Difference between revisions of "Sword"

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(Abilities)
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| Many Cuts || A flurry of attacks that leave the enemy disoriented and disheveled. || 03
 
| Many Cuts || A flurry of attacks that leave the enemy disoriented and disheveled. || 03
 
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| Wind Strike || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful || 05
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| Wind Strike || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 05
 
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| Finishing Blow || A slow, horrific cut across the midsection || 07
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| Finishing Blow || A slow, horrific cut across the midsection. || 07
 
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| Debilitating Blow || || 09
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| Debilitating Blow || Attack the target's offenses, leaving them less able to deal damage. || 09
 
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| Hacking Blade || || 10
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| Hacking Blade || Cut deep, causing the target to bleed. || 10
 
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| Sword Slash 2 || || 12
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| Sword Slash 2 || Attack with a sword. || 12
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| Many Cuts 2 || A flurry of attacks that leave the enemy disoriented and disheveled. || 15
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| Parry 2 || Defensive maneuver that diminishes enemy's rage and weakens their next attack. || 18
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| Wind Strike 2 || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || 20
 
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Revision as of 01:11, 6 October 2014

Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.

Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.

Sword damage is actually quite good, the main hurdle to get over is to find ways to manage the Power Cost of abilities (ed: it may be just bad luck as I haven't seen any power-enhancing Sword augments yet, they are probably there though).

Overview

Sword skills have the following mechanics:

  • Means of controlling the enemy's Rage (Parry)
  • Damage over time to armor
  • High damage/ high power cost "finishing" abilities
  • Specialized damage type (eg. Flashing Strike vs Undead creatures)

Abilities

Ability Name Description Level
Sword Slash Attack with a sword. 00
Parry Defensive maneuver that diminishes enemy's rage and weakens their next attack. 01
Many Cuts A flurry of attacks that leave the enemy disoriented and disheveled. 03
Wind Strike A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. 05
Finishing Blow A slow, horrific cut across the midsection. 07
Debilitating Blow Attack the target's offenses, leaving them less able to deal damage. 09
Hacking Blade Cut deep, causing the target to bleed. 10
Sword Slash 2 Attack with a sword. 12
Many Cuts 2 A flurry of attacks that leave the enemy disoriented and disheveled. 15
Parry 2 Defensive maneuver that diminishes enemy's rage and weakens their next attack. 18
Wind Strike 2 A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. 20

Equipment

Lucky Belts of the Hunter, Soldier and Gladiator can attune random-generated treasure to this skill.

Advanced

Ability Name Level Description Misc. Notes
Riposte 07 Defensive maneuver that diminishes enemy's rage. For equipment and combos that require parry, you can use Riposte instead. Can be found from scrolls.
Decapitate  ?? - Needs access to inside Hogan's Keep (to be confirmed). Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2.
Heartpiercer  ?? - Needs access to inside Hogan's Keep (to be confirmed)
Precision Pierce  ?? A carefully-aimed attack that does little damage, but bypasses armor entirely. For equipment and combos that require Parry, you can use Precision Pierce instead. Nelson Ballard teaches this at Comfortable+
Flashing Strike  ?? A solemn strike that does extra damage to undead. Special: Undead targets take [25/60/100] additional Nature damage. Nelson Ballard teaches this at Comfortable+