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Adjusting Ability Overview
__NOTOC__{{Skill infobox|title = Archery|image = [[File:Archery (skill)Archery_skill.png|64px]]|caption = Expertise with using bows to hunt and kill.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90 <!-- List without bonus levels -->|300pxreq = None|skilltrainers = [[Elahil]], [[Alravesa the All-Hunter]], [[Floxie]]}}{{Quote|source=An Arrow |SWISH... THWANG!}}== {{msg:BASEPAGENAME}} Overview=='''Archery''' is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.=== In-Game Description ===
Expertise with using bows to hunt and kill.
=== Training {{msg:BASEPAGENAME}}===* An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it. * [[Elahil]] is [[Serbule]]'''s resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery. * [[Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[Amulna]], Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.* [[Floxie]] in the [[Fae Realm]] unlocks Archery''' Skill Levels 71-80 and teaches level 70+ abilities.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]. == Connected Skills ======= Sub-Skills: =====* None===== Secondary Skills: =====* [[Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own [[arrow]]s.* [[Bowyery]] - a combat high level skill focused on ranged combatto enhance your archery. ===== Related Skills: =====* [[Alchemy]] - The corrosive [[Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[Fletching]], having a supply of aoe attacksso Archers interested in crafting arrows should study this skill.* [[Carpentry]] - A skill that goes hand-in-hand with Fletching, minor CC's and dotsproduces some materials required by [[Fletching]]. ===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Archery]] can be obtained from the following skills and levels::; [[Crossbow]]:: Level 25, Level 50, Level 75:; [[Fletching]]:: Level 15, Level 29, Level 43:; [[Human Anatomy]]:: Level 19:; [[Meditation]]:: Level 25
==AdvancedAbility Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> All archery attacks can critically hit based on your Anatomical knowledge of the creature. Get to studying! <br>Archery plays into critical hits quite a bit, mods allow critical hits to cause a poison DOT or an AoE burst of Acid (on top of the attack dealing more damage). <br>All Archery attacks (excluding bow bash and energy bows) require ammunition. Higher ability tiers require better ammunition!{| classstyle="sortableborder-top:solid 1px;" ! style="width: 100px;" | Type !! Icon !! Name !! Damage <br> Type(s) !! Range <br> (meters) !! CD <br> (seconds) !! style="width:100%600px; " | Comments|-| colspan="7" style="border-top:solid 1px ;"||-| rowspan="3" | <b>Basic Attack</b>| {{Ability icon|Blitz Shot|1}}| Blitz Shot| style="text-align:center;" | Piercing <br> <i>(Poison)</i>| style="text-align:center;" | 30| style="text-align:center;" | 1| The fastest CD of any skill, each shot consumes ammunition. Good range, good damage, the best dakka, and deals extra damage to vulnerable enemies. Mod allows complete damage swap from Piercing to Poison.|-| colspan="6" style="border-top:solid silver1px;margin"||-| {{Ability icon|Bow Bash|1}}| Bow Bash| style="text-align:0 0 1emcenter;" cellspacing| Crushing| style="2text-align:center;" cellpadding| 5| style="text-align:center;" | 3| An alternate option for a basic attack, slower, but doesn't use ammo. Can be modded to give flat physical damage reduction and/or a knockback if you don't want to carry barbed arrows for Hook Shot.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Core Attack</b> | {{Ability icon|Aimed Shot|1}} | Aimed Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 30| style="text-align:center;" | 9| Extra damage, extra accuracy, mods provide buffs.|-| colspan="7" rulesstyle=all"border-top:solid 1px;"||- | <b>Epic Attack</b>| {{Ability icon|Heavy Shot|1}} | Heavy Shot| style="backgroundtext-align: #ec81bfcenter;"| Piercing! | style="text-align:center;" | 20| style="text-align:center;" | 40| Bigger arrow (fires Dense Arrows), bigger damage, doesn't travel as far.|-| colspan="left7" style="widthborder-top:120pxsolid 1px;"||-|<span b>Major Heal</b>| {{Ability icon|Restorative Arrow|1}} | Restorative Arrow| style="text-align:center;" | Piercing| style="text-align:center;" | 30| style="text-align:center;" | 30| You shoot a Reservoir Arrow at an ally, it hurts them... and heals them. Can be modded to give a shield, restore power, and can also be modded to shoot yourself! Damage mods do not boost friendly damage.|-| colspan="7" style="cursorborder-top:pointersolid 1px;"||-| <b>'''Minor Heal</b>| {{Ability'''icon||1}} | -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Archery has no Minor Heal, any mods that buff Minor Heals will have no effect on this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Nice Attack</spanb> | {{Ability icon|Mangling Shot|1}} | Mangling Shot| style="text-align:center;" | Piercing| style="text-align:center;" |30| style="widthtext-align:center;" | 20| Fires a Long Arrow to stun an enemy. Extra damage to Vulnerable enemies. Can be modded for numerous debuffs and can be modded to hit a secondary creature.|-| colspan="7" style="border-top:120pxsolid 1px;"||-|<span b>Signature Debuff</b>| {{Ability icon|Snare Arrow|1}} | Snare Arrow| style="text-align:center;" | Piercing| style="cursortext-align: pointercenter;"| 30| style="text-align:center;" | 30| Fires a Snare Arrow to mesmerize an enemy for 20 seconds. Can be modded for heal, buff, and a debuff.|-| colspan="7" style="border-top:solid 1px;"||-| <b>'''Learn From'''Survival Utility</spanb> | {{Ability icon||1}} | -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Your Survival Utility is being high DPS at a 30 meter range!|-| colspan="7" style="widthborder-top:100pxsolid 1px;"||-| <b>Other Abilities<span /b>| {{Ability icon|Poison Arrow|1}} | Poison Arrow| style="cursortext-align: pointercenter;"| Poison <br>'''ReqPoison DOT| style="text-align:center;" | 30| style="text-align:center;" | 10| Fires a Reservoir Arrow. The centerpiece to any Poison Archery build as it can be modded to reduce the poison resistance of any creature (resistances can fall below 0). Damage mods for Poison Arrow apply to the mod that adds DOT damage when you critically hit.'''|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Acid Arrow|1}} | Acid Arrow| style="text-align:center;" | Acid </spanbr> Acid Armor| style="text-align:center;" | 30| style="text-align:center;" | 10| Fires a Reservoir Arrow. Deals bonus armor damage. Acid damage increases are applied twice as long as an enemy has armor, as the Acid damage and Direct Armor Acid damage both receive the flat and % increases. Damage mods specifically for Acid Arrow apply to the mod that adds Burst damage when you critically hit|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Fire Arrow|1}} |Fire Arrow| style="text-align:center;" | Fire <br> Fire DOT| style="lefttext-align:center;"|Misc30| style="text-align:center;" | 15| Fires a Reservoir Arrow. As with most fire damage, its base damage is higher, but it also enrages the enemy twice as fast. Low synergy with the rest of Archery, but does have innate Fire DOT to deal with Troll's regen. Notes|-| || colspan="6" style="border-top:solid 1px;"|
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| || {{Ability icon|Hook Shot|1}} | Hook Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 30| style="text-align:center;" | 11| <i>GET OVER HERE!</i> <br> Fires a Barbed Arrow and yoinks the target to you. Can be modded to silence Non-Elite targets (they don't call for help). Another key piece of the Poison Archer build as it also can be modded to reduce target''s resistance to poison (and fire).|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Multishot|1}} | Multishot| style="text-align:center;" | AoE Piercing <br> <i>(AoE Fire)</i>| style="text-align:center;" | 30| style="text-align:center;" | 15| Fire at everything in a 30 meter radius, always consumes 5 arrows. Great for getting the entire room to focus you so you can die faster! Can be modded to convert Piercing to Fire Arrow''' damage.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Heavy Multishot|1}} | Heavy Multishot| style="text-align:center;" |AoE Piercing| [[Velkort]] style="text-align:center;" |20| style="text- align:center;" |30| Requires Beginner's Reservoir Fire at everything in a 20 meter radius with Dense Arrows ! Consumes 5 arrows. Can be modded to buff Nice Attack and Epic Attack and/or betterbe modded to deal some hefty AoE damage by itself.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Long Shot|1}} | Long Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 45| style="text-align:center;" | 10| Fire a Long Arrow. Extra range and can be modded to reduce enemy resistance to Poison, Trauma, and Acid!
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{{:{{msg:BASEPAGENAME}}/Abilities}} == {{msg:BASEPAGENAME}} Mechanics =====Arrow Recovery =Abilities==<!-- transclusion Sometimes, Archers will be able to recover their arrows from defeated monsters.This is especially likely when using higher quality arrows.. should === Weapons ===<dpl> category = Items/Bow notnamespace = User reset = categories columns = 3 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl> ==Equipment==* {{belt|Belt of the Support Archer}} (Battle Chemistry, '''Archery''')* {{belt|Belt of the abilities be a Template instead Ranger}} ('''Archery''', Animal Handling)* {{belt|Belt of a general page? -->the Vile General}} (Necromancy, '''Archery''') {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Archery AbilitiesExperience Table =={{Spoiler|Click Expand to view the Experience Table for Archery|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Archery''' used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[Anagoge]].
[[Category:Skills]][[Category:Combat Skills]]