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Transmutation

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{{Skill infobox
|title = Transmutation
|image = [[File:Transmutation_skillTable.pngPNG|300px400px]]
|caption =
|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 50 90 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->None|skilltrainers = [[Kalaba]], [[Makara]] <!-- List skill trainers, 3 max -->[[Sona]]
}}
{{Quote|source=[[Makara]]|Leave Most magic items are powered by a quote about the skill hereweird substance called Phlogiston. This can be is what gives them their magic power. But the in-game description, but that info must be placed below as wellsubstance is invisible and undetectable. Adds a bit of flavor to .. unless you know the article as welltrick I just taught you.
}}
== {{msg:BASEPAGENAME}} Overview==
'''Transmutation''' allows you to change, or reroll, a [[Treasure Effects|mod ]] on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to youyour account, making it useless to other players(but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player's item's durability, though it is not possible to bypass the repair cooldown this way). In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''. '''NOTE:''' Differences between Transmutation and Augmentation: [[Transmutation]] lets you '''change''' the mods on your gear, whereas '''Augmentation''' lets you '''add''' one additional mod to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Kalaba]] in [[Eltibule]] teaches [[Transmutation]] after starting a conversation. Basic recipes are learned through the quest [[Phlogiston Basics]].* [[Makara]] in [[Ilmari]] teaches [[Transmutation once you reach ]] recipes for rarer equipment, she also teaches basic recipes to characters who could not learn them from Kalaba.* [[Sona]] in [[New Prestonbule Cave]] can raise the appropriate favor levelcap of [[Transmutation]] from 51-60 and 61-70.* The level caps for 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
==Connected Skills==
'''Sub-Skills:'''
== {{msg:BASEPAGENAME}} Mechanics ==
=== Distillation ===
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2 -3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.
The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.
|-
| 60-70 || Nice
|-
| 75-85 || Quality
|-
| 90-? || Great
|}
Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that's just how luck works.
 
Bug: After transmuting a mod, you are given the option to try again. IF YOU CLICK TRY AGAIN, YOU ARE NOT GUARANTEED TO BE REROLLING THE SAME MOD. This is because the game generally puts the "new" (rerolled) mod at the bottom of the list, but will try to transmute from the mod's old position if you hit "Try Again". To be safe, it is recommended that you instead choose "All done." and re-drag the item to the transmutation table.
 
Note: The game will allow you to transmute an augmented mod. Your gear will still be useable, but that piece of equipment will not be un-augmentable. If you try to undo the augment, you'll receive an error message.
Tip: ANY tier of a mod will "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of "Riposte Damage +X%". This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the reroll to become. Now you're choosing from a pool of 7. Once you've gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make '''sure''' that you do not accidentally transmute the low-level augment, see the Note above.
===Durability===
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation Recipesrecipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days. The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.
===Theorycrafting===
If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])
=== Phlogiston ===
: {{Item|Shoddy Phlogiston}}
: {{Item|Rough Phlogiston}}
: {{Item|Crude Phlogiston}}
: {{Item|Decent Phlogiston}}
: {{Item|Nice Phlogiston}}
: {{Item|Quality Phlogiston}}
: {{Item|Great Phlogiston}}
: {{Item|Amazing Phlogiston}}
: {{Item|Astounding Phlogiston}}
: {{Item|Awesome Phlogiston}}
===Magic Table Locations===
; [[Serbule]]
: Located in the adjoining room of [[Marna|Marna's]] shop.
; [[Eltibule]]
: Located in Kalaba's workspace near the tanning rack and forge.
; [[Ilmari]]
: Located in [[Makara|Makara's]] house.
; [[Rahu]]
: Located in the city of Rahu, in the building housing the Community Library.
; [[Gazluk]]
: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].
; [[Red Wing Casino]]
: Located in [[Ragabir]]'s shop.
 
=== Transmutation Book ===
{{Spoiler|Click Expand to read the Transmutation book found at Transmutation Tables|
{{Quote|source=Transmutation Help|
Welcome to Transmutation!
 
Transmutation is the process of changing one of the effects, or powers, on a piece of gear into another power. Each transmutation consumes phlogiston and some of the items durability. Phlogiston and durability are determined by individual power levels, item level, and item rarity.
 
;Attunement
When you transmute an item, that item attunes to you! This means that only you (or other characters on your account) will be able to wield the item, and you won't be able to sell it to vendors anymore.
 
; Possible Replacements
While you get to cheese which power to replace, you do not get to choose which power will be added in its stead. This new power is selected at random, but some powers have a higher chance of being selected than others. This selection chance is listed alongside each possible replacement power.
 
;Power Requirements
Every power has some requirements associated with it - Skill, Level Range, and Rarity
* '''Skill''' - A power can only be replaced by another power o the same Skill type. E.G. A Sword power can only be replaced by other Sword powers.
* '''Level Range''' - Each power has a level range associated with it. It will only be available to items within that level range. Items outside of that range will often have a scaled version of the same power available to them. E.G. "Sword Base Damage +10%" has a level range of 15-40, while "Sword Base Damage +15%" has a level range of 30-50.
* '''Rarity''' - Each power has a minimum rarity requirement. This means that power is only available to items of that rarity or higher. E.G. "Minor Heals restore X Armor" is a Rare power, so it will never show up for Uncommon items.
 
;Discounts
Occasionally, cost discounts for certain skills will be available. For instance, there may be a 25% discount on all Sword-related powers. These typically accompany skill balance changes.
}}}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== Transmutation Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Transmutation|
{{:Xptables/Transmutation}}
}}
== Trivia ==

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