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Animal Handling

12,927 bytes added, 22 January
Adjusting Ability Overview
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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}}==='''<!-- A list of methods to learn and level the skill -->* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handlingfor 2000 Councils. Unlike many denizens of Alharth, you don''' is currently obtained from an altar just outside t need to be his friend, he seems willing to teach the graveyardskill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the south/west of [[SerbuleFae Realm]] (during alpha, later it will available through a quest)unlock levels 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''== Connected Skills =======Sub-Skills:=====* [[Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>]]
You will need =====Secondary Skills:=====* [[Charm Rat]] - While not a skill, Adventurers may wish to know how learn the art of 'Rat Charming. While you can learn to charm an animal '''Tame Rat'''s from Gisli, the method to get started (players can learn how '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to charm rats have been taught at a secret Council Academy once operating on [[Anagoge Island]]). When you have a charmed animal with Charmed Rats are still wild animals, not pets. Charmed Rats will follow youaround, use and can'''Tame Pet''' to make it a permanent pett be revived once defeated in battle.===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels::; [[Anatomy]]:: Level 15, Level 25:; [[Animal Husbandry]]:: Level 25, Level 50, Level 75:; [[Bear Anatomy]]:: Level 29:; [[Compassion]]:: Level 30:; [[Feline Anatomy]]:: Level 19:; [[Fishing]]:: Level 42:; [[Rodent Anatomy]]:: Level 19, Level 39:; [[Skinning]]:: Level 15
You == Ability Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> The range listed for many of Animal Handling's abilities is the range between you and your pet. Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.{| style="border-top:solid 1px;"! style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br> (meters) !! style="width: 30px;" | CD <br> (seconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border-top:solid 1px;"||-| <b>Basic Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own basic attack, instead, relying on the summon. Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the summons' Basic Attack damage.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Core Attack</b>| {{Ability icon|Shrill Command|1}}| Shrill Command| style="text-align:center;" |Psychic| style="text-align:center;" |30| style="text-align:center;" |10| Decent damage, good range, mods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to deal damage without summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Epic Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own epic attack, instead, relying on the summon. Modifiers to Epic Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Major Heal</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -|rowspan="3"| Animal Handling does not have a dedicated heal for the player, but has several ways of healing the summon. Several skills can be modded to provide healing to the player, but modifiers to Major/Minor Heal will have as many pets as you no effect.|-| colspan="6" style="border-top:solid 1px;"||-| <b>Minor Heal</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -|-| colspan="7" style="border-top:solid 1px;"||-| <b>Nice Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own nice attack, instead, relying on the summon. Modifiers to Nice Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Signature Debuff</b>| {{Ability icon|Mark Weakness|1}}| Mark Weakness| Psychic| style="text-align:center;" | 30| style="text-align:center;" | 15| Deals damage to and causes debuff that increases damage from summons. Decent damage, can be modded to hit two enemies at once if conditions are met. One of only two skills that allows the user to deal damage without the summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Survival Utility</b>| {{Ability icon|Clever Trick|1}}| Clever Trick| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. If it is an attack, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). Abilities (and usefulness) vary, refer to table further down for known abilities.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Other Abilities</b>| {{Ability icon|Tame Rat|1}}| Tame [Creature]| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 10| Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, player and creature must both stay alive. Unlike most channel skills, channel is not interrupted by damage, although players may find it easier to have a secondary player tank.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Call Stabled Pet #1|1}}| Call Stabled Pet #[X] <br> Call Living Stabled Pet| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 60| Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). <b>DO NOTE:</b> Stable slotsare shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to summon your pet at low levels. Stable order can be changed at any stablemaster.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Sic 'Em|1}}| Sic 'Em| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 12| Pet will attempt to use it's "Sic 'Em" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. For better or worse, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). An attack of varying usefulness, refer to table further down for known abilities.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Feed Pet|1}}| Feed Pet| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Heals pet during combat; health overflow with heal armor. |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|That'll Do|1}}| That'll Do| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 15| Heals pet out of combat and can be on sidebar; health overflow with heal armor. Good for recovering quickly between fights with a bigger heal and faster cooldown.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Get It Off Me|1}}| Get It Off Me| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Pet gains extra % taunt and will change its behavior to defensive mode (targets what targets you). Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time). |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Monstrous Rage|1}}| Monstrous Rage| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 15| Pet buffs its next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trick to boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Unnatural Wrath|1}}| Unnatural Wrath| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 10| You 're murdering the entire countryside, why not add animal abuse to the mix? Pet takes self-damage and buffs its next attack (stackable with Monstrous Rage). Skill can buy be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for 10 seconds), and/or a player heal (you monster). <b>Requires an Anchor Stone in your inventory with 10% chance to break</b>.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Wild Endurance|1}}| Wild Endurance| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Gives pet health regen and flat damage mitigation. Can be modded for an instant pet heal and, more stable slots in townimportantly, stun immunity.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Nimble Limbs|1}}| Nimble Limbs| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Instead of mitigation, gives your pet increased ability to dodge. Stacks additively with any base dodge|}
If your pet dies, you can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the stable to revive it for a small fee.== List of all abilities =={{:{{msg:BASEPAGENAME}}/Abilities}}
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.== {{msg:BASEPAGENAME}} Mechanics ==
There=== Animal Taming ===Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.'s a lot more '' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to it'''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a lot more minimum of 50 levels of Animal Handling to cometame one.<ref>In-game message as of Sept 2014</ref>
== Pets Stats == To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
Data after Oct 2016 update; Charm Rat:Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
''' Rats<dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}: ''' (mostly not interesting in long termzone table = class="sortable wikitable", except if Poison resistance or Dmg involved)NPC Name, Location</dpl>
* [[Giant Rat]] Tamed at Stable Masters can help you to rename your pets, level 10: 67 armorup your pets, release unwanted pets, 106 Healthand most importantly, 6 Dmg Crush / Slash. Special Abilities: Rage debuffrevive them if they fall in battle (for a small fee, Heal ownerof course).
Weak against Fire Electricity, resist Poison, TraumaThe fee for extra stable slots increases with each slot.
* [[Sewer Rat]] Tamed at level {| class="wikitable"!Stable Slot #!Cost|-| 1-3 || Free|-| 4 || 100 |-| 5 || 500|-| 6 || 1,000|-| 7: 87 armor|| ???|-| 8 || 10,000|-| 9 || 50,000|-| 10 || 100,000|-| 11 || ???|-| 12 || 1,000, 116 health000|-| 13 || 5, 9 Dmg Crush / Slash.000,000|-| 14 || 10,000,000|}
Special Abilities: Rage debuff=== Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, Poison vulnerability debuffbut you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
Weak against Fire Electricity resist PoisonShadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.:* Note that pet healing skills mean overall health/armor healing, Traumanot each. Example: if your pet is missing 5 health and 20% Evasionarmor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor. === Pet Combat & Tricks ===<spoiler show="Level 60 stats">Expect at level 60 +- 340Every '''Tamed''' animal has two types of special attacks, 426, 72a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks. (not yet checked)</spoiler>
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
''' Cats: ''' ( Good DPS, Slash oriented, Mind the Poison weakness ! )
* [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.
Special AbilitiesKnown '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy SlashSlashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Very Heavy SlashLevel 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
Weak against Fire Poison Trauma, resist Nature.
* [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash.
Known '''Clever Trick''' / '''Special AbilitiesTrick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy SlashCrushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Slash + Level 6=200 health. : Big Cat Root (Pet): Slashing and root 9". Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
Weak against Fire Poison Trauma=== Pet Level & Bond Level ===As you fight alongside your pet, resist Natureits Bond Level increases.<spoiler show="A new pet will begin with a Bond Level 60 stats">of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level 60: 197 Armor 500 , pets' base damage increases by 1 or 2, max healthincreases by 4, 98 Dmgand max armor increases by 1.</spoiler> * {{Quote|source=[[PantherGisli]] Tamed at |Pets have a level 13: 71 Armorthat determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, 185 Health, 20 Dmgand when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, Slash / Slashwhen it has enough XP.
Special Abilities: Slash vulnerability debuffIn addition to raise the Pet Level, Very heavy Slashearning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}}
Weak against Fire Poison Trauma=== Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, resist Naturethe pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
* [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 DmgThe easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, Slash / Slashyou must be wearing the item before you summon the pet.}}
Special Abilities: Heavy Slash=== Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, Heal owner 150the damage is multiplied by their Damage Multiplier (if any).
Weak against Fire Poison Trauma, resist Nature (very)The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels.Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}}
* === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Fey Panther GroupieGisli]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, Slash / Slash.its Happiness is reduced by half}}
Special Abilities: Heavy Slash== Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, Heal owner 150on the pages of the individual animals.
Weak against Fire === Rats === '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison TraumaVulnerability Debuff, resist Nature (very)and some species of Rats are reported to exhibit high Evasion & Crit.<spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg.</spoiler>
* [[Razorslash PantherMr. Squeaky]] is not tamable through [[Animal Handling]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</ Slash.dpl>
Special Abilities: Slash vulne debuff 12% 8"=== Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, Slash the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Root 8"Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison. <dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
Weak === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Poison TraumaElectricity and Acid damage.<dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
=== Bee ===
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
<dpl>
category = Animal Handling Creatures
category = Arthropod
notcategory = Formatting templates
mode = unordered
columns = 1
</dpl>
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
''' Bears: ''' ( Some are DPS, some Tanky oriented. Weaknesses against Electricity & Acid. )== Animal Handling Experience Table =={{Spoiler|Click Expand to view the Experience Table for Animal Handling|*[[Angry Bear]] Tamed at level 18{{: 89 Armor, 156 Health, 20 Dmg, Slash Xptables/ Crush.TypicalCombatSkill}}}}Special Abilities: Slash + Self-heal 100, Heavy Crush.  Weak againt Electricity Acid, resist Crush Trauma. <spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg.</spoiler> *[[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush. Special Abilities: Slash + Taunt 300, Heavy Crush. Weak againt Electricity Acid, resist Crush Trauma. *[[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Special Abilities: Slash + Taunt 300, Heavy Crush.  Weak againt Electricity Acid, resist CrushTrauma. Expect same stats for all "green bears". <spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg.Trivia ==</spoiler> *[[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Special Abilities: Slash + Taunt 300, Crush + Stun.  Weak againt Electricity Acid, resist Crush Trauma. *[[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Special Abilities: Slash + Self-Heal100, Crush + Stun.  Weak againt Electricity Acid, resist Crush Trauma. Mini-boss Animal Handling received a major overhaul in Goblin dunjeonJuly 2016<spoiler show="Level 60 stats"> Level 60: 608 ArmorIn the previous version of Animal Handling, 367 Health, 93 Dmgyou needed to Charm an animal before Taming it.</spoiler>
Pets gain XP and bond even when they are set to passive.
*[[Ice == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear]] Tamed at level 43.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File: 331 Armor, 413 Health, 42 Dmg, Slash PlayerPetGrimalkin.png|A player and their pet Grimalkin.</ Crush.gallery>
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.  Weak againt Electricity Acid, resist Crush Trauma Ice (very). Same for both White bears. <spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg.</spoiler><spoiler show="Level 60 stats"></spoiler> ''' Grinmalkins ''' <spoiler showTesting List="Click to see how to tame those demon's kin">Those creatures are treated as Big Cats.Every time you attempt to tame a cat, it uses 1 string.</spoiler> * [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush. Special Abilities: DOT trauma 15 for 20", Lure away.  Weak against Ice, resist Poison Trauma. * [[Grimalkin]] Tamed at level 5?: ? Armor, ? Health, ? Dmg, Slash / Crush. Special Abilities: ? Weak against ?   ==Stables=='''Stables''' are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle. ; Stable Locations: [[Gisli]] in [[Serbule]] Keep: A "Temporary Stable NPC" in [[Hogan's Keep]] ==So I heard you want to train more than Rats... How about a cat? (Level 20)==Once you reach Level 20 '''Animal Handling''', you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly! You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it. Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat.  The shrine will present you with a riddle, and ask for an item to be sacrificed. <spoiler show="Click to see the item required for the Cat Shrine">The answer is "String." This item is sometimes called a ball of string by players and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.  Every time you attempt to tame a cat, it uses 1 string.</spoiler> == Anchor Runes==Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.==Abilities=={{:Animal Handling Abilities}} * Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor. ==Advanced==Abilities available from Gisli the stable master in Serbule Keep. {| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]
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