Difference between revisions of "User:Jackybah"

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   long term buffs (an hour or more)
 
   long term buffs (an hour or more)
 
   *  2 types of buffs from items obtained through Cooking. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.
 
   *  2 types of buffs from items obtained through Cooking. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.
   *  buffs from Nature Appreciation (smell a flower or a bouquet) : increased chance  
+
   *  buffs from Flower Appreciation (smell a flower ) : increased in Power
 +
  *  buffs from Gardening Luck (click a bouquet of flowers) : +10% chance to yield 2 items while Gardening instead of 1
 
   *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration
 
   *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration
 
   *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism
 
   *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism
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   Medium term buffs (an hour or more)
 
   Medium term buffs (an hour or more)
 
+
  * certain advanced player abilities give an increase to [[Haste]] : being able to move more quickly
  
 
   Short term buffs
 
   Short term buffs
 +
  *

Revision as of 13:57, 15 January 2017

How to make money


Intro to Animal forms :

 what specialisation (Cow tanky, Deer tanky, Pig is bard-like support; Spider DPS,  bat DPS,  wolf(lycan) DPS (more wolfs stack their buffs;  more damage)
 ; disadvantages (not all NPC's talk to animals; especially spiders ?);   Beast speach; required food types)
 (also a mention of druid ; they're nor animal, but can transform to Deer, Raven , Duck) 


add some pictures / screenshots

 Dye vendor in Elti
 map of Amulna


Buffs

 Players are expected to have at least a food buff.
 Weekend buffs
 * the game developers can choose to have a buff active during weekends or holidays
   (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders)
  
 long term buffs (an hour or more)
 *  2 types of buffs from items obtained through Cooking. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.
 *  buffs from Flower Appreciation (smell a flower ) : increased in Power
 *  buffs from Gardening Luck (click a bouquet of flowers) : +10% chance to yield 2 items while Gardening instead of 1
 *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration
 *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism


 Medium term buffs (an hour or more)
 * certain advanced player abilities give an increase to Haste : being able to move more quickly 
 Short term buffs
 *