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Necromancy/Treasure Effects:By Ability

78 bytes added, 11:21, 25 July 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v284v287, June 09July 21, 2017 -->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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