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Necromancy/Treasure Effects:By Ability

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<!-- Updated as of patch v279v284, May 9June 09, 2017 -->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +23%<br>
* Necromancy Base Damage +23%<br>
* Necromancy Base Damage +14%<br>
* Necromancy Base Damage +14%<br>
* Necromancy Base Damage +23%<br>
* Necromancy Base Damage +23%<br>
<br>
<b><u>Create Shambling Corpse</u></b><br>
* Create Shambling Corpse also heals yourself for 140 health<br>
* Create Shambling Corpse also heals yourself for 140 health<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage<br>
* Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies move +12 faster and deal +7 damage with each attack<br>
<br>
<br>
<b><u>Death's Hold</u></b><br>
* Death's Hold deals +175 Fire damage over 15 seconds<br>
* Death's Hold deals +175 Fire damage over 15 seconds<br>
* Death's Hold Damage +112%<br>
* Death's Hold Damage +112%<br>
* Death's Hold causes target to take +28% damage from Slashing for 15 seconds<br>
* Death's Hold deals +175 Fire damage over 15 seconds<br>
* Death's Hold deals +175 Fire damage over 15 seconds<br>
* Death's Hold deals +32 damage and Stuns target after a 15 second delay<br>
<br>
* Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Deathgaze deals +90 damage and restores 73 armor to you<br>
* Deathgaze deals +90 damage and restores 73 armor to you<br>
* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
<br>
<b><u>Free-Summon Skeletal Archer</u></b><br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +76 armor<br>
* All Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Heal Undead</u></b><br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
<br>
<b><u>Heart's Power</u></b><br>
<br>
<b><u>Life Steal</u></b><br>
* Life Steal deals 130 Psychic damage over 10 seconds<br>
* Life Steal deals 130 Psychic damage over 10 seconds<br>
* Life Steal reaps 31 additional health<br>
* Life Steal reaps 31 additional health<br>
* Life Steal restores 30 Health<br>
* Life Steal restores 30 Health<br>
* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br>
* Life Steal reaps 31 additional health<br>
* Life Steal reaps 31 additional health<br>
* Life Steal deals 130 Psychic damage over 10 seconds<br>
* Life Steal deals 130 Psychic damage over 10 seconds<br>
<br>
<b><u>Provoke Undead</u></b><br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
* Provoke Undead causes target undead to recover 62 Armor<br>
* Provoke Undead causes target undead to recover 62 Armor<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
<br>
<b><u>Raise Skeletal Archer</u></b><br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +76 armor<br>
* All Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Raise Skeletal Battle Mage</u></b><br>
* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +76 armor<br>
* All Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Raise Skeletal Swordsman</u></b><br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
* All Summoned Skeletons have +54 health<br>
* All Summoned Skeletons have +54 health<br>
* Summoned Skeletal Swordsmen have +109 armor<br>
* Summoned Skeletal Swordsmen have +109 armor<br>
* Summoned Skeletal Swordsmen have 60taunt as if they did 650% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAYdamage<br>* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen taunt as if they did 650have 60% less Max Rage, allowing them to use their stun attack more damageoften - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>* All Summoned Skeletal Swordsmen taunt as if they did 650% more Skeletons deal +10 damagewith each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Rebuild Undead</u></b><br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Rebuild Undead Healing +67<br>
* Rebuild Undead Healing +67<br>
* Rebuild Undead Power Cost -31<br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
* Rebuild Undead Power Cost -31<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
<br>
<b><u>Spark of Death</u></b><br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>
* Spark of Death Damage +76%<br>
* Spark of Death Damage +76%<br>
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Spark of Death deals +50% damage and taunts +400<br>
* Spark of Death deals +50% damage and taunts +400<br>
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Spark of Death deals 95 Psychic damage over 10 seconds<br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>
<br>
<b><u>Spleen's Power</u></b><br>
<br>
<b><u>Wave of Darkness</u></b><br>
* Wave of Darkness Damage +81%<br>
* Wave of Darkness Damage +81%<br>
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Wave of Darkness Damage +81%heals you for 73 health<br>* Wave of Darkness Damage +81%heals you for 73 health<br>
* Wave of Darkness deals +236 damage to sentient creatures<br>
* Wave of Darkness deals +236 damage to sentient creatures<br>
* Wave of Darkness heals you for 73 health<br>
* Wave of Darkness heals you for 73 health<br>
<br>
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