Changes

Jump to: navigation, search

Animal Handling

6,994 bytes added, 22 January
Adjusting Ability Overview
:: Level 15
== Ability overview Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> The range listed for many of Animal Handling's abilities is the range between you and your pet. Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.{| style="border-top:solid 1px;"!style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br> (meters) !! style="width: 30px;" | CD <br> (seconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border- short ability descriptionstop:solid 1px;"||-| <b>Basic Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own basic attack, instead, why would new players choose relying on the summon. Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the ability summons' Basic Attack damage.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Core Attack</b>* | {{Ability icon|Feed PetShrill Command|1}} Feed Pet| Shrill Command| style="text-align:center;" |Psychic| style="text-align:center;" |30| style="text-align: Restore health (or armor if health is full) center;" |10| Decent damage, good range, mods can reduce CDs of other skills to your push petDPS; one of only two skills that allows user to deal damage without summon being active.* |-| colspan="7" style="border-top:solid 1px;"||-| <b>Epic Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own epic attack, instead, relying on the summon. Modifiers to Epic Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Major Heal</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -|rowspan="3"| Animal Handling does not have a dedicated heal for the player, but has several ways of healing the summon. Several skills can be modded to provide healing to the player, but modifiers to Major/Minor Heal will have no effect.|-| colspan="6" style="border-top:solid 1px;"||-| <b>Minor Heal</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -|-| colspan="7" style="border-top:solid 1px;"||-| <b>Nice Attack</b>| {{Ability icon|Get It Off Me|1}} Get It Off Me| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align: Order your pet center;" | -| Animal Handling does not have its own nice attack, instead, relying on the summon. Modifiers to come Nice Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Signature Debuff</b>| {{Ability icon|Mark Weakness|1}}| Mark Weakness| Psychic| style="text-align:center;" | 30| style="text-align:center;" | 15| Deals damage to your aid and taunt whatevercauses debuff that increases damage from summons. Decent damage, can be modded to hit two enemies at once if conditions are met. One of only two skills that allows the user to deal damage without the summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Survival Utility</b>| {{Ability icon|Clever Trick|1}}| Clever Trick| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. If it is an attack, this allows your pet to draw aggro by attacking youenemies first (careful sending into rooms). Abilities (and usefulness) vary, refer to table further down for known abilities.* |-| colspan="7" style="border-top:solid 1px;"||-| <b>Other Abilities</b>| {{Ability icon|Monstrous RageTame Rat|1}} Monstrous Rage| Tame [Creature]| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align: Your pet deals extra center;" | 10| Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, player and creature must both stay alive. Unlike most channel skills, channel is not interrupted by damage for one attack, although players may find it easier to have a secondary player tank.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Shrill CommandCall Stabled Pet #1|1}} Shrill Command| Call Stabled Pet #[X] <br> Call Living Stabled Pet| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 60| Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). <b>DO NOTE: Deal psychic damage </b> Stable slots are shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to an enemysummon your pet at low levels. Stable order can be changed at any stablemaster.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Sic 'Em|1}} | Sic 'Em| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align: Your center;" | 12| Pet will attempt to use it's "Sic 'Em" attack (viewable when inspecting pet gains increased speed ). Pet must have Line of Sight to target and damage for 10 seconds and attempts will attempt to use its hit at maximum range. For better or worse, this allows your petto draw aggro by attacking enemies first (careful sending into rooms). An attack of varying usefulness, refer to table further down for known abilities.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Feed Pet|1}}| Feed Pet| style="text-specific Special Attackalign:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Heals pet during combat; health overflow with heal armor.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Clever TrickThat'll Do|1}} Clever Trick| That'll Do| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align: Your center;" | 15| Heals pet attempts out of combat and can be on sidebar; health overflow with heal armor. Good for recovering quickly between fights with a bigger heal and faster cooldown.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Get It Off Me|1}}| Get It Off Me| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Pet gains extra % taunt and will change its behavior to perform defensive mode (targets what targets you). Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time).|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Monstrous Rage|1}}| Monstrous Rage| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 15| Pet buffs its pet-specific next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trickto boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Unnatural Wrath|1}} | Unnatural Wrath| style="text-align:center;" | -| style="text-align: Your pet center;" | 5| style="text-align:center;" | 10| You're murdering the entire countryside, why not add animal abuse to the mix? Pet takes self-damage and deals extra buffs its next attack (stackable with Monstrous Rage). Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for one attack10 seconds), and/or a player heal (you monster). You must have <b>Requires an [[Anchor Rune]] Stone in your inventory, and there is a with 10% chance it will be consumedto break</b>. * |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Wild Endurance|1}} | Wild Endurance| style="text-align: Your center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Gives pet recovers health over time regen and gains some Universal Mitigation flat damage mitigation. Can be modded for 15 secondsan instant pet heal and, more importantly, stun immunity.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Nimble Limbs|1}} | Nimble Limbs| style="text-align: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time.center;" | -* {{Ability icon|That'll Dostyle="text-align:center;" | 20|1}} That'll Dostyle="text-align: A sidebar center;" | 30| Instead of mitigation, gives your pet increased ability that can restore health (or armor if health is full) to your pet dodge. Stacks additively with a channel time of 1 second.any base dodge|}
== List of all abilities ==
== {{msg:BASEPAGENAME}} Mechanics ==
 
=== Animal Taming ===
Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
</dpl>
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle(for a small fee, of course).
Deceased pets can be revived at a The fee for extra stable for a small feeslots increases with each slot.
The fee for extra stable slots increases with each slot{| class="wikitable"!Stable Slot #!Cost|-| 1-3 || Free|-| 4 || 100 |-| 5 || 500|-| 6 || 1, for example #000|-| 7 || ???|-| 8 costs || 10.,000 council, #|-| 9 costs || 50.,000|-| 10 || 100,000|-| 11 || ???|-| 12 || 1,000,000|-| 13 || 5,000,000|-| 14 || 10,000,000 council.|}
=== Summoning Pets ===
578
edits

Navigation menu