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Armor

1,239 bytes added, 10:18, 31 March 2018
First draft summarizing Armor to address recurring questions.
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|info=The intent is to provide information on types of armor, basic armor mechanics, and related skills. This is to address several discussions seen in Global and the Forums, as we currently lack this information.
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==Basics==
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.

During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation potential. Some abilities and attacks specifically target and deplete armor, particularly '''acid''' type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]].

==Types of Armor==
Cloth, Leather, Metal Pro/Con list and general description.
Ideally this would include subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather.
Links out to [[Items]]

==Replenishing Armor==
Short desc.
Links out to [[Combat]] and likely [[Skills]] or [[Armor Patching]] specifically.
Don't forget to mention [[Combat Refresh]] and Potions.

{{Category:Mechanics}}{{Category:Gameplay}}
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