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Game updates/2015-02-22

33 bytes added, 21:14, 29 September 2015
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: - The effect of the yellow fog in the goblin dungeon has been toned down
: - The effect of The Fog's curse has been toned down. (Doesn't affect people who currently have the curse)
: - Nerfed the everliving crap out of the "green and red annexes" of the goblin dungeon under [[Eltibule Keep]]. They now should actually be a fun and achievable activity for a group of 3 level 35 players. (Theoretically.) Improved the odds of better drops in the chests, too. Please give this a shot if you're in that level range and send feedback! (A tip: on the red side, destroy the crystals in the room ASAP!) (Another tip: don't let [[Ciervos_The_Shadow|Ciervos]] rage if you can help it.)
===<b>Other Changes</b>===
: - Removed the light source from monster fireballs. This should help with lag when there are a lot of fire-blasting monsters on-screen
: - The [[Kur Tower]] dungeon is undergoing revision, but the new additions won't be visible until the next update. However, the scale of the dungeon has changed (it's larger). If you logged out while inside the Kur Tower, you may find that you are not actually in the dungeon when you log in. This is not a big deal: you will simply fall through the empty nothingness until you die, and then you can respawn as normal. (If you are using Hardcore Mode, don't worry, this will not break your items -- you never get broken items from "falling off the world" deaths.)
: - [[Hardcore Mode|Hardcore]] players can now learn a simple recipe (available from the Hardcore death penalty sign in Serbule) that lets them teleport back to the entrance of dungeons or zones.
: - The level 20 [[Teleportation]] spell, "Recall Beginnings", no longer has any chance to consume its ingredients
: - Repaired [[Cow]] animations that had gotten broken (or had never worked right). This includes their /wave, /dance, and /laugh emotes. (They also have /howl and /sit animations.)
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