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Necromancy/Treasure Effects

46,785 bytes added, 17:53, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Necromancy</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat
*; Tier 2
*Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
*; Tier 3
*Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
*; Tier 4
*Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
*; Tier 5
*Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
*; Tier 6
*Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
*; Tier 7
*Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
*; Tier 8
*Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
*; Tier 9
*Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
*; Tier 10
*Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
*; Tier 11
*Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
*; Tier 12
*Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
|Expand}}
|-
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal attacks reap 17 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*Life Steal attacks reap 3 additional health
*; Tier 2
*Life Steal attacks reap 5 additional health
*; Tier 3
*Life Steal attacks reap 7 additional health
*; Tier 4
*Life Steal attacks reap 8 additional health
*; Tier 5
*Life Steal attacks reap 9 additional health
*; Tier 6
*Life Steal attacks reap 10 additional health
*; Tier 7
*Life Steal attacks reap 11 additional health
*; Tier 8
*Life Steal attacks reap 12 additional health
*; Tier 9
*Life Steal attacks reap 14 additional health
*; Tier 10
*Life Steal attacks reap 15 additional health
*; Tier 11
*Life Steal attacks reap 16 additional health
*; Tier 12
*Life Steal attacks reap 17 additional health
|Expand}}
|-
| || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) || Legs, Necklace || {{Spoiler|
*; Tier 1
*Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
*Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
*Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
*Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
*Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
*Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
*Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
*Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
*Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
*Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Hasty Fears || <b>Tier 12</b> - Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds || Head || {{Spoiler|
*; Tier 1
*Deathgaze deals +10 damage and increases your sprint speed +1 for 15 seconds
*; Tier 2
*Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
*; Tier 3
*Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
*; Tier 4
*Deathgaze deals +40 damage and increases your sprint speed +2 for 15 seconds
*; Tier 5
*Deathgaze deals +50 damage and increases your sprint speed +2 for 15 seconds
*; Tier 6
*Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
*; Tier 7
*Deathgaze deals +70 damage and increases your sprint speed +3 for 15 seconds
*; Tier 8
*Deathgaze deals +80 damage and increases your sprint speed +3 for 15 seconds
*; Tier 9
*Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
*; Tier 10
*Deathgaze deals +100 damage and increases your sprint speed +4 for 15 seconds
*; Tier 11
*Deathgaze deals +110 damage and increases your sprint speed +4 for 15 seconds
*; Tier 12
*Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
|Expand}}
|-
| || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals +60 damage and restores 72 armor to you || Ring, Necklace || {{Spoiler|
*; Tier 1
*Deathgaze deals +5 damage and restores 6 armor to you
*; Tier 2
*Deathgaze deals +10 damage and restores 12 armor to you
*; Tier 3
*Deathgaze deals +15 damage and restores 18 armor to you
*; Tier 4
*Deathgaze deals +20 damage and restores 24 armor to you
*; Tier 5
*Deathgaze deals +25 damage and restores 30 armor to you
*; Tier 6
*Deathgaze deals +30 damage and restores 36 armor to you
*; Tier 7
*Deathgaze deals +35 damage and restores 42 armor to you
*; Tier 8
*Deathgaze deals +40 damage and restores 48 armor to you
*; Tier 9
*Deathgaze deals +45 damage and restores 54 armor to you
*; Tier 10
*Deathgaze deals +50 damage and restores 60 armor to you
*; Tier 11
*Deathgaze deals +55 damage and restores 66 armor to you
*; Tier 12
*Deathgaze deals +60 damage and restores 72 armor to you
|Expand}}
|-
| || of Toughened Bone Warriors || <b>Tier 6</b> - All Summoned Skeletons take 6 less direct damage from each attack || Hands, OffHand || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 1 less direct damage from each attack
*; Tier 2
*All Summoned Skeletons take 2 less direct damage from each attack
*; Tier 3
*All Summoned Skeletons take 3 less direct damage from each attack
*; Tier 4
*All Summoned Skeletons take 4 less direct damage from each attack
*; Tier 5
*All Summoned Skeletons take 5 less direct damage from each attack
*; Tier 6
*All Summoned Skeletons take 6 less direct damage from each attack
|Expand}}
|-
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*; Tier 2
*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
*; Tier 3
*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
*; Tier 4
*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
*; Tier 5
*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
*; Tier 6
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*; Tier 7
*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
*; Tier 8
*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
*; Tier 9
*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
*; Tier 10
*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
*; Tier 11
*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
*; Tier 12
*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
|Expand}}
|-
| || || <b>Tier 12</b> - Summoned Skeletal Archers and Mages have +72 health || Feet, MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages have +6 health
*; Tier 2
*Summoned Skeletal Archers and Mages have +12 health
*; Tier 3
*Summoned Skeletal Archers and Mages have +18 health
*; Tier 4
*Summoned Skeletal Archers and Mages have +24 health
*; Tier 5
*Summoned Skeletal Archers and Mages have +30 health
*; Tier 6
*Summoned Skeletal Archers and Mages have +36 health
*; Tier 7
*Summoned Skeletal Archers and Mages have +42 health
*; Tier 8
*Summoned Skeletal Archers and Mages have +48 health
*; Tier 9
*Summoned Skeletal Archers and Mages have +54 health
*; Tier 10
*Summoned Skeletal Archers and Mages have +60 health
*; Tier 11
*Summoned Skeletal Archers and Mages have +66 health
*; Tier 12
*Summoned Skeletal Archers and Mages have +72 health
|Expand}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage || Hands || {{Spoiler|
*; Tier 1
*Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 Rage
*; Tier 2
*Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 Rage
*; Tier 3
*Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 Rage
*; Tier 4
*Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 Rage
*; Tier 5
*Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 Rage
*; Tier 6
*Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 Rage
*; Tier 7
*Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 Rage
*; Tier 8
*Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 Rage
*; Tier 9
*Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates +220 Rage
*; Tier 10
*Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 Rage
*; Tier 11
*Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 Rage
*; Tier 12
*Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
|Expand}}
|-
| || of Unflapping Skeletons || <b>Tier 6</b> - Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect || Feet || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect
*; Tier 2
*Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
*; Tier 3
*Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
*; Tier 4
*Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
*; Tier 5
*Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
*; Tier 6
*Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
|Expand}}
|-
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead heals you for 36 health || Hands, OffHand || {{Spoiler|
*; Tier 1
*Rebuild Undead heals you for 3 health
*; Tier 2
*Rebuild Undead heals you for 6 health
*; Tier 3
*Rebuild Undead heals you for 9 health
*; Tier 4
*Rebuild Undead heals you for 12 health
*; Tier 5
*Rebuild Undead heals you for 15 health
*; Tier 6
*Rebuild Undead heals you for 18 health
*; Tier 7
*Rebuild Undead heals you for 21 health
*; Tier 8
*Rebuild Undead heals you for 24 health
*; Tier 9
*Rebuild Undead heals you for 27 health
*; Tier 10
*Rebuild Undead heals you for 30 health
*; Tier 11
*Rebuild Undead heals you for 33 health
*; Tier 12
*Rebuild Undead heals you for 36 health
|Expand}}
|-
| || of Strong Zombies || <b>Tier 12</b> - Raised Zombies deal +16 damage with each attack || Hands, Legs || {{Spoiler|
*; Tier 1
*Raised Zombies deal +1 damage with each attack
*; Tier 2
*Raised Zombies deal +2 damage with each attack
*; Tier 3
*Raised Zombies deal +3 damage with each attack
*; Tier 4
*Raised Zombies deal +4 damage with each attack
*; Tier 5
*Raised Zombies deal +5 damage with each attack
*; Tier 6
*Raised Zombies deal +6 damage with each attack
*; Tier 7
*Raised Zombies deal +7 damage with each attack
*; Tier 8
*Raised Zombies deal +8 damage with each attack
*; Tier 9
*Raised Zombies deal +10 damage with each attack
*; Tier 10
*Raised Zombies deal +12 damage with each attack
*; Tier 11
*Raised Zombies deal +14 damage with each attack
*; Tier 12
*Raised Zombies deal +16 damage with each attack
|Expand}}
|-
| || of Laughing Bone Warriors || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Tier 2
*Summoned Skeletal Swordsmen taunt as if they did 150% more damage
*; Tier 3
*Summoned Skeletal Swordsmen taunt as if they did 200% more damage
*; Tier 4
*Summoned Skeletal Swordsmen taunt as if they did 250% more damage
*; Tier 5
*Summoned Skeletal Swordsmen taunt as if they did 300% more damage
*; Tier 6
*Summoned Skeletal Swordsmen taunt as if they did 350% more damage
*; Tier 7
*Summoned Skeletal Swordsmen taunt as if they did 400% more damage
*; Tier 8
*Summoned Skeletal Swordsmen taunt as if they did 450% more damage
*; Tier 9
*Summoned Skeletal Swordsmen taunt as if they did 500% more damage
*; Tier 10
*Summoned Skeletal Swordsmen taunt as if they did 550% more damage
*; Tier 11
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
|Expand}}
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death deals +79% damage || Feet, MainHand || {{Spoiler|
*; Tier 1
*Spark of Death deals +13% damage
*; Tier 2
*Spark of Death deals +19% damage
*; Tier 3
*Spark of Death deals +25% damage
*; Tier 4
*Spark of Death deals +31% damage
*; Tier 5
*Spark of Death deals +37% damage
*; Tier 6
*Spark of Death deals +43% damage
*; Tier 7
*Spark of Death deals +49% damage
*; Tier 8
*Spark of Death deals +55% damage
*; Tier 9
*Spark of Death deals +61% damage
*; Tier 10
*Spark of Death deals +67% damage
*; Tier 11
*Spark of Death deals +73% damage
*; Tier 12
*Spark of Death deals +79% damage
|Expand}}
|-
| Necromancer's || of Mighty Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen deal +12 damage with each attack || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen deal +2 damage with each attack
*; Tier 2
*Summoned Skeletal Swordsmen deal +4 damage with each attack
*; Tier 3
*Summoned Skeletal Swordsmen deal +6 damage with each attack
*; Tier 4
*Summoned Skeletal Swordsmen deal +8 damage with each attack
*; Tier 5
*Summoned Skeletal Swordsmen deal +10 damage with each attack
*; Tier 6
*Summoned Skeletal Swordsmen deal +12 damage with each attack
|Expand}}
|-
| || of Stone Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +48 health || OffHand, Feet || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have +4 health
*; Tier 2
*All Summoned Skeletons have +8 health
*; Tier 3
*All Summoned Skeletons have +12 health
*; Tier 4
*All Summoned Skeletons have +16 health
*; Tier 5
*All Summoned Skeletons have +20 health
*; Tier 6
*All Summoned Skeletons have +24 health
*; Tier 7
*All Summoned Skeletons have +28 health
*; Tier 8
*All Summoned Skeletons have +32 health
*; Tier 9
*All Summoned Skeletons have +36 health
*; Tier 10
*All Summoned Skeletons have +40 health
*; Tier 11
*All Summoned Skeletons have +44 health
*; Tier 12
*All Summoned Skeletons have +48 health
|Expand}}
|-
| || of Inciting Zombies || <b>Tier 12</b> - Raised Zombies taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*Raised Zombies taunt as if they did 100% more damage
*; Tier 2
*Raised Zombies taunt as if they did 120% more damage
*; Tier 3
*Raised Zombies taunt as if they did 140% more damage
*; Tier 4
*Raised Zombies taunt as if they did 160% more damage
*; Tier 5
*Raised Zombies taunt as if they did 180% more damage
*; Tier 6
*Raised Zombies taunt as if they did 200% more damage
*; Tier 7
*Raised Zombies taunt as if they did 220% more damage
*; Tier 8
*Raised Zombies taunt as if they did 240% more damage
*; Tier 9
*Raised Zombies taunt as if they did 260% more damage
*; Tier 10
*Raised Zombies taunt as if they did 280% more damage
*; Tier 11
*Raised Zombies taunt as if they did 300% more damage
*; Tier 12
*Raised Zombies taunt as if they did 320% more damage
|Expand}}
|-
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold deals +173% damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Death's Hold deals +30% damage
*; Tier 2
*Death's Hold deals +43% damage
*; Tier 3
*Death's Hold deals +56% damage
*; Tier 4
*Death's Hold deals +69% damage
*; Tier 5
*Death's Hold deals +82% damage
*; Tier 6
*Death's Hold deals +95% damage
*; Tier 7
*Death's Hold deals +108% damage
*; Tier 8
*Death's Hold deals +121% damage
*; Tier 9
*Death's Hold deals +134% damage
*; Tier 10
*Death's Hold deals +147% damage
*; Tier 11
*Death's Hold deals +160% damage
*; Tier 12
*Death's Hold deals +173% damage
|Expand}}
|-
| Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +216 damage to sentient creatures || Hands, Feet || {{Spoiler|
*; Tier 1
*Wave of Darkness deals +18 damage to sentient creatures
*; Tier 2
*Wave of Darkness deals +36 damage to sentient creatures
*; Tier 3
*Wave of Darkness deals +54 damage to sentient creatures
*; Tier 4
*Wave of Darkness deals +72 damage to sentient creatures
*; Tier 5
*Wave of Darkness deals +90 damage to sentient creatures
*; Tier 6
*Wave of Darkness deals +108 damage to sentient creatures
*; Tier 7
*Wave of Darkness deals +126 damage to sentient creatures
*; Tier 8
*Wave of Darkness deals +144 damage to sentient creatures
*; Tier 9
*Wave of Darkness deals +162 damage to sentient creatures
*; Tier 10
*Wave of Darkness deals +180 damage to sentient creatures
*; Tier 11
*Wave of Darkness deals +198 damage to sentient creatures
*; Tier 12
*Wave of Darkness deals +216 damage to sentient creatures
|Expand}}
|-
| || of Crushproof Skeletons || <b>Tier 6</b> - All Summoned Skeletons take 12 less damage from Crushing attacks || Feet, Ring || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 2 less damage from Crushing attacks
*; Tier 2
*All Summoned Skeletons take 4 less damage from Crushing attacks
*; Tier 3
*All Summoned Skeletons take 6 less damage from Crushing attacks
*; Tier 4
*All Summoned Skeletons take 8 less damage from Crushing attacks
*; Tier 5
*All Summoned Skeletons take 10 less damage from Crushing attacks
*; Tier 6
*All Summoned Skeletons take 12 less damage from Crushing attacks
|Expand}}
|-
| || of Zombified Empowerment || <b>Tier 12</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || Chest, Legs || {{Spoiler|
*; Tier 1
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*; Tier 2
*Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
*; Tier 3
*Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
*; Tier 4
*Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
*; Tier 5
*Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
*; Tier 6
*Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
*; Tier 7
*Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
*; Tier 8
*Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
*; Tier 9
*Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
*; Tier 10
*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
*; Tier 11
*Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
*; Tier 12
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
|Expand}}
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +40% || Head, MainHand || {{Spoiler|
*; Tier 1
*Necromancy Base Damage +15%
*; Tier 2
*Necromancy Base Damage +20%
*; Tier 3
*Necromancy Base Damage +25%
*; Tier 4
*Necromancy Base Damage +30%
*; Tier 5
*Necromancy Base Damage +35%
*; Tier 6
*Necromancy Base Damage +40%
|Expand}}
|-
| || || <b>Tier 12</b> - Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat || Hands, Feet || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat
*; Tier 2
*Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
*; Tier 3
*Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
*; Tier 4
*Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
*; Tier 5
*Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
*; Tier 6
*Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
*; Tier 7
*Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
*; Tier 8
*Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
*; Tier 9
*Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
*; Tier 10
*Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
*; Tier 11
*Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
*; Tier 12
*Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
|Expand}}
|-
| || of Angry Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Hands, Head || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*; Tier 2
*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
*; Tier 3
*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
*; Tier 4
*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
*; Tier 5
*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
*; Tier 6
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
|Expand}}
|-
| || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +185% damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Wave of Darkness deals +20% damage
*; Tier 2
*Wave of Darkness deals +35% damage
*; Tier 3
*Wave of Darkness deals +50% damage
*; Tier 4
*Wave of Darkness deals +65% damage
*; Tier 5
*Wave of Darkness deals +80% damage
*; Tier 6
*Wave of Darkness deals +95% damage
*; Tier 7
*Wave of Darkness deals +110% damage
*; Tier 8
*Wave of Darkness deals +125% damage
*; Tier 9
*Wave of Darkness deals +140% damage
*; Tier 10
*Wave of Darkness deals +155% damage
*; Tier 11
*Wave of Darkness deals +170% damage
*; Tier 12
*Wave of Darkness deals +185% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Death's Hold deals +50 damage while lowering Rage by 250 || Head, Feet || {{Spoiler|
*; Tier 1
*Death's Hold deals +3 damage while lowering Rage by 30
*; Tier 2
*Death's Hold deals +6 damage while lowering Rage by 50
*; Tier 3
*Death's Hold deals +9 damage while lowering Rage by 70
*; Tier 4
*Death's Hold deals +12 damage while lowering Rage by 90
*; Tier 5
*Death's Hold deals +16 damage while lowering Rage by 110
*; Tier 6
*Death's Hold deals +20 damage while lowering Rage by 130
*; Tier 7
*Death's Hold deals +24 damage while lowering Rage by 150
*; Tier 8
*Death's Hold deals +28 damage while lowering Rage by 170
*; Tier 9
*Death's Hold deals +34 damage while lowering Rage by 190
*; Tier 10
*Death's Hold deals +40 damage while lowering Rage by 210
*; Tier 11
*Death's Hold deals +45 damage while lowering Rage by 230
*; Tier 12
*Death's Hold deals +50 damage while lowering Rage by 250
|Expand}}
|-
| || of Bone Arrows || <b>Tier 12</b> - Summoned Skeletal Archers deal +20 direct damage with each attack || Hands, Ring || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers deal +1 direct damage with each attack
*; Tier 2
*Summoned Skeletal Archers deal +2 direct damage with each attack
*; Tier 3
*Summoned Skeletal Archers deal +4 direct damage with each attack
*; Tier 4
*Summoned Skeletal Archers deal +5 direct damage with each attack
*; Tier 5
*Summoned Skeletal Archers deal +7 direct damage with each attack
*; Tier 6
*Summoned Skeletal Archers deal +9 direct damage with each attack
*; Tier 7
*Summoned Skeletal Archers deal +11 direct damage with each attack
*; Tier 8
*Summoned Skeletal Archers deal +13 direct damage with each attack
*; Tier 9
*Summoned Skeletal Archers deal +16 direct damage with each attack
*; Tier 10
*Summoned Skeletal Archers deal +17 direct damage with each attack
*; Tier 11
*Summoned Skeletal Archers deal +19 direct damage with each attack
*; Tier 12
*Summoned Skeletal Archers deal +20 direct damage with each attack
|Expand}}
|-
| || || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health || Chest, Legs || {{Spoiler|
*; Tier 1
*Create Shambling Corpse also heals yourself for 10 health
*; Tier 2
*Create Shambling Corpse also heals yourself for 20 health
*; Tier 3
*Create Shambling Corpse also heals yourself for 30 health
*; Tier 4
*Create Shambling Corpse also heals yourself for 40 health
*; Tier 5
*Create Shambling Corpse also heals yourself for 50 health
*; Tier 6
*Create Shambling Corpse also heals yourself for 60 health
*; Tier 7
*Create Shambling Corpse also heals yourself for 70 health
*; Tier 8
*Create Shambling Corpse also heals yourself for 80 health
*; Tier 9
*Create Shambling Corpse also heals yourself for 90 health
*; Tier 10
*Create Shambling Corpse also heals yourself for 100 health
*; Tier 11
*Create Shambling Corpse also heals yourself for 110 health
*; Tier 12
*Create Shambling Corpse also heals yourself for 120 health
|Expand}}
|-
| || of Life Theft || <b>Tier 12</b> - Life Steal has a 50% chance to reap an additional 34 health || Chest, Hands || {{Spoiler|
*; Tier 1
*Life Steal has a 50% chance to reap an additional 3 health
*; Tier 2
*Life Steal has a 50% chance to reap an additional 5 health
*; Tier 3
*Life Steal has a 50% chance to reap an additional 7 health
*; Tier 4
*Life Steal has a 50% chance to reap an additional 10 health
*; Tier 5
*Life Steal has a 50% chance to reap an additional 13 health
*; Tier 6
*Life Steal has a 50% chance to reap an additional 16 health
*; Tier 7
*Life Steal has a 50% chance to reap an additional 19 health
*; Tier 8
*Life Steal has a 50% chance to reap an additional 22 health
*; Tier 9
*Life Steal has a 50% chance to reap an additional 25 health
*; Tier 10
*Life Steal has a 50% chance to reap an additional 28 health
*; Tier 11
*Life Steal has a 50% chance to reap an additional 31 health
*; Tier 12
*Life Steal has a 50% chance to reap an additional 34 health
|Expand}}
|-
| || of Dark Life || <b>Tier 12</b> - Wave of Darkness heals you for 60 health || Chest, Legs || {{Spoiler|
*; Tier 1
*Wave of Darkness heals you for 5 health
*; Tier 2
*Wave of Darkness heals you for 10 health
*; Tier 3
*Wave of Darkness heals you for 15 health
*; Tier 4
*Wave of Darkness heals you for 20 health
*; Tier 5
*Wave of Darkness heals you for 25 health
*; Tier 6
*Wave of Darkness heals you for 30 health
*; Tier 7
*Wave of Darkness heals you for 35 health
*; Tier 8
*Wave of Darkness heals you for 40 health
*; Tier 9
*Wave of Darkness heals you for 45 health
*; Tier 10
*Wave of Darkness heals you for 50 health
*; Tier 11
*Wave of Darkness heals you for 55 health
*; Tier 12
*Wave of Darkness heals you for 60 health
|Expand}}
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
*; Tier 1
*Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
*Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
*Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
*Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
*Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Fast Zombies || <b>Tier 6</b> - Raised Zombies move +12 faster || Feet || {{Spoiler|
*; Tier 1
*Raised Zombies move +2 faster
*; Tier 2
*Raised Zombies move +4 faster
*; Tier 3
*Raised Zombies move +6 faster
*; Tier 4
*Raised Zombies move +8 faster
*; Tier 5
*Raised Zombies move +10 faster
*; Tier 6
*Raised Zombies move +12 faster
|Expand}}
|-
| || of Dense Sentries || <b>Tier 12</b> - Summoned Skeletal Swordsmen have +97 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*Summoned Skeletal Swordsmen have +9 armor
*; Tier 2
*Summoned Skeletal Swordsmen have +17 armor
*; Tier 3
*Summoned Skeletal Swordsmen have +25 armor
*; Tier 4
*Summoned Skeletal Swordsmen have +33 armor
*; Tier 5
*Summoned Skeletal Swordsmen have +41 armor
*; Tier 6
*Summoned Skeletal Swordsmen have +49 armor
*; Tier 7
*Summoned Skeletal Swordsmen have +57 armor
*; Tier 8
*Summoned Skeletal Swordsmen have +65 armor
*; Tier 9
*Summoned Skeletal Swordsmen have +73 armor
*; Tier 10
*Summoned Skeletal Swordsmen have +81 armor
*; Tier 11
*Summoned Skeletal Swordsmen have +89 armor
*; Tier 12
*Summoned Skeletal Swordsmen have +97 armor
|Expand}}
|-
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold has a 50% chance to deal +200 damage || Necklace, MainHand || {{Spoiler|
*; Tier 1
*Death's Hold has a 50% chance to deal +24 damage
*; Tier 2
*Death's Hold has a 50% chance to deal +40 damage
*; Tier 3
*Death's Hold has a 50% chance to deal +56 damage
*; Tier 4
*Death's Hold has a 50% chance to deal +72 damage
*; Tier 5
*Death's Hold has a 50% chance to deal +88 damage
*; Tier 6
*Death's Hold has a 50% chance to deal +104 damage
*; Tier 7
*Death's Hold has a 50% chance to deal +120 damage
*; Tier 8
*Death's Hold has a 50% chance to deal +136 damage
*; Tier 9
*Death's Hold has a 50% chance to deal +152 damage
*; Tier 10
*Death's Hold has a 50% chance to deal +168 damage
*; Tier 11
*Death's Hold has a 50% chance to deal +184 damage
*; Tier 12
*Death's Hold has a 50% chance to deal +200 damage
|Expand}}
|-
| || of Pierceproof Skeletons || <b>Tier 6</b> - All Summoned Skeletons take 12 less damage from Piercing attacks || Head, Necklace || {{Spoiler|
*; Tier 1
*All Summoned Skeletons take 2 less damage from Piercing attacks
*; Tier 2
*All Summoned Skeletons take 4 less damage from Piercing attacks
*; Tier 3
*All Summoned Skeletons take 6 less damage from Piercing attacks
*; Tier 4
*All Summoned Skeletons take 8 less damage from Piercing attacks
*; Tier 5
*All Summoned Skeletons take 10 less damage from Piercing attacks
*; Tier 6
*All Summoned Skeletons take 12 less damage from Piercing attacks
|Expand}}
|-
| || of Nimble Bone Troops || <b>Tier 6</b> - All Summoned Skeletons have a 35% chance to dodge any burst attack || Chest || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have a 10% chance to dodge any burst attack
*; Tier 2
*All Summoned Skeletons have a 15% chance to dodge any burst attack
*; Tier 3
*All Summoned Skeletons have a 20% chance to dodge any burst attack
*; Tier 4
*All Summoned Skeletons have a 25% chance to dodge any burst attack
*; Tier 5
*All Summoned Skeletons have a 30% chance to dodge any burst attack
*; Tier 6
*All Summoned Skeletons have a 35% chance to dodge any burst attack
|Expand}}
|-
| || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +85 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have +8 armor
*; Tier 2
*All Summoned Skeletons have +15 armor
*; Tier 3
*All Summoned Skeletons have +22 armor
*; Tier 4
*All Summoned Skeletons have +29 armor
*; Tier 5
*All Summoned Skeletons have +36 armor
*; Tier 6
*All Summoned Skeletons have +43 armor
*; Tier 7
*All Summoned Skeletons have +50 armor
*; Tier 8
*All Summoned Skeletons have +57 armor
*; Tier 9
*All Summoned Skeletons have +64 armor
*; Tier 10
*All Summoned Skeletons have +71 armor
*; Tier 11
*All Summoned Skeletons have +78 armor
*; Tier 12
*All Summoned Skeletons have +85 armor
|Expand}}
|-
| Liferipper's || of Liferipping || <b>Tier 12</b> - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. || Chest, Hands || {{Spoiler|
*; Tier 1
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health.
*; Tier 2
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
*; Tier 3
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
*; Tier 4
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
*; Tier 5
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
*; Tier 6
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
*; Tier 7
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
*; Tier 8
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
*; Tier 9
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
*; Tier 10
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
*; Tier 11
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
*; Tier 12
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
|Expand}}
|-
| || of Crippling Dark Waves || <b>Tier 12</b> - Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*Wave of Darkness has a 50% chance to deal +8 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 2
*Wave of Darkness has a 50% chance to deal +16 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 3
*Wave of Darkness has a 50% chance to deal +24 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 4
*Wave of Darkness has a 50% chance to deal +32 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 5
*Wave of Darkness has a 50% chance to deal +40 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 6
*Wave of Darkness has a 50% chance to deal +48 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 7
*Wave of Darkness has a 50% chance to deal +56 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 8
*Wave of Darkness has a 50% chance to deal +64 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 9
*Wave of Darkness has a 50% chance to deal +72 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 10
*Wave of Darkness has a 50% chance to deal +80 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 11
*Wave of Darkness has a 50% chance to deal +88 damage and reduce all targets' movement by 90% for 5 seconds
*; Tier 12
*Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
|Expand}}
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death has a 50% chance to deal +100 damage || Chest, Head || {{Spoiler|
*; Tier 1
*Spark of Death has a 50% chance to deal +12 damage
*; Tier 2
*Spark of Death has a 50% chance to deal +20 damage
*; Tier 3
*Spark of Death has a 50% chance to deal +28 damage
*; Tier 4
*Spark of Death has a 50% chance to deal +36 damage
*; Tier 5
*Spark of Death has a 50% chance to deal +44 damage
*; Tier 6
*Spark of Death has a 50% chance to deal +52 damage
*; Tier 7
*Spark of Death has a 50% chance to deal +60 damage
*; Tier 8
*Spark of Death has a 50% chance to deal +68 damage
*; Tier 9
*Spark of Death has a 50% chance to deal +76 damage
*; Tier 10
*Spark of Death has a 50% chance to deal +84 damage
*; Tier 11
*Spark of Death has a 50% chance to deal +92 damage
*; Tier 12
*Spark of Death has a 50% chance to deal +100 damage
|Expand}}
|-
| || || <b>Tier 12</b> - Rebuild Undead restores 20 power to you || Necklace || {{Spoiler|
*; Tier 1
*Rebuild Undead restores 3 power to you
*; Tier 2
*Rebuild Undead restores 5 power to you
*; Tier 3
*Rebuild Undead restores 7 power to you
*; Tier 4
*Rebuild Undead restores 9 power to you
*; Tier 5
*Rebuild Undead restores 10 power to you
*; Tier 6
*Rebuild Undead restores 11 power to you
*; Tier 7
*Rebuild Undead restores 12 power to you
*; Tier 8
*Rebuild Undead restores 13 power to you
*; Tier 9
*Rebuild Undead restores 15 power to you
*; Tier 10
*Rebuild Undead restores 16 power to you
*; Tier 11
*Rebuild Undead restores 18 power to you
*; Tier 12
*Rebuild Undead restores 20 power to you
|Expand}}
|-
| || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
*; Tier 1
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 2
*All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 3
*All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 4
*All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 5
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 6
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
|Expand}}
|-
| Lifecrusher's || of Lifecrushing || <b>Tier 12</b> - Life Crush deals +15 damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Life Crush deals +1 damage
*; Tier 2
*Life Crush deals +2 damage
*; Tier 3
*Life Crush deals +3 damage
*; Tier 4
*Life Crush deals +4 damage
*; Tier 5
*Life Crush deals +6 damage
*; Tier 6
*Life Crush deals +8 damage
*; Tier 7
*Life Crush deals +10 damage
*; Tier 8
*Life Crush deals +11 damage
*; Tier 9
*Life Crush deals +12 damage
*; Tier 10
*Life Crush deals +13 damage
*; Tier 11
*Life Crush deals +14 damage
*; Tier 12
*Life Crush deals +15 damage
|Expand}}
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
*Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|-
| || of Fiery Death || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack || Head, MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +4 direct damage with each attack
*; Tier 2
*Summoned Skeletal Mages deal +6 direct damage with each attack
*; Tier 3
*Summoned Skeletal Mages deal +8 direct damage with each attack
*; Tier 4
*Summoned Skeletal Mages deal +10 direct damage with each attack
*; Tier 5
*Summoned Skeletal Mages deal +12 direct damage with each attack
*; Tier 6
*Summoned Skeletal Mages deal +14 direct damage with each attack
*; Tier 7
*Summoned Skeletal Mages deal +16 direct damage with each attack
*; Tier 8
*Summoned Skeletal Mages deal +18 direct damage with each attack
*; Tier 9
*Summoned Skeletal Mages deal +20 direct damage with each attack
*; Tier 10
*Summoned Skeletal Mages deal +22 direct damage with each attack
*; Tier 11
*Summoned Skeletal Mages deal +24 direct damage with each attack
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attack
|Expand}}
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +6% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Necromancy Base Damage +1%
*; Tier 2
*Necromancy Base Damage +2%
*; Tier 3
*Necromancy Base Damage +3%
*; Tier 4
*Necromancy Base Damage +4%
*; Tier 5
*Necromancy Base Damage +5%
*; Tier 6
*Necromancy Base Damage +6%
|Expand}}
|-
| || of Heated Bones || <b>Tier 5</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
*; Tier 1
*Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*; Tier 2
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
*; Tier 3
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
*; Tier 4
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*; Tier 5
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
|Expand}}
|-
| || of Ragesparks || <b>Tier 6</b> - Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage || Chest, Ring || {{Spoiler|
*; Tier 1
*Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage
*; Tier 2
*Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage
*; Tier 3
*Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage
*; Tier 4
*Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage
*; Tier 5
*Spark of Death removes up to 130 Rage from the target and turns 20% of it into Trauma damage
*; Tier 6
*Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
|Expand}}
|-
| Chirurgeon's || || <b>Tier 12</b> - Bulk Undead Healing +60 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Bulk Undead Healing +5
*; Tier 2
*Bulk Undead Healing +10
*; Tier 3
*Bulk Undead Healing +15
*; Tier 4
*Bulk Undead Healing +20
*; Tier 5
*Bulk Undead Healing +25
*; Tier 6
*Bulk Undead Healing +30
*; Tier 7
*Bulk Undead Healing +35
*; Tier 8
*Bulk Undead Healing +40
*; Tier 9
*Bulk Undead Healing +45
*; Tier 10
*Bulk Undead Healing +50
*; Tier 11
*Bulk Undead Healing +55
*; Tier 12
*Bulk Undead Healing +60
|Expand}}
|-
| || of Nimble Bone Troops || <b>Tier 6</b> - All Summoned Skeletons have a 35% chance to dodge any projectile || OffHand || {{Spoiler|
*; Tier 1
*All Summoned Skeletons have a 10% chance to dodge any projectile
*; Tier 2
*All Summoned Skeletons have a 15% chance to dodge any projectile
*; Tier 3
*All Summoned Skeletons have a 20% chance to dodge any projectile
*; Tier 4
*All Summoned Skeletons have a 25% chance to dodge any projectile
*; Tier 5
*All Summoned Skeletons have a 30% chance to dodge any projectile
*; Tier 6
*All Summoned Skeletons have a 35% chance to dodge any projectile
|Expand}}
|-
| || || <b>Tier 12</b> - Life Steal deals 75 armor damage || Hands, Head || {{Spoiler|
*; Tier 1
*Life Steal deals 9 armor damage
*; Tier 2
*Life Steal deals 15 armor damage
*; Tier 3
*Life Steal deals 21 armor damage
*; Tier 4
*Life Steal deals 27 armor damage
*; Tier 5
*Life Steal deals 33 armor damage
*; Tier 6
*Life Steal deals 39 armor damage
*; Tier 7
*Life Steal deals 45 armor damage
*; Tier 8
*Life Steal deals 51 armor damage
*; Tier 9
*Life Steal deals 57 armor damage
*; Tier 10
*Life Steal deals 63 armor damage
*; Tier 11
*Life Steal deals 69 armor damage
*; Tier 12
*Life Steal deals 75 armor damage
|Expand}}
|-
| || || <b>Tier 12</b> - Rebuild Undead heals you for 50 armor || Legs, Ring || {{Spoiler|
*; Tier 1
*Rebuild Undead heals you for 6 armor
*; Tier 2
*Rebuild Undead heals you for 10 armor
*; Tier 3
*Rebuild Undead heals you for 14 armor
*; Tier 4
*Rebuild Undead heals you for 18 armor
*; Tier 5
*Rebuild Undead heals you for 22 armor
*; Tier 6
*Rebuild Undead heals you for 26 armor
*; Tier 7
*Rebuild Undead heals you for 30 armor
*; Tier 8
*Rebuild Undead heals you for 34 armor
*; Tier 9
*Rebuild Undead heals you for 38 armor
*; Tier 10
*Rebuild Undead heals you for 42 armor
*; Tier 11
*Rebuild Undead heals you for 46 armor
*; Tier 12
*Rebuild Undead heals you for 50 armor
|Expand}}
|}
12,245
edits

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