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General gameplay tips

112 bytes added, 15:00, 8 April 2016
m
Combat Items: Added Exceptional Loot level. Belts need to be rewritten at some point.
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
*Currently, items come in 5 flavors, '''Common''', <span style="color: #04c304;">'''Uncomon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.
*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
*Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.

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