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Psychology/Abilities

12,337 bytes added, 18:42, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 1 || Psychoanalyze || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 15 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 3 || Tell Me About Your Mother || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target becomes mesmerized for 10 seconds, or until attacked. || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>8<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 5 || Strike a Nerve || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || || <b>Damage: </b> 12 Psychic<br><b>Dmg to Vulnerable Targets: </b> 12 Psychic || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 7 || Cause Terror || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target flees for 5 seconds || <b>Damage: </b> 10 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 8 || Soothe || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || || <b>Damage: </b> 1 Psychic<br><b>Reduces Rage: </b>200 || <b>Power Cost: </b>6<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 10 || Pep Talk || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Target is healed for 50. || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 13 || Ridicule || Taunt an enemy to keep it focused on attacking you instead of someone else. || Target is taunted +80 || <b>Damage: </b> 8 Psychic || <b>Power Cost: </b>11<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 15 || Fast Talk || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Target is taunted -50 || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>11<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
|-
| 16 || Psychoanalyze 2 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 31 Psychic || <b>Power Cost: </b>19<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 18 || Positive Attitude || Use the power of optimism to recover from your injuries. || You recover 30 health, 30 armor, and 30 power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>30 || None
|-
| 18 || You Were Adopted || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || || <b>Damage: </b> 58 Trauma || <b>Power Cost: </b>39<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 20 || Tell Me About Your Mother 2 || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target becomes mesmerized for 15 seconds, or until attacked. || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>12<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 23 || Inspire Confidence || Push yourself and your allies to new heights, thanks to your confident demeanor. || You and allies within 20 meters recover 50 health. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || None
|-
| 25 || But I Love You || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target's attacks deal -10% damage for 30 seconds. || <b>Damage: </b> 14 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 25 || Strike a Nerve 2 || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || || <b>Damage: </b> 25 Psychic<br><b>Dmg to Vulnerable Targets: </b> 25 Psychic || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 28 || Soothe 2 || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || || <b>Damage: </b> 1 Psychic<br><b>Reduces Rage: </b>300 || <b>Power Cost: </b>8<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 30 || Cause Terror 2 || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target flees for 8 seconds || <b>Damage: </b> 30 Psychic || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 30 || Fast Talk 2 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Target is taunted -150 || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
|-
| 33 || Positive Attitude 2 || Use the power of optimism to recover from your injuries. || You recover 50 health, 50 armor, and 50 power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>30 || None
|-
| 34 || You Were Adopted 2 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || || <b>Damage: </b> 107 Trauma || <b>Power Cost: </b>48<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 35 || Pep Talk 2 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Target is healed for 80. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 36 || Ridicule 2 || Taunt an enemy to keep it focused on attacking you instead of someone else. || Target is taunted +140 || <b>Damage: </b> 29 Psychic || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 38 || Strike a Nerve 3 || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || || <b>Damage: </b> 41 Psychic<br><b>Dmg to Vulnerable Targets: </b> 41 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 40 || Tell Me About Your Mother 3 || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target becomes mesmerized for 20 seconds, or until attacked. || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 43 || Inspire Confidence 2 || Push yourself and your allies to new heights, thanks to your confident demeanor. || You and allies within 20 meters recover 80 health. || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || None
|-
| 44 || You Were Adopted 3 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || || <b>Damage: </b> 156 Trauma || <b>Power Cost: </b>54<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 45 || Pep Talk 3 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Target is healed for 120. || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 47 || Psychoanalyze 3 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 96 Psychic || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 48 || Soothe 3 || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || || <b>Damage: </b> 1 Psychic<br><b>Reduces Rage: </b>400 || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 50 || But I Love You 2 || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target's attacks deal -20% damage for 30 seconds. || <b>Damage: </b> 44 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 50 || Strike a Nerve 4 || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || || <b>Damage: </b> 73 Psychic<br><b>Dmg to Vulnerable Targets: </b> 73 Psychic || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 52 || Ridicule 3 || Taunt an enemy to keep it focused on attacking you instead of someone else. || Target is taunted +225 || <b>Damage: </b> 57 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>5 || None
|-
| 53 || Fast Talk 3 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Target is taunted -250 || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>10 || None
|-
| 55 || Pep Talk 4 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Target is healed for 200. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 56 || Positive Attitude 3 || Use the power of optimism to recover from your injuries. || You recover 70 health, 70 armor, and 70 power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>30 || None
|-
| 57 || You Were Adopted 4 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || || <b>Damage: </b> 231 Trauma || <b>Power Cost: </b>61<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 58 || Soothe 4 || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || || <b>Damage: </b> 1 Psychic<br><b>Reduces Rage: </b>500 || <b>Power Cost: </b>11<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 59 || Cause Terror 3 || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target flees for 8 seconds || <b>Damage: </b> 88 Psychic || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 60 || Inspire Confidence 3 || Push yourself and your allies to new heights, thanks to your confident demeanor. || You and allies within 20 meters recover 120 health. || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || None
|-
| 60 || Tell Me About Your Mother 4 || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Target becomes mesmerized for 25 seconds, or until attacked. || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>18<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
|-
| 75 || But I Love You 3 || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Target's attacks deal -25% damage for 30 seconds. || <b>Damage: </b> 69 Psychic || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|}
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