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Combat

265 bytes added, 00:39
Updating damage calculations and quoting Citan
Direct Damage Calculation
<code>(((Base Damage + Skill|Generic Added Damage) * (Sum of all Skill|Generic Damage Modifier)) + ((Base Damage * Base Damage Multiplier) - Base Damage1))</code>
This results in the Base Damage Multiplier being outclassed by Added Damage Modifiers for most scenarios, as the base damage of most abilities are quite weak. Effectiveness changes the higher the base damage is ([[Crossbow]] and Epic Attacks receive the most benefit) as well as the more damage types the skill uses; skills such as [[Battle Chemistry]] with four base damage types will find more value in Base Damage than a skill like [[Hammer]] which will generally be specialized in either Crushing or Lightning damage.
Damage-over-Time Calculation
<code>((Damage per Tick + Added Damage per Tick) * (Sum of all Skill|Generic Damage per Tick Modifiers + Sum of all Skill|Generic Indirect Damage Modifiers))</code>
NonPer Citan {{Quote|source=[https://discord.com/channels/592041654677012480/592049120097599519/1476811924527386675] <small>Feb 26, 2026</small>|re: indirect damage, internally all indirect damage is "per tick". Even something like mentalism's bubble -DoT Calculation- that's just one tick of sudden damage. So per-tick modifiers always apply}}
{{Quote|source=[https://discord.com/channels/592041654677012480/592049120097599519/1476812738746646680] <codesmall>((Feb 26, 2026</small>|that is, "+1 Indirect Nature Damage " and "+ Added Indirect 1 Nature Damage) * (Sum of all Skill|Generic Indirect Damage Modifiers))</code>per Tick" are the same thing}}
For almost all abilitiesmost Damage-over-Time, the '''Tick Rate''' is every 2 seconds. [[Battle Chemistry]] breaks this mold by dealing damage every second as well as [[Spirit Fox]]'s Cinderstorm.
'''Delayed Damage''', most notably from [[Hammer]]'s Latent Charge and [[Rabbit]] Abilities, it is not use a tick rate of the same as '''Damage-over-Time''' and is handled differently in the back end. It is still affected by increases/decreases delayed damage time to '''Indirect Damage'''deal one instance of indirect damage at a later time.
Reflect abilities such as [[Shield]]'s Fire Shield, [[Fire Magic]]'s Molten Veins, [[Druid]]'s Brambleskin, [[Warden]]'s Privacy Field, and [[Survival Instincts]]' Poison Flesh all deal '''Indirect Damage'''. Passives (such as the Scorpion armor set), [[Unarmed]]'s Treasure Effects that mitigate, accumulate, and add that damage to the next Punch/Kick, [[Shield]] Wax that makes enemies take acid damage, the [[Fire Shield Potion]] and [[Acid Shield Potion]], all deal '''Indirect Damage'''. Reflect damage will not be increased by the modifiers that increase Tick damageis an instant tick rate response.
====Targeted Damage====
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