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Anatomy
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__NOTOC__{{Skill infobox|title = Anatomy<!-- You can leave this blank -->|image =[[File:Anatomy Anatomy_skill.png|300px]] <!-- You can leave this blank -->|caption = Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill examplerepresents generalized knowledge that applies to all creatures in the world..jpg|thumbskilltype = Other Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->|rightmaxlevel = 50 <!-- List without bonus levels -->|250pxreq = None <!-- Any other skills needed to gain this skill -->|The target window reveals the enemy's abilities.]]skilltrainers = None}}
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== {{msg:BASEPAGENAME}} Overview==
'''Anatomy''' is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. [[Elemental]], [[Fungoid]], and [[Crone-Kin]] are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that [[Archery |Archers]] will improve their Critical hit percentage by improving their Anatomy, and that [[Butchering|Butcher]]s and [[Skinning]] experts will likewise reap benefits.
=== In-Game Description ===
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.
=== Training {{msg:BASEPAGENAME}}===The '''To begin learning Anatomy''' skill is a parent skill for a number of creature-specific Anatomy skills, such as '''Canine Anatomy''' and '''Fungoid Anatomy'''. As these sub-skills improve more details will be revealed about the creature such as their combat abilities one must obtain an [[Autopsy Kit]] and keep it in their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicableinventory.
{{ItemT|||icon=autopsykit
|Autopsy Kit
| A simple autopsy kit for beginning pathologists.
|
Value: 50
:
}}
{| class="sortable wikitable"
!Name
| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
|-
| [[CatFeline]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of cats of all types.
|-
| [[Construct]] Anatomy || Anatomy, Archery || Knowledge of the physiology of constructs such as Golems.
|}
'''Secondary Skills:'''
* [[Pathology]] - A related skill that is earned when an [[Autopsy Kit]] is first used.
== {{msg:BASEPAGENAME}} Mechanics ==
''' Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]'s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.'''
=== Targeting ===
As Anatomy and its sub-skills are raised, the amount of information provided in an enemy's target window will increase.
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
===Equipment===
Other levels of [[Autopsy Kit]]s can be crafted by [[Toolcrafting| Toolcrafters]].
:* [[Forensic Inspection Kit]]
:* [[Forensic Analysis Kit]]
== Anatomy Stat Bonuses ==
Anatomy currently has no Stat Bonuses.
== Anatomy Level Up Rewards ==
Anatomy currently has no Level Up Rewards.
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== Trivia ==
Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. [[Anagoge]] replaced the Tutorial Cave in December 2015.
[[Category:Skills]][[Category:Other Skills]]