Game updates
This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes. Game updates can be found on the launcher, or at the following link: https://cdn.projectgorgon.com/news.txt
If you are returning to the game and want short summaries of what was changed, see Quick Notes.
Click Here for a complete archive of Game Updates
Update Notes: February 17, 2026
This is a bug-fix update.
Horse Turning:
Our recent change to fix framerate-dependence in movement caused some unexpected behavior with horse turn radius. These issues are fixed now. And now that they are fixed, you may see some differences in turn-speed based on your horse's Friendliness stat: higher friendliness results in higher turn speed. (Self-mounting animals gain turn speed as they level up their animal skill.)
Also note that various horse gear also boosts turn speed, and some of it needs to be rebalanced now that these fixes are in. If your horse is still insanely fast at turning, try taking off your reins for now.
Other Fixes:
- - Fix bug causing the camera to sometimes get stuck to your mouse after letting go of right-click
- - Remove invisible colliders throughout Serbule
- - Fix some tree visuals in Serbule
- - Fix for Serbule rocks changing color as you approach them
- - Ferris Blueheart in Vidaria now offers his Hellfire-curing hangout to anyone infected with Hellfire, regardless of level. This hangout cures 20 stacks and is repeatable daily.
- - Realign Serbule boundaries so they match up with the map
- - Fix for Serbule lamps turning back on immediately after turning off
- - Fix visual bug with fairies when selected
- - Fix SSAO affecting fairy wings in a strange way
- - Various other Serbule physics/collision fixes
- - Update floor textures in Red Wing Casino
- - Add missing locked door in Statehelm
- - Adjust statuary in Statehelm to use modern shader
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Update Notes: February 15, 2026
This is a bug fix update that also has some art changes.
- - Fix camera jitter that gets worse the higher your framerate
- - Horse speeds are no longer partially tied to your framerate
- - Tweak handling of horse-related textures, to hopefully reduce crashes
- - Fix for horse hair physics not working
- - NPC nameplates are now blue by default
- - Revised environment in Serbule - mostly lighting, sky, vegetation
- - Revised environment in Casino - some props, lighting
- - Revised environemnt elsewhere - vegetation
- - More Statehelm graphical optimizations
- - Fixed Casino not switching portals between each moon phase as intended
- - Added measures to Nelson Ballard to prevent alt farming of his free 1000 councils. The lockout for receiving more Councils on a different character is 1 day (per server)
- - Similary, Fae starter chests can only be used once per day per server to prevent players from cheese-alting
- - fixed damage display of animal handling pets with Big Cat Ultrakill ability. (It listed damage as 0 because it does special direct damage)
- - Players who purchased a shop pack with VIP now have that VIP accessible on all servers, not just Arisetsu
- - VIP users who previously couldn't redeem the February VIP pack on any server can now do so. (But only on one server)
- - fix scenario where monsters "desync" upon death and can't be fully killed
- - many classic account-wide titles (for events and VIP rewards) are now accessible on all servers, rather than just Arisetsu server
- - Improve error handling around preference loading at the start of the game, which should fix getting stuck on the login screen due to a corrupted GorgonSettings file
- - Skeletal Frogs now properly use their rage attacks, and no longer infinitely stack their debuff on you
- - Fix placement of some particles on new humanoid models, most notably Phoenix Strike, Brambleskin, and Fire Shield
- - "Target Framerate" setting now has a max value of 240, and actually defaults to 60
- - a bunch of quest items were missing the red "quest item" icon overlay
- - VIP users who could not access their own reserved names from the Arisetsu server can now access them
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Update Notes: February 7, 2026
- - Increased respawn rate for most spawners in Serbule, Serbule Hills, and Eltibule. These spawners will now maintain a minimum number of live spawns, preventing too much overall zone depletion.
- - Similarly increased respawn in newbie dungeons, but to less dramatic extent
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Update Notes: February 5, 2026
This update fixes the following:
- - new server hardware for Dreva server
- - Fix bug causing your personal horse to not have the correct texture
- - The Map UI now tries to fix itself if it finds itself broken after zoning
- - More safely remove horse textures from memory
- - Fix padding of pet check window
- - fix north/south reference in Mirraverre dialog (Desert dream)
- - reduce monster aggro radius in desert dream
- - add Demo player access to desert dream
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Update Notes: February 4, 2026
This update adds a new content area for players with combat skills level 1 to 15. To access it, look for the golden portal just outside the Serbule gate (the one near Sir Coth).
In addition:
- - Fix bug allowing bosses to be camped
- - Fix for characters sometimes not animating
- - Increase Animation Distance Multiplier defaults for each quality level, so creatures and players don't skate around as much
- - Potential fix for desync issue (where monsters are dead but appear alive and cannot be looted)
- - Potential fix for projectiles "sticking" to a creature and rapidly spinning around it
- - Fixed broken Glassblowing training requirements on Rebeccah The Whisperer
- - Most monsters can now be clicked on even if their animations are turned off through settings