Difference between revisions of "Skill Template"

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(Skill Template (just a guide))
 
(Added thoughts about how to handle the huge amount of skill data during alpha.)
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__NOTOC__
 
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]
 
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]
 
{{Quote|
 
{{Quote|
 
The ingame description goes in here. Adds a bit of flavour to the article as well.
 
The ingame description goes in here. Adds a bit of flavour to the article as well.
 
}}
 
}}
'''Some Skill''' introductory paragraph summarizing the main aspects of the skill or combat style.
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'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style.
  
==Abilities==
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==Overview==
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
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<!--
{{:Some Skill Spells}}
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  (Gorgonzola:) Here I propose to cover the mechanics of the skill, along with citing specific Abilities,
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  this gives the player a good overview of what the skill can do, and how it works.
  
[[Category:Skills]][[Category:Combat Skills]]
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  For example if a skill has  "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all?
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  A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when
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  the game goes beta.. much of the final data can be flat out replaced by the devs from their database.
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  So instead I would prefer to document just abilities of the skill that are really representative of
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  what it does, and any abilities that have specific mechanics (such as dots, damage shields, rage control,
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  etc).
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-->
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* Means of controlling the enemy's Rage ('''Foo Ability''', '''Bar Ability''')
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* Damage over time to armor ('''Buzz Ability''')
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* ...
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==Advanced==
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<!--
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  How do we call non-level up rewards (ones you have to earn in the world?).
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  Idea here would be to list the special abilities that we can earn through quests, favor, dungeons...
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  Note this is SPOILER material so we may consider adding spoiler tags?
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-->
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'''Decapitate''' & '''Heartpiercer''' : can be bought from Goblins inside [[Hogan's Keep]] (requires favor with Hogan, plus Goblinese?).
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<!--
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==Level Up Rewards==
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  (Gorgonzola:) I originally used "Abilities" here, but to distinguish from the special abilities above,
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  and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ?
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  That said as explained above.. do we really want to edit super long tables that's going to be in a state
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  of flux during alpha?
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  Some arguments against documenting level up rewards:
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  * Takes ton of time to manually edit long tables.
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  * All skills can potentially still change a lot during alpha, or even be removed for balance reasons.
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  * It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview).
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  * It's somewhat spoiler material too.. let players enjoy discovering the level up skills.
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-->
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<!--
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    Suggested Categories:
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    * Category:Skills
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    * Category:Combat Skills
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    * Category:Trade Skills
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-->
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[[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]]

Revision as of 06:30, 22 September 2014

File:Skill main illustration.jpg
A main picture to liven up the article page

The ingame description goes in here. Adds a bit of flavour to the article as well.

Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style.

Overview

  • Means of controlling the enemy's Rage (Foo Ability, Bar Ability)
  • Damage over time to armor (Buzz Ability)
  • ...

Advanced

Decapitate & Heartpiercer : can be bought from Goblins inside Hogan's Keep (requires favor with Hogan, plus Goblinese?).