Game updates/2026-03-11
From Project: Gorgon Wiki
Update Notes: March 11, 2026
A quick bugfix update:
- - Fix grass-related performance issues
- - Address some performance hiccups related to vegetation calculation
- - Fix bug causing framerate spike when a new character model disappears
- - Fix Serbule well collider
- - Fix Serbule fountain collider
- - Bear On the Barn has once again become Bear In the Barn
- - minor lighting tweaks in casino
- - Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference)
- - The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25-1000, default is 100)
- - New special setting: "MaxNameplateLoads", determines how many brand-new nameplates can spawn at once. Defaults to 5
- - Fix bug with a Wind Ward mod sometimes causing lag spikes
- - Bard Prodigy unlock now requires Like Family with Ormond Neth as intended
- - Weather Witching Prodigy no longer requires level 100 in Shield to unlock
- - Fix some spawn positions in Serbule and Eltibule
- - Adjust tree LODs in Serbule/Eltibule