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Hunting Quests

1,648 bytes added, 14:31, 22 March 2016
Adding a page for this mechanic.
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[[File:Crown Quest Icon.png|thumb|right|600px|An example of a creature with a Crown symbol.]]
'''Crown Quests''' are a mechanic first introduced in March of 2016. Sometimes, an Adventurer will encounter a creature with a silver crown glowing over its head. Defeating this creature will grant the Adventurer a quest. Upon completion, rewards will be bestowed upon them.
=== [[Serbule]] Crown Quests ===
N/A
=== [[South Serbule]] Crown Quests===
*''' Hunting Rats'''
: Kill 10 Rats
: Rats may not seem very dangerous, but they... might carry disease. Yes, disease, that's it! You decide to kill them all in case they're carrying something nasty.
:: '''Reward:'''
*''' Hunting Sheep'''
: Kill 10 Sheep
: As the sheep bleats its dying bleat, something snaps in your head. You know now what you have to do, kill sheep.
:: '''Reward:'''
*''' Hunting: Tigers'''
: Kill 10 Tigers
: What are all these tigers doing here?! How will this many apex predators survive the winter?! The answer is that most of them will die horrible, slow deaths. You decide to show them compassion. Murderous compassion.
:: '''Reward:'''
*''' Hunting: Goblins'''
: Kill 10 Goblins in South Serbule
: While the goblins sent to patrol the roads here are not nearly as dangerous as the ones in [[Sedgewick Forest]], they are still very deadly. If trade is ever to return to normal, their blockade must be destroyed. You plan to do your part.
:: '''Reward:'''
=== [[Eltibule]] Crown Quests ===
N/A
=== [[Kur Mountains]] Crown Quests ===
N/A
=== [[Sun Vale]] Crown Quests ===
N/A
=== [[Ilmari]] Crown Quests ===
N/A
=== [[Rahu]] Crown Quests ===
N/A

[[Category:Mechanics]]

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