604
edits
Changes
correcting damage calculation
Direct Damage Calculation
<code>(((Base Damage + Skill|Generic Added Damage) * (Sum of all Skill|Generic Damage Modifier)) + ((Base Damage * Base Damage Multiplier) - Base Damage))</code>
This results in the Base Damage Multiplier being outclassed by Added Damage Modifiers for most scenarios, as the base damage of most abilities are quite weak. Effectiveness changes the higher the base damage is ([[Crossbow]] and Epic Attacks receive the most benefit) as well as the more damage types the skill uses; skills such as [[Battle Chemistry]] with four base damage types will find more value in Base Damage than a skill like [[Hammer]] which will generally be specialized in either Crushing or Lightning damage.