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Transmutation

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__NOTOC__{{Skill infobox|title = Transmutation|image = [[File:Table.PNG|200px400px]]|caption =|thumbskilltype = Trade Skill|rightmaxlevel = 90 <!-- List without bonus levels -->|a transmutation tablereq = None|skilltrainers = [[Kalaba]], [[Makara]], [[Sona]]{{Quote|}}
{{Quote|source=[[Makara]]|
Most magic items are powered by a weird substance called Phlogiston. This is what gives them their magic power. But the substance is invisible and undetectable... unless you know the trick I just taught you.
}}
== {{msg:BASEPAGENAME}} Overview==
'''Transmutation''' allows you to change, or reroll, a [[Treasure Effects|mod]] on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to your account, making it useless to other players (but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player's item's durability, though it is not possible to bypass the repair cooldown this way).
 
In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''.
 
'''NOTE:''' Differences between Transmutation and Augmentation: [[Transmutation]] lets you '''change''' the mods on your gear, whereas '''Augmentation''' lets you '''add''' one additional mod to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 
=== In-Game Description ===
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.
 
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Kalaba]] in [[Eltibule]] teaches [[Transmutation]] after starting a conversation. Basic recipes are learned through the quest [[Phlogiston Basics]].
* [[Makara]] in [[Ilmari]] teaches [[Transmutation]] recipes for rarer equipment, she also teaches basic recipes to characters who could not learn them from Kalaba.
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.
* The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
==Connected Skills==
'''Sub-Skills:'''
* None
'''Secondary Skills:'''
* None
'''Related Skills:'''
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
 
== {{msg:BASEPAGENAME}} Mechanics ==
=== Distillation ===
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
Along with The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[AugmentationItems]] for a breakdown). Speaking very broadly, Uncommon gives 2-3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and [[Shamanic Infusion]], '''Transmutation''' forms the mechanism for enchanting gear in Project GorgonLegendary gives 12-13.
'''Transmutation''' is a skill learned from [[Makara]]. Through the use The tier of strange phlogistonsphlog (Shoddy, it allows you to change a mod (treasure effectRough, Crude, Decent, or Nice) depends on a piece the level of gearthe item. Doing so will [[attune]] Generally, the highest level requirement for the item to you is used. A sword that requires level 55 Sword and reduce its durabilitylevel 30 Psychology would distill into Decent Phlogiston. But don't worry! You can sacrifice prisms The table below maps level to restore durabilityphlog tier.
Makara is located slightly off of the default map in Ilmari desert. Because the map does not yet have a graphic, Makara is currently located at a place due south of the space between the words "No" and "Map" on where the map says "No Map Available"{| {{STDT}}! Level Range! Phlog Tier|-| 0-10 || Shoddy|-| 15-25 || Rough|-| 30-40 || Crude|-| 45-55 || Decent|-| 60-70 || Nice|-| 75-85 || Quality|-| 90-? || Great|}
'''=== Transmutation''' versus '''Augmentation''': Transmutation lets you '''===Transmuting an item will change''' the treasure effects (mods) on your geara selected mod to a different, randomly chosen, whereas Augmentation lets you '''add''' one additional treasure effect . To do this, find a Transmutation table (modlist of locations below) to a piece of gear. With Transmutation you ''distill'' items into phlogiston and use a transmutation Interact with the table , drag an item to make changes. With Augmentation it, and choose the mod you ''decompose'' items into beads and baubles in order wish to extract a mod from one item and place reroll. You must unequip gear before transmuting it on a different item.
When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.
'''The transmutation process summarized:'''If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.
'''Step 1''') First, using Transmutation recipes, you "distill" pieces All skills have a list of gear specific mods that you don't need into "phlogiston" are available for each slot (these items are destroyed - so make sure you only distill items you don't want!Head, Chest, etc.)* Note . The new mod will be chosen from that distilling items yields different qualities of phlogiston: shoddy, rough, crude, decentlist, and niceis guaranteed to NOT be something that is already on the gear. EX: Let's say that there are 10 possible mods for Fire Magic MainHands. Depending Let's say you have 2 Fire Magic mods on the level your current Staff. If you reroll one of the item you want to transmute/changethem, you will need a particular typethere are 8 possible mods it could become.
'''Step 2''') After you have enough phlogiston saved up, you go Due to a the random nature of transmutation table (one is located near Marna in Serbule and another in Rahu), it can be very frustrating or very satisfying. The table will prompt You should be aware that you for can roll many, many times without getting the item that mod you want to enchant/change...that's just how luck works.
'''Step 3''') You Tip: ANY tier of a mod will then be able to view which treasure effects "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (modslevel 5 mod) you can changeon your gear, as well as the amount any rerolls on other mods would never result in any tier of phlogiston one "re-rollRiposte Damage +X%" change will require. Generally, This means that you can choose to reaugment a low-roll level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a '''generic mod''' (+ armorpool of 8. Instead, healthbefore transmuting, inventory etc.) OR say that we augmented a '''class-specific modthat we definitely didn''' (fire magic, necromancy, psychology, etct want the reroll to become.)* When Now you roll a mod, it is RANDOMLY chosen 're choosing from a fixed pool of mods available for each gear slot7. You can visit Once you've gotten the mod you want, you simply undo the augment (see [[www.gorgonexplorer.comAugmentation]] (spoilers) for . This method is definitely a player-run database bit more tedious than just transmuting, but may be worth it in terms of every mod to really customize and perfect your build. They are also available on the wiki at "time/wikigold/<skill name>phlog/Treasure_Effects"prisms saved. Example: [[Fire Magic/Treasure Effects|Fire Magic]]Make '''sure''' that you do not accidentally transmute the low-level augment, see the Note above.
'''Step 4''') For each change ===Durability===Durability is consumed every time you make, your transmute an item's durability will be reduced by 20-25%. All items start with 100Having 0% durabilitywill NOT stop you from being able to wear and use that gear, so but you basically get 4-5 transmutation table rolls before cannot transmute if you need to repair don't have the itemrequired durability. *** '''You can still use/equip the item even if it has 0% repair an items durability'''; you just won't with Transmutation recipes, but each one sets a timer on that piece of equipment. That equipment cannot be able to use the transmutation table repaired again to make further changes until you repair the itemtimer expires.* The "Repair" For the max-level repair skill (repairs 100% durability recipes require prisms (see Augmentation for more info on acquiring prisms) and you can only repair an item a certain amount of times per week, the timer is 7 days.
The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.
===Theorycrafting===
If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])
=== Phlogiston ===
: {{Item|Shoddy Phlogiston}}
: {{Item|Rough Phlogiston}}
: {{Item|Crude Phlogiston}}
: {{Item|Decent Phlogiston}}
: {{Item|Nice Phlogiston}}
: {{Item|Quality Phlogiston}}
: {{Item|Great Phlogiston}}
: {{Item|Amazing Phlogiston}}
: {{Item|Astounding Phlogiston}}
: {{Item|Awesome Phlogiston}}
===Magic Table Locations===
; [[Serbule]]
: Located in the adjoining room of [[Marna|Marna's]]shop.; [[Eltibule]]: Located in Kalaba's shopworkspace near the tanning rack and forge.
; [[Ilmari]]
: Located in [[Makara|Makara's]] "house."
; [[Rahu]]
: Located in the City city of Rahu, look for in the building housing the Community Library.; [[Gazluk]]: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].; [[Red Wing Casino]]: Located in [[Ragabir]]'s shop. === Transmutation Book ==={{Spoiler|Click Expand to read the Transmutation book found at Transmutation Tables|{{Quote|source=Transmutation Help|Welcome to Transmutation! Transmutation is the process of changing one of the effects, or powers, on a piece of gear into another power. Each transmutation consumes phlogiston and some of the items durability. Phlogiston and durability are determined by individual power levels, item level, and item rarity. ;AttunementWhen you transmute an item, that item attunes to you! This means that only you (or other characters on your account) will be able to wield the item, and you won't be able to sell it to vendors anymore. ; Possible ReplacementsWhile you get to cheese which power to replace, you do not get to choose which power will be added in its stead. This new power is selected at random, but some powers have a higher chance of being selected than others. This selection chance is listed alongside each possible replacement power. ;Power RequirementsEvery power has some requirements associated with it - Skill, Level Range, and Rarity* '''Skill''' - A power can only be replaced by another power o the same Skill type. E.G. A Sword power can only be replaced by other Sword powers.* '''Level Range''' - Each power has a level range associated with it. It will only be available to items within that level range. Items outside of that range will often have a scaled version of the same power available to them. E.G. "Sword Base Damage +10%" has a level range of 15-40, while "Sword Base Damage +15%" has a level range of 30-50.* '''Rarity''' - Each power has a minimum rarity requirement. This means that power is only available to items of that rarity or higher. E.G. "Minor Heals restore X Armor" is a Rare power, so it will never show up for Uncommon items. ;DiscountsOccasionally, cost discounts for certain skills will be available. For instance, there may be a 25% discount on all Sword-related powers. These typically accompany skill balance changes. }}}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
==Transmutation CostsExperience Table =={{Spoiler| class="wikitable"! !! General Power !! Skill-Specific PowerClick Expand to view the Experience Table for Transmutation|-| <b>Item level 0 - 10</b> || style="text-align{{: center;" | 10x Shoddy Phlogistons<br>20% Durability || style="text-align: center;" | 20x Shoddy Phlogistons<br>25% Durability|-| <b>Item level 15 - 25<Xptables/b> || style="text-align: center;" | 10x Rough Phlogistons<br>20% Durability || style="text-align: center;" | 20x Rough Phlogistons<br>25% DurabilityTransmutation}}|-}}| <b>Item level 30 - 40</b> || style="text-align: center;" | 10x Crude Phlogistons<br>20% Durability || style="text-align: center;" | 20x Crude Phlogistons<br>25% Durability|-| <b>Item level 45 - 55</b> || style="text-align: center;" | 10x Decent Phlogistons<br>20% Durability || style="text-align: center;" | 20x Decent Phlogistons<br>25% Durability|-| <b>Item level 60</b> || styleTrivia ="text-align: center;" | 10x Nice Phlogistons<br>20% Durability || style="text-align: center;" | 20x Nice Phlogistons<br>25% Durability|}'''Write a little about this history of the skill, or things that don't belong in above areas'''
==RecipesGallery=={{:Transmutation Recipes}}
[[Category:Skills]][[Category:Trade Skills]]

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