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Skills

38 bytes removed, 17:59, 24 August 2016
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Other Skills
! style="text-align:left;width:30%;" |How to obtain
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|[[Alchemy]] || The art of combining esoteric things together to make potions and poisons || You learn some basic level 0 recipes from an Alchemy Book in a big room directly before hidden on [[Maronesa]] in the [[Tutorial CaveAnagoge]]. Using these from the recipe screen will cause Alchemy to appear in your list of skills.
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|[[Anatomy]] || Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. || Received as a bonus skill from one of it's subdivisions, such as [[Undead Anatomy]].
|[[Fletching]] || The craft of arrow-making. Most fletching recipes require elements obtained from Carpentry, so it's often handy to know both skills well. At higher level, fletchers also need various Alchemy components. || Buy "I'd Rather Be Fletching" from [[Elahil]] in [[Serbule Keep]].
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|[[Foraging]] || The art of picking things up. Except mushrooms, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). || Pick up an Apple or Haystack. They can be found in the on both [[Tutorial CaveAnagoge]] and around [[Serbule]].
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|[[Gardening]] || Growing things in a garden: herbs, food, and flowers. || Speak with [[Therese]] in [[Serbule Keep]].
|[[Goblinese]] || Fluency in the language of goblins. || Find a Level 0 Goblinese card in [[Eltibule]]'s [[Goblin Dungeon]].
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|[[Gourmand]] || The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods. Each food has a Gourmet Level, which caps your benefits from this skill, you will only get benefits as if your skill was the Gourmet Level. || Eat any form of food, such as the Bucket of Gruel in the on [[Tutorial CaveAnagoge]].
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|[[Hopology]] || The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.|| Learn in [[Kur Mountains]]'s [[Wolf Cave]].

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