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War Caches

7 bytes removed, 00:38, 30 August 2022
Alphabetized cache info
Each unique War Cache will have a code identifier in the quest log. (e.g. "S-2" or "T-1")
* Drug (D) War Caches usually contain [[Rakshasa]].
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.
* Mummy (M) War Caches are known to have the [[Undead]] Mummy creatures inside.
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are ''Nigh Invulnerable Until Knocked Back.''
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.
* Drug (D) War Caches usually contain [[Rakshasa]].
* Tornado (T) War Caches often have wind-related monsters inside.
* Mummy (M) War Caches are known to have the [[Undead]] Mummy creatures inside.
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.
== Ilmari War Cache Dungeons ==
 === War Cache SD-1 ==={{Quote|source=[[Sir Johnson]]|LetHere's get right to workyour next map. The Sand Seer has located a A new war cache entrance. Follow this map. Remember: gang of bandits moved into the entrance isn't stable. You should be able to get inside area, so make yourself useful and back figure out again, but donwhat they't expect to be able to go back a second time! The hole will collapse quickly. So you have one shot re up to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, And get my Xedritexedrite too, and get out without being buried in the sandobviously.}}{{Spoiler| Click Expand to view the map for War Cache SD-1|[[File:War Cache SD-1.jpg|400px]]
}}
=== War Cache SD-2 ==={{Quote|source=[[Sir Johnson]]|I've talked with my informants about Remember those scorpions drug-manufacturing rakkies you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market? Well, so theyI've been keeping their existence secret from mehearing more rumors about it. It sounds powerful. Like I give a fuck about poison glands! I just want Could be an alchemical recipe we could use in the weaponized xedriteCouncil military. Working with me should be Here's a win-win! Why are they hiding this?! I convinced them map to give me the location of another scorpion-filled pita hole without any Xedrite in it. YouBut it're s in the only agent same general area as that gang. I trust in this desert -- aside from 'm guessing it'll be swarming with the Seerkitties, of course -- so this one's all yoursbe careful. There are two objectives this time: get my xedrite, Get in there and also get steal me a clean sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn't be surprised if there were bandits in there, too. Be ready for anything! Here's the mapdrug. Get me my xedrite!}}{{Spoiler| Click Expand to view the map for War Cache SD-2|[[File:War Cache SD-2.jpg|400px]]
}}
=== War Cache SD-3 ==={{Quote|source=[[Sir Johnson]]|The Sand Seer examined Here's the scorpion remains map for your next assignment. And you brought backmight want to hurry, and she found something interesting. That scorpion's carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don't buy it. We need a lot more information. It took some bribery, but I got the location ve had reports of another scorpion-filled pit for you. There's no xedrite in this one. Just go insmoke, kill every scorpionscreams, and bring me back those carapacescommotion coming from there today.}}{{Spoiler| Click Expand to view the map for War Cache SD-3|[[File:War Cache SD-3.jpg|400px]]
}}
Drinking from the cauldron will cause an Obedient Acid Slime pet to incubate, required for slaying the [[Mutated Test Subject (Deer)|Mutated Test Subject]]s found inside.=== War Cache SD-4 ==={{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses So the drug you brought back? Wellfound out there, that xedrite is uselessTelka's Tits or whatever... Itit's just raw metal infused into their shellsgarbage. Only works on rakkies! Most worthless drug since I need weapons-grade xedrite! However, the Seer thinks got my hands on 'bounceweed'. But there's weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignmentgood news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. So And I told her youhave a lead on a cache infested with 'd be right overem! HereIf we's your mapre lucky, you can get some samples of their silk while you're getting my xedrite. See her Before you leave, go see if the Sand Seer has any advice for further briefingya on Sand Worm killin'.Or just take my advice: use archery. But no, no, the elf woman's gotta make it more complicated than that!}}{{Spoiler| Click Expand to view the map for War Cache SD-4|[[File:War Cache SD-4.jpg|400px]]
}}
 
=== War Cache F-1 ===
{{Quote|source=[[Sir Johnson]]|I've got a nice easy one for you. Here's the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there's some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don't screw up! You've only got one chance -- you won't be able to get back in a second time.}}
{{Quote|source=[[Sir Johnson]]|I've got a real easy one for you! This one's in the remains of '[[New Argolis]]', the old R&R camp for Hegemony soldiers during the war. The Seer didn't go in, of course, but she said it smells like beer in there. I can't imagine it's still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don't make yourself sick!}}
{{Spoiler| Click Expand to view the map for War Cache F-3|
 
[[File:War Cache F-3.jpg|400px]]
}}
{{Quote|source=[[Sir Johnson]]|Here's the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it's been flooded for a while, which means the bandits will have moved on, but I'm sure there's snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you're not scared of ghosts, are you? I just give 'em a stunning bash with my shield. That shuts 'em up.}}
{{Spoiler| Click Expand to view the map for War Cache F-4|
[[File:War Cache F-4.jpg|400px]]
}}
 
=== War Cache M-1 ===
{{Quote|source=[[Sir Johnson]]|I hope you're not afraid of mummies. I need you to go into a mummy-infested hole and get some xedrite. My other finders have chickened out, but you're better than them! You've got this! Here's the map!
 
Oh, better have the Sand Seer brief you on mummies first. It's good to refresh the brain!}}
{{Spoiler| The Sand Seer's Comment|
He wants me to brief you on MUMMIES? I'm not a mummy expert! But I can repeat what I've read in books, I guess.
 
Mummies are nasty undead that are supposedly not being created anymore... although I'm pretty sure that's untrue. Anyway, the mummies you'll be facing are very old, and they have old diseases that your body has few protections against. So try not to inhale near them.
 
Their organs are removed during the creation process, so don't bother trying to poison them, bludgeon them, or make them bleed. Their thick bandages give them protection against blades and arrows, too. Fire is the classic weapon of choice, but acid and lightning also work well, and I've heard they're even susceptible to psychic blasts, which is unusual for undead.
[[File:War Cache F-4That's about all I can remember about mummies, aside from historical info. Good luck.jpg|400px]]
}}
=== War Cache D-1 ==={{Quote|source=[[Sir Johnson]]|Here's your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they're up to. And get my xedrite too, obviously.}}{{Spoiler| Click Expand to view the map for War Cache DM-1|[[File:War Cache DM-1.jpgpng|400px]]
}}
=== War Cache DM-2 ==={{Quote|source=[[Sir Johnson]]|Remember those drugGot a big ole' mummy-manufacturing rakkies you found? Well, infested deathtrap for ya. Lots of xedrite though! I've been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Herealready sent someone into this one and she came back empty-handed, sayin's a map to a hole without any Xedrite in itwas too dangerous. But it's in the same general area as that gang. So I tell ya what, I'm guessing it'll be swarming with the kitties, so be careful. Get throw in there and steal me a clean sample of the druglittle something extra if you can get all three pieces.Just don't die over it! }}{{Spoiler| Click Expand to view the map for War Cache DM-2|[[File:War Cache DM-2.jpgpng|400px]]
}}
=== War Cache DM-3 ==={{Quote|source=[[Sir Johnson]]|HereThis hole's near the map for other mummy-pits, so be on your next assignmentguard. And you might want to hurryCould be mummies or other nasty undead. }}{{Spoiler| Warning about monsters in M-3|Inside this War Cache, I've had reports [[Visage of smoke, screams, and commotion coming from there todayDemise]] are encountered.}}{{Spoiler| Click Expand to view the map for War Cache DM-3|[[File:War Cache DM-3.jpgpng|400px]]
}}
Drinking from the cauldron will cause an Obedient Acid Slime pet to incubate, required for slaying the [[Mutated Test Subject (Deer)|Mutated Test Subject]]s found inside.
=== War Cache DS-4 1 ==={{Quote|source=[[Sir Johnson]]|So Let's get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the drug you found entrance isn't stable. You should be able to get inside and back out thereagain, that Telkabut don's Tits or whatevert expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one.Just get in, get my Xedrite, and get out without being buried in the sand.}}{{Spoiler| Click Expand to view the map for War Cache S-1|[[File:War Cache S-1. itjpg|400px]]}}=== War Cache S-2 ==={{Quote|source=[[Sir Johnson]]|I's garbageve talked with my informants about those scorpions you found. Only works And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on rakkiesthe rakkie bandit market, so they've been keeping their existence secret from me. Like I give a fuck about poison glands! Most worthless drug since I got my hands on just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You'bounceweedre the only agent I trust in this desert -- aside from the Seer, of course -- so this one's all yours. But there's good newsThere are two objectives this time: the stuff is made get my xedrite, and also get me a sample from the silk one of the rare giant sand wormthese scorpions. Look for a decently scary-looking one, kill it, and we think otherbring back... well, better drugs could be made from just bring the same stuffwhole thing back, I guess. And The Seer wants to examine it. You should expect scorpions, of course, but I have a lead on a cache infested with wouldn'emt be surprised if there were bandits in there, too. Be ready for anything! If weHere're luckys the map. Get me my xedrite!}}{{Spoiler| Click Expand to view the map for War Cache S-2|[[File:War Cache S-2.jpg|400px]]}}=== War Cache S-3 ==={{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, you can get and she found something interesting. That scorpion's carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don't buy it. We need a lot more information. It took some samples bribery, but I got the location of their silk while another scorpion-filled pit for you. There're getting my s no xedritein this one. Before you leaveJust go in, kill every scorpion, go see if and bring me back those carapaces.}}{{Spoiler| Click Expand to view the Sand Seer has any advice map for ya on Sand Worm killinWar Cache S-3|[[File:War Cache S-3.jpg|400px]]}}=== War Cache S-4 ==={{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It'. Or s just take my advice: use archeryraw metal infused into their shells. But no, noI need weapons-grade xedrite! However, the elf womanSeer thinks there's gotta make it more complicated than thatweaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you'd be right over!Here's your map. See her for further briefing.}}{{Spoiler| Click Expand to view the map for War Cache DS-4|[[File:War Cache DS-4.jpg|400px]]
}}
 
=== War Cache T-1 ===
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has "unusual isolated weather patterns". What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she's an elf. They're supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I'd be a fool to ignore her. Here's the map. The Seer will brief you further. We've detected a lot of xedrite in this one, so do whatever it takes!}}
{{Spoiler| Click Expand to view the map for War Cache T-1|
 
[[File:War Cache T-1.jpg|400px]]
}}
{{Quote|source=[[Sir Johnson]]|We've got another war cache in that problematic spider area. The Sand Seer wants you to collect some legs from those wind spiders while you're in there. Here's the map. Remember: spider legs are great and all, but don't leave without my Weaponized Xedrite!}}
{{Spoiler| Click Expand to view the map for War Cache T-2|
 
[[File:War Cache T-2.jpg|400px]]
}}
}}
{{Spoiler| Click Expand to view the map for War Cache T-3|
 
[[File:War Cache T-3.png|400px]]
}}
}}
{{Spoiler| Click Expand to view the map for War Cache T-4|
 
[[File:War Cache T-4.png|400px]]
}}
 
=== War Cache M-1 ===
{{Quote|source=[[Sir Johnson]]|I hope you're not afraid of mummies. I need you to go into a mummy-infested hole and get some xedrite. My other finders have chickened out, but you're better than them! You've got this! Here's the map!
 
Oh, better have the Sand Seer brief you on mummies first. It's good to refresh the brain!}}
{{Spoiler| The Sand Seer's Comment|
He wants me to brief you on MUMMIES? I'm not a mummy expert! But I can repeat what I've read in books, I guess.
 
Mummies are nasty undead that are supposedly not being created anymore... although I'm pretty sure that's untrue. Anyway, the mummies you'll be facing are very old, and they have old diseases that your body has few protections against. So try not to inhale near them.
 
Their organs are removed during the creation process, so don't bother trying to poison them, bludgeon them, or make them bleed. Their thick bandages give them protection against blades and arrows, too. Fire is the classic weapon of choice, but acid and lightning also work well, and I've heard they're even susceptible to psychic blasts, which is unusual for undead.
 
That's about all I can remember about mummies, aside from historical info. Good luck.
}}
{{Spoiler| Click Expand to view the map for War Cache M-1|
 
[[File:War Cache M-1.png|400px]]
}}
 
=== War Cache M-2 ===
{{Quote|source=[[Sir Johnson]]|Got a big ole' mummy-infested deathtrap for ya. Lots of xedrite though! I've already sent someone into this one and she came back empty-handed, sayin' it was too dangerous. So I tell ya what, I'll throw in a little something extra if you can get all three pieces. Just don't die over it! }}
{{Spoiler| Click Expand to view the map for War Cache M-2|
 
[[File:War Cache M-2.png|400px]]
}}
 
=== War Cache M-3 ===
{{Quote|source=[[Sir Johnson]]|This hole's near the other mummy-pits, so be on your guard. Could be mummies or other nasty undead. }}
{{Spoiler| Warning about monsters in M-3|
Inside this War Cache, [[Visage of Demise]] are encountered.}}
{{Spoiler| Click Expand to view the map for War Cache M-3|
 
[[File:War Cache M-3.png|400px]]
}}
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