Difference between revisions of "User talk:NotesOfNotus"

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:Testing the reply function.  Just about done the map (doing three different versions).  Thanks --[[User:NotesOfNotus|NotesOfNotus]] ([[User talk:NotesOfNotus|talk]]) 19:33, 6 October 2014 (CDT)
 
:Testing the reply function.  Just about done the map (doing three different versions).  Thanks --[[User:NotesOfNotus|NotesOfNotus]] ([[User talk:NotesOfNotus|talk]]) 19:33, 6 October 2014 (CDT)
 
::Awesome thank you. I confirm it doesn't work. I just refreshed the page recently and there wasn't any. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 19:49, 6 October 2014 (CDT)
 
::Awesome thank you. I confirm it doesn't work. I just refreshed the page recently and there wasn't any. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 19:49, 6 October 2014 (CDT)
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::: Interestingly, I got a notification from both your comments.--[[User:NotesOfNotus|NotesOfNotus]] ([[User talk:NotesOfNotus|talk]]) 19:56, 6 October 2014 (CDT)
  
 
== NPC Shop Icons ==
 
== NPC Shop Icons ==
  
 
Hi guys. I think the basic Shop icons templating is ready for use. See [[NPC Template]] and [[Item Icons Guide]]. Many icons are reused in-game so a lot of items in shop listings should be covered. We will just add icons over time whenever the fancy arise :) I have some ideas to make it easier to create those shop listings (with a little script).. but for now that's how it works. IF you somehow want more data on the shop, msg me in-game (Gorgonzola), or post on my page, or post on the [[Talk:NPC Template]] I should see it. Currently you can see one idea for Lucky Belt is I used a ABBR tag to put the skills in the tooltip. There's always compromises to be made, I think icons make the shop list easier to scan, and is worth the extra space. Having those icons also gives us other possibilities, for example see [[Sword#Equipment]]. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 16:31, 6 October 2014 (CDT)
 
Hi guys. I think the basic Shop icons templating is ready for use. See [[NPC Template]] and [[Item Icons Guide]]. Many icons are reused in-game so a lot of items in shop listings should be covered. We will just add icons over time whenever the fancy arise :) I have some ideas to make it easier to create those shop listings (with a little script).. but for now that's how it works. IF you somehow want more data on the shop, msg me in-game (Gorgonzola), or post on my page, or post on the [[Talk:NPC Template]] I should see it. Currently you can see one idea for Lucky Belt is I used a ABBR tag to put the skills in the tooltip. There's always compromises to be made, I think icons make the shop list easier to scan, and is worth the extra space. Having those icons also gives us other possibilities, for example see [[Sword#Equipment]]. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 16:31, 6 October 2014 (CDT)

Revision as of 20:56, 6 October 2014

Advanced Abilities

Hi Notus, regarding the Myconian update, when you add a Training section to the NPC, could you also copy/paste the abilities to the relevant Skill page, in a "Advanced Abilities" section? See Skill Template. Don't worry about documenting it in detail, if you just copy/paste the list that gets us started, so we know which NPC to go to (from the relevant skill page), and we can detail this advanced abilities table at a later time. --Gorgonzola (talk) 07:45, 6 October 2014 (CDT)

Where to Detail Recipes

Also in light of yesterday's in-game chat, I suppose it makes sense that we add all Recipes likewise to the Cooking , Carpentry, and other relevant skills. So if a player looks up cooking, all recipes would be there. It might be long.. but I don't see another solution. If they all are in the relevant crafting skill, then we can sort by NPC, or by level which is interesting (ie. see closest upgrade recipes, across any NPCs or other sources). So both Combat abilities and Recipes are like a mini TOC in the NPC pages, and the details are in the relevant skill page. Maybe we can find later a way to use # hash tag links to jump to the part of the table that is relevant to the NPC. --Gorgonzola (talk) 07:45, 6 October 2014 (CDT)

Notification System

Hi Notus, could you reply to this comment with a single indent (":") (see Using Talk Pages). I would like to find out whether commenting (with the indents) sends a notification, even though you are posting on your own Talk Page. I suspect that it won't, as that is a feature in Wikipedia that requires some other extension. But I'm not sure yet. Thanks. --Gorgonzola (talk) 08:47, 6 October 2014 (CDT)

Testing the reply function. Just about done the map (doing three different versions). Thanks --NotesOfNotus (talk) 19:33, 6 October 2014 (CDT)
Awesome thank you. I confirm it doesn't work. I just refreshed the page recently and there wasn't any. --Gorgonzola (talk) 19:49, 6 October 2014 (CDT)
Interestingly, I got a notification from both your comments.--NotesOfNotus (talk) 19:56, 6 October 2014 (CDT)

NPC Shop Icons

Hi guys. I think the basic Shop icons templating is ready for use. See NPC Template and Item Icons Guide. Many icons are reused in-game so a lot of items in shop listings should be covered. We will just add icons over time whenever the fancy arise :) I have some ideas to make it easier to create those shop listings (with a little script).. but for now that's how it works. IF you somehow want more data on the shop, msg me in-game (Gorgonzola), or post on my page, or post on the Talk:NPC Template I should see it. Currently you can see one idea for Lucky Belt is I used a ABBR tag to put the skills in the tooltip. There's always compromises to be made, I think icons make the shop list easier to scan, and is worth the extra space. Having those icons also gives us other possibilities, for example see Sword#Equipment. --Gorgonzola (talk) 16:31, 6 October 2014 (CDT)