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Created page with "==<b>Sept 9 Update</b>== This is a bug-fix patch for yesterday's big update. Please read those notes below! :- Cure Disease no longer cures the full bat form, only the lead-up..."
==<b>Sept 9 Update</b>==
This is a bug-fix patch for yesterday's big update. Please read those notes below!
:- Cure Disease no longer cures the full bat form, only the lead-up disease. To cure full bat form, get a potion from Harry the Wolf. HOWEVER! That's only for new infections. If you are already infected and/or fully batted, the version of the disease YOU have is still cured by Cure Disease! You need to get cured and then get re-infected in order to get the non-cure-diseaseable version.
:- Fixed players' ability to knock back monsters
:- The [[Serbule]] fountain was tweaked to work as water again when you're standing in it
:- You no longer get a message about speed-hacking when you try to remove gear in combat. (You still can't remove gear in combat, but you get the right error message.)
:- The Sand Seer (fire magic NPC) should now show up in the desert
:- The original animal curses (spider, pig, deer, cow) did not have the final version of their gear stats. Their gear stats have been updated.
:- Undead bosses/elites (such as [[Ursula]] and [[Gajus]]) now drop bonus halloween loot 100% of the time (was 50%, but that seems pointlessly stingy)
:- Fixed a hole in new yeti cave area
:- [[Makara]], the transmutation NPC, has had her gift preferences tweaked. She no longer appreciates Uncommon (green-label) items, only the good stuff
:- Oriented the desert "map" (or lack thereof) so the damned arrow points in a sane direction
:- Added giant bat stats to client (so you can e.g. see your "Giant Bat Damage Mod" in the persona tab)
:- Reminder: Harry the wolf now sells belts for all animal curse forms, including bats. You can also get the stencil for sigiling special crafting gems for bats. Toolcrafters also have a new recipe or two for bats. (This was all added in yesterday's update, but not mentioned in notes.)
[[Category:Game updates]]
This is a bug-fix patch for yesterday's big update. Please read those notes below!
:- Cure Disease no longer cures the full bat form, only the lead-up disease. To cure full bat form, get a potion from Harry the Wolf. HOWEVER! That's only for new infections. If you are already infected and/or fully batted, the version of the disease YOU have is still cured by Cure Disease! You need to get cured and then get re-infected in order to get the non-cure-diseaseable version.
:- Fixed players' ability to knock back monsters
:- The [[Serbule]] fountain was tweaked to work as water again when you're standing in it
:- You no longer get a message about speed-hacking when you try to remove gear in combat. (You still can't remove gear in combat, but you get the right error message.)
:- The Sand Seer (fire magic NPC) should now show up in the desert
:- The original animal curses (spider, pig, deer, cow) did not have the final version of their gear stats. Their gear stats have been updated.
:- Undead bosses/elites (such as [[Ursula]] and [[Gajus]]) now drop bonus halloween loot 100% of the time (was 50%, but that seems pointlessly stingy)
:- Fixed a hole in new yeti cave area
:- [[Makara]], the transmutation NPC, has had her gift preferences tweaked. She no longer appreciates Uncommon (green-label) items, only the good stuff
:- Oriented the desert "map" (or lack thereof) so the damned arrow points in a sane direction
:- Added giant bat stats to client (so you can e.g. see your "Giant Bat Damage Mod" in the persona tab)
:- Reminder: Harry the wolf now sells belts for all animal curse forms, including bats. You can also get the stencil for sigiling special crafting gems for bats. Toolcrafters also have a new recipe or two for bats. (This was all added in yesterday's update, but not mentioned in notes.)
[[Category:Game updates]]