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Dungeon Template

403 bytes added, 09:18, 4 October 2014
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<!-- Using NOTOC to keep the top of the article clean as long as the page is not too long... -->
[[File:dungeon entrance picture.jpg|thumb|right|300px]]
'''Something Something Dungeon''' bla bla (perhaps introduction focusing on any lore if available (since enemies, bosses, etc are listed below).
==Points of Interest==
====Xyz Room====
Paragraph describing the point of interest inside the dungeon. Note that a dungeon page can be considered a spoiler in itself, so it's ok to describe spoiler-y material in here.
==NPCs==
====Foes====
<!--
(Gorgonzola:) Highly suggest not to add any separate foe You can create new pages atm, except for boss and other "unique" creaturesstandard enemies if you want although that may be unnecessary since because that's overkill there are no particular difficulties in dealing with them, and they are subject to change during alpha, their stats will . I would recommend focusing on article pages for the bosses/mini-bosses instead as these are less likely to change, they may move and of much more interest to different locations, etcplayers. Keeping a A simple basic list here is informative and to the point.
-->
* Goblin Spear Scout {{Hint|Potentially use Hints can be used if the mobs are in a hint if you want to highlight creature's weakness or non-obvious location?), just keeps the list tidy.}}
====Harvestables====
* Ore<!-- A simple list of Ores, Mushrooms, mushroomsPlants, etc of special interest (ie. found available in this place in particularlocation, with the skill level required -->* Blusher Mushrooms (20)* Silver Ore (35)
==Gallery==
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