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Necromancy/Treasure Effects:By Ability

3 bytes added, 13:59, 3 October 2017
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<!-- Updated as of patch v287v288, July 21August 28, 2017 -->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +28 damage with each attack<br>
* Raised Zombies deal +22 damage with each attack and taunt as if they did 360340% more damage<br>* Raised Zombies deal +22 damage with each attack and taunt as if they did 360340% more damage<br>* Raised Zombies move +12 10 faster and deal +7 16 damage with each attack<br>
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<b><u>Create Super Zombie</u></b><br>
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<b><u>Death's Hold</u></b><br>
* Death's Hold deals +175 155 Fire damage over 15 seconds<br>* Death's Hold deals +175 155 Fire damage over 15 seconds<br>* Death's Hold Damage +112100%<br>* Death's Hold Damage +112100%<br>* Death's Hold causes target to take +2826% damage from Slashing for 15 seconds<br>* Death's Hold deals +32 28 damage and Stuns target after a 15 second delay<br>
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<b><u>Deathgaze</u></b><br>
* Deathgaze deals +132118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +132118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +90 72 damage and restores 73 armor to you<br>* Deathgaze deals +90 72 damage and restores 73 armor to you<br>* Deathgaze deals +140 104 damage and increases your sprint speed +2.5 for 15 seconds<br>* Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
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<b><u>Free-Summon Skeletal Archer</u></b><br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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<b><u>Heal Undead</u></b><br>
* Heal Undead and Rebuild Undead restore +19 20 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 20 Health/Armor<br>* Heal Undead grants target undead +13 11 Mitigation from all attacks for 8 seconds<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 35 if it is a Darkness attack<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 35 if it is a Darkness attack<br>* Heal Undead restores +12 14 Health/Armor and boosts targets' Slashing damage +6 7 for 8 seconds<br>* Heal Undead restores +12 14 Health/Armor and boosts targets' Slashing damage +6 7 for 8 seconds<br>
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<b><u>Heart's Power</u></b><br>
* Life Steal reaps 31 additional health<br>
* Life Steal reaps 31 additional health<br>
* Life Steal deals 130 120 Psychic damage over 10 seconds<br>* Life Steal deals 130 120 Psychic damage over 10 seconds<br>
<br>
<b><u>Provoke Undead</u></b><br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Provoke Undead causes target undead to recover 62 58 Armor<br>* Provoke Undead causes target undead to recover 62 58 Armor<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Raise Skeletal Battle Mage</u></b><br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
* Summoned Skeletal Archers and Mages regenerate +17 15 health every update, both in and out of combat<br>* Summoned Skeletal Archers and Mages regenerate +17 15 health every update, both in and out of combat<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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<b><u>Raise Skeletal Swordsman</u></b><br>
* Summoned Skeletal Swordsmen have +109 armor<br>
* Summoned Skeletal Swordsmen have +109 armor<br>
* Summoned Skeletal Swordsmen taunt as if they did 650750% more damage<br>* Summoned Skeletal Swordsmen taunt as if they did 650750% more damage<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<br>
<b><u>Rebuild Undead</u></b><br>
* Rebuild Undead Healing +6763<br>* Rebuild Undead Healing +6763<br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
* Rebuild Undead Power Cost -3130<br>* Heal Undead and Rebuild Undead restore +19 20 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 20 Health/Armor<br>
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<b><u>Spark of Death</u></b><br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 37 damage<br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 37 damage<br>* Spark of Death Damage +7668%<br>* Spark of Death Damage +7668%<br>* Spark of Death deals 95 90 Psychic damage over 10 seconds<br>* Spark of Death deals 95 90 Psychic damage over 10 seconds<br>* Spark of Death deals +5046% damage and taunts +400350<br>* Spark of Death deals +5046% damage and taunts +400350<br>
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<b><u>Spleen's Power</u></b><br>
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<b><u>Wave of Darkness</u></b><br>
* Wave of Darkness Damage +8170%<br>* Wave of Darkness Damage +8170%<br>* Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Wave of Darkness heals you for 73 health<br>
* Wave of Darkness heals you for 73 health<br>
* Wave of Darkness deals +236 224 damage to sentient creatures<br>* Wave of Darkness deals +236 224 damage to sentient creatures<br>
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