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Giant Bat/Treasure Effects

156 bytes added, 21:56, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Giant Bats || <b>Tier 7</b> - Giant Bat Base Damage +23% || Head, Necklace || {{Spoiler|
*; Tier 1
*:Giant Bat Damage +3
*; Tier 2
*:Giant Bat Base Damage +8%
*; Tier 3
*:Giant Bat Base Damage +11%
*; Tier 4
*:Giant Bat Base Damage +14%
*; Tier 5
*:Giant Bat Base Damage +17%
*; Tier 6
*:Giant Bat Base Damage +20%
*; Tier 7
*:Giant Bat Base Damage +23%
|Expand}}
|-
| || || <b>Tier 14</b> - Rip Damage +23 || Chest, Feet || {{Spoiler|
*; Tier 1
*:Rip Damage +1
*; Tier 2
*:Rip Damage +2
*; Tier 3
*:Rip Damage +3
*; Tier 4
*:Rip Damage +4
*; Tier 5
*:Rip Damage +5
*; Tier 6
*:Rip Damage +7
*; Tier 7
*:Rip Damage +9
*; Tier 8
*:Rip Damage +11
*; Tier 9
*:Rip Damage +13
*; Tier 10
*:Rip Damage +15
*; Tier 11
*:Rip Damage +17
*; Tier 12
*:Rip Damage +19
*; Tier 13
*:Rip Damage +21
*; Tier 14
*:Rip Damage +23
|Expand}}
|-
| || || <b>Tier 14</b> - Rip has a 50% chance to deal +64 damage || Legs, Hands || {{Spoiler|
*; Tier 1
*:Rip has a 50% chance to deal +3 damage
*; Tier 2
*:Rip has a 50% chance to deal +5 damage
*; Tier 3
*:Rip has a 50% chance to deal +8 damage
*; Tier 4
*:Rip has a 50% chance to deal +10 damage
*; Tier 5
*:Rip has a 50% chance to deal +13 damage
*; Tier 6
*:Rip has a 50% chance to deal +18 damage
*; Tier 7
*:Rip has a 50% chance to deal +23 damage
*; Tier 8
*:Rip has a 50% chance to deal +28 damage
*; Tier 9
*:Rip has a 50% chance to deal +33 damage
*; Tier 10
*:Rip has a 50% chance to deal +38 damage
*; Tier 11
*:Rip has a 50% chance to deal +43 damage
*; Tier 12
*:Rip has a 50% chance to deal +48 damage
*; Tier 13
*:Rip has a 50% chance to deal +56 damage
*; Tier 14
*:Rip has a 50% chance to deal +64 damage
|Expand}}
|-
| || || <b>Tier 7</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. || Feet, Necklace || {{Spoiler|
*; Tier 1
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
*; Tier 2
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
*; Tier 3
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
*; Tier 4
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
*; Tier 5
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
*; Tier 6
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
*; Tier 7
*:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
|Expand}}
|-
| || || <b>Tier 14</b> - Tear Damage +52% || Chest, Head || {{Spoiler|
*; Tier 1
*:Tear Damage +7%
*; Tier 2
*:Tear Damage +10%
*; Tier 3
*:Tear Damage +13%
*; Tier 4
*:Tear Damage +16%
*; Tier 5
*:Tear Damage +19%
*; Tier 6
*:Tear Damage +22%
*; Tier 7
*:Tear Damage +25%
*; Tier 8
*:Tear Damage +28%
*; Tier 9
*:Tear Damage +31%
*; Tier 10
*:Tear Damage +34%
*; Tier 11
*:Tear Damage +37%
*; Tier 12
*:Tear Damage +40%
*; Tier 13
*:Tear Damage +46%
*; Tier 14
*:Tear Damage +52%
|Expand}}
|-
| || || <b>Tier 14</b> - Tear has a 50% chance to deal +125% damage || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Tear has a 50% chance to deal +20% damage
*; Tier 2
*:Tear has a 50% chance to deal +27% damage
*; Tier 3
*:Tear has a 50% chance to deal +34% damage
*; Tier 4
*:Tear has a 50% chance to deal +41% damage
*; Tier 5
*:Tear has a 50% chance to deal +48% damage
*; Tier 6
*:Tear has a 50% chance to deal +55% damage
*; Tier 7
*:Tear has a 50% chance to deal +62% damage
*; Tier 8
*:Tear has a 50% chance to deal +69% damage
*; Tier 9
*:Tear has a 50% chance to deal +76% damage
*; Tier 10
*:Tear has a 50% chance to deal +83% damage
*; Tier 11
*:Tear has a 50% chance to deal +90% damage
*; Tier 12
*:Tear has a 50% chance to deal +97% damage
*; Tier 13
*:Tear has a 50% chance to deal +111% damage
*; Tier 14
*:Tear has a 50% chance to deal +125% damage
|Expand}}
|-
| || || <b>Tier 14</b> - Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
*; Tier 1
*:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2
*:Tear has a 33% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 3
*:Tear has a 33% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 4
*:Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5
*:Tear has a 33% chance to deal +42% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 6
*:Tear has a 33% chance to deal +50% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 7
*:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8
*:Tear has a 33% chance to deal +66% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 9
*:Tear has a 33% chance to deal +74% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 10
*:Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11
*:Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
*:Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 13
*:Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 14
*:Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
|-
| || || <b>Tier 14</b> - Tear deals +60 damage and restores 18 Armor to you || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Tear deals +4 damage and restores 3 Armor to you
*; Tier 2
*:Tear deals +8 damage and restores 4 Armor to you
*; Tier 3
*:Tear deals +12 damage and restores 5 Armor to you
*; Tier 4
*:Tear deals +16 damage and restores 7 Armor to you
*; Tier 5
*:Tear deals +20 damage and restores 8 Armor to you
*; Tier 6
*:Tear deals +24 damage and restores 9 Armor to you
*; Tier 7
*:Tear deals +28 damage and restores 10 Armor to you
*; Tier 8
*:Tear deals +32 damage and restores 12 Armor to you
*; Tier 9
*:Tear deals +36 damage and restores 13 Armor to you
*; Tier 10
*:Tear deals +40 damage and restores 14 Armor to you
*; Tier 11
*:Tear deals +45 damage and restores 15 Armor to you
*; Tier 12
*:Tear deals +50 damage and restores 16 Armor to you
*; Tier 13
*:Tear deals +55 damage and restores 17 Armor to you
*; Tier 14
*:Tear deals +60 damage and restores 18 Armor to you
|Expand}}
|-
| || || <b>Tier 14</b> - Wing Vortex Damage +42% || Hands, Feet || {{Spoiler|
*; Tier 1
*:Wing Vortex Damage +10%
*; Tier 2
*:Wing Vortex Damage +12%
*; Tier 3
*:Wing Vortex Damage +14%
*; Tier 4
*:Wing Vortex Damage +16%
*; Tier 5
*:Wing Vortex Damage +18%
*; Tier 6
*:Wing Vortex Damage +20%
*; Tier 7
*:Wing Vortex Damage +22%
*; Tier 8
*:Wing Vortex Damage +24%
*; Tier 9
*:Wing Vortex Damage +26%
*; Tier 10
*:Wing Vortex Damage +28%
*; Tier 11
*:Wing Vortex Damage +30%
*; Tier 12
*:Wing Vortex Damage +32%
*; Tier 13
*:Wing Vortex Damage +37%
*; Tier 14
*:Wing Vortex Damage +42%
|Expand}}
|-
| || || <b>Tier 14</b> - Wing Vortex has a 90% chance to deal +27% damage || Chest, Legs || {{Spoiler|
*; Tier 1
*:Wing Vortex has a 90% chance to deal +10% damage
*; Tier 2
*:Wing Vortex has a 90% chance to deal +11% damage
*; Tier 3
*:Wing Vortex has a 90% chance to deal +12% damage
*; Tier 4
*:Wing Vortex has a 90% chance to deal +13% damage
*; Tier 5
*:Wing Vortex has a 90% chance to deal +14% damage
*; Tier 6
*:Wing Vortex has a 90% chance to deal +15% damage
*; Tier 7
*:Wing Vortex has a 90% chance to deal +16% damage
*; Tier 8
*:Wing Vortex has a 90% chance to deal +17% damage
*; Tier 9
*:Wing Vortex has a 90% chance to deal +18% damage
*; Tier 10
*:Wing Vortex has a 90% chance to deal +19% damage
*; Tier 11
*:Wing Vortex has a 90% chance to deal +20% damage
*; Tier 12
*:Wing Vortex has a 90% chance to deal +21% damage
*; Tier 13
*:Wing Vortex has a 90% chance to deal +24% damage
*; Tier 14
*:Wing Vortex has a 90% chance to deal +27% damage
|Expand}}
|-
| || || <b>Tier 14</b> - Wing Vortex has a 30% chance to deal +42% damage and stun all targets || Head, Legs || {{Spoiler|
*; Tier 1
*:Wing Vortex has a 30% chance to deal +6% damage and stun all targets
*; Tier 2
*:Wing Vortex has a 30% chance to deal +8% damage and stun all targets
*; Tier 3
*:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Tier 4
*:Wing Vortex has a 30% chance to deal +12% damage and stun all targets
*; Tier 5
*:Wing Vortex has a 30% chance to deal +14% damage and stun all targets
*; Tier 6
*:Wing Vortex has a 30% chance to deal +16% damage and stun all targets
*; Tier 7
*:Wing Vortex has a 30% chance to deal +18% damage and stun all targets
*; Tier 8
*:Wing Vortex has a 30% chance to deal +20% damage and stun all targets
*; Tier 9
*:Wing Vortex has a 30% chance to deal +22% damage and stun all targets
*; Tier 10
*:Wing Vortex has a 30% chance to deal +24% damage and stun all targets
*; Tier 11
*:Wing Vortex has a 30% chance to deal +26% damage and stun all targets
*; Tier 12
*:Wing Vortex has a 30% chance to deal +28% damage and stun all targets
*; Tier 13
*:Wing Vortex has a 30% chance to deal +35% damage and stun all targets
*; Tier 14
*:Wing Vortex has a 30% chance to deal +42% damage and stun all targets
|Expand}}
|-
| || || <b>Tier 14</b> - Wing Vortex cause targets' next attack to deal -64 damage || Feet, Ring || {{Spoiler|
*; Tier 1
*:Wing Vortex cause targets' next attack to deal -4 damage
*; Tier 2
*:Wing Vortex cause targets' next attack to deal -8 damage
*; Tier 3
*:Wing Vortex cause targets' next attack to deal -12 damage
*; Tier 4
*:Wing Vortex cause targets' next attack to deal -16 damage
*; Tier 5
*:Wing Vortex cause targets' next attack to deal -20 damage
*; Tier 6
*:Wing Vortex cause targets' next attack to deal -24 damage
*; Tier 7
*:Wing Vortex cause targets' next attack to deal -29 damage
*; Tier 8
*:Wing Vortex cause targets' next attack to deal -34 damage
*; Tier 9
*:Wing Vortex cause targets' next attack to deal -39 damage
*; Tier 10
*:Wing Vortex cause targets' next attack to deal -44 damage
*; Tier 11
*:Wing Vortex cause targets' next attack to deal -49 damage
*; Tier 12
*:Wing Vortex cause targets' next attack to deal -54 damage
*; Tier 13
*:Wing Vortex cause targets' next attack to deal -59 damage
*; Tier 14
*:Wing Vortex cause targets' next attack to deal -64 damage
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 14</b> - Drink Blood reaps 36 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*:Drink Blood reaps 4 additional health
*; Tier 2
*:Drink Blood reaps 6 additional health
*; Tier 3
*:Drink Blood reaps 8 additional health
*; Tier 4
*:Drink Blood reaps 10 additional health
*; Tier 5
*:Drink Blood reaps 13 additional health
*; Tier 6
*:Drink Blood reaps 16 additional health
*; Tier 7
*:Drink Blood reaps 20 additional health
*; Tier 8
*:Drink Blood reaps 23 additional health
*; Tier 9
*:Drink Blood reaps 26 additional health
*; Tier 10
*:Drink Blood reaps 28 additional health
*; Tier 11
*:Drink Blood reaps 30 additional health
*; Tier 12
*:Drink Blood reaps 32 additional health
*; Tier 13
*:Drink Blood reaps 34 additional health
*; Tier 14
*:Drink Blood reaps 36 additional health
|Expand}}
|-
| || || <b>Tier 14</b> - Drink Blood deals +131 direct health damage || Head, Necklace || {{Spoiler|
*; Tier 1
*:Drink Blood deals +8 direct health damage
*; Tier 2
*:Drink Blood deals +16 direct health damage
*; Tier 3
*:Drink Blood deals +24 direct health damage
*; Tier 4
*:Drink Blood deals +33 direct health damage
*; Tier 5
*:Drink Blood deals +42 direct health damage
*; Tier 6
*:Drink Blood deals +51 direct health damage
*; Tier 7
*:Drink Blood deals +60 direct health damage
*; Tier 8
*:Drink Blood deals +69 direct health damage
*; Tier 9
*:Drink Blood deals +78 direct health damage
*; Tier 10
*:Drink Blood deals +87 direct health damage
*; Tier 11
*:Drink Blood deals +96 direct health damage
*; Tier 12
*:Drink Blood deals +105 direct health damage
*; Tier 13
*:Drink Blood deals +118 direct health damage
*; Tier 14
*:Drink Blood deals +131 direct health damage
|Expand}}
|-
| || || <b>Tier 14</b> - Drink Blood restores 17 power and 17 armor || Hands, Ring || {{Spoiler|
*; Tier 1
*:Drink Blood restores 2 power and 2 armor
*; Tier 2
*:Drink Blood restores 3 power and 3 armor
*; Tier 3
*:Drink Blood restores 4 power and 4 armor
*; Tier 4
*:Drink Blood restores 5 power and 5 armor
*; Tier 5
*:Drink Blood restores 6 power and 6 armor
*; Tier 6
*:Drink Blood restores 7 power and 7 armor
*; Tier 7
*:Drink Blood restores 8 power and 8 armor
*; Tier 8
*:Drink Blood restores 9 power and 9 armor
*; Tier 9
*:Drink Blood restores 10 power and 10 armor
*; Tier 10
*:Drink Blood restores 12 power and 12 armor
*; Tier 11
*:Drink Blood restores 13 power and 13 armor
*; Tier 12
*:Drink Blood restores 15 power and 15 armor
*; Tier 13
*:Drink Blood restores 16 power and 16 armor
*; Tier 14
*:Drink Blood restores 17 power and 17 armor
|Expand}}
|-
| || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage || Feet, Ring || {{Spoiler|
*; Tier 1
*:For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
*; Tier 2
*:For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
*; Tier 3
*:For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
*; Tier 4
*:For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
*; Tier 5
*:For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
*; Tier 6
*:For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
*; Tier 7
*:For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
*; Tier 8
*:For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
*; Tier 9
*:For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
*; Tier 10
*:For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
*; Tier 11
*:For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
*; Tier 12
*:For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
*; Tier 13
*:For 30 seconds after using Drink Blood, all sonic attacks deal +38 damage
*; Tier 14
*:For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
|Expand}}
|-
| || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
*; Tier 1
*:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 2
*:For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
*; Tier 3
*:For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
*; Tier 4
*:For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
*; Tier 5
*:For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
*; Tier 6
*:For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
*; Tier 7
*:For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
*; Tier 8
*:For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
*; Tier 9
*:For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
*; Tier 10
*:For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
*; Tier 11
*:For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
*; Tier 12
*:For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
*; Tier 13
*:For 30 seconds after using Drink Blood, you gain +23 mitigation vs. Psychic and Trauma damage
*; Tier 14
*:For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
|Expand}}
|-
| || || <b>Tier 14</b> - Virulent Bite Damage +55% || Chest, Legs || {{Spoiler|
*; Tier 1
*:Virulent Bite Damage +10%
*; Tier 2
*:Virulent Bite Damage +13%
*; Tier 3
*:Virulent Bite Damage +16%
*; Tier 4
*:Virulent Bite Damage +19%
*; Tier 5
*:Virulent Bite Damage +22%
*; Tier 6
*:Virulent Bite Damage +25%
*; Tier 7
*:Virulent Bite Damage +28%
*; Tier 8
*:Virulent Bite Damage +31%
*; Tier 9
*:Virulent Bite Damage +34%
*; Tier 10
*:Virulent Bite Damage +37%
*; Tier 11
*:Virulent Bite Damage +40%
*; Tier 12
*:Virulent Bite Damage +43%
*; Tier 13
*:Virulent Bite Damage +49%
*; Tier 14
*:Virulent Bite Damage +55%
|Expand}}
|-
| || || <b>Tier 14</b> - Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
*; Tier 1
*:Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds
*; Tier 2
*:Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
*; Tier 3
*:Virulent Bite has a 60% chance to deal +24% damage plus 30 trauma damage over 10 seconds
*; Tier 4
*:Virulent Bite has a 60% chance to deal +28% damage plus 30 trauma damage over 10 seconds
*; Tier 5
*:Virulent Bite has a 60% chance to deal +32% damage plus 45 trauma damage over 10 seconds
*; Tier 6
*:Virulent Bite has a 60% chance to deal +36% damage plus 45 trauma damage over 10 seconds
*; Tier 7
*:Virulent Bite has a 60% chance to deal +40% damage plus 60 trauma damage over 10 seconds
*; Tier 8
*:Virulent Bite has a 60% chance to deal +44% damage plus 60 trauma damage over 10 seconds
*; Tier 9
*:Virulent Bite has a 60% chance to deal +48% damage plus 75 trauma damage over 10 seconds
*; Tier 10
*:Virulent Bite has a 60% chance to deal +52% damage plus 75 trauma damage over 10 seconds
*; Tier 11
*:Virulent Bite has a 60% chance to deal +56% damage plus 90 trauma damage over 10 seconds
*; Tier 12
*:Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
*; Tier 13
*:Virulent Bite has a 60% chance to deal +68% damage plus 105 trauma damage over 10 seconds
*; Tier 14
*:Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
|Expand}}
|-
| Bloody || of Bloody Bites || <b>Tier 7</b> - Virulent Bite deals 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Virulent Bite deals 15 trauma damage over 10 seconds
*; Tier 2
*:Virulent Bite deals 30 trauma damage over 10 seconds
*; Tier 3
*:Virulent Bite deals 45 trauma damage over 10 seconds
*; Tier 4
*:Virulent Bite deals 60 trauma damage over 10 seconds
*; Tier 5
*:Virulent Bite deals 75 trauma damage over 10 seconds
*; Tier 6
*:Virulent Bite deals 90 trauma damage over 10 seconds
*; Tier 7
*:Virulent Bite deals 105 trauma damage over 10 seconds
|Expand}}
|-
| || of Confounding Disease || <b>Tier 7</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage || Head || {{Spoiler|
*; Tier 1
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Tier 2
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
*; Tier 3
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
*; Tier 4
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
*; Tier 5
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
*; Tier 6
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
*; Tier 7
*:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
|Expand}}
|-
| || || <b>Tier 14</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|
*; Tier 1
*:Bat Stability heals 10 health
*; Tier 2
*:Bat Stability heals 14 health
*; Tier 3
*:Bat Stability heals 18 health
*; Tier 4
*:Bat Stability heals 22 health
*; Tier 5
*:Bat Stability heals 26 health
*; Tier 6
*:Bat Stability heals 30 health
*; Tier 7
*:Bat Stability heals 34 health
*; Tier 8
*:Bat Stability heals 38 health
*; Tier 9
*:Bat Stability heals 42 health
*; Tier 10
*:Bat Stability heals 47 health
*; Tier 11
*:Bat Stability heals 52 health
*; Tier 12
*:Bat Stability heals 57 health
*; Tier 13
*:Bat Stability heals 61 health
*; Tier 14
*:Bat Stability heals 65 health
|Expand}}
|-
| || || <b>Tier 14</b> - Bat Stability restores 92 armor and 14 power || Necklace, Feet || {{Spoiler|
*; Tier 1
*:Bat Stability restores 7 armor and 1 power
*; Tier 2
*:Bat Stability restores 14 armor and 2 power
*; Tier 3
*:Bat Stability restores 21 armor and 3 power
*; Tier 4
*:Bat Stability restores 28 armor and 4 power
*; Tier 5
*:Bat Stability restores 35 armor and 5 power
*; Tier 6
*:Bat Stability restores 42 armor and 6 power
*; Tier 7
*:Bat Stability restores 49 armor and 7 power
*; Tier 8
*:Bat Stability restores 56 armor and 8 power
*; Tier 9
*:Bat Stability restores 63 armor and 9 power
*; Tier 10
*:Bat Stability restores 70 armor and 10 power
*; Tier 11
*:Bat Stability restores 77 armor and 11 power
*; Tier 12
*:Bat Stability restores 84 armor and 12 power
*; Tier 13
*:Bat Stability restores 88 armor and 13 power
*; Tier 14
*:Bat Stability restores 92 armor and 14 power
|Expand}}
|-
| || || <b>Tier 7</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. || Chest, Head || {{Spoiler|
*; Tier 1
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Tier 2
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
*; Tier 3
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
*; Tier 4
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
*; Tier 5
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
*; Tier 6
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
*; Tier 7
*:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
|Expand}}
|-
| || || <b>Tier 7</b> - Bat Stability provides +40% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
*; Tier 1
*:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Tier 2
*:Bat Stability provides +15% Projectile Evasion for 10 seconds
*; Tier 3
*:Bat Stability provides +20% Projectile Evasion for 10 seconds
*; Tier 4
*:Bat Stability provides +25% Projectile Evasion for 10 seconds
*; Tier 5
*:Bat Stability provides +30% Projectile Evasion for 10 seconds
*; Tier 6
*:Bat Stability provides +35% Projectile Evasion for 10 seconds
*; Tier 7
*:Bat Stability provides +40% Projectile Evasion for 10 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Screech Damage +54% || Feet, Ring || {{Spoiler|
*; Tier 1
*:Screech Damage +7%
*; Tier 2
*:Screech Damage +10%
*; Tier 3
*:Screech Damage +13%
*; Tier 4
*:Screech Damage +16%
*; Tier 5
*:Screech Damage +19%
*; Tier 6
*:Screech Damage +22%
*; Tier 7
*:Screech Damage +25%
*; Tier 8
*:Screech Damage +28%
*; Tier 9
*:Screech Damage +31%
*; Tier 10
*:Screech Damage +34%
*; Tier 11
*:Screech Damage +37%
*; Tier 12
*:Screech Damage +40%
*; Tier 13
*:Screech Damage +47%
*; Tier 14
*:Screech Damage +54%
|Expand}}
|-
| || || <b>Tier 14</b> - Screech has a 60% chance to deal +115% damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*:Screech has a 60% chance to deal +10% damage
*; Tier 2
*:Screech has a 60% chance to deal +17% damage
*; Tier 3
*:Screech has a 60% chance to deal +24% damage
*; Tier 4
*:Screech has a 60% chance to deal +31% damage
*; Tier 5
*:Screech has a 60% chance to deal +38% damage
*; Tier 6
*:Screech has a 60% chance to deal +45% damage
*; Tier 7
*:Screech has a 60% chance to deal +52% damage
*; Tier 8
*:Screech has a 60% chance to deal +59% damage
*; Tier 9
*:Screech has a 60% chance to deal +66% damage
*; Tier 10
*:Screech has a 60% chance to deal +73% damage
*; Tier 11
*:Screech has a 60% chance to deal +80% damage
*; Tier 12
*:Screech has a 60% chance to deal +87% damage
*; Tier 13
*:Screech has a 60% chance to deal +101% damage
*; Tier 14
*:Screech has a 60% chance to deal +115% damage
|Expand}}
|-
| || || <b>Tier 14</b> - Screech deals +127 armor damage || Ring, Necklace || {{Spoiler|
*; Tier 1
*:Screech deals +7 armor damage
*; Tier 2
*:Screech deals +15 armor damage
*; Tier 3
*:Screech deals +23 armor damage
*; Tier 4
*:Screech deals +31 armor damage
*; Tier 5
*:Screech deals +39 armor damage
*; Tier 6
*:Screech deals +47 armor damage
*; Tier 7
*:Screech deals +55 armor damage
*; Tier 8
*:Screech deals +63 armor damage
*; Tier 9
*:Screech deals +71 armor damage
*; Tier 10
*:Screech deals +79 armor damage
*; Tier 11
*:Screech deals +87 armor damage
*; Tier 12
*:Screech deals +95 armor damage
*; Tier 13
*:Screech deals +111 armor damage
*; Tier 14
*:Screech deals +127 armor damage
|Expand}}
|-
| || || <b>Tier 14</b> - Sonic Burst Damage +86% || Hands, Feet || {{Spoiler|
*; Tier 1
*:Sonic Burst Damage +11%
*; Tier 2
*:Sonic Burst Damage +16%
*; Tier 3
*:Sonic Burst Damage +21%
*; Tier 4
*:Sonic Burst Damage +26%
*; Tier 5
*:Sonic Burst Damage +31%
*; Tier 6
*:Sonic Burst Damage +36%
*; Tier 7
*:Sonic Burst Damage +41%
*; Tier 8
*:Sonic Burst Damage +46%
*; Tier 9
*:Sonic Burst Damage +51%
*; Tier 10
*:Sonic Burst Damage +56%
*; Tier 11
*:Sonic Burst Damage +61%
*; Tier 12
*:Sonic Burst Damage +66%
*; Tier 13
*:Sonic Burst Damage +76%
*; Tier 14
*:Sonic Burst Damage +86%
|Expand}}
|-
| || || <b>Tier 14</b> - Sonic Burst has a 70% chance to deal +127% damage to all targets || Chest, Legs || {{Spoiler|
*; Tier 1
*:Sonic Burst has a 70% chance to deal +10% damage to all targets
*; Tier 2
*:Sonic Burst has a 70% chance to deal +19% damage to all targets
*; Tier 3
*:Sonic Burst has a 70% chance to deal +28% damage to all targets
*; Tier 4
*:Sonic Burst has a 70% chance to deal +37% damage to all targets
*; Tier 5
*:Sonic Burst has a 70% chance to deal +46% damage to all targets
*; Tier 6
*:Sonic Burst has a 70% chance to deal +55% damage to all targets
*; Tier 7
*:Sonic Burst has a 70% chance to deal +64% damage to all targets
*; Tier 8
*:Sonic Burst has a 70% chance to deal +73% damage to all targets
*; Tier 9
*:Sonic Burst has a 70% chance to deal +82% damage to all targets
*; Tier 10
*:Sonic Burst has a 70% chance to deal +91% damage to all targets
*; Tier 11
*:Sonic Burst has a 70% chance to deal +100% damage to all targets
*; Tier 12
*:Sonic Burst has a 70% chance to deal +109% damage to all targets
*; Tier 13
*:Sonic Burst has a 70% chance to deal +118% damage to all targets
*; Tier 14
*:Sonic Burst has a 70% chance to deal +127% damage to all targets
|Expand}}
|-
| || of Screaming Death || <b>Tier 7</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|
*; Tier 1
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Tier 2
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
*; Tier 3
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
*; Tier 4
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
*; Tier 5
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
*; Tier 6
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
*; Tier 7
*:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
|Expand}}
|-
| || of Healthy Chaos || <b>Tier 14</b> - Confusing Double heals you for 80 health || Head, Chest || {{Spoiler|
*; Tier 1
*:Confusing Double heals you for 15 health
*; Tier 2
*:Confusing Double heals you for 20 health
*; Tier 3
*:Confusing Double heals you for 25 health
*; Tier 4
*:Confusing Double heals you for 30 health
*; Tier 5
*:Confusing Double heals you for 35 health
*; Tier 6
*:Confusing Double heals you for 40 health
*; Tier 7
*:Confusing Double heals you for 45 health
*; Tier 8
*:Confusing Double heals you for 50 health
*; Tier 9
*:Confusing Double heals you for 55 health
*; Tier 10
*:Confusing Double heals you for 60 health
*; Tier 11
*:Confusing Double heals you for 65 health
*; Tier 12
*:Confusing Double heals you for 70 health
*; Tier 13
*:Confusing Double heals you for 75 health
*; Tier 14
*:Confusing Double heals you for 80 health
|Expand}}
|-
| || of Hasty Chaos || <b>Tier 7</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
*; Tier 2
*:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
*; Tier 3
*:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
*; Tier 4
*:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
*; Tier 5
*:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
*; Tier 6
*:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
*; Tier 7
*:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Smouldering Gaze Damage +64% || Head, Ring || {{Spoiler|
*; Tier 1
*:Smouldering Gaze Damage +12%
*; Tier 2
*:Smouldering Gaze Damage +16%
*; Tier 3
*:Smouldering Gaze Damage +20%
*; Tier 4
*:Smouldering Gaze Damage +24%
*; Tier 5
*:Smouldering Gaze Damage +28%
*; Tier 6
*:Smouldering Gaze Damage +32%
*; Tier 7
*:Smouldering Gaze Damage +36%
*; Tier 8
*:Smouldering Gaze Damage +40%
*; Tier 9
*:Smouldering Gaze Damage +44%
*; Tier 10
*:Smouldering Gaze Damage +48%
*; Tier 11
*:Smouldering Gaze Damage +52%
*; Tier 12
*:Smouldering Gaze Damage +56%
*; Tier 13
*:Smouldering Gaze Damage +60%
*; Tier 14
*:Smouldering Gaze Damage +64%
|Expand}}
|-
| || || <b>Tier 14</b> - Smouldering Gaze has a 60% chance to deal +133% damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*:Smouldering Gaze has a 60% chance to deal +16% damage
*; Tier 2
*:Smouldering Gaze has a 60% chance to deal +25% damage
*; Tier 3
*:Smouldering Gaze has a 60% chance to deal +34% damage
*; Tier 4
*:Smouldering Gaze has a 60% chance to deal +43% damage
*; Tier 5
*:Smouldering Gaze has a 60% chance to deal +52% damage
*; Tier 6
*:Smouldering Gaze has a 60% chance to deal +61% damage
*; Tier 7
*:Smouldering Gaze has a 60% chance to deal +70% damage
*; Tier 8
*:Smouldering Gaze has a 60% chance to deal +79% damage
*; Tier 9
*:Smouldering Gaze has a 60% chance to deal +88% damage
*; Tier 10
*:Smouldering Gaze has a 60% chance to deal +97% damage
*; Tier 11
*:Smouldering Gaze has a 60% chance to deal +106% damage
*; Tier 12
*:Smouldering Gaze has a 60% chance to deal +115% damage
*; Tier 13
*:Smouldering Gaze has a 60% chance to deal +124% damage
*; Tier 14
*:Smouldering Gaze has a 60% chance to deal +133% damage
|Expand}}
|}
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