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Unarmed/Treasure Effects:By Slot

244 bytes removed, 20:36, 19 December 2016
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<!-- Updated as of patch v259v272, June 19December 17, 2016 -->==<!--astart-->Unarmed Slot List==<spoiler showspan style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Barrage restores 55 Armor to you<br>* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active20%<br>* Hip Throw and Bodyslam Unarmed attacks deal +52% 14 Armor damage and deplete target's Rage by 300<br>* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>* Slashing Strike generates -200 Rage<br>* Slashing Strike has attacks have a 7019% chance to deal double slashing conjure a magical field that mitigates 10% of all physical damage<br>* Unarmed Damage +35%<br>* Unarmed attacks deal +13 Armor you take for 1 minute (or until 100 damageis mitigated).<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Taunt From Attack Damage +60% when Unarmed attacks have a 19is active<br>* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33% chance ), but reuse timer is +8 seconds<br>* Barrage costs -12 Power and restores 15 Armor to conjure a magical field that mitigates 10you<br>* Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br>* Bodyslam deals +30% damage and slows target's movement speed by 45% of all physical <br>* Slashing Strike and Claw Barrage boost damage you take from Epic attacks +42 for 1 minute (or until 100 damage is mitigated).10 seconds<br>* Infuriating Fist generates no Rage and instead reduces Rage by 450<br>
<b><u>Chest</u></b><br>
* Cobra Strike Jab and Mamba Strike deal Infuriating Fist Damage +48<br>* Knee Kick Damage +40% damage<br>* Cobra Strike 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and Mamba Strike have a 54% chance added to deal double the damagedone by your next Punch or Jab<br>* Cobra Strike and Mamba Strike Kick attacks restore 17 43 Armor to <br>* Hip Throw Damage +43%<br>* Bodyslam heals youfor 100 health<br>* Punch Cobra Strike and Mamba Strike boost your Nice Attack and Jab attacks deal Signature Debuff ability damage +18 damage32 for 7 seconds<br>* Punch Cobra Strike and Jab attacks deal +Mamba Strike restore 24 armor damageArmor to you<br>* You regain 35 Armor whenever you use a kick (from any skill!)Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>* You regain 8 health whenever you use Punch or JabInfuriating Fist generates no Rage and instead reduces Rage by 450<br>
<b><u>Legs</u></b><br>
* 60Unarmed attacks deal +22% damage when you have 33% or less of any your Armor left<br>* 22% of all Darkness and Psychic damage you take is reflected back in mitigated and added to the damage done by your next Punch or Jab.<br>* All kick attacks (even animal kicks!) deal Kick Damage +33 damage46<br>* Any kick attack (including animal kicks!) deals Kick attacks deal +11034% damage when you have 33% or less of your Armor left<br>* Barrage and Headbutt deal Damage +3649% damage<br>* Barrage and Headbutt ignite the target, causing them to take 70 95 damage over 20 seconds<br>* Bruising Blow has a 30% chance to Headbutt and Knee Kick deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>* Bruising Blow restores 25 health<br>* Headbutt deals +76 95 armor damage<br>* Hip Throw and Bodyslam deal +11118% damageand generate -250 Rage<br>* Hip Throw Cobra Strike and Bodyslam deal Mamba Strike Damage +5232% damage and deplete target's Rage by 300<br>* Unarmed attacks deal Bruisng Blow deals +4016% damage when you have 33% or less and hastens the current reuse timer of your Armor leftBodyslam by 10 seconds<br>* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.Bruising Blow and Headbutt restore 20 Health<br>
<b><u>Hands</u></b><br>
* Any kick attack (including animal kicks!) has a 70Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds<br>* 18% chance of all Acid, Poison, and Nature damage you take is mitigated and added to slow target's movement the damage done by 25%your next Kick<br>* Barrage and Headbutt hit hits all enemies within 5 meters and deal deals +24% damage, but reuse timer is +3 seconds<br>* Cobra Strike and Mamba Strike have a 54Headbutt deals +12% chance to deal double damage<br>* Headbutt attacks have a 68% chance to conjure and conjures a magical field that mitigates 10020% of all physical damage you take for 10 seconds (or until 100 200 damage is mitigated)<br>* Hip Throw and Bodyslam deal +132 100 armor damage<br>* Hip Throw hits all enemies within 8 meters and Bodyslam deal deals +15% damage and hit all enemies within 5 meters, but Power cost is +20<br>* Kick attacks have a 55Bodyslam deals +30% chance to conjure a magical field that mitigates 30damage and slows target's movement speed by 45% of all Poison, Acid, or Nature <br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +32 for 1 minute (or until 100 7 seconds<br>* Slashing Strike deals +15% damage is mitigated). Damage mitigated in this way is automatically added to and hastens the current reuse timer of Hip Throw by 2 seconds<br>* Infuriating Fist taunts +240 and deals 90 Trauma damage you do with your next Kick attack.over 15 seconds<br>
<b><u>Feet</u></b><br>
* 60Jab and Infuriating Fist Damage +48<br>* Knee Kick Damage +40%<br>* 14% of any Darkness all Slashing, Piercing, and Crushing damage you take is reflected back in mitigated and added to the damage done by your next Punch or Jab.<br>* Any kick attack (including animal kicks!) has a 3622% chance of all Darkness and Psychic damage you take is mitigated and added to slow target's movement the damage done by 45your next Punch or Jab<br>* Front Kick Damage +33%<br>* Bodyslam deals +50 18% of all Acid, Poison, and Nature damage you take is mitigated and boosts added to the damage done by your sprint speed by 5 for 20 secondsnext Kick<br>* Cobra Strike and Mamba Strike Damage +32%<br>* Bruising Bruisng Blow has a 30deals +16% chance to deal double damage and reset hastens the current reuse timer on of Bodyslam (so it can be used again immediately)by 10 seconds<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Cobra Strike Infuriating Fist taunts +240 and Mamba Strike deal +48% damage<br>* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical deals 90 Trauma damage you take for 10 over 15 seconds (or until 100 damage is mitigated)<br>* Hip Throw and Bodyslam deal +111% damage<br>* Hip Throw and Bodyslam deal +132 armor damage<br>* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>* Punch and Jab attacks deal +18 damage<br>* Punch and Jab attacks deal +24 armor damage<br>* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>
<b><u>MainHand</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>* Bodyslam deals +190% damage<br>* Bodyslam deals +350 damage to Snails<br>* Bruising Blow deals +85% damage<br>* Unarmed Damage +3520%<br>* Unarmed attacks deal +13 14 Armor damage<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 19Kick Damage +46<br>* Hip Throw Damage +43% chance <br>* Bodyslam Damage +43%<br>* Bodyslam deals +330 damage to conjure a magical field that mitigates 10non-Elite enemies<br>* Bruising Blow Damage +45%<br>* Slashing Strike deals +20% of all physical damage you take for 1 minute (or until 100 plus 30 Trauma damage is mitigated).over 15 seconds<br>
<b><u>OffHand</u></b><br>
* Any kick attack Punch, Jab, and Infuriating Fist restore 14 Health to you<br>* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (including animal kicks!if target's armor is below 33%) has a 24, but reuse timer is +8 seconds<br>* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>* Kick attacks deal +14% chance to damage and slow target's movement speed by 7545%<br>* Barrage costs -12 Power and restores 55 15 Armor to you<br>
* Bodyslam heals you for 100 health<br>
* Slashing Strike Damage +35%<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Slashing Strike Infuriating Fist deals +7035% damage<br>* Slashing Strike generates -200 Rage<br>* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>* Slashing Strike has a 70% chance to deal double slashing damage<br>* Unarmed Damage and taunts +6%<br>* You regain 8 health whenever you use Punch or Jab300<br>
<b><u>Necklace</u></b><br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>* Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Bodyslam deals +350 damage to Snails<br>* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>* Bruising Blow restores 25 health<br>* Slashing Strike deals +70% damage<br>* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>* Unarmed Damage +6%<br>* Unarmed attacks deal +4022% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Hip Throw and Bodyslam deal +100 armor damage<br>
* Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
* Bodyslam deals +330 damage to non-Elite enemies<br>
* Bruising Blow and Headbutt restore 20 Health<br>
* Slashing Strike Damage +35%<br>
* Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br>
<b><u>Ring</u></b><br>
* All kick Punch, Jab, and Infuriating Fist restore 14 Health to you<br>* Taunt From Attack Damage +60% when Unarmed is active<br>* Kick Damage +46<br>* Kick attacks (even animal kicks!) deal +33 damagerestore 43 Armor<br>* Barrage and Headbutt deal Damage +3649% damage<br>* Barrage and Headbutt ignite the target, causing them to take 70 95 damage over 20 seconds<br>* Bodyslam deals +100% damage Headbutt and slows target's movement speed by 45%<br>* Bodyslam deals Knee Kick deal +190% 95 armor damage<br>* Bodyslam heals you for 100 health<br>* Bruising Blow deals Damage +8543% damage<br>* Cobra Strike and Mamba Strike restore 17 24 Armor to you<br>* Crushing Bruising Blow Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active45%<br>* Headbutt Infuriating Fist deals +76 armor 35% damageand taunts +300<br>* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active <b><u>Special1</u></b><br>* You regain 35 Armor whenever you use a kick (from any skill!) <b><u>Special2</u><br/b>* You regain 8 health whenever you use Punch or Jab<br>
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