will be pulled together by advanced use of DPL Extension. Because this requires some good planning, it is '''not advised''' to create any such individual pages atm. On the other hand it is very useful right now to plan the most useful way to present the information in the tables. These designs will become templates.
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 +
How it will work:
 +
 
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* Every column is a "fact" that will be in a ability/recipe "infobox", present on the individual recipe/ability pages. These "facts" will be pulled much like a row in a database, and will be formatted into a table.
  
That said, the design of the tables, the presentation is very much up for discussion as that will be templates used to present
 
the data (likely templates for table rows that will format "semantic data"). The design of the tables: exactly what columns and information is useful, and how to present them can be planned here and in the Talk pages. ''-- Gorgonzola.''
 
 
</div>
 
</div>
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{| {{STDT|sortable}}
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! Ability !! Level !! Favor !! Damage !! Special !! style="width:50%;"|Description
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|-
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| But I Love You 3
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| 75
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| Best Friends
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| 140 Trauma
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| -
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| Attempt to make the target feel so guilty that they don‘t use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
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|}
  
 
<!--
 
<!--

Revision as of 06:42, 21 October 2014

File:Skill main illustration.jpg
A main picture to liven up the article page

The ingame description goes in here. Adds a bit of flavour to the article as well.

Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both?

Learn from

John Doe
Sells the book Psychology for dummies.

Equipment

Advanced Abilities

Ability Learn From Req. Misc. Notes
Ability Name NPC Name Min.Favor Notes (eg. where it drops if it is a scroll, etc. Consider using a Hint)

Level Up Rewards

IMPORTANT Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skills, abilities, and advancement". Whether it will happen, or when it will happen... is unclear to say the least.

You are welcome to document abilities and recipes and such. Just please keep in mind, that such tables may be replaced in the future with advanced templating. All individual abilities/recipes are likely to go in separate pages, that will be pulled together by advanced use of DPL Extension. Because this requires some good planning, it is not advised to create any such individual pages atm. On the other hand it is very useful right now to plan the most useful way to present the information in the tables. These designs will become templates.

How it will work:

  • Every column is a "fact" that will be in a ability/recipe "infobox", present on the individual recipe/ability pages. These "facts" will be pulled much like a row in a database, and will be formatted into a table.
Ability Level Favor Damage Special Description
But I Love You 3 75 Best Friends 140 Trauma - Attempt to make the target feel so guilty that they don‘t use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)